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Mass Effect 3: Galaxy at War and 4 player co-op multiplayer announced


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#3126
tishyw

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batman22 wrote...

I think it's a good addition to the game, and to those who don't like it, Bioware said it was optional and it would not affect to single player campain if you don't take part in the multiplayer.


Yes, and at one point they were also saying that there wouldn't be any multi-player in ME3, and look how that turned out. Like it or not, Boware are earning themselves a not-undeserved reputation with fans for not being entirely truthful about changes to their game franchises.
Only time will tell with this one but the cynicism displayed on this thread is not undeserved.

#3127
Curl of the Burl

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TheGreenAlloy wrote...

Curl of the Burl wrote...

TheGreenAlloy wrote...

Curl of the Burl wrote...

Here's a visual metaphor ( )--for those who want one--for what BioWare (the man) did to the hopes and dreams (the card) of people who didn't want multiplayer (the woman) to be in Mass Effect 3, in fear that it would detract from the games single player. It's quite fitting, song and all.

Are you going to contribute to the discussion or just post observations mixed with opinions?


Isn't that what this entire thread is composed of? Observations and opinions; some blind "fanboyism", some level-headed, and some crazed doomsayers.

Yes, but it's been disguized so well that valid points have risen on all sides.


If you count AT LEAST 90-100 pages of "Calm down, BioWare can do no wrong guyz." and "OMGAH! Multiplayer in my Mass Effect! They ruined MY--when it isn't yours to begin with--game!" as valid points, well...more power to you, my friend.

Modifié par Curl of the Burl, 12 octobre 2011 - 01:43 .


#3128
Il Divo

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tishyw wrote...

batman22 wrote...

I think it's a good addition to the game, and to those who don't like it, Bioware said it was optional and it would not affect to single player campain if you don't take part in the multiplayer.


Yes, and at one point they were also saying that there wouldn't be any multi-player in ME3, and look how that turned out. Like it or not, Boware are earning themselves a not-undeserved reputation with fans for not being entirely truthful about changes to their game franchises.
Only time will tell with this one but the cynicism displayed on this thread is not undeserved.


They never said this. They dodged the question every time it was asked.

#3129
TheGreenAlloy

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Il Divo wrote...

Relevant points to consider in the multiplayer impacting single player discussion:

The multiplayer experience boils down to a four player co-op survial style mode that lets you fight increasingly difficult waves of Cerberus foes.

The “Galaxy at War” mode gives you a reward system, character-progression suite, and a “stake in the larger battle that’s taking place in your single-player campaign.

How you perform in the multiplayer missions has a result on your success in the main storyline as Shepard, but only if you want it to.

Everything you do in the singleplayer campaign will earn you in-game currency called “War Assets”. War Assets allow you to purchase things such as allies, friendly fleets, or even a facility such as a radar station.

Successfully completing various side-missions, larger plot points, and destroying your enemies will net you the War Assets needed to purchase the upgrades.

The more you play and build up your multiplayer characters to surive increasingly tough odds, the more power and influence your single-player Shepard will wield by the time the endgame comes based on the amount of War Assets earned.”

If you’re one of those gamers that loves to complete every piece of a game, then you’re in luck. By doing enough in the singleplayer campaign, you will be able to earn enough War Assets, you won’t phave to participate in the “galactic war”.

It's a shame Darkeus just left.

#3130
Nightingale

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didymos1120 wrote...

DrTsoni wrote...

I'll help :wizard:


I wouldn't.  The mods are none too fond of quote pyramids and those who build them.


I see that now :pinched:
Sorry again, guys.

#3131
TheGreenAlloy

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Curl of the Burl wrote...

TheGreenAlloy wrote...

Curl of the Burl wrote...

TheGreenAlloy wrote...

Curl of the Burl wrote...

Here's a visual metaphor ( )--for those who want one--for what BioWare (the man) did to the hopes and dreams (the card) of people who didn't want multiplayer (the woman) to be in Mass Effect 3, in fear that it would detract from the games single player. It's quite fitting, song and all.

Are you going to contribute to the discussion or just post observations mixed with opinions?


Isn't that what this entire thread is composed of? Observations and opinions; some blind "fanboyism", some level-headed, and some crazed doomsayers.

Yes, but it's been disguized so well that valid points have risen on all sides.


If you count AT LEAST 90-100 pages of "Calm down, BioWare can do no wrong guyz." and "OMGAH! Multiplayer in my Mass Effect! They ruined MY--when it isn't yours to begin with--game!" as valid points, well...more power to you, my friend.

I certainly don't. When you simplify things, they ogten appear like this,

#3132
Foryou

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Wow....... some of these people are acting like they hate having the option of having a cherry on they sunday, when they can easily say they don't want a cherry, thus they easily avoid having the cherry and can happily eat their sunday.
I just fear this may end up being a cheap way to be ready to fight the Reapers.

#3133
Il Divo

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TheGreenAlloy wrote...

Il Divo wrote...

Relevant points to consider in the multiplayer impacting single player discussion:

The multiplayer experience boils down to a four player co-op survial style mode that lets you fight increasingly difficult waves of Cerberus foes.

The “Galaxy at War” mode gives you a reward system, character-progression suite, and a “stake in the larger battle that’s taking place in your single-player campaign.

How you perform in the multiplayer missions has a result on your success in the main storyline as Shepard, but only if you want it to.

Everything you do in the singleplayer campaign will earn you in-game currency called “War Assets”. War Assets allow you to purchase things such as allies, friendly fleets, or even a facility such as a radar station.

Successfully completing various side-missions, larger plot points, and destroying your enemies will net you the War Assets needed to purchase the upgrades.

The more you play and build up your multiplayer characters to surive increasingly tough odds, the more power and influence your single-player Shepard will wield by the time the endgame comes based on the amount of War Assets earned.”

If you’re one of those gamers that loves to complete every piece of a game, then you’re in luck. By doing enough in the singleplayer campaign, you will be able to earn enough War Assets, you won’t phave to participate in the “galactic war”.

It's a shame Darkeus just left.


True enough. It's rough since I feel like we have some contradictory statements in this series of facts. The real question is what they mean by multiplayer affecting "success" in the main mission. Does this simply affect storyline outcomes, or also gameplay benefits? 

#3134
sedrikhcain

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didymos1120 wrote...

sedrikhcain wrote...
 I'm saying something will be different if you used MP to get there: a cutscene, some allies, a piece of equipment or some other resources. From the way they've put this, that has to be the case.


No, it MIGHT be the case. You've simply decided that it's fact, despite not having, you know, evidence.



Honestly, that's ridiculous. They've said themselves it will affect your success in the game. What is more likely, do you think? Hmmm? That all that stuff you do in MP will simply lead to SP points or that SOME content of SOME kind will present itself in SP as a result of MP. Seriously, you're the one who's choosing believe the least logical possibility. Don't ask me why, but you are. Stop kidding yourself.

#3135
Killjoy Cutter

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Il Divo wrote...

Relevant points to consider in the multiplayer impacting single player discussion:

The multiplayer experience boils down to a four player co-op survial style mode that lets you fight increasingly difficult waves of Cerberus foes.

The “Galaxy at War” mode gives you a reward system, character-progression suite, and a “stake in the larger battle that’s taking place in your single-player campaign.

How you perform in the multiplayer missions has a result on your success in the main storyline as Shepard, but only if you want it to.

Everything you do in the singleplayer campaign will earn you in-game currency called “War Assets”. War Assets allow you to purchase things such as allies, friendly fleets, or even a facility such as a radar station.

Successfully completing various side-missions, larger plot points, and destroying your enemies will net you the War Assets needed to purchase the upgrades.

The more you play and build up your multiplayer characters to surive increasingly tough odds, the more power and influence your single-player Shepard will wield by the time the endgame comes based on the amount of War Assets earned.”

If you’re one of those gamers that loves to complete every piece of a game, then you’re in luck. By doing enough in the singleplayer campaign, you will be able to earn enough War Assets, you won’t phave to participate in the “galactic war”.


Still looks like MP and SP overlapping, which should never happen, at all, for any reason. 

#3136
Killjoy Cutter

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Foryou wrote...

Wow....... some of these people are acting like they hate having the option of having a cherry on they sunday, when they can easily say they don't want a cherry, thus they easily avoid having the cherry and can happily eat their sunday.
I just fear this may end up being a cheap way to be ready to fight the Reapers.


No, it's more like wishing Bioware hadn't crapped on the sunday.

Modifié par Killjoy Cutter, 12 octobre 2011 - 01:45 .


#3137
Foryou

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WAIT IF WE CAN CUSTOMIZE CHARACTERS, THEN THAT MEANS FEMALE SALARIANS!!!!

#3138
Valdrane78

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Just got home from work and saw the new info Priestly posted, and I have to say, it sounds pretty damn awesome.

#3139
TheGreenAlloy

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Il Divo wrote...

TheGreenAlloy wrote...

Il Divo wrote...

Relevant points to consider in the multiplayer impacting single player discussion:

The multiplayer experience boils down to a four player co-op survial style mode that lets you fight increasingly difficult waves of Cerberus foes.

The “Galaxy at War” mode gives you a reward system, character-progression suite, and a “stake in the larger battle that’s taking place in your single-player campaign.

How you perform in the multiplayer missions has a result on your success in the main storyline as Shepard, but only if you want it to.

Everything you do in the singleplayer campaign will earn you in-game currency called “War Assets”. War Assets allow you to purchase things such as allies, friendly fleets, or even a facility such as a radar station.

Successfully completing various side-missions, larger plot points, and destroying your enemies will net you the War Assets needed to purchase the upgrades.

The more you play and build up your multiplayer characters to surive increasingly tough odds, the more power and influence your single-player Shepard will wield by the time the endgame comes based on the amount of War Assets earned.”

If you’re one of those gamers that loves to complete every piece of a game, then you’re in luck. By doing enough in the singleplayer campaign, you will be able to earn enough War Assets, you won’t phave to participate in the “galactic war”.

It's a shame Darkeus just left.


True enough. It's rough since I feel like we have some contradictory statements in this series of facts. The real question is what they mean by multiplayer affecting "success" in the main mission. Does this simply affect storyline outcomes, or also gameplay benefits? 

That's beyond me.

#3140
TheRealJayDee

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Doug4130 wrote...

NEW multiplayer info! Strongly advise reading it! was posted in another thread but it will get more attention here


stickskills.com/2011/10/11/mass-effect-3-multiplayer-details-revealed/



Thanks, that's definitely helpful!

#3141
TheGreenAlloy

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Killjoy Cutter wrote...

Foryou wrote...

Wow....... some of these people are acting like they hate having the option of having a cherry on they sunday, when they can easily say they don't want a cherry, thus they easily avoid having the cherry and can happily eat their sunday.
I just fear this may end up being a cheap way to be ready to fight the Reapers.


No, it's more like wishing Bioware hadn't crapped on the sunday.

Another Darkeeus?

How have they crapped on the Sunday?

#3142
RenownedRyan

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FFinfinity1 wrote...

to people who say this going to tank like bioshock or dead space, This is CO-OP not some half-assed versus mode or some call of duty free-for-all. If anything this is going to be like horde from gears of war where you need to have team work for common good. i.e. destroying the reapers :]


I'm afraid I fail to see the difference.  True, Bioshock and Dead Space cranked out your run-of-the-mill multiplayer and BioWare is trying something different, but that doesn't necessarily take away from the fact that it is a developer attempting something it never has before and throwing a massive game changer into a sequel to a beloved single player experience.  Going against your bread-and-butter is risky and so I will remain cautiously optimisitic until the game is released.  I don't have high hopes.  But I would be pleased with just an average component that isn't thrown in your face throughout the entire game.

#3143
TheGreenAlloy

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sedrikhcain wrote...

didymos1120 wrote...

sedrikhcain wrote...
 I'm saying something will be different if you used MP to get there: a cutscene, some allies, a piece of equipment or some other resources. From the way they've put this, that has to be the case.


No, it MIGHT be the case. You've simply decided that it's fact, despite not having, you know, evidence.



Honestly, that's ridiculous. They've said themselves it will affect your success in the game. What is more likely, do you think? Hmmm? That all that stuff you do in MP will simply lead to SP points or that SOME content of SOME kind will present itself in SP as a result of MP. Seriously, you're the one who's choosing believe the least logical possibility. Don't ask me why, but you are. Stop kidding yourself.

Where do you draw this from? How do you want to prepare for the reapers? Co-op or Sp? It doesn't matter. That's the core of it.

#3144
didymos1120

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RenownedRyan wrote...

...but that doesn't necessarily take away from the fact that it is a developer attempting something it never has before and throwing a massive game changer into a sequel to a beloved single player experience.


If you mean MP in general, that ain't true.  Bioware has done it a few times in the past.  Their very first release was a mech combat game with multiple MP modes, in fact.

#3145
Digifi

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Novate wrote...

but you see how can one not be overly dramatic, especially when Bioware officially stated that DLC was being developed prior to the revelation of the MP Co-op addition.
And now that its revealed, what were those DLC they were developing if SP was already at its prime and being polished. Are we going to be seeing more and more MP dlc's and will SP be done and over when the campaigns are over, because now they got something they can expand on. <---the MP


There will undoubtedly be MP dlc.  There will be SP dlc.  I'm 70/30 that the first dlc will be SP since MP is new and Bioware probably has a very good idea of how SP dlc will be bought based on sales of dlc in ME1, ME2, DA, and DA2 so the SP dlc would be the lower risk option.

#3146
Zhijn

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Doug4130 wrote...

NEW multiplayer info! Strongly advise reading it! was posted in another thread but it will get more attention here


stickskills.com/2011/10/11/mass-effect-3-multiplayer-details-revealed/


Damnit, still no mention if Origin is required for Mass Effect 3. =(

#3147
Il Divo

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didymos1120 wrote...

RenownedRyan wrote...

...but that doesn't necessarily take away from the fact that it is a developer attempting something it never has before and throwing a massive game changer into a sequel to a beloved single player experience.


If you mean MP in general, that ain't true.  Bioware has done it a few times in the past.  Their very first release was a mech combat game with multiple MP modes, in fact.


We also have Neverwinter Nights, which was designed primarily as a multiplayer experience.

#3148
Novate

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[*]Everything you do in the singleplayer campaign will earn you in-game currency called “War Assets”. War Assets allow you to purchase things such as allies, friendly fleets, or even a facility such as a radar station.
[*]Successfully completing various side-missions, larger plot points, and destroying your enemies will net you the War Assets needed to purchase the upgrades.
[*]“The more you play and build up your multiplayer characters to surive increasingly tough odds, the more power and influence your single-player Shepard will wield by the time the endgame comes based on the amount of War Assets earned.”

So what are SP only player gonna do with the War Assets, is it only usable in the MP or there is things we can do In the SP , Since your Multiplayer Characters will increase power and influence for your Single Player, what if I just play as a Single Player, is it gonna affect my influence and power in the game. Or will I have to do MP just so that My SP Shepard is good enough to continue the story.

These are the fears of the anti-MP coming true.

"While you’re going through a variety of locations in singleplayer, you’ll see first-hand how the war has hit different colonies. Galaxy at War mode follows suit, allowing your individual character and team to take up arms to defend these various locations. Your squad is under the command of the Alliance Navy officer Admiral Hackett, making his return from each game. Fighting in each various area will and successfully defending it will “win for interstellar freedom”."

So are these areas locked from Single Players?, are these areas none accessible by Single Players, and is only enjoyable by Multiplayers.

#3149
didymos1120

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sedrikhcain wrote...

 Seriously, you're the one who's choosing believe the least logical possibility. Don't ask me why, but you are. Stop kidding yourself.


I'm not choosing to believe anything. Did you see me say a damn thing about what I think the effects will be?  No, you didn't. What my actual point was is that I don't know and you don't either. But, despite that, you're the one making specific claims here about missing out on SP content like dialogue and cutscenes.

Modifié par didymos1120, 12 octobre 2011 - 01:56 .


#3150
Novate

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Digifi wrote...

Novate wrote...

but you see how can one not be overly dramatic, especially when Bioware officially stated that DLC was being developed prior to the revelation of the MP Co-op addition.
And now that its revealed, what were those DLC they were developing if SP was already at its prime and being polished. Are we going to be seeing more and more MP dlc's and will SP be done and over when the campaigns are over, because now they got something they can expand on. <---the MP


There will undoubtedly be MP dlc.  There will be SP dlc.  I'm 70/30 that the first dlc will be SP since MP is new and Bioware probably has a very good idea of how SP dlc will be bought based on sales of dlc in ME1, ME2, DA, and DA2 so the SP dlc would be the lower risk option.


"Mass Effect 3 multiplayer has been planned since the original Mass Effect " Apparently Multiplayer Co-op were planned since the first Mass Effect, so its not new so the fear that all new DLC will be Mp is still quite valid