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Mass Effect 3: Galaxy at War and 4 player co-op multiplayer announced


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#876
Il Divo

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Lard wrote...

And, as Frank Zappa says, stupidity is the most abundant element in the universe.


I'm sorry, but were you trying to be witty? I'm still fathoming the stupidity of equating pen and paper to an MMO.

#877
LPPrince

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I wonder if the Galactic Readiness Level is permanently raised if you completed those Co-op missions.

If not, that kinda sucks.

#878
ddman12

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Il Divo wrote...

ddman12 wrote...


No, I don't want coop in the last part of a Single Player Trilogy. You want coop? Go play a game that is coop. I like my single player games to be single player games. There are plenty of mindless combat games out there. The strength of Bioware game have always been their stories and npc's. The reason Baldur's Gate and NWN coop was successful were because they didn't affect the single player game at all.  If bioware is so hard up to make a coop game, fine. Call it ME4 and do the best job possible in making a complete coop game. But leave it out of my single player game.


Baldur's Gate co-op, quite literally, involved adding another player to your game world. I'd say that's a perfect example of affecting the single player game.

That's ridiculous and you know it.

#879
Jonas TM

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Lard wrote...

Well MP games aren't fun. Neither are Ass's Creed games. If that's your definition of fun, you can have it.


I'm pretty sure we are all on the same page that we can now completely disregard everything he says?

Modifié par Jonas TM, 11 octobre 2011 - 03:50 .


#880
majinstrings

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Why the hell are any of you complaining!? You get Mass Effect 3 as it was meant to be PLUS a completely optional multiplayer experience at no extra cost...

The single player campaign will not suffer from an OPTIONAL feature...

Seriously: Why the hell are you complaining!?

#881
didymos1120

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JeffZero wrote...

didymos has been doing so for hours now.


I'm done though.  It's like arguing with creationists.

#882
dewayne31

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i await further information, i'm confused.

#883
Lard

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[quote]dreman9999 wrote...

[quote]Lard wrote...

[quote]Jonas TM wrote...

[quote]Edge 7 wrote...

[quote]Lard wrote...

Am I supposed to realise something just because you typed a title from a supremely terrible current gen series?

[/quote]
The proper integration of a campaign and multiplayer component.

You're opinion on this voids any weight you have in the argument. You must really hate fun.

[/quote]

Well MP games aren't fun. Neither are Ass's Creed games. If that's your definition of fun, you can have it.

[quote]Il Divo wrote...

[quote]Lard wrote...

[quote]Jonas TM wrote...
I
played on a NWN persistent world for upwards of 2 years.  So yeah,
pretty funny to me.  Especially the part about D&D not being a valid
comparison.  Good stuff.[/quote]

If you were actually literate,
you would have read that I said pen and paper RPGs were more compable to
MMOs than single player RPGs.

[/quote]

And most of us would still consider you a fool for making that comparison. Just sayin'. ../../../images/forum/emoticons/wink.png[/quote]

And, as Frank Zappa says, stupidity is the most abundant element in the universe.

[/quote]
How can  you not understand that all RPGs are based off of D&D?

This is like talking to a really stupid hammer.

I understand that point.

In one game - MMOs - you are playing online with friends.

In one game - SP RPG - you are playing by yourself, controlling all the characters and not playing with anyone else.

How can you not understand the basic difference?

#884
Bryy_Miller

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Digifi wrote...

Dark_Caduceus wrote...

cachx wrote...

ryoldschool wrote...
 They could have added more single player content with the resources they put into MP.


Oh Jesus Christ...


I see people responding to this post, thought no one is offering an explanation as for why MP would not in some way diminish the SP campaign. I'm not saying it will, jsut playing devil's advocate, because intuitively it would amke sense for this to be the case.


The responses are because the argument was already had and discussed many a page ago...and in many other threads.


But to go over it yet again: the MP is being done by another studio.

#885
Dark_Caduceus

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didymos1120 wrote...

JeffZero wrote...

didymos has been doing so for hours now.


I'm done though.  It's like arguing with creationists.


Alright, let's not go bashing co-op naysayers too much now.

#886
Lard

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didymos1120 wrote...

JeffZero wrote...

didymos has been doing so for hours now.


I'm done though.  It's like arguing with creationists.


MP fans are pretty deluded, I'll give you that.

#887
Il Divo

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ddman12 wrote...

That's ridiculous and you know it.


No, I don't. Demonstrate the flaw in my comparison. Bioware made the point that you would not, by necessity, need to engage in multiplayer to obtain that ending. Everything else is just window-dressing. Don't play Baldur's Gate multiplayer and don't play Mass Effect 3 multiplayer.

Modifié par Il Divo, 11 octobre 2011 - 03:52 .


#888
Lard

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Jonas TM wrote...

Lard wrote...

Well MP games aren't fun. Neither are Ass's Creed games. If that's your definition of fun, you can have it.


I'm pretty sure we are all on the same page that we can now completely disregard everything he says?


If you are a fan of terrible games and MP, why are you on this board?

#889
Guest_lightsnow13_*

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majinstrings wrote...

Why the hell are any of you complaining!? You get Mass Effect 3 as it was meant to be PLUS a completely optional multiplayer experience at no extra cost...

The single player campaign will not suffer from an OPTIONAL feature...

Seriously: Why the hell are you complaining!?


EXACTLY what my brother said - listerally just now. I don't understand people sometimes. "Oh no! An extra feature that I'll never use will ruin my mass effect experience! Therefore, I wont HAVE an experience - I'll cancel my preorder! That'll show THEM!"

Doesn't make sense....well, whatever, people like you and me will get to enjoy a well made game! 

#890
Dark_Caduceus

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Bryy_Miller wrote...

Digifi wrote...

Dark_Caduceus wrote...

cachx wrote...

ryoldschool wrote...
 They could have added more single player content with the resources they put into MP.


Oh Jesus Christ...


I see people responding to this post, thought no one is offering an explanation as for why MP would not in some way diminish the SP campaign. I'm not saying it will, jsut playing devil's advocate, because intuitively it would amke sense for this to be the case.


The responses are because the argument was already had and discussed many a page ago...and in many other threads.


But to go over it yet again: the MP is being done by another studio.


Assumedly this would mean they were fudned seperately and the SP campaign has the same number of staff and money to work with as the previous two installments?

#891
Splinter Cell 108

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It doesn't sound as bad as I thought, in fact I'm interested to see how this would work out. Hopefully it ends up being a unique experience and not the same thing that one can expect from coop.

#892
Xeranx

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dreman9999 wrote...

Xeranx wrote...

Why does the galactic bar sound so much like rebuilding the Keep in NWN2 to me?

Maybe because it's from the same company?=]


Bioware didn't produce NWN2.  Obsidian did.  However, I don't know if Bioware was leaning towards a Crossroads Keep scenario and passed it on to Obsidian.  Just reading that there's a galactic bar that keeps track of your progress sounds very much like it (Crossroads Keep) to me.  Doesn't make me too happy since that addition keeps me from replaying NWN 2.  Even with a walkthrough I hated that feature.

#893
Direwolf0294

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I have a few questions:

1: The co-op seems to be tied into the single player story line. Do you have to reach a certain part in single player for co-op to unlock or will you be able to jump in from the get go?

2: To further add to the above question. Once single player has been completed will you be locked out of playing co-op until you either start a new game or do NG+ and reach that point again in the campaign?

3: I like the idea of co-op missions. What I don't like is the idea of my team screwing up in a mission, dying and that having a negative outcome on my single player campaign. Will there be anyway to play these co-op missions without it effecting my single player campaign at all, particularly my "Galactic Readiness" level as BioWare calls it?

4: What level of customisation will we have with our co-op characters? Will I be able to fully customise an Asari's face as much as I can customise Shepards face in the single player or is it just going to be things like skin colour and weapon loadout?

5: Will we be able to use the one co-op character for all co-op missions or will we have to make different characters for different missions? For example if one of the missions took place on the Salarian homeworld would I be able to complete that mission with a Quarian character I'd made or would I have to use a Salarian character?

6: Will these co-op missions feature dialogue choices that can change the outcome of the mission or are they all going to be running and shooting? 

7: Are these co-op missions repeatable? (I'd assume yes but thought I'd ask anyway)

8: Any plans on having our co-op characters make cameo appearances or mentions in the single player campaign? Like you complete a mission as a Turian to fight of the Reapers attacking a moon base and then later in the campaign you're running around as Shepard and a news report mentions how a team made up of a Turian and what ever species the others in your group were playing managed to defend the moon base.

#894
onelifecrisis

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Dark_Caduceus wrote...

didymos1120 wrote...

JeffZero wrote...

didymos has been doing so for hours now.


I'm done though.  It's like arguing with creationists.


Alright, let's not go bashing co-op naysayers too much now.


Oh come on, it wouldn't be BSN without all the unmoderated name-calling.

#895
Digifi

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LPPrince wrote...

I wonder if the Galactic Readiness Level is permanently raised if you completed those Co-op missions.

If not, that kinda sucks.


My reading of it is that it has a permanent effect.  The question is how is it tied to a campaign?  Do you have to pick a save to assign the points to or some other mechanism?

#896
DialupToaster

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slimgrin wrote...

Ringo12 wrote...

Let there be cross-platform!


Mouse vs. game pad?

That never goes well.

I can see it now...Posted Image

360 player: haha noob! You suck!

PC player: I am owning you while checking my email AND updating my facebook staus, also your failure has been recorded and posted on youtube... Noob.

#897
Notlikeyoucare

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[ img ] s3.amazonaws.com/kym-assets/photos/images/newsfeed/000/077/990/mark_dirt.png { / img }

Modifié par Notlikeyoucare, 11 octobre 2011 - 04:08 .


#898
didymos1120

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Lard wrote...

didymos1120 wrote...

JeffZero wrote...

didymos has been doing so for hours now.


I'm done though.  It's like arguing with creationists.


MP fans are pretty deluded, I'll give you that.


Really?  You're going with the "I know you are but what am I?" option?

#899
spiral trick

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Lard wrote...

I didn't disqualify it. I never brought it up. I've never played it, have no interest in playing it. Why would I talk about it?

You stated MP modes always reduce time, money and resources from SP campaigns. I offered up ACB as an example of a game that was feared to fall into this exact trap, but ended up pulling it off spectacularly. You haven't played it because of the bad impression the first game (which is totally fair) but that doesn't mean it didn't happen. Sure, I can understand one's trepidation towards traditionally single-player experiences having multiplayer modes added in sequels. My point is that it can work out, and the game can be better for the inclusion.

Modifié par spiral trick, 11 octobre 2011 - 03:55 .


#900
Giantdeathrobot

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 This actually sounds pretty great. Completely optional multiplayer, yet it still impacts single-player in some way. Plus, getting to play as an alien will be cool. If this turns up to be polished and well-made, you bet I will grab a few folks and have a blast. If multiplayer had to be implemented, this is really the best way to go. Looking forward to hearing more of this.