Taciter wrote...
Taciter wrote...
Doug4130 wrote...
I understand your argument Doug and I concur that in terms of replay value, MP is probably very appealing to those demographics to whom it was targeted but the 'mass Effect' franchise distinguished itself as a single-player RPG. It allowed people like me to immerse ourselves in a world completely dissasociated with reality - to escape! The encroachment of that insidious religion so euphamistically termed 'social networking' into my beloved refuge is an unwelcome imposition no matter how benign.
However, I accept that many people find it reassuring to know that their mobile support base is always at hand to serve as perpetual audience to whom they can chroncicle their endless list of banale activities in meticulous detail from visiting the bathroom to omgwtfpwning 10 Krogan mercs with a single sniper round. However, I don't see how incorporating an optional AI could possibly compromisethe interests of the MP fraternity OR the publisher's bank balance. I would get more replayability out of a bot based MP side-mission that I would out of a conventional MP scenario. With such an implementation in place, everyone would win and no-one would lose.
The ME franchise has always done something a little different, this is just another example. I agree that bots can fill the same void, but it`s more of a band-aid fix way down the road when nobody is using the feature anymore. They want to get people playing, talking, hyped up etc by playing a game in the ME universe with other people. People aren`t going to be running around OMFGWTFBBQ I got more headshotz than u I`ll kill u just because the game has multiplayer. Those kind of people will say lol its a rpg at first glance and not bother with it in the first place.
In short, I do agree with the whole bot thing, just not at launch. Probably more of a realistic solution when the next ME game has come out and nobody`s playing ME3 anymore.
That's very considerate of you Doug, most MP supporters tend to dismiss the concept of Bots on the basis that it's too inclusive and undermines their 'leetness.
But look at it from my perspective Doug, If I buy ME3 (which of course I will!), I will want to sample the entirety of the product I purchased as is only fair. Why should chosing to play with 'bots' (were the optional available) be relegated to an after thought? We all know that post-release patches and updates are done so with some reluctance, either as means of emergency damage control to reassure prospective buyers or as a final polish to placate critics but rarely do we see the publication of significant code ammendments on the grounds of charity. EA would never endorse such a frivolous excersise.
My point is, the 'bots' mechanic should be implemented DURING the MP development stage. The AI is already defined by the single player campaign so the impact on development should be minimal. I can't see ANY drawbacks to this suggestion.
Unfortunately, the drawback is for Bioware and EA and not for the player. They want people playing this game with other people. They want to see how it performs. They want people playing together, using their product and getting as much money from it for as long as they can (it's a business after all), and the fact remains that when people play games together it just keeps people playing for longer. It's a social thing, I'm not articulate enough to describe it fully; but as an albeit poor example, facebook wouldn't have as many people using it and checking it as often as they do if it you could fill out your friend list with bots. That's definitely gonna get picked apart by someone.
It's a good business move, and it is good for the playerbase. I hope that the ME3 team uses it to their full advantage to keep us happy with lots of extra goodies, MP and SP, long after the game's release




Ce sujet est fermé
Retour en haut




