bigheadzach wrote...
BeefoTheBold wrote...
3) Is this the tip of an iceburg which is the continual movement of Bioware's development decisions further and further away from us? Is this the first in a series of progressively more MP type decisions?
For example, are we going to be seeing coop Warden and Champion in Dragon Age 3 next?
Basically, there's a TREND of decisions taking place with Bioware right now that people who (mostly) happen to fall in the anti-MP crowd disagree with. It's a trend towards what Bioware calls "streamlining" their games and making their games more "accessible" to a wider audience and what folks like me call "dumbing them down".
A fair opinion. I think a lot of the Shepard Trilogy's appeal is in the single-player story but I think it's rather abusive and entitlement bound to say BW can't try to find other markets. Quite simply, it ain't only about Shepard.
What I disapprove of is that somehow the "hardcore" ME fans, the ones who've been there from the beginning, the ones who are anti-MP, have more merit in their opinion than newcomers or "not just singleplayer" ME enthusiasts simply due to purchase-based entitlement. It may hurt their feelings to know Bioware is thinking about people other than them and may make decisions which might in the end exclude a portion of that crowd due to their very particular tastes, but...they are in the business of entertaining as many people as possible. So my hope is yours that they can do this without sacrificing the integrity/quality of their games. Obvs the DA2 release was a dropped-ball, but it would take a supreme amount of ignorance to repeat the same mistake twice.
I think it highly unlikely that ME3 will be of the quality level of DA2. I use that as an example of a poor decision and not a fair expectation of how good ME3 will be.
For the record, I think ME3 is going to be VERY good.
I can see where you're coming from in terms of how Bioware's job is to entertain as many people as possible. But I also think that you can choose to try and be another small fish in a large pond, or you can choose to be THE big fish in a slightly smaller pond.
The numbers don't lie. There are a LOT of MP fans and shooter fans and the like out there. That's what makes the market appealing. Nintendo's sales numbers for motion control is what caused Sony and MS to release their own version.
But it's like going for the hottest girl in the bar. If EVERYONE goes after her, then chances are you're not going to get that girl. There's too much competition.
Instead, I look at what CD Projekt is doing. They're quietly doubling down on their strategy of going after the next hottest girl in the bar instead. When other companies are stripping down the mature content (look at the trend on nudity in Bioware games lately as an example), CD Projekt is going against the grain. They've decided to be the big fish in the smaller pond. Basically, they're being right now what Bioware was in its early stages.
Another example is the sales of DAO vs. DA2. By all accounts, with DA2 being able to leverage the popularity of the hit DAO, it should have EASILY surpassed DAO in sales. It didn't.
I guess what I'm getting at is that Bioware had a HUGE following of RPG fans. It's what made EA buy them in the first place. They were the best RPG maker around.
So why turn around and stop doing what made you the best to begin with?