Mass Effect 3: Galaxy at War and 4 player co-op multiplayer announced
#3401
Posté 12 octobre 2011 - 05:14
That being said if any content, even one mission, was cut for multiplayer it was not worth it!
#3402
Posté 12 octobre 2011 - 05:16
didymos1120 wrote...
ReconTeam wrote...
Zakatak757 wrote...
worthless anomaly missions
Some of those were cool. Others were... lacking. Like that one where you go down to a planet, hit some buttons on a shield generator thing, and leave. Don't they hire vorcha to do that stuff?
You could totally tell it was originally meant to be a combat mission too, because there were a bunch of explosive crates littered about.
......Wth is kind of animal is your avater?
Modifié par NOD-INFORMER37, 12 octobre 2011 - 05:17 .
#3403
Posté 12 octobre 2011 - 05:17
didymos1120 wrote...
InfiniteLogic wrote...
I do care about achievements, they add extra side-tasks to the game which are usually good, and I always try to complete them where I can.
Adding Co-op and MP makes those achievements unattainable to someone like me that wants to play ME3 purely as I expectected it to be. i.e. an SP RPG par excellence.
So one or two achievements is really that big a deal? I mean, do you really think it's going to be even half MP achievements? And it's not like ME has a history of particularly interesting achievements anyway. They're very often brainless and dead-easy busywork like "Watch these four videos we made about combat that are completely unecessary because we cover that stuff in the game!"
I have a bad feeling that it will be rather more than one or two achievements: just look at the "real" FPS games that have 50-60% only achievable online. I don't expect ME3 to be that bad from the info that has been released so far, but let me hazard a pure guess of >20% not available in SP mode to satisy the obvious XBL justification for this.
The ME series has always kept to pure offline SP, and well away from XBL. Have Bioware really sold-out to increase their income? I certainly think so.
#3404
Posté 12 octobre 2011 - 05:18
InfiniteLogic wrote...
didymos1120 wrote...
InfiniteLogic wrote...
I do care about achievements, they add extra side-tasks to the game which are usually good, and I always try to complete them where I can.
Adding Co-op and MP makes those achievements unattainable to someone like me that wants to play ME3 purely as I expectected it to be. i.e. an SP RPG par excellence.
So one or two achievements is really that big a deal? I mean, do you really think it's going to be even half MP achievements? And it's not like ME has a history of particularly interesting achievements anyway. They're very often brainless and dead-easy busywork like "Watch these four videos we made about combat that are completely unecessary because we cover that stuff in the game!"
I have a bad feeling that it will be rather more than one or two achievements: just look at the "real" FPS games that have 50-60% only achievable online. I don't expect ME3 to be that bad from the info that has been released so far, but let me hazard a pure guess of >20% not available in SP mode to satisy the obvious XBL justification for this.
The ME series has always kept to pure offline SP, and well away from XBL. Have Bioware really sold-out to increase their income? I certainly think so.
If thats the case then Mr. T needs to pay them a visit. They need to get their nuts back from EA.
Modifié par NOD-INFORMER37, 12 octobre 2011 - 05:19 .
#3405
Posté 12 octobre 2011 - 05:19
#3406
Posté 12 octobre 2011 - 05:20
Modifié par Hakwam, 12 octobre 2011 - 05:26 .
#3407
Posté 12 octobre 2011 - 05:20
OmegaBlue0231 wrote...
That being said if any content, even one mission, was cut for multiplayer it was not worth it!
OK, but unless someone from Bioware just straight-up says "We totally cut that because of MP" (or someone steals a big cache of internal docs or something), we'll never know why anything was cut. I mean, why was all that stuff in my sig left out or changed? Got me. The only exceptions are the few cases we know are because of import bugs.
#3409
Posté 12 octobre 2011 - 05:23
NOD-INFORMER37 wrote...
InfiniteLogic wrote...
didymos1120 wrote...
InfiniteLogic wrote...
I do care about achievements, they add extra side-tasks to the game which are usually good, and I always try to complete them where I can.
Adding Co-op and MP makes those achievements unattainable to someone like me that wants to play ME3 purely as I expectected it to be. i.e. an SP RPG par excellence.
So one or two achievements is really that big a deal? I mean, do you really think it's going to be even half MP achievements? And it's not like ME has a history of particularly interesting achievements anyway. They're very often brainless and dead-easy busywork like "Watch these four videos we made about combat that are completely unecessary because we cover that stuff in the game!"
I have a bad feeling that it will be rather more than one or two achievements: just look at the "real" FPS games that have 50-60% only achievable online. I don't expect ME3 to be that bad from the info that has been released so far, but let me hazard a pure guess of >20% not available in SP mode to satisy the obvious XBL justification for this.
The ME series has always kept to pure offline SP, and well away from XBL. Have Bioware really sold-out to increase their income? I certainly think so.
If thats the case then Mr. T needs to pay them a visit. They need to get their nuts back from EA.
I think their nuts have been well and truly squashed to try to improve the balance sheet with no regard to their huge loyal base (or is that where the greed steps in?)
#3411
Posté 12 octobre 2011 - 05:25
#3412
Posté 12 octobre 2011 - 05:25
InfiniteLogic wrote...
NOD-INFORMER37 wrote...
InfiniteLogic wrote...
didymos1120 wrote...
InfiniteLogic wrote...
I do care about achievements, they add extra side-tasks to the game which are usually good, and I always try to complete them where I can.
Adding Co-op and MP makes those achievements unattainable to someone like me that wants to play ME3 purely as I expectected it to be. i.e. an SP RPG par excellence.
So one or two achievements is really that big a deal? I mean, do you really think it's going to be even half MP achievements? And it's not like ME has a history of particularly interesting achievements anyway. They're very often brainless and dead-easy busywork like "Watch these four videos we made about combat that are completely unecessary because we cover that stuff in the game!"
I have a bad feeling that it will be rather more than one or two achievements: just look at the "real" FPS games that have 50-60% only achievable online. I don't expect ME3 to be that bad from the info that has been released so far, but let me hazard a pure guess of >20% not available in SP mode to satisy the obvious XBL justification for this.
The ME series has always kept to pure offline SP, and well away from XBL. Have Bioware really sold-out to increase their income? I certainly think so.
If thats the case then Mr. T needs to pay them a visit. They need to get their nuts back from EA.
I think their nuts have been well and truly squashed to try to improve the balance sheet with no regard to their huge loyal base (or is that where the greed steps in?)
lol true.
But still this needs to happen to Bioware nonetheless
Modifié par NOD-INFORMER37, 12 octobre 2011 - 05:26 .
#3413
Posté 12 octobre 2011 - 05:26
didymos1120 wrote...
OmegaBlue0231 wrote...
That being said if any content, even one mission, was cut for multiplayer it was not worth it!
OK, but unless someone from Bioware just straight-up says "We totally cut that because of MP" (or someone steals a big cache of internal docs or something), we'll never know why anything was cut. I mean, why was all that stuff in my sig left out or changed? Got me. The only exceptions are the few cases we know are because of import bugs.
You're completely right, we'll probably never know (unless someone goes clepto).
#3414
Posté 12 octobre 2011 - 05:27
OmegaBlue0231 wrote...
didymos1120 wrote...
OmegaBlue0231 wrote...
That being said if any content, even one mission, was cut for multiplayer it was not worth it!
OK, but unless someone from Bioware just straight-up says "We totally cut that because of MP" (or someone steals a big cache of internal docs or something), we'll never know why anything was cut. I mean, why was all that stuff in my sig left out or changed? Got me. The only exceptions are the few cases we know are because of import bugs.
You're completely right, we'll probably never know (unless someone goes clepto).
We can know thanks to the cut content on the disc or whatever.
#3415
Posté 12 octobre 2011 - 05:27
InfiniteLogic wrote...
I think their nuts have been well and truly squashed to try to improve the balance sheet with no regard to their huge loyal base (or is that where the greed steps in?)
Younger players (on average) prefer playing online. This has been shown in study after study. It is a trend that is inescapable. Yes, BioWare has a lot of older players like us who prefer single player (this is the greatest example of generation gap between gamers). But we are not increasing; the younger players are not necessarily becoming like us as they get older.
This is what business is about: recognizing trends and reacting to them before they take out your company.
#3416
Posté 12 octobre 2011 - 05:28
I do, in fact. Multiplayer-specific achievements (read: online ones) are a bad, bad idea and shouldn't exist in any game other than a pure shooter designed with multiplayer in mind. Hell, even Modern Warfare doesn't have them, when it would be perfectly justified if it did.RocketManSR2 wrote...
Good grief. Nowhere did it say that Insanity would be impossible without resorting to MP. Quite the opposite, actually. If you were a "real fan" you'd wait until you had the game, try the MP, then decide if you like it. As for achievements, who gives a s***?
So yes, I better not see an achievement for "completing [my] first co-op mission." Not in Mass Effect 3. Dead Space 2 had a full-fledged mutliplayer mode with zero achievements associated with it. ME3 should follow suit.
Modifié par Fiery Phoenix, 12 octobre 2011 - 05:29 .
#3417
Posté 12 octobre 2011 - 05:28
OmegaBlue0231 wrote...
didymos1120 wrote...
OmegaBlue0231 wrote...
That being said if any content, even one mission, was cut for multiplayer it was not worth it!
OK, but unless someone from Bioware just straight-up says "We totally cut that because of MP" (or someone steals a big cache of internal docs or something), we'll never know why anything was cut. I mean, why was all that stuff in my sig left out or changed? Got me. The only exceptions are the few cases we know are because of import bugs.
You're completely right, we'll probably never know (unless someone goes clepto).
Then......we need to turn one of theior employees to our side.
They can update us on Bioware's shenanigans on the inside. |:}
Modifié par NOD-INFORMER37, 12 octobre 2011 - 05:28 .
#3418
Posté 12 octobre 2011 - 05:30
Hakwam wrote...
We can know thanks to the cut content on the disc or whatever.
Um, no. All that establishes is that cut content exists. We won't know why. Seriously: tell me why all that unused audio from ME2 was cut just from looking at the files, because I'd honestly love to know.
#3419
Posté 12 octobre 2011 - 05:30
NOD-INFORMER37 wrote...
OmegaBlue0231 wrote...
didymos1120 wrote...
OmegaBlue0231 wrote...
That being said if any content, even one mission, was cut for multiplayer it was not worth it!
OK, but unless someone from Bioware just straight-up says "We totally cut that because of MP" (or someone steals a big cache of internal docs or something), we'll never know why anything was cut. I mean, why was all that stuff in my sig left out or changed? Got me. The only exceptions are the few cases we know are because of import bugs.
You're completely right, we'll probably never know (unless someone goes clepto).
Then......we need to turn one of theior employees to our side.
They can update us on Bioware's shenanigans on the inside. |:}
Sounds like it's time to cue the spy movie theme music.
#3420
Posté 12 octobre 2011 - 05:30
Walker White wrote...
InfiniteLogic wrote...
I think their nuts have been well and truly squashed to try to improve the balance sheet with no regard to their huge loyal base (or is that where the greed steps in?)
Younger players (on average) prefer playing online. This has been shown in study after study. It is a trend that is inescapable. Yes, BioWare has a lot of older players like us who prefer single player (this is the greatest example of generation gap between gamers). But we are not increasing; the younger players are not necessarily becoming like us as they get older.
This is what business is about: recognizing trends and reacting to them before they take out your company.
I miss the good old days. :[
Back when all gaming was single player and the most multi was 4 player split screen.
And when you actually got what you paid for lol
#3421
Posté 12 octobre 2011 - 05:32
didymos1120 wrote...
Hakwam wrote...
We can know thanks to the cut content on the disc or whatever.
Um, no. All that establishes is that cut content exists. We won't know why. Seriously: tell me why all that unused audio from ME2 was cut just from looking at the files, because I'd honestly love to know.
So would I. From what I've heard, ME2 would have made a lot more sense if some if it was left in. And that's without a MP component!
#3422
Posté 12 octobre 2011 - 05:33
TheGreenAlloy wrote...
implodinggoat wrote...
The "Galaxy At War" system worries me. I really don't want the multiplayer impacting my single player experience in any way.
It doesn't.
Chris Priestly wrote...
Mass Effect 3: Galaxy at War
As a bonus to the campaign, BioWare is introducing the Mass Effect 3: Galaxy at War system, a new way for players to manage and experience the galactic war from multiple fronts, including a new 4-player co-op mode.
The key to saving the galaxy is the “Galactic Readiness” level, measured by Commander Shepard’s ability to apply every possible asset – people, weapons, resources, armies, fleets – in the final battle against
the Reapers. Players can impact their game’s Galactic Readiness level in multiple ways via the Mass Effect 3: Galaxy at War system, including multiplayer.
It Does.
Modifié par implodinggoat, 12 octobre 2011 - 05:34 .
#3423
Posté 12 octobre 2011 - 05:33
Fiery Phoenix wrote...
So yes, I better not see an achievement for "completing [my] first co-op mission." Not in Mass Effect 3. Dead Space 2 had a full-fledged mutliplayer mode with zero achievements associated with it. ME3 should follow suit.
I actually do think that's the way it should be, but I also don't personally care about achievements in general. If I can get them via doing stuff I'd probably do anyway, great. Otherwise, whatever.
#3424
Posté 12 octobre 2011 - 05:34
OmegaBlue0231 wrote...
NOD-INFORMER37 wrote...
OmegaBlue0231 wrote...
didymos1120 wrote...
OmegaBlue0231 wrote...
That being said if any content, even one mission, was cut for multiplayer it was not worth it!
OK, but unless someone from Bioware just straight-up says "We totally cut that because of MP" (or someone steals a big cache of internal docs or something), we'll never know why anything was cut. I mean, why was all that stuff in my sig left out or changed? Got me. The only exceptions are the few cases we know are because of import bugs.
You're completely right, we'll probably never know (unless someone goes clepto).
Then......we need to turn one of theior employees to our side.
They can update us on Bioware's shenanigans on the inside. |:}
Sounds like it's time to cue the spy movie theme music.
This work? I can imagine our insider pulling files from a top secret room and walking out cooly
#3425
Posté 12 octobre 2011 - 05:35
lol true.
But still this needs to happen to Bioware nonetheless
[/quote]
Agreed, especially as it's an extremely annoying advert on TV, but I'm not sure even an M1A2 would do any good now.
The 'bean counters' think they've seen a way of making ME3 attractive to the 'spotty brigade', and I think they've made a severe miscalculation.




Ce sujet est fermé
Retour en haut





