Chris Priestly wrote...
Does the addition of co-op multiplayer missions impact the scope or quality of the single-player experience?
- No. A dedicated team from our recently formed BioWare Montreal studio has been focused on creating the multiplayer game features while the main game continued to be developed by the team in BioWare Edmonton. Both teams are integrated under the same leadership group that produced Mass Effect 1 and 2, led by Casey Hudson. BioWare remains dedicated to delivering one of the most amazing single-player campaigns gamers have ever experienced.
Lies. Of course it bloody will. Unless the main campaign is 80+ hours long with massive consequences and variations from our imports that result in wildy different outcomes, more sidequests than you can shake a stick at, vehicle open-world exploration in a whole bunch of vast, unique environments, more customisation than any BioWare game ever and huge levels and missions that are never linear in any way, then the multiplayer being added
has impacted the scope and quality of the game.
Simply put: unless ME3 is the single greatest gaming experience I've ever had in all facets, the multiplayer has railroaded the game and wasted the potential of it. It's all very well to say that it was created by a seperate team dedicated to that aspect of the game, but said team, time and resources could have gone to something else, be it working on sidequests, exploration worlds, vehicle sections, customisation elements, making levels feel larger and more unique by simply building more on what's already there, etc. Resources, time and effort has still come out of the game's schedule and budget and been spent on something many of us feel is superfluous and quite simply wasted at this point. It doesn't matter
what the MP entails or how different and unique it is... it's still there, has still diverted resources and time to being made and has still come to be tacked on in at the end of a single-player, story-driven trilogy where it simply isn't needed, and for the most part wasn't wanted.
I see no reason why it's been included genuinely at all to make the game better. It's just pandering to the Gears and CoD audience. Again. This is the same mentality at work that gave us Dragon Age 2. Perhaps I'd have more faith in the ability for it to not hinder the single-player aspect has ME2 been a resounding success when it came to depth, customisation and --most importantly given the context-- import decisions and choices and consequences. But it was severely lacking, particularly in the case of the latter where it was mostly emails, sweeping major events under the rug, and weak substitutions or downplaying the impact.
And now I'm supposed to believe ME3 will do a better job of these things when multiplayer is being jammed in there too? Yeah... okay... whatever you say, BioWare. <_<