DiebytheSword wrote...
You assume the entire MP team could have produced more, what exactly? The MP team would be working on combat, which already has a deadicated team at the other location. How about story! Because adding more writers never overcomplicates the plot and produces plot holes. I know, we will hurl money at it! Because in its done state, we can spend more on . . . N7 Collectors edition dogtags . . . or something. At some point you cannot put more resources in without becoming inefficient.
I think the problem is not multiplayer, but your entirely unrealistic expectations.
How about we get the voice actors from multiplayer to make more . . . random battlefield sounds?
No, there is no real impact on SP when implementing MP. People who claim this have no idea about compartmentalized manufacturing, or what it means to have enough to do the job..
Or they could use people from the MP team to do a better job on the squad instead of making smaller squad, leaving half the characters behind.
I know that squad is is pretty complicated issue because there are too many variations of who is dead and who is not(except of Liara who is unkillable). MP tream could be used to address this issue.
They could let the main team to concentrate on the story and let this new studio do the animation, rendering, sound editing etc.
so they could have dialogs, party banter and cutscenes for 16+ characters and then add variables depending on who lives and who doesn't.
So, there is real impact on SP, and fyi I have an idea how games are made. There are always things to improve. If you cannot think of something besides combat and dogtags, it's your problem.
Of course, we will never know if they would actually do things they could have done, but the thought that sp could been better/bigger/more immersive and all we got was just a coop will be eating me forever.