Typical dismissive attitude. Too focused on MP to even look into it.Darkeus wrote...
gamer_girl wrote...
"Success in multi-player will have a direct impactLard wrote...
fl0wers wrote...
Outright lie? Explain.Lard wrote...
fl0wers wrote...
It's weird to me that anyone can complain about something completely optional that is being developed by a separate team so it won't take away from the main single player experience.
If you don't like the idea of co-op in ME3, don't play it. It's optional.
Why do people continue to repeat this outright lie?
Jesus.....
Bioware themselves confirmed that it directly affects the SP game.
on the outcome of the single player campaign, giving players an
alternative method of achieving ultimate victory against the greatest
threat mankind – and the entire galaxy – has ever faced."
As
a bonus to the campaign, BioWare is introducing the Mass Effect 3:
Galaxy at War system, a new way for players to manage and experience the
galactic war from multiple fronts, including a new 4-player co-op mode.
The key to saving the galaxy is the “Galactic Readiness” level,
measured by Commander Shepard’s ability to apply
"It is important to note that the system is
entirely optional and just another way players can have control over
your game experience – it is still possible to achieve the optimal,
complete ending of the game in Mass Effect 3 through single-player
alone."
Does the addition of co-op multiplayer missions impact the scope or quality of the single-player experience?
No.
A dedicated team from our recently formed BioWare Montreal studio has
been focused on creating the multiplayer game features while the main
game continued to be developed by the team in BioWare Edmonton. Both
teams are integrated under the same leadership group that produced Mass
Effect 1 and 2, led by Casey Hudson. BioWare remains dedicated to
delivering one of the most amazing single-player campaigns gamers have
ever experienced.
[/list] How did developing multiplayer impact the single player game?
BioWare
is dedicated and focused on delivering an engaging, fun, and
action-packed experience for Mass Effect 3, one that lives up the
BioWare standard. To reach that level of quality, last year BioWare
opened a studio in Montreal that is home to designers, programmers,
engineers, and other developers. Both studios work together as
partners, lead by the core Mass Effect team, unified in a single vision.
Under the direction of Casey Hudson and other team veterans, both
studios make contributions to both the single player and multiplayer
modes in Mass Effect 3. Rest assured that no compromises were made to
either of these modes in the development of Mass Effect 3.[/list]What if I don’t like multiplayer – will my experience be negatively impacted?
MassEffect 3 is a complete, standalone game that will deliver a satisfying
story experience, even if you choose not to try multiplayer. The Mass
Effect 3: Galaxy at War system and all of the individual components are
meant to complement that amazing game and can be enjoyed on their own or
as part of the Galaxy at War experience.
[/list]
PR.
Anything else?
Mass Effect 3: Galaxy at War and 4 player co-op multiplayer announced
#2776
Posté 11 octobre 2011 - 11:08
#2777
Posté 11 octobre 2011 - 11:08
Darkeus wrote...
gamer_girl wrote...
"Success in multi-player will have a direct impactLard wrote...
fl0wers wrote...
Outright lie? Explain.Lard wrote...
fl0wers wrote...
It's weird to me that anyone can complain about something completely optional that is being developed by a separate team so it won't take away from the main single player experience.
If you don't like the idea of co-op in ME3, don't play it. It's optional.
Why do people continue to repeat this outright lie?
Jesus.....
Bioware themselves confirmed that it directly affects the SP game.
on the outcome of the single player campaign, giving players an
alternative method of achieving ultimate victory against the greatest
threat mankind – and the entire galaxy – has ever faced."
As
a bonus to the campaign, BioWare is introducing the Mass Effect 3:
Galaxy at War system, a new way for players to manage and experience the
galactic war from multiple fronts, including a new 4-player co-op mode.
The key to saving the galaxy is the “Galactic Readiness” level,
measured by Commander Shepard’s ability to apply
"It is important to note that the system is
entirely optional and just another way players can have control over
your game experience – it is still possible to achieve the optimal,
complete ending of the game in Mass Effect 3 through single-player
alone."
Does the addition of co-op multiplayer missions impact the scope or quality of the single-player experience?
No.
A dedicated team from our recently formed BioWare Montreal studio has
been focused on creating the multiplayer game features while the main
game continued to be developed by the team in BioWare Edmonton. Both
teams are integrated under the same leadership group that produced Mass
Effect 1 and 2, led by Casey Hudson. BioWare remains dedicated to
delivering one of the most amazing single-player campaigns gamers have
ever experienced.
[/list] How did developing multiplayer impact the single player game?
BioWare
is dedicated and focused on delivering an engaging, fun, and
action-packed experience for Mass Effect 3, one that lives up the
BioWare standard. To reach that level of quality, last year BioWare
opened a studio in Montreal that is home to designers, programmers,
engineers, and other developers. Both studios work together as
partners, lead by the core Mass Effect team, unified in a single vision.
Under the direction of Casey Hudson and other team veterans, both
studios make contributions to both the single player and multiplayer
modes in Mass Effect 3. Rest assured that no compromises were made to
either of these modes in the development of Mass Effect 3.[/list]What if I don’t like multiplayer – will my experience be negatively impacted?
MassEffect 3 is a complete, standalone game that will deliver a satisfying
story experience, even if you choose not to try multiplayer. The Mass
Effect 3: Galaxy at War system and all of the individual components are
meant to complement that amazing game and can be enjoyed on their own or
as part of the Galaxy at War experience.
[/list]
PR.
Anything else?
Handwave dismissal of concrete statements. Anything else?
I for one think the fact that they added disclaimers about the nature of co-op during the usual harp-fest says alot about BW's values. They are aware of the questions this would raise.
Edit:
Modifié par The Interloper, 11 octobre 2011 - 11:08 .
#2778
Posté 11 octobre 2011 - 11:08
MP does not affect the END of Mass Effect 3, it just changes how you get there. Think of it as another mini-playthrough within itself, an extra 10 hours of gameplay (adding onto the 30+) that you can play with other people.
MP does not affect the END of Mass Effect 3, it just changes how you get there. Think of it as another mini-playthrough within itself, an extra 10 hours of gameplay (adding onto the 30+) that you can play with other people.
MP does not affect the END of Mass Effect 3, it just changes how you get there. Think of it as another mini-playthrough within itself, an extra 10 hours of gameplay (adding onto the 30+) that you can play with other people.
MP does not affect the END of Mass Effect 3, it just changes how you get there. Think of it as another mini-playthrough within itself, an extra 10 hours of gameplay (adding onto the 30+) that you can play with other people.
#2779
Posté 11 octobre 2011 - 11:08
BeefoTheBold wrote...
Difference of opinion there.
To me, a true RPG game (Not counting hack and slash games like Diablo or Demon Souls) without the romance options would be an incomplete RPG. Having romance options in our WRPGs is now industry standard and asking me to pay extra for them in the form of DLC would be completely unacceptablely asking me to pay extra for a complete game.
It is a Bioware standard. Romances are not at all an industry standard with WRPGs. And the core game without romances would be cheaper. So if you downloaded all of the romances, you would be playing about $60. Without them, I would be paying $20-$30 dollars. That's how it works, right? When they remove the optional features, they lower the price of the core game? 'Cause otherwise you would still be paying for the game and everything else would be free optional content and we can't have multiplayer being construed as free optional content.
#2780
Posté 11 octobre 2011 - 11:09
JeffZero wrote...
Darkeus wrote...
PR.
Anything else?
Your ability to detect PR is somewhat above-average.
That said, everything is going to be spiced with PR. Everything. Only time will tell precisely what this holds -- and tomorrow should promise an ample glimpse.
For now, I am cautiously optimistic. You are not. I understand that.
I can understand being optimistic too. Before Dragon Age 2, I would have been the same way....
And thanks, Above Average is more of a compliment than I expected on BSN..
#2781
Posté 11 octobre 2011 - 11:09
Haven't we all?The Interloper wrote...
Lard wrote...
Bioware themselves confirmed that it directly affects the SP game.
And they confirmed that the story bonuses you get you can also get in SP working standalone. I've pointed this out like twice.
#2782
Posté 11 octobre 2011 - 11:09
Let me see this... You are quoting a news that uses as source the quotes that gamer_girl has already showed AND that is the op of this thread?Ancient Metal wrote...
gamer_girl wrote...
"Success in multi-player will have a direct impactLard wrote...
fl0wers wrote...
Outright lie? Explain.Lard wrote...
fl0wers wrote...
It's weird to me that anyone can complain about something completely optional that is being developed by a separate team so it won't take away from the main single player experience.
If you don't like the idea of co-op in ME3, don't play it. It's optional.
Why do people continue to repeat this outright lie?
Jesus.....
Bioware themselves confirmed that it directly affects the SP game.
on the outcome of the single player campaign, giving players an
alternative method of achieving ultimate victory against the greatest
threat mankind – and the entire galaxy – has ever faced."
As
a bonus to the campaign, BioWare is introducing the Mass Effect 3:
Galaxy at War system, a new way for players to manage and experience the
galactic war from multiple fronts, including a new 4-player co-op mode.
The key to saving the galaxy is the “Galactic Readiness” level,
measured by Commander Shepard’s ability to apply
"It is important to note that the system is
entirely optional and just another way players can have control over
your game experience – it is still possible to achieve the optimal,
complete ending of the game in Mass Effect 3 through single-player
alone."
Does the addition of co-op multiplayer missions impact the scope or quality of the single-player experience?
No.
A dedicated team from our recently formed BioWare Montreal studio has
been focused on creating the multiplayer game features while the main
game continued to be developed by the team in BioWare Edmonton. Both
teams are integrated under the same leadership group that produced Mass
Effect 1 and 2, led by Casey Hudson. BioWare remains dedicated to
delivering one of the most amazing single-player campaigns gamers have
ever experienced.
[/list] How did developing multiplayer impact the single player game?
BioWare
is dedicated and focused on delivering an engaging, fun, and
action-packed experience for Mass Effect 3, one that lives up the
BioWare standard. To reach that level of quality, last year BioWare
opened a studio in Montreal that is home to designers, programmers,
engineers, and other developers. Both studios work together as
partners, lead by the core Mass Effect team, unified in a single vision.
Under the direction of Casey Hudson and other team veterans, both
studios make contributions to both the single player and multiplayer
modes in Mass Effect 3. Rest assured that no compromises were made to
either of these modes in the development of Mass Effect 3.[/list]What if I don’t like multiplayer – will my experience be negatively impacted?
MassEffect 3 is a complete, standalone game that will deliver a satisfying
story experience, even if you choose not to try multiplayer. The Mass
Effect 3: Galaxy at War system and all of the individual components are
meant to complement that amazing game and can be enjoyed on their own or
as part of the Galaxy at War experience.
[/list]
http://www.neoseeker...-single-player/
It's pointless...
#2783
Posté 11 octobre 2011 - 11:10
The Interloper wrote...
Darkeus wrote...
gamer_girl wrote...
"Success in multi-player will have a direct impactLard wrote...
fl0wers wrote...
Outright lie? Explain.Lard wrote...
fl0wers wrote...
It's weird to me that anyone can complain about something completely optional that is being developed by a separate team so it won't take away from the main single player experience.
If you don't like the idea of co-op in ME3, don't play it. It's optional.
Why do people continue to repeat this outright lie?
Jesus.....
Bioware themselves confirmed that it directly affects the SP game.
on the outcome of the single player campaign, giving players an
alternative method of achieving ultimate victory against the greatest
threat mankind – and the entire galaxy – has ever faced."
As
a bonus to the campaign, BioWare is introducing the Mass Effect 3:
Galaxy at War system, a new way for players to manage and experience the
galactic war from multiple fronts, including a new 4-player co-op mode.
The key to saving the galaxy is the “Galactic Readiness” level,
measured by Commander Shepard’s ability to apply
"It is important to note that the system is
entirely optional and just another way players can have control over
your game experience – it is still possible to achieve the optimal,
complete ending of the game in Mass Effect 3 through single-player
alone."
Does the addition of co-op multiplayer missions impact the scope or quality of the single-player experience?
No.
A dedicated team from our recently formed BioWare Montreal studio has
been focused on creating the multiplayer game features while the main
game continued to be developed by the team in BioWare Edmonton. Both
teams are integrated under the same leadership group that produced Mass
Effect 1 and 2, led by Casey Hudson. BioWare remains dedicated to
delivering one of the most amazing single-player campaigns gamers have
ever experienced.
[/list] How did developing multiplayer impact the single player game?
BioWare
is dedicated and focused on delivering an engaging, fun, and
action-packed experience for Mass Effect 3, one that lives up the
BioWare standard. To reach that level of quality, last year BioWare
opened a studio in Montreal that is home to designers, programmers,
engineers, and other developers. Both studios work together as
partners, lead by the core Mass Effect team, unified in a single vision.
Under the direction of Casey Hudson and other team veterans, both
studios make contributions to both the single player and multiplayer
modes in Mass Effect 3. Rest assured that no compromises were made to
either of these modes in the development of Mass Effect 3.[/list]What if I don’t like multiplayer – will my experience be negatively impacted?
MassEffect 3 is a complete, standalone game that will deliver a satisfying
story experience, even if you choose not to try multiplayer. The Mass
Effect 3: Galaxy at War system and all of the individual components are
meant to complement that amazing game and can be enjoyed on their own or
as part of the Galaxy at War experience.
[/list]
PR.
Anything else?
Handwave dismissal of concrete statements. Anything else?
I for one think the fact that they added disclaimers about the nature of co-op during the usual harp-fest says alot about BW's values. They are aware of the questions this would raise.
Edit:
This is the blind faith I was talking about. BioWare can screw up and I think they did here. They would say anything to calm the crap strom that was building.
#2784
Posté 11 octobre 2011 - 11:10
Darkeus wrote...
gamer_girl wrote...
"Success in multi-player will have a direct impactLard wrote...
fl0wers wrote...
Outright lie? Explain.Lard wrote...
fl0wers wrote...
It's weird to me that anyone can complain about something completely optional that is being developed by a separate team so it won't take away from the main single player experience.
If you don't like the idea of co-op in ME3, don't play it. It's optional.
Why do people continue to repeat this outright lie?
Jesus.....
Bioware themselves confirmed that it directly affects the SP game.
on the outcome of the single player campaign, giving players an
alternative method of achieving ultimate victory against the greatest
threat mankind – and the entire galaxy – has ever faced."
As
a bonus to the campaign, BioWare is introducing the Mass Effect 3:
Galaxy at War system, a new way for players to manage and experience the
galactic war from multiple fronts, including a new 4-player co-op mode.
The key to saving the galaxy is the “Galactic Readiness” level,
measured by Commander Shepard’s ability to apply
"It is important to note that the system is
entirely optional and just another way players can have control over
your game experience – it is still possible to achieve the optimal,
complete ending of the game in Mass Effect 3 through single-player
alone."
Does the addition of co-op multiplayer missions impact the scope or quality of the single-player experience?
No.
A dedicated team from our recently formed BioWare Montreal studio has
been focused on creating the multiplayer game features while the main
game continued to be developed by the team in BioWare Edmonton. Both
teams are integrated under the same leadership group that produced Mass
Effect 1 and 2, led by Casey Hudson. BioWare remains dedicated to
delivering one of the most amazing single-player campaigns gamers have
ever experienced.
[/list] How did developing multiplayer impact the single player game?
BioWare
is dedicated and focused on delivering an engaging, fun, and
action-packed experience for Mass Effect 3, one that lives up the
BioWare standard. To reach that level of quality, last year BioWare
opened a studio in Montreal that is home to designers, programmers,
engineers, and other developers. Both studios work together as
partners, lead by the core Mass Effect team, unified in a single vision.
Under the direction of Casey Hudson and other team veterans, both
studios make contributions to both the single player and multiplayer
modes in Mass Effect 3. Rest assured that no compromises were made to
either of these modes in the development of Mass Effect 3.[/list]What if I don’t like multiplayer – will my experience be negatively impacted?
MassEffect 3 is a complete, standalone game that will deliver a satisfying
story experience, even if you choose not to try multiplayer. The Mass
Effect 3: Galaxy at War system and all of the individual components are
meant to complement that amazing game and can be enjoyed on their own or
as part of the Galaxy at War experience.
[/list]
PR.
Anything else?
I don't think BW could win with you if they gave you exactly what you wanted. I don't think the problem is BW. The problem is you.
#2785
Posté 11 octobre 2011 - 11:10
BeefoTheBold wrote...
Zanallen wrote...
BeefoTheBold wrote...
By that logic why not throw in a "NCAA Football" mode that is completely optional as well?
I wouldn't mind that at all as long as it made sense within the context of the game. You know, how playing as various soldiers fighting the Reapers in battles that Shep doesn't have the time to take part in because he is off saving the universe makes sense within the context of the game.
To me, though, it doesn't make sense within the narrative of the game. This is Shepard's story. It was always intended to be Shepard's story. Going out on a tangent like that lacks focus.
This isn't Call of Shepard here, mass effect is a large universe. Shepard may be the main character here but woud you cut Joker out of ME2 because you could play as him for a while?
Shepard is the main character but he won't be for every thing in the mass effect universe. Why should we be limited to his side of the story?
#2786
Posté 11 octobre 2011 - 11:10
Darkeus wrote...
JeffZero wrote...
Darkeus wrote...
PR.
Anything else?
Your ability to detect PR is somewhat above-average.
That said, everything is going to be spiced with PR. Everything. Only time will tell precisely what this holds -- and tomorrow should promise an ample glimpse.
For now, I am cautiously optimistic. You are not. I understand that.
I can understand being optimistic too. Before Dragon Age 2, I would have been the same way....
And thanks, Above Average is more of a compliment than I expected on BSN..
My thoughts on Dragon Age 2 are admittedly limited; I've never played it. I would consider the entirely separate studios at least partly to blame there, but I imagine you've come to believe otherwise? Regardless, it's worrying but hasn't really gotten me down. The Mass Effect team hasn't delivered an entry I've found below "great" yet and I can only hope the same applies for the third game.
#2787
Posté 11 octobre 2011 - 11:11
El_Chala_Legalizado wrote...
Let me see this... You are quoting a news that uses as source the quotes that gamer_girl has already showed AND that is the op of this thread?
It's pointless...
Indeed, it simply makes very little sense from where I'm standing.
#2788
Posté 11 octobre 2011 - 11:11
Considering Garrus has generally less dialog then other squadmates, it is safe to assume that this game has a fair amount of dialog. And, thus, story.
#2789
Posté 11 octobre 2011 - 11:11
TheGreenAlloy wrote...
Typical dismissive attitude. Too focused on MP to even look into it.
Typical blind faith. Too enamoured with the co-op to see what harm it could do.
It goes both ways.
#2790
Posté 11 octobre 2011 - 11:12
TheGreenAlloy wrote...
Typical dismissive attitude. Too focused on MP to even look into it.
Not really. Just rightly pointing out that it's not like a developer can say anything else.
I mean, what other answer CAN they give to the question, "Is this going to impact the singleplayer experience?"
It may well be a truthful answer. But it's also the ONLY answer a developer would ever give. It's not like they'd say something to the effect of, "Well, I've logged 30 hours of play on ME3 so far so it's definitely a long campaign but of that 30 hours, 15 have been devoted to scanning planets and other filler crap because part of our budget for things like dialog, plot writing, etc. went to the MP studio."
Not saying that's what has happened, but what I AM saying is that just quoting a developer's promises isn't very reliable. Look at Dragon Age 2.
Or anything that comes out of Peter Molyeux's mouth when it comes to the Fable series if we want to take shots at someone other than Bioware for a bit. :innocent:
#2791
Posté 11 octobre 2011 - 11:12
TheGreenAlloy wrote...
You're missing the point. It directly affects SP if you want it to.Dragoonlordz wrote...
TheGreenAlloy wrote...
Indeed. Want to know how, Lard?Lard wrote...
Jesus.....
Bioware themselves confirmed that it directly affects the SP game.
You don't know how Green so don't even try. Noone knows how yet until tomorrow.
We also don't know that either. We don't know how it will be linked and executed through impact on single player yet or the skipping of it what elements or interactions or missions might be affected. The devil is in the details and we do not have the details about how it will work, what will be involved and what it will effect. Whether it's an invisible counter that goes up as play through or actually has visual and gameplay elements inside the single player game won't see if skip it but will see if do it. The only thing they have said is will still be able to get best possible ending and nothing more about what impact will have.
#2792
Posté 11 octobre 2011 - 11:12
BeefoTheBold wrote...
Zanallen wrote...
BeefoTheBold wrote...
Again, you're comparing apples to oranges.
You're comparing another play mode to a complete single player experience.
And my complete single player experience never included those romance options. So obviously, my complete single player experience was complete without those options. Just like you can get a complete ME1 experience without romancing anyone, doing various sidequests, doing BDtS or that other pointless DLC. Without the romance DLC, your Shep would always turn down romances because the mission comes first. With the DLC, it would open up choices.
Difference of opinion there.
To me, a true RPG game (Not counting hack and slash games like Diablo or Demon Souls) without the romance options would be an incomplete RPG. Having romance options in our WRPGs is now industry standard and asking me to pay extra for them in the form of DLC would be completely unacceptablely asking me to pay extra for a complete game.
The "No True Scotsman" fallacy rears its head yet again. I personally don't care for any of the romances because I find the dialogue forced and the love scens flat-out creepy. It also doesn't help that there's a few dozen creepy romance fans who start 100+ page threads on these forums and have contributed to the stereotype that BSN users care more about romance than story or gameplay. But I digress....
The fact is, both romance and multi-player are optional. That is the reason for the comparison, and it's a valid one. Just because you think romance is (or should be) an essential part of an RPG doesn't make the comparison invalid.
#2793
Posté 11 octobre 2011 - 11:12
Which had a multiplayer component that I found completely uninteresting myself but I think some people used it.
Just trying to put this in perspective.
#2794
Posté 11 octobre 2011 - 11:12
BeefoTheBold wrote...
To me, though, it doesn't make sense within the narrative of the game. This is Shepard's story. It was always intended to be Shepard's story. Going out on a tangent like that lacks focus.
Shepard and his small squad of soldiers on their single ship can't possibly end the Reaper threat on their own. They need soldiers to aid them. Battles will be fought and won or lost. Is it better to merely hear of these battles instead of experiencing them yourself? Shepard can't be everywhere and do everything. And as the multiplayer is completely optional, you don't have to experience that tangent if you don't want to.
#2795
Posté 11 octobre 2011 - 11:12
Darkeus wrote...
The Interloper wrote...
Darkeus wrote...
gamer_girl wrote...
"Success in multi-player will have a direct impactLard wrote...
fl0wers wrote...
Outright lie? Explain.Lard wrote...
fl0wers wrote...
It's weird to me that anyone can complain about something completely optional that is being developed by a separate team so it won't take away from the main single player experience.
If you don't like the idea of co-op in ME3, don't play it. It's optional.
Why do people continue to repeat this outright lie?
Jesus.....
Bioware themselves confirmed that it directly affects the SP game.
on the outcome of the single player campaign, giving players an
alternative method of achieving ultimate victory against the greatest
threat mankind – and the entire galaxy – has ever faced."
As
a bonus to the campaign, BioWare is introducing the Mass Effect 3:
Galaxy at War system, a new way for players to manage and experience the
galactic war from multiple fronts, including a new 4-player co-op mode.
The key to saving the galaxy is the “Galactic Readiness” level,
measured by Commander Shepard’s ability to apply
"It is important to note that the system is
entirely optional and just another way players can have control over
your game experience – it is still possible to achieve the optimal,
complete ending of the game in Mass Effect 3 through single-player
alone."
Does the addition of co-op multiplayer missions impact the scope or quality of the single-player experience?
No.
A dedicated team from our recently formed BioWare Montreal studio has
been focused on creating the multiplayer game features while the main
game continued to be developed by the team in BioWare Edmonton. Both
teams are integrated under the same leadership group that produced Mass
Effect 1 and 2, led by Casey Hudson. BioWare remains dedicated to
delivering one of the most amazing single-player campaigns gamers have
ever experienced.
[/list] How did developing multiplayer impact the single player game?
BioWare
is dedicated and focused on delivering an engaging, fun, and
action-packed experience for Mass Effect 3, one that lives up the
BioWare standard. To reach that level of quality, last year BioWare
opened a studio in Montreal that is home to designers, programmers,
engineers, and other developers. Both studios work together as
partners, lead by the core Mass Effect team, unified in a single vision.
Under the direction of Casey Hudson and other team veterans, both
studios make contributions to both the single player and multiplayer
modes in Mass Effect 3. Rest assured that no compromises were made to
either of these modes in the development of Mass Effect 3.[/list]What if I don’t like multiplayer – will my experience be negatively impacted?
MassEffect 3 is a complete, standalone game that will deliver a satisfying
story experience, even if you choose not to try multiplayer. The Mass
Effect 3: Galaxy at War system and all of the individual components are
meant to complement that amazing game and can be enjoyed on their own or
as part of the Galaxy at War experience.
[/list]
PR.
Anything else?
Handwave dismissal of concrete statements. Anything else?
I for one think the fact that they added disclaimers about the nature of co-op during the usual harp-fest says alot about BW's values. They are aware of the questions this would raise.
Edit:
This is the blind faith I was talking about. BioWare can screw up and I think they did here. They would say anything to calm the crap strom that was building.
And if they were sincere, they'd say the same thing. PR would be in affect either way.
#2796
Posté 11 octobre 2011 - 11:13
Darkeus wrote...
TheGreenAlloy wrote...
Typical dismissive attitude. Too focused on MP to even look into it.
Typical blind faith. Too enamoured with the co-op to see what harm it could do.
It goes both ways.
You realize this goes both ways. That is the first step.
The second step is accepting that.
The third? Realize that all of our points are equally stupid because we are all speculating.
#2797
Posté 11 octobre 2011 - 11:13
Darkeus wrote...
TheGreenAlloy wrote...
Typical dismissive attitude. Too focused on MP to even look into it.
Typical blind faith. Too enamoured with the co-op to see what harm it could do.
It goes both ways.
Actually, Green's comment doesn't really lean towards that. He's merely remarking that you are quick to dismiss something without looking into it.
I can see where you're coming from, even I am slightly hesitant about this, but I am approaching this with curiosity before drawing any conclusions.
#2798
Posté 11 octobre 2011 - 11:14
But this is just insane. At least some debates are driven by actual facts.Elvis_Shepard wrote...
Such is the way of every debate, ever.Dr. Cheezburg wrote...
Why are people even arguing over this? The people who are pro-MP are not gonna change there minds. Likewise, the anti-MP aren't either.
This is just a slew of fans yelling at each other based on personal oppinion.
#2799
Posté 11 octobre 2011 - 11:14
Then I played DA2 and when I realised that they are more than capable of totally f*cking up ME3 for a perceived "quick buck" I decided not to pre-order ME3...
Then I hear they are putting MP into ME3 instead of, say, using the money to add a high res texture pack or support dx11 or polish levels or add detail and scale to maps and I can't help but think what the **** are they playing at?
Now I will be waiting to see what meta critic says... If this is as linear and streamlined and as cheap and as much of a sell out as I fear, I would rather not have it ruin the memory of the first two games
Modifié par culletron1, 11 octobre 2011 - 11:15 .
#2800
Posté 11 octobre 2011 - 11:14
Ace of Dawn wrote...
Novate wrote...
I understand that you are saying that without MP the SP is already as good as it is, but how could it be, if it was ready shouldn't the game already be released. Then this MP would be an DLC that those that wanted it could buy it and those that didn't would avoid it. NO HARM DONE, But what their current strategy is to ****** off the Fan base and said that all these extra time spend on Mass Effect 3 has no effect at all on SP, its all because of the MP.
All these months of waiting for something that is entirely OPTIONAL, no extra SP campaigns was added.
Is that what you are trying to say, all the extra funds was spend on something entirely OPTIONAL, instead of puring it into something more Concrete like the Single Player Experiences.
Apparently I don't know much about business because it doesn't sound too good to me.
That's... wrong?
Who said SP was ready? Maybe for the past while they have been making passes? Graphical updates? Tweaking campaigns? "Minor" stuff.
Stuff is still being done with the SP, I am sure of that. But it's nothing to the scale of "new levels".
Let's put it another way. If you had planned out in the beginning the levels and such, and how they would flow in the story, would you really add any new levels to the story? If you have made the campaign and it stands perfectly fine as is, adding extra levels doesn't actually improve anything other than time played.
Lets put it in another way, remember Mass Effect 2 , all those DLC's that followed that added extra missions, extra companions, their origin stories. What if those items was added to the Single Player experience the first time around. And they spend all these months, instead of trying to add this new feature of Co-op with the Single Player game and making it having direct affect with the Galactic Readiness level, but spent it creating more companion back story. Having a more tuned AI.
Lets say that you were correct, SP wasn't ready, and they are spending their time doing polishes this and that, But lets say that this other Team that was brought in, instead of creating MP Co-op, was instead creating two extra Planets to explore that explores the other alien species in the Universe of Mass Effect. Won't that be more of an epic experience , than this Co-Op that added nothing to my Single Player experience.
Everyone keep saying that MP is OPTIONAL, But is it really OPTIONAL??. For those that wanted a Full Shepard Experience will feel like something is missing, whats this whole other battle that MY SHEPARD wasn't allowed to participate in??. Why am i locked out of this Galactic battle that is being fought when My Shepard is the one that is saving it??. Why is there content that I couldn't enjoy when I don't have Online access?
Me not having Xbox live has never made me lose out on Mass Effect content before, why is it doing that now?




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