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Mass Effect 3: Galaxy at War and 4 player co-op multiplayer announced


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#351
Jazharah

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My one and only fear for multiplayer was that there would be 20 Cmdr Shepards running around killing eachother off. Of course, that fear wasn't so big; knowing BioWare.

Seeing that the multiplayer mode can affect the outcome as an alternative way only adds (even) more replayability to a promising game.

Here's one hope: make Shepard meet my multiplayer character around the end of the game and be able to give a pat on the back for great work, or at least get feedback through messages how the war effort 'on the other (multiplayer) side' is progressing.

I see a legion of options and possibilities, and admitted, they all look great.

Though I've never been big on shooter multiplayer games (except for the old days of HL and CS), I'm truly looking forward to this element.

Keep up the good work!

Modifié par Jazharah, 11 octobre 2011 - 02:03 .


#352
cachx

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So, Co-Op is interweaved with SP? I don't exactly understand how that will work.

#353
Bekkael

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Lenimph wrote...

Bekkael wrote...

I think it would be rather lulzy to play as a Krogan female. I hope that's an option. =D


 OMG YES 


Hopefully it would be without the veil over the face. :P

#354
Sbri

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ratzerman wrote...

Are you required to have 4 players? Or can you play with 2 or 3?

Or on your own, for that matter.


Not know thing one about multi-player, this is my main question as well.  The only person I could play with is my husband (easiest to coodinate schedules), so I won't have player 3 or 4. Can I still play, or am I SOL?

#355
ratzerman

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DiegoProgMetal wrote...

Waiting for the answer from Chris if the co-op will be cross-platform.

Heh, I can answer that.... it won't be.

#356
Darkeus

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1136342t54 wrote...

Darkeus wrote...

AtreiyaN7 wrote...

Darkeus wrote...

AtreiyaN7 wrote...

Do you mind sharing those tears? I'm a bit parched right now.

The implementation of co-op sounds interesting, and...it is completely optional. As long as the single-player campaign itself has roughly the same amount of time as ME2 did, then I'm fine with the new addition.


Keep believing that there...  Keep believing that. 

Sorry but this is a bad idea and I just feel it is going to mess up the game, through bugs, being rushed, or many other reasons.  Yeah, I don't have good feelings about this at all and I am not quick to fall for the PR they rushed out to quell the anger.


What I said is that IF the single-player campaign has the same amount of time as ME2 did, THEN I'm fine with that. Maybe you missed the whole IF/THEN construction there. If the single-player campaign gets short shrift, then I will not be a happy camper. See that? There's another IF/THEN!

That being said, I also don't view co-op as the end of the world. There are plenty of games where multiplayer has enhanced my gaming experience like Portal 2 in which the co-op is, in my opinion, innovative and complements the main story. The single-player campaign was also strong. Meanwhile, you can go be irrational and cry in the corner and bemoan your fate or whatever it is you're doing in here.


Hey, believe what you want.

You should not be a happy camper now. 


I'd advise for you to wait until the game comes out and check it out yourself. No offense but you will obviously not be satisfied until you play the game (if you play it).


It give me pause to say the least.  Lets say I will not be picking up my pre-order or not putting more money to it until I find out how this affects the game and what negative things it does to the plot or gameplay.

It just reeks of rushed, bad idea.  No, I will not be satisfied.  They have be misleading before.  Kind of hard to have faith now.

#357
Zakatak757

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I'm going it alone on my first playthrough (John Sheploo, of course), but I'll give the co-op thing a go on the rest.

Here's hoping it's properly playtested!

#358
Beerfish

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Darkeus wrote...

I am amazed on how fast people have drank the Kool-Aid.


I'd say it's more like people who positivley hated the mp idea are still going to be disappointed that it appears they have pulled off a very palatable compromise that should sounds like it will keep most people happy.

#359
Walker White

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My wife just commented to me that "Galactic Readiness" sounds like something out of the Department of Homeland Security.

#360
THEE_DEATHMASTER

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I'm just glad this isn't turning into COD.

#361
Cossack72

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Million dollar question:

Will Origin be required to play MP? SP? Both?

Thread moves too fast to keep up, so I apologize if this has been asked before.

#362
Fugiz

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Bryan Johnson wrote...

Fugiz wrote...

I am split. First its there is no impact on the single player campaign but then the Galaxy at War mode allows you to raise the "Galactic readiness level" which impacts the single player campaign? Why? I understand its an alternative to raising the level solely thru single player campaign only but wont that cheapen the story somewhat? Wont it reduce the urgency of the situation... (one man leading an unprepared galaxy against an almighty reaper fleet) when suddenly the galaxy turns out not to be unprepared after all.

If I do manage to make three friends btwn now and launch :D i will play multiplayer, after all I would have bought the game, which I feel is going to be worth every penny of those 90 preorder Euros.


Ill be your friend... depending on what platform


Xbox 360

#363
Nashiktal

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Hmmm...

Alright. I'll give this the benefit of the doubt. I am going to admit I might have been completely wrong. At the very least it is a novel attempt at multiplayer, and not a regurgitation of the usual deathmatch. I still have concerns, and still annoyed at being lied to however. (if they lied about multiplayer what else did they lie about?) I think though, it this works it will be a pretty awesome experience. I just wish things could have been clearer.
\\

I do have some concerns though. Will achievements be attached to multiplayer? I won't be able to access online multiplayer... At least not in any regularity. I am also a little concerned that this might "cheat" the single player a bit. Use the multiplayer mode to make all you in game mistakes better. Want to keep you LI alive AND save the galaxy? Play multiplayer!

In any case, like with most things it is a wait and see. Its much more positive than I thought though.

#364
RocketManSR2

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MACharlie1 wrote...

So how would this even work across multiple careers? I got 18 Shepards and I'm not deleting any of them...


The MP is separate and has nothing to with Shepard. One of the faqs even state that ME1 & 2 save data have no impact whatsoever.

- Wait...how in the f*** did I end up on the other side of this debacle???  

Modifié par RocketManSR2, 11 octobre 2011 - 02:06 .


#365
UrsulaCousland

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 Couple of questions if anyone's looking :)

First: for XBox, would both my spouse and I have to register respective copies of the game to play, or is our one copy enough? (or will it be downloaded/purchased separately from the main game?)

Second, will Galaxy at War be part of the Collecter's Edition?

#366
Darkeus

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Beerfish wrote...

Darkeus wrote...

I am amazed on how fast people have drank the Kool-Aid.


I'd say it's more like people who positivley hated the mp idea are still going to be disappointed that it appears they have pulled off a very palatable compromise that should sounds like it will keep most people happy.


We will see how happy it keeps you when it ruins the Single player.

#367
1136342t54_

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Walker White wrote...

My wife just commented to me that "Galactic Readiness" sounds like something out of the Department of Homeland Security.


Well the Galaxy at war thing is reminding me of Tom Clancy's End War Theatre of War.

#368
Lord Jaric

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Chris Priestly wrote...

What if I am not good at / do not like multiplayer? Will my readiness rating go down?

  • ME3 is a story about a war against overwhelming force where the most you can hope for us survival. The more you do to fight that war, the more you can change that story into a more optimistic one. You can reach the highest levels of success in the single player experience alone, but Galaxy at War gives you alternative ways to get there. It’s about choice, and allowing players to find their own ways to stay immersed in the Mass Effect universe.

  • :devil:

I'm just going to guess here, I've been avoiding spoilers, this readiness level will be like a bar we can see, the more successful we are in the game the high it gets, these co-op mission simple help raise it faster while letting us have fun with friends.

#369
Dragoonlordz

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1136342t54 wrote...

Dragoonlordz wrote...

felipejiraya wrote...

I find amazing that people don't know to read.

And they say I'm the foreigner who don't speak english. lol


http://social.biowar...1789/13#8482321

Back at you... Optimal is one of many endings which also doesn't answer what actual impact MP has in the single player game.


It increases the Galactic Readiness level in the SP. That is pretty much it.


But we don't know what that means.... Which is why I posed question about will it have any effect on other endings or cinematics or dialogue etc in SP if do not do MP. Other than what I assume readiness means resources... Because if it does not mean resources, level or money then what it means is different single player experience if do MP, story wise to non co-op played single player story even if that isn't specifically endgame 'opitmal' cutscene.

#370
lazuli

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cachx wrote...

So, Co-Op is interweaved with SP? I don't exactly understand how that will work.


Picture a meter that fills up towards the perfect ending.  If this were in ME2, we would have been filling that meter by gaining squadmate loyalty, upgrading the Normandy, and doing main missions.  In ME3, we'll have similar options with multiplayer on the side.

#371
Dionkey

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DaringMoosejaw wrote...

Dionkey wrote...

>Galactic Rediness Level

You have to be kidding me. So this is going to be "LOL AMASS RESOURCES FOR ONE BIG BATTLE AGAINST REAPARSSSSSSSSS".


Nope, I'm done.


So you...

Summarized the content in a single sentence,

Misspelled a few words,

Typed it in all caps,

Held the last key down at the end of the sentence,

Then put 'LOL' in front of it...

...and that proves it's retarded?

Readiness was a typo, the other words were done on purpose to represent the mentality of people who find this cool. Is it judgemental? Sure. 

Here's my thoughts:

1) This will mean fewer resources are used on the singleplayer campaign. Yes, I know that the Montreal studio is making the component, but those people could have been used to improve the singleplayer experience, never mind the fact that some of the people working there were from the original team.

2) Getting the good ending is going to require you to have a high "Galatic Readiness" score, which is stupid in itself and arcady for a game that takes itself in a more serious/cinematic tone. This also means that people who play co-op are going to have it easier, thus making it tougher on people who play singleplayer strictly. This just negatively affects it and is stupidity.

Whatever, you guys can defend it to the end, I'm just dropping my two cents.

Modifié par Dionkey, 11 octobre 2011 - 02:06 .


#372
1136342t54_

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Darkeus wrote...

We will see how happy it keeps you when it ruins the Single player.


An assumption based off of well...nothing. 

#373
didymos1120

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voteDC wrote...
I in fact did.

Multiplayer effects the galatic readiness level, hence it is having an affect on the single player game. You can essentially save the galaxy without Shepard.


Yeah, that wasn't in there either.  It wasn't even implied. There was simply no addressing of the subject of how much it was able to impact single-player at all, just that it would.  I'll give you this, however: it's a question worth asking and getting an actual answer to, rather than just assuming it'll be the one you most dread.

Modifié par didymos1120, 11 octobre 2011 - 02:06 .


#374
Drone223

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New LI for ME3: your co-op character :P

#375
CyanidPontifex

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So, will each co-op game/campaign be attached to a particular single-player playthrough? If that is the case, then will the events in the single-player campaign affect the co-op stories?