Mass Effect 3: Galaxy at War and 4 player co-op multiplayer announced
#1501
Posté 11 octobre 2011 - 07:08
#1502
Posté 11 octobre 2011 - 07:08
JeffZero wrote...
Whoa, that's really cool! Thanks for the update, man!
Probably has something to do with the Prime Minister of Ireland visiting the new Bioware facility there.
#1503
Posté 11 octobre 2011 - 07:08
As I said in another thread, this is contingent on the game not being delayed or buggy due to trying to get the multiplayer to work on release.
#1504
Posté 11 octobre 2011 - 07:09
didymos1120 wrote...
So anyway...co-op as a volus. Discuss.
We have no need to work with the likes of you, crocaduck-clan.
#1505
Posté 11 octobre 2011 - 07:09
Comsky159 wrote...
The worst thing is that we can't even ignore the insidious thing and class it as something distinct because it actually impacts upon the single player playthrough, forced inevasibly into the SP formula.
Inevasibly. There's a word you don't see very often.
#1506
Posté 11 octobre 2011 - 07:09
#1507
Posté 11 octobre 2011 - 07:10
#1508
Posté 11 octobre 2011 - 07:10
RamirezWolfen wrote...
What does a prime minister have to do with multiplayer?
He has everything to do with multiplayer! Haven't you been paying attention?
#1509
Posté 11 octobre 2011 - 07:11
Robuthad wrote...
How is it you heard of the Prime Ministers visits??
I get mah updates from Cerberus :]
http://www.cerberusdailynews.com/
http://social.biowar...3/index/3334966
Modifié par NOD-INFORMER37, 11 octobre 2011 - 07:11 .
#1510
Posté 11 octobre 2011 - 07:11
AmyMac wrote...
At this point, all I can say is that it looks like I picked the best possible time to start playing DA:O (which I actually got like 6 months ago but never bothered opening, lol) and ignore the BSN for a little while, haha...
But the salty tears are so delicious.
#1511
Posté 11 octobre 2011 - 07:12
Maybe this will please both sides of the isle
. . . or maybe we'll just get more butthurting
either way, I'm debating on whether to make a Asari or not, can you make multiple characters, or is it only one per Shepard file?
#1512
Posté 11 octobre 2011 - 07:12
Comsky159 wrote...
The worst thing is that we can't even ignore the insidious thing and class it as something distinct because it actually impacts upon the single player playthrough, forced inevasibly into the SP formula. That above all is what really irritates me; particularly as a completionist.
Chris Priestly wrote...
What if I am not good at / do not like multiplayer? Will my readiness rating go down?
ME3 is a story about a war against overwhelming force where the most you
can hope for us survival. The more you do to fight that war, the more
you can change that story into a more optimistic one. You can reach the
highest levels of success in the single player experience alone, but
Galaxy at War gives you alternative ways to get there. It’s about
choice, and allowing players to find their own ways to stay immersed in
the Mass Effect universe.[/list]
It's not invasive at all. Multiplayer isn't required for full readiness level. It's like if upgrading the Normandy's shields or upgrading its armor would let you survive the debris field and the collector ship. You would only need one for all of your squadmates to survive the suicide mission. You can do all of the missions in single player that raise your readiness level, or you could do some of them and play GaW to raise it the rest of the way.
Modifié par Inutaisho7996, 11 octobre 2011 - 07:13 .
#1513
Posté 11 octobre 2011 - 07:12
United_Strafes wrote...
NitrAce wrote...
didymos1120 wrote...
NitrAce wrote...
Just one question, what about the different decisions each player has made in the previous games? How would these technically collide in multiplayer? Or is the influence just omnidirectional and single player has no affect on multi player just vice versa?
The OP said our ME1 and ME2 saves don't influence the co-op.
Thanks.
But then that only raises my question as to why not? I mean ME has always been about YOUR personal input into shaping the galaxy. Your decisions making an impact on the grand scheme of things. So yeah why not? Because that'd actually be pretty cool. Also I don't see how you can't mention the Rachni in the multiplayer if it's purpose is to make the single player more fulfilling by providing you with more assets in your galactic fight. I mean how would they not mention something like the Quarian, Geth war which you could have supported or frowned upon. Unless that's just there to soothe Shepards conscience and make him feel good about saying the right thing rather than doing it. I guess I'll just have to wait for future details and clarifications if not, then the game itself.
How do you know the Rachni won't be there just because you killed the queen?
Then the point in making us pick the ultimate decision of all that was? I mean if they were just going to go ahead and do it, why let us pick and think that we actually have an impact on the galaxy with our actions? You see what I mean?
Like I said as long as it's done right and makes sense overall and doesn't make me feel like everything I did leading up to ME3 was just to make me think like my Shepard mattered, then I have no problem. I have faith they'll pull through, I just want to know more you know instead of spouting nonsense claims like I hate multiplayer or thank god they put in multiplayer.
#1514
Posté 11 octobre 2011 - 07:12
RamirezWolfen wrote...
What does a prime minister have to do with multiplayer?
He's working on a diplomatic solution to bring both sides into harmonious agreement.
#1515
Posté 11 octobre 2011 - 07:13
#1516
Posté 11 octobre 2011 - 07:14
#1517
Posté 11 octobre 2011 - 07:14
didymos1120 wrote...
Comsky159 wrote...
The worst thing is that we can't even ignore the insidious thing and class it as something distinct because it actually impacts upon the single player playthrough, forced inevasibly into the SP formula.
Inevasibly. There's a word you don't see very often.
Yeah...perhaps its one of my "inspired" (a.k.a. non-existent) words. Sounds pretty badass though.
#1518
Posté 11 octobre 2011 - 07:14
Guess your Illusive Man's big on forgiveness.
#1519
Posté 11 octobre 2011 - 07:14
#1520
Posté 11 octobre 2011 - 07:14
Robuthad wrote...
Cerberus had no idea of the co-op surprisingly enough...
They need better intel and more spies.
#1521
Posté 11 octobre 2011 - 07:14
Comsky159 wrote...
didymos1120 wrote...
Comsky159 wrote...
The worst thing is that we can't even ignore the insidious thing and class it as something distinct because it actually impacts upon the single player playthrough, forced inevasibly into the SP formula.
Inevasibly. There's a word you don't see very often.
Yeah...perhaps its one of my "inspired" (a.k.a. non-existent) words. Sounds pretty badass though.
"Inevasible" is definitely a word. No stretch to dice it up a bit and come out with what you typed. Regardless, I like it.
#1522
Posté 11 octobre 2011 - 07:15
#1523
Posté 11 octobre 2011 - 07:15
JeffZero wrote...
Babe Mause wrote...
If there was a way to form the smaller squad according to your own taste, I wouldn't mind the situation either
I'm sorry to hear that, Babe Mause. Which were your favorites? Thane, Mordin, Wrex?
Exactly! Also, Jack and Grunt. I need at least one krogan on the team. Though, I don't remember seing solid info on them , so there's some hope.
Well, I still have my Garrus (the only favourite who got on confirmed list). Hope I will like that new guy Vega:)
#1524
Posté 11 octobre 2011 - 07:15
#1525
Posté 11 octobre 2011 - 07:15




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