Mass Effect 3: Galaxy at War and 4 player co-op multiplayer announced
#926
Posté 11 octobre 2011 - 04:05
#927
Posté 11 octobre 2011 - 04:05
Also, for those whining "RPGs aren't meant to have multiplayer!", remember: Baldur's Gate had multiplayer coop. Now how much did that detract from the singleplayer and the story experience?
#928
Posté 11 octobre 2011 - 04:05
Let's imagine it in the context of ME2: You can either mine planets for resources to upgrade the Normandy, or you can play some co-op missions to earn the same resources. You're still achieving the same goal, just in different ways. I think what they're trying to get across is that you don't have to play the MP to experience everything to SP has to offer.Lard wrote...
Except the MP affects the SP, so it won't.
Bottom line, you will not miss out on anything in the story by refusing or being unable to play the co-op.
#929
Posté 11 octobre 2011 - 04:05
Digifi wrote...
LPPrince wrote...
I wonder if the Galactic Readiness Level is permanently raised if you completed those Co-op missions.
If not, that kinda sucks.
My reading of it is that it has a permanent effect. The question is how is it tied to a campaign? Do you have to pick a save to assign the points to or some other mechanism?
If it has a permanent effect, then that is WIIIIIIIN.
I imagine it'll be a slight boost, nothing more. No different than an import of the previous games giving you a boost in something.
#930
Posté 11 octobre 2011 - 04:06
It affects it, that's more than enough info already.didymos1120 wrote...
Lard wrote...
Except the MP affects the SP, so it won't.
Affects how exactly? Details matter, and, well, we don't have any.
#931
Posté 11 octobre 2011 - 04:06
#932
Posté 11 octobre 2011 - 04:06
#933
Posté 11 octobre 2011 - 04:06
ddman12 wrote...
Look Il Divo, I have no problem with you or coop games in general. However, you still have never given me a reason why a coop mode is necessary for a single player game? You think its fun? Great. Once again then I wish Bioware would make a complete coop game completely separate from ME3.
Indeed. We may get a clearer picture on Wednesday, but the stuff I read here makes it look like this particular coop mode is some way to play ME3 without having to do all that "boring rpg stuff"
#934
Posté 11 octobre 2011 - 04:06
ddman12 wrote...
However, you still have never given me a reason why a coop mode is necessary for a single player game?
I don't see why establishing necessity matters. What exactly is absolutely necessary anyway?
#935
Posté 11 octobre 2011 - 04:07
The key to saving the galaxy is the “Galactic Readiness” level, measured by Commander Shepard’s ability to apply every possible asset – people, weapons, resources, armies, fleets – in the final battle against the Reapers.
A simple question: does this "Galactic Readiness" level exist in the "standalone" SP game, or is it a completely separate GaW feature?
#936
Posté 11 octobre 2011 - 04:07
CannonLars wrote...
Progress doesn't mean reimagining a beloved franchise to be more and more like a shooter each year. Mass Effect hasn't had the decency of even letting have just one trailer with the mesmerizing synth music, slow and breathtaking scenes of locations, and lines from mysterious new characters and sights of explorable uncharted worlds. Not even a fog horn sunrise at the end like before.
You're going to have to explain to me how this two-game franchise hasn't progressed, and what marketing has to do with it.
Modifié par Edge 7, 11 octobre 2011 - 04:09 .
#937
Posté 11 octobre 2011 - 04:07
like this, it seems degraded to planet scanning mini-game thing.
It's weird, but I look fordward to hearing more details.
#938
Posté 11 octobre 2011 - 04:07
#939
Posté 11 octobre 2011 - 04:08
Il Divo wrote...
ddman12 wrote...
That's ridiculous and you know it.
No, I don't. Demonstrate the flaw in my comparison. Bioware made the point that you would not, by necessity, need to engage in multiplayer to obtain that ending. Everything else is just window-dressing. Don't play Baldur's Gate multiplayer and don't play Mass Effect 3 multiplayer.
Bioware's said alot of things, many of which aren't true, between ME2, DA2, and ME3. Not real sure why you're trying to use this as a point of debate, it's like claiming that this time a politician really is telling the truth!
Lard wrote...
didymos1120 wrote...
JeffZero wrote...
didymos has been doing so for hours now.
I'm done though. It's like arguing with creationists.
MP fans are pretty deluded, I'll give you that.
Really? You're going with the "I know you are but what am I?" option?
If you want, we could point out that it wasn't very long ago you were claiming Multiplayer wasn't in ME3 because Bioware said so instead.
#940
Guest_SkyeHawk89_*
Posté 11 octobre 2011 - 04:08
Guest_SkyeHawk89_*
I'm curious though will Co-Op work offline because I dont want to miss out?
#941
Posté 11 octobre 2011 - 04:09
Edge 7 wrote...
Lard wrote...
Throwing in flavour of the moment options to sell more DLC map packs is not progress.
Making the game more enjoyable is.
I'm curious, what's your opinion on Portal 2?
And throwing in MP doesn't make the game more "enjoyable".
Haven't played either Portal.
#942
Posté 11 octobre 2011 - 04:09
Kaiser Shepard wrote...
It affects it, that's more than enough info already.didymos1120 wrote...
Lard wrote...
Except the MP affects the SP, so it won't.
Affects how exactly? Details matter, and, well, we don't have any.
No, it's not.
If it replaces, say mining as a way to gather troops and resources, what's the big deal? If it replaces something I could have done by other means in my SP game, why does it matter? On the other hand, if it rewards something that I can't do while playing SP, then I'd agree, we have a problem.
Modifié par Merci357, 11 octobre 2011 - 04:09 .
#943
Posté 11 octobre 2011 - 04:09
Kaiser Shepard wrote...
It affects it, that's more than enough info already.didymos1120 wrote...
Lard wrote...
Except the MP affects the SP, so it won't.
Affects how exactly? Details matter, and, well, we don't have any.
Um, how do you figure? If it just makes some other non-central SP task optional (say, whatever the equivalent of scanning is), then I don't see how it matters in the least. If it actually unlocks additional SP content that can't be seen by other means, then, yes: that is a problem. So, yes: details absolutely do matter.
#944
Posté 11 octobre 2011 - 04:09
sedrikhcain wrote...
Contraband42 wrote...
*sighs* Why?
$$$$$$$$. All you have to do is stick the words "multiplayer" on the front of a game box with an illo of some clown holding a gun and you're guaranteed to sell at least a few thousand more copies.
Of course, it might also stink so bad that it blows up in your face and kills the whole franchise but nevermind about that. The way I see it, they held off until the last game of the trilogy, yet they've told us there will be more mass effect, so it sounds like we can look forward to an endless stream of MP puss for years to come.
Oh joy.
I'm looking forward to something: the possibility of a mass exodus from the forums now that the horrible truth has been revealed. Maybe those people so adversely affected by the existence of co-op gameplay can start a colony for like-minded individuals somewhere in Antarctica. However, I'd feel terribly sorry for the penguins stuck listening to them squabble.
This is just as likely as your hypothetical "endless stream of MP puss for years to come."
Modifié par AtreiyaN7, 11 octobre 2011 - 04:11 .
#945
Posté 11 octobre 2011 - 04:10
#946
Posté 11 octobre 2011 - 04:10
Fugiz wrote...
Did anyone watch Hart of Dixie? The mayor and the other dude (dont know his name) were playing Mass Effect 3, probably the demo. But they talked as if they were about to play co-op but only against each other? thoughts...
I'm lost. Link?
#947
Posté 11 octobre 2011 - 04:10
Lard wrote...
Haven't played either Portal.
Don't. Puzzle game for nitwits.
/offtopic
#948
Posté 11 octobre 2011 - 04:11
I want this explained, and I want this explained now.Chris Priestly wrote...
4 player co-op multiplayer
Join your friends in the all-out galactic war to take Earth back. The universe of Mass Effect expands with the addition of new co-op multiplayer missions, playable over Xbox Live, PSN and PC internet. Players can choose from a variety of classes and races, form an elite Special Forces squad, and combine their weapons, powers and abilities to devastating effect as they fight together to liberate key territories from enemy control. Success in multi-player will have a direct impact on the outcome of the single player campaign, giving players an alternative method of achieving ultimate victory against the greatest threat mankind – and the entire galaxy – has ever faced.
How exactly is this going to work? Should I play both modes concurrently to achieve that sort of success or does the fact that I have completed the MP at least once give me that edge on the single-player campaign?
#949
Posté 11 octobre 2011 - 04:11
didymos1120 wrote...
Um, how do you figure? If it just makes some other non-central SP task optional (say, whatever the equivalent of scanning is), then I don't see how it matters in the least. If it actually unlocks additional SP content that can't be seen by other means, then, yes: that is a problem. So, yes: details absolutely do matter.
I bolded the parts that deserve emphasis.
#950
Posté 11 octobre 2011 - 04:12
I've got a question that's been nagging me about multiplayer mode.
I've got multiple Shepards, and some I'm actively working for a "bad" ending on. If I play multiplayer, will I have the option to distribute those points gained from that mode between them how I want, or even not give them points at all?




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