Mass Effect 3: Galaxy at War and 4 player co-op multiplayer announced
#801
Posté 11 octobre 2011 - 03:32
#802
Posté 11 octobre 2011 - 03:32
#803
Posté 11 octobre 2011 - 03:32
Complistic wrote...
Dragoonlordz wrote...
Digifi wrote...
sedrikhcain wrote...
BioWare says in the faq that your MP experience will affect your "galactic readiness". It's affecting your SP experience. I am making assumptions but I think they're logical ones. The only alternative is that they have no impact other than on some stupid "points" system. Both option are BS and I want to part of them.
From the fact that there is an iOS game and some other stuff, I'm leaning towards the points only assumption. That also makes it the most portable and optional (if it weren't just points you'd have more complexity and more cost and I thought the point of all this according to some people is for the ca$h).
At this stage I just want clarification on just what level of impact and how the system will work as it stands. Hardly asking the world in asking such questions. Even if doesn't get answered right away. I think that is what both me and Sedrik plus others are asking for at the moment.
It says it's optional so I assume if you don't want the co op points to factor into your readiness level you don't have.
But we don't yet know what that readiness entails and I am pretty sure you won't get a bar on screen filling up. Will that readiness be reflected in the single player game visibly via cutscenes or dialogue etc or will it be an invisible global number which fills up behind the scene's in just the code, with only the ending being affected at all. This sort of thing for me personally is what needs clearing up.
#804
Posté 11 octobre 2011 - 03:32
ddman12 wrote...
Yes because of the 2 million plus people who played ME2 there were so many people clamoring for coop play in a single player game. There were what, 50, 100 people who were calling for multiplayer? Trying to say the people who post on BSN somehow represent the greater playing base is asinine. Not to mention you're making the assumption that the majority of people are going to like the multiplayer. How much you want to bet that there are at least 100 threads in the first week after release ripping the multiplayer?Eshaye wrote...
Darkeus wrote...
I am amazed on how fast people have drank the Kool-Aid.
Yeah because holy sh*t Bioware actually listened to it's players and gave us the best of both worlds. There's absolutely no reason to rejoice here at all.
Go home you constant negative goiter people.
So it's impossible to not want something because you THINK it'll turn out badly, based entirely on conjecture, then when the thing is released it turns out you had no idea what you were talking about and it turns out it actually seems kind of cool?
#805
Posté 11 octobre 2011 - 03:32
spiral trick wrote...
Assassin's Creed: Brotherhood.Lard wrote...
MP takes time, money and resources from the SP game every single bloody time.
Am I supposed to realise something just because you typed a title from a supremely terrible current gen series?
#806
Posté 11 octobre 2011 - 03:32
#807
Posté 11 octobre 2011 - 03:33
IT IS STILL POSSIBLE TO ACHIEVE THE OPTIMAL, COMPLETE ENDING OF THE GAME IN MASS EFFECT 3 THROUGH SINGLE PLAYER ALONE.
(formatting fail)
Modifié par Eshaye, 11 octobre 2011 - 03:35 .
#808
Posté 11 octobre 2011 - 03:33
Spartanburger wrote...
Make it harder.Quole wrote...
Will it be harder to get the most optimistic ending in only SP/...
I completed my first insanity run of ME2 as an adept, and achieved everyone's loyalty. In under 30 hours with less than 20 total deaths.
I welcome the challenge.
I think you've got the right attitude, sir.
challengeaccepted.jpg
#809
Posté 11 octobre 2011 - 03:34
Dragoonlordz wrote...
Digifi wrote...
sedrikhcain wrote...
BioWare says in the faq that your MP experience will affect your "galactic readiness". It's affecting your SP experience. I am making assumptions but I think they're logical ones. The only alternative is that they have no impact other than on some stupid "points" system. Both option are BS and I want to part of them.
From the fact that there is an iOS game and some other stuff, I'm leaning towards the points only assumption. That also makes it the most portable and optional (if it weren't just points you'd have more complexity and more cost and I thought the point of all this according to some people is for the ca$h).
At this stage I just want clarification on just what level of impact and how the system will work as it stands. Hardly asking the world in asking such questions. Even if doesn't get answered right away. I think that is what both me and Sedrik plus others are asking for at the moment.
I get that. I guess I'm just making favorable assumptions for my worldview which may be crushed come Wednesday during the Bioware Pulse episode which was supposed to be the original reveal. I do think that it'll be far less coupled then some are worried about because that seems on the surface to be the lowest risk option to cost, schedule, and performance. Bioware could shock me on this an go in a different direction but I've managed enough large efforts to know that when trying something like this you make it as portable and removable as possible in case it all goes to hell and you have to yank it.
#810
Posté 11 octobre 2011 - 03:34
You do know multiplayer is being done by a diffrent team right?ryoldschool wrote...
DaringMoosejaw wrote...
ryoldschool wrote...
After reading the OP, I must admit that I am disgusted. I pre-ordered ME3, and instead of putting all resources into making it a great game, they added this other "content" that I am not interested in. What BS. I play ME when I have time, I don't want to play with folk I don't know, and I don't want to schedule my playing time around when I can find three other folk, I do know, can play. What a disaster. I have xbox live and never play multiplayer ( I have it to get updates and DLC ), not to play damnnnn multiplayer.
Its like was mentioned all these months about adding other stuff to the game - we were worried that it would take away from the resources to make the game better. Damn, now you are telling me that not only you took resources away from the main game, but to access content that is relevant to the single player game I play must play multiplayer?
You just stole content from my pre-order!
Well, guess what! You don't have to!
You can play single-player, fill up that galactic bar using other methods and get all the same benefits as if you did multiplayer. I imagine it'll be a seperate button, and all you have to do is not push it! Bam, problem solved.
I think you missed the point. They could have added more single player content with the resources they put into MP.
#811
Posté 11 octobre 2011 - 03:34
Lard wrote...
100k wrote...
They haven't taken resources away from the SP. They have two different teams dedicated to each respective mode. And the "optimal" ending is probably just poor wording. What they probably mean is that you'll get another ending to the SP game if you play MP. This gives players initiative to at least try out the MP.
Which they could have been using to beef up the single player game.
MP takes time, money and resources from the SP game every single bloody time.
Yes, but how much more could they have "beefed" up the SP? Add another 10 - 20 hours of game play? That sounds great to long time fans like you and I, but to a developer who has to try and find a way to attract new, and most often casual players, stretching a story out even more can result in people with short attention spans just ignoring the game after a while.
MP only takes away from SP when the same team is forced to divide up its personnel and resources to do so. That's not the case here.
#812
Posté 11 octobre 2011 - 03:35
Il Divo wrote...
I should point out that merely voice recordings don't count.
Not that it matters anyway. Only a small amount of Kasumi and Zaeed's dialogue was in the original game's files (basically, just their comments on the missions). One line of the largely scrapped early version of Lair was recycled (and strangely, they actually recorded new ones for the DLC that they ended up not using). Also, one unused line for Shep from the escape sequence of the Suicide Mission was used in the escape sequence of Arrival.
#813
Posté 11 octobre 2011 - 03:35
#814
Posté 11 octobre 2011 - 03:37
Lard wrote...
Am I supposed to realise something just because you typed a title from a supremely terrible current gen series?
Regardless of your personal opinions of the game, no one can argue that ACB didn't have a fully-featured and fleshed out single-player campaign despite the addition of an assumedly "tacked on" multiplayer mode that most ended up thinking was actually realized very well in the context of the universe.
#815
Posté 11 octobre 2011 - 03:37
Lard wrote...
didymos1120 wrote...
Lard wrote...
Pen and paper RPGs are not comparable to a single player video game.
Tell that to your fellow blank-faced avatar user, Gatt9.
They're more comparable to MMOs than anything.
Whaaaaa? I don't even... Shocked out of words... If your pen and paper sessions have played out like an MMO then I feel for your loss. A good pen and paper game is so far from an MMO as to defy comparison.
#816
Posté 11 octobre 2011 - 03:37
Anacronian Stryx wrote...
Il Divo wrote...
Lard wrote...
dreman9999 wrote...
Pen and paper RPGs are the inseration of all video game rpgs. Are you forgeting a Game called Never winter nights that is D&D in electronic form made by this very company?
And the main part of that was single player.
Is anyone else laughing at this point?
well i played NWN online for almost four years so yeah.. i'm laughing.
I played on a NWN persistent world for upwards of 2 years. So yeah, pretty funny to me. Especially the part about D&D not being a valid comparison. Good stuff.
#817
Posté 11 octobre 2011 - 03:37
Well it won't be that because he said it's optional. Though you're right, everyone isn't going to stop whining until they tell us the exact mechanics behind it.Dragoonlordz wrote...
or will it be an invisible global number which fills up behind the scene's in just the code, with only the ending being affected at all. This sort of thing for me personally is what needs clearing up.
#818
Posté 11 octobre 2011 - 03:37
didymos1120 wrote...
Il Divo wrote...
I should point out that merely voice recordings don't count.
Not that it matters anyway. Only a small amount of Kasumi and Zaeed's dialogue was in the original game's files (basically, just their comments on the missions). One line of the largely scrapped early version of Lair was recycled (and strangely, they actually recorded new ones for the DLC that they ended up not using). Also, one unused line for Shep from the escape sequence of the Suicide Mission was used in the escape sequence of Arrival.
Hell, I wish dlc was as prevalent when KotOR 2 was released. I would have gladly paid expansion level prices in exchange for all of that original content to be restored.
#819
Posté 11 octobre 2011 - 03:37
Mr.House wrote...
You do know multiplayer is being done by a diffrent team right?ryoldschool wrote...
DaringMoosejaw wrote...
ryoldschool wrote...
After reading the OP, I must admit that I am disgusted. I pre-ordered ME3, and instead of putting all resources into making it a great game, they added this other "content" that I am not interested in. What BS. I play ME when I have time, I don't want to play with folk I don't know, and I don't want to schedule my playing time around when I can find three other folk, I do know, can play. What a disaster. I have xbox live and never play multiplayer ( I have it to get updates and DLC ), not to play damnnnn multiplayer.
Its like was mentioned all these months about adding other stuff to the game - we were worried that it would take away from the resources to make the game better. Damn, now you are telling me that not only you took resources away from the main game, but to access content that is relevant to the single player game I play must play multiplayer?
You just stole content from my pre-order!
Well, guess what! You don't have to!
You can play single-player, fill up that galactic bar using other methods and get all the same benefits as if you did multiplayer. I imagine it'll be a seperate button, and all you have to do is not push it! Bam, problem solved.
I think you missed the point. They could have added more single player content with the resources they put into MP.
They are being paid by the same folk who are paying for the sp game group, so basically management decided to cut resources from the sp to make mp.
#820
Posté 11 octobre 2011 - 03:38
ryoldschool wrote...
They could have added more single player content with the resources they put into MP.
God damn it. <_<
#821
Posté 11 octobre 2011 - 03:38
100k wrote...
Yes, but how much more could they have "beefed" up the SP? Add another 10 - 20 hours of game play? That sounds great to long time fans like you and I, but to a developer who has to try and find a way to attract new, and most often casual players, stretching a story out even more can result in people with short attention spans just ignoring the game after a while.
MP only takes away from SP when the same team is forced to divide up its personnel and resources to do so. That's not the case here.
Do you honestly think most people are going to pick up the third game of a science-fiction RPG trilogy and say "Hmm, I think I'll start with this one?"
So your argument is dumb the game down for casual players? No thank you.
And, as it has been stated, they did divide up personnel and resources to do the MP.
#822
Posté 11 octobre 2011 - 03:38
Trephinate wrote...
are any of you non-'i'm going to boycott this game because rabble rabble rabble' players australian and gaming on the 360? would be good to find some decent people to enjoy this content with - and if you play GoW3.
We got a couple of XBOX players in the thread in my sig (Yeah crappy photoshoop is crappy, it's on my to do list). Got 40 people joined so far and looking forward to more, hope to get more actives as more information is learned and people join.
#823
Posté 11 octobre 2011 - 03:39
Anyone else read that and think "Facebook"? Ugh.Is there more info about the other platforms of Mass Effect 3: Galaxy at War?
We are not going into details about the other components of the Galaxy at War at this time except to say we are designing each to make sense for that platform. Each component will be able to affect a player’s “Galactic Readiness” level in a different way. Again, participation in any or all ME3:GaW elements is entirely optional.
Modifié par pitchblaq, 11 octobre 2011 - 03:40 .
#824
Posté 11 octobre 2011 - 03:39
#825
Posté 11 octobre 2011 - 03:39
The proper integration of a campaign and multiplayer component.Lard wrote...
Am I supposed to realise something just because you typed a title from a supremely terrible current gen series?
You're opinion on this voids any weight you have in the argument. You must really hate fun.




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