Mass Effect 3: Galaxy at War and 4 player co-op multiplayer announced
#276
Guest_lightsnow13_*
Posté 11 octobre 2011 - 01:47
Guest_lightsnow13_*
I, personally, think MP will be absolutely amazing to see. I can't wait to play an asari and throw down some singularities to help my squaddies.
#277
Posté 11 octobre 2011 - 01:47
#278
Posté 11 octobre 2011 - 01:47
JerkyJohnny14 wrote...
No, I am the one not drinking the PR kool-aid.
And yeah, still think you are twelve.... Sorry, not a kid here, just concerned about the quality of a great game series.
What you mad troll? You jelly?
I am kind of mad you couldn't quote all of that right.... <_<
Modifié par Darkeus, 11 octobre 2011 - 01:48 .
#279
Posté 11 octobre 2011 - 01:47
Lucky I know none in RL.Davian1980 wrote...
Hathur wrote...
Sounds like some really good design ideas they're putting in. I approve.
Though I'll likely never get to see a second of the co-op since nobody I know in RL actually plays Mass Effect.
Still, sounds neat.
I know one and he's a pc gamer so I'm hoping for AI companions.
#280
Posté 11 octobre 2011 - 01:48
onelifecrisis wrote...
Chris Priestly wrote...
ME3 is a story about a war against overwhelming force where the most you can hope for us survival.
So ME3 won't end the Reaper story. I knew it.
*Insert dramatic movie trailer voice*
The End is only just the Beginning!"
#281
Posté 11 octobre 2011 - 01:48
Hathur wrote...
Sounds like some really good design ideas they're putting in. I approve.
Though I'll likely never get to see a second of the co-op since nobody I know in RL actually plays Mass Effect.
Still, sounds neat.
Perhaps this will encourage people to join you. Then they can discover how epic the story is.
#282
Posté 11 octobre 2011 - 01:48
I in fact did.Xarathox wrote...
Ah, you didn't even read the FAQ posted with the news.
Co-op is completely optional.
Multiplayer effects the galatic readiness level, hence it is having an affect on the single player game. You can essentially save the galaxy without Shepard.
Given that this is meant to be the finale of Shepard's tale I find that to be worrying. That niggle is always going to be in the back of my mind that what I am doing as Shepard isn't necessary.
That's my interpretation and as I said to Chris after his response to my post, he has offered me a different perspective.
However I will remain sceptical until I see the systems in action. I hope you will allow me that.
#283
Posté 11 octobre 2011 - 01:48
Haseeo wrote...
mutliplayer effecting the single player game? DO NOT WANT!
All it is doing is bringing the efforts you put in multiplayer to single-player. Halo Reach, for example, would give you credits to customize your character, and it would apply to all game modes. Off the top of my head, Rainbow Six Vegas 2 did something similar, where you could carry weapons, equipment, etc, unlocked in single-player to multi-player, and vice-versa. You can still get to the ending you want with this not having any real bearings. My guess is that maybe you get more weapon upgrades, or the level cap increases. It doesn't affect the story at all, and in the end it can only work to benefit you.
Oh, and its optional. You know, not necessary whatsoever.
And Priestly's phrasing implies you can turn the transfer to single-player mode off.
Modifié par MisterDyslexo, 11 octobre 2011 - 01:53 .
#284
Posté 11 octobre 2011 - 01:48
Bekkael wrote...
Thanks. Personally, I think everyone that has to deal with fan expectations and these boards deserve medals. If it were me, I think I would require therapy.
I have moderator experience for another franchise and I can safely say we do drink a bit sometimes to ease the pain.
#285
Posté 11 octobre 2011 - 01:48
Haseeo wrote...
mutliplayer effecting the single player game? DO NOT WANT!
. . . and you can choose to get the same results from singleplayer, or did we not read the same thing.
That was rhetorical, I know what was written.
#286
Posté 11 octobre 2011 - 01:49
#287
Posté 11 octobre 2011 - 01:49
1136342t54 wrote...
onelifecrisis wrote...
Uhuh. You also don't "need" a harvard education to get a good job, but it helps.
Your comparison is based off of nothing at all. Even the FAQ pretty much proves the co op isn't necessary and it is likely not very important. Seriously do you want it to be easy to defeat the freaking Reaper Armada?
I don't want to get a crap ending because I didn't play some co-op mission, and based on the OP such a scenario is entirely possible.
#288
Guest_Mei Mei_*
Posté 11 octobre 2011 - 01:49
Guest_Mei Mei_*
#289
Posté 11 octobre 2011 - 01:49
Chris Priestly wrote...
Hi Everyone
Today BioWare and the Mass Effect 3 team are very pleased to announce 4 player co-op multiplayer missions and the Mass Effect 3: Galaxy at War system for Mass Effect 3 on the PC, Xbox 360 and Playstation 3.
4 player co-op multiplayer
Join your friends in the all-out galactic war to take Earth back. The universe of Mass Effect expands with the addition of new co-op multiplayer missions, playable over Xbox Live, PSN and PC internet. Players can choose from a variety of classes and races, form an elite Special Forces squad, and combine their weapons, powers and abilities to devastating effect as they fight together to liberate key territories from enemy control. Success in multi-player will have a direct impact on the outcome of the single player campaign, giving players an alternative method of achieving ultimate victory against the greatest threat mankind – and the entire galaxy – has ever faced.
Mass Effect 3: Galaxy at War
As a bonus to the campaign, BioWare is introducing the Mass Effect 3: Galaxy at War system, a new way for players to manage and experience the galactic war from multiple fronts, including a new 4-player co-op mode. The key to saving the galaxy is the “Galactic Readiness” level, measured by Commander Shepard’s ability to apply
every possible asset – people, weapons, resources, armies, fleets – in the final battle against the Reapers. Players can impact their game’s Galactic Readiness level in multiple ways via the Mass Effect 3: Galaxy at War system, including multiplayer. Other platforms and interfaces will be announced in the coming months. It is important to note that the system is entirely optional and just another way players can have control over your game experience – it is still possible to achieve the optimal, complete ending of the game in Mass Effect 3 through single-player alone.
Quoted for emphasis. I was about to flip out, too, until I read that. It seems a number of posters have lost that ability so I'm attempting to point it out to them.
Modifié par RocketManSR2, 11 octobre 2011 - 01:51 .
#290
Posté 11 octobre 2011 - 01:49
ratzerman wrote...
Gotta assume that 4 players is the maximum, not the requirement. Still would be nice to get confirmation.
Yeah, I'm really curious about this too. I know only two other friends in real life that this would be AWESOME to play as, I hope we aren't FORCED to pick up a fourth random guy. Maybe bots can fill up the empty spots.
#291
Guest_PDesign_*
Posté 11 octobre 2011 - 01:49
Guest_PDesign_*
FFS, typical EA game.Chris Priestly wrote...
Do characters level up in co-op multiplayer? What is the progression system?
- Character progression, weapon upgrading and leveling up is present in co-op. We’ll release more information on this topic in the months leading up to launch.
#292
Posté 11 octobre 2011 - 01:50
Brockololly wrote...
In theory, I'll admit it sounds neat. But most of what BioWare does of late sounds nice in theory, its in the execution that I have serious doubts. Just as much as this could be a really neat addition to the franchise, I could see it easily ending up as a bloated distraction, laden with rubbish like "Retweet this BioWare message to increase your Galactic Readiness!" or "Like this 10000 times to boost your Galactic Readiness!" or any number of other stupid gimmicks. The whole thing seems tailor made for map pack DLC ("Bring the fight to *Insert planet name here* and save *Insert alien race here*!" and microtransactions. And you can bet that the PC version will have Origin all over it.
It seems to be a way to encourage cross-media sales and products to fans, e.g. via facebook games (which I'd bet are coming), or other types of ME3 related content that would then translate to your EA account + ME3.
If they're really smart about it they'll see you the Readiness points from MP via DLC to take advantag of SP only players that want the benefits from MP but don't want to play. It would be basically at 0 cost and theyd'd get some decent $$.
It just sounds kind of tacky and a bit like its trying too hard to fit into the single player narrative but at the same time not fit into the narrative. Again, not unlike how BioWare is claiming how DA3 will blend DA2 and Origins- they're trying to have their cake and eat it too. Whether they can actually have it work for the end user is the big question mark.
If this sort of thing were a dedicated stand alone title developed from the ground up for solely multiplayer, I might be interested in it. As it stands, it doesn't do anything to make me want to buy ME3.
It's a clever co-op idea.
#293
Posté 11 octobre 2011 - 01:50
Merci357 wrote...
Chris Priestly wrote...
4 player co-op multiplayer
Simple question: Only with four players? I've a friend at hand, we played say Portal 2 or Resident Evil 5 co-op and had a lot of fun doing so, but obviously that was just for two people. So if I'm going to play ME3 co-op I need 4 people including me, or is it playable and enjoyable with less?
Surely Bioware will place bots for empty slots. I wouldn't imagine they would make this 4 player co-op exclusively. Most likely Chris was simply stating the max limit of players.
#294
Posté 11 octobre 2011 - 01:50
Both ME1 & ME2 had points when you could just stop and finish every single mission in the game before reaching no-point-of-return and triggering end-game part of events so I'm 100% sure it will be possble in ME3 as well, even if you fill up readyness level up to full already.Jjilatt12 wrote...
Also "galactic rediness level" conerns me. Is this going to be like Fable 3, where we can only play up until a certain point like an invisible timer?
#295
Posté 11 octobre 2011 - 01:51
Darkeus wrote...
JerkyJohnny14 wrote...
No, I am the one not drinking the PR kool-aid.
And yeah, still think you are twelve.... Sorry, not a kid here, just concerned about the quality of a great game series.
What you mad troll? You jelly?
I am kind of mad you couldn't quote all of that right.... <_<
Right.
#296
Posté 11 octobre 2011 - 01:51
Old republic system.gammameggon wrote...
....how will dialogue work with that? It can't. Which means its a shootfest.
#297
Posté 11 octobre 2011 - 01:51
#298
Posté 11 octobre 2011 - 01:51
#299
Posté 11 octobre 2011 - 01:51
Reading between the lines, it seems that galactic readiness can be built incrementally across these products - against a single login? How will the impact be incorporated in different SP gamesaves, I wonder? And here's hoping that galactic readiness isn't just expressed by a simple Readiness-O-Matic meter instead of through story & character integration and depth ...
#300
Posté 11 octobre 2011 - 01:52
RocketManSR2 wrote...
Chris Priestly wrote...
Hi Everyone
Today BioWare and the Mass Effect 3 team are very pleased to announce 4 player co-op multiplayer missions and the Mass Effect 3: Galaxy at War system for Mass Effect 3 on the PC, Xbox 360 and Playstation 3.
4 player co-op multiplayer
Join your friends in the all-out galactic war to take Earth back. The universe of Mass Effect expands with the addition of new co-op multiplayer missions, playable over Xbox Live, PSN and PC internet. Players can choose from a variety of classes and races, form an elite Special Forces squad, and combine their weapons, powers and abilities to devastating effect as they fight together to liberate key territories from enemy control. Success in multi-player will have a direct impact on the outcome of the single player campaign, giving players an alternative method of achieving ultimate victory against the greatest threat mankind – and the entire galaxy – has ever faced.
Mass Effect 3: Galaxy at War
As a bonus to the campaign, BioWare is introducing the Mass Effect 3: Galaxy at War system, a new way for players to manage and experience the galactic war from multiple fronts, including a new 4-player co-op mode. The key to saving the galaxy is the “Galactic Readiness” level, measured by Commander Shepard’s ability to apply
every possible asset – people, weapons, resources, armies, fleets – in the final battle against the Reapers. Players can impact their game’s Galactic Readiness level in multiple ways via the Mass Effect 3: Galaxy at War system, including multiplayer. Other platforms and interfaces will be announced in the coming months. It is important to note that the system is entirely optional and just another way players can have control over your game experience – it is still possible to achieve the optimal, complete ending of the game in Mass Effect 3 through single-player alone.
Quoted for emphasis. I was about to flip out, too, until I read that. It seems a number of posters have lost that ability so I'm attempting to point it out to them.
Oh no, some of us read it aand don't believe it.




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