Dark_Caduceus wrote...
Aren't they seperate studios though?
They're still making the same game and drawing from the same overall budget. Any money and resources allocated to multiplayer
could have gone somewhere else. Simple as that.
DiebytheSword wrote...
Lets talk a second about diminishing returns. en.wikipedia.org/wiki/Diminishing_returns
At some point, the game is done, and throwing all the people, money and materiel in the world at it will not make it faster or better. You assume the entire MP team could have produced more, what exactly? The MP team would be working on combat, which already has a deadicated team at the other location. How about story! Because adding more writers never overcomplicates the plot and produces plot holes. I know, we will hurl money at it! Because in its done state, we can spend more on . . . N7 Collectors edition dogtags . . . or something. At some point you cannot put more resources in without becoming inefficient.
I think the problem is not multiplayer, but your entirely unrealistic expectations.
How about we get the voice actors from multiplayer to make more . . . random battlefield sounds?
No, there is no real impact on SP when implementing MP. People who claim this have no idea about compartmentalized manufacturing, or what it means to have enough to do the job.
There is a reason 300 Spartans held the hot gates against a million Persians. They learned the law of diminishing returns the hard way.
What do we have in the way of sidequests, exploration areas, vehicle sections, open-world planets? Surely there's plenty of aspects that could be added to the single-player side of the game that doesn't directly relate to the main story, but can still add to it. I also don't think its unreasonable to expect the import choices and consequences stuff to
finally start paying off in a decent way considering for how long BioWare has hyped this factor and how disappointing the second game was in this regard. If we end up with emails and weak substitutions when we could have had sidequests with completely different paths related to things we did in ME1 and ME2 then I fail to see how being disappointed in multiplayer being added is unfair or misguided.