111987 wrote...
BeefoTheBold wrote...
111987 wrote...
BeefoTheBold wrote...
Negative. I will NOT be giving multiplayer a chance because I don't care how high the quality level is. There are certain things that are not intended to be coop. Reading a good book is one of them. A storydriven RPG is the video game equivalent of reading a good book.
People said the same thing about a lot of the games I mentioned. Mario is NOT intended to be a 3-D adventure; it's a side-scroller. Metroid is NOT meant to be a first-person shooter; it's a side-scroller. Zelda is NOT supposed to look cartoonish; just look at Ocarina of Time!
And yet all of those games ended up being amazing. Rejecting a game because of an optional feature that could be excellent seems a bit over the top.
Rejecting a game to send a message to the people who are choosing to take their development in a direction I disagree with is NOT over the top. This is not a "I'm going to get the game used because of this alone". It is a string of what I feel are questionable calls and Bioware losing it's way.
1. Witch Hunt
2. The Arrival
3. Dragon Age 2
4. MMO Kotor instead of KOTOR3
5. Buggy and half-finished Awakenings
6. Kinect
7. Multiplayer/coop after all but promising there wouldn't be
Flat out, I'm not just comparing Bioware to other developers out there. I'm comparing the Bioware of today to the Bioware of yesteryear. The one that was a gold standard for quality control, that focused on pleasing their existing customer base more than reaching out to CoD's, that didn't make weasel type comments about how it was never "confirmed" there would be no multiplayer for ME3, etc.
Bioware is in their rights to run the numbers and assume that their existing fans will just take them at their word and buy the game preordered anyway, that they can get new fans while neglecting existing ones.
I'm in my right to choose to give my money to the secondhand market as my own small act of defiance.
Of course, no-one is saying you should pre-order or even buy the game if you are skeptical about it, or concerned with the direction it's going in. What I am saying is that, like the games in my OP, people didn't even give those games a chance before they were blasted.
What if multiplayer turns out to be an awesome, innovative experience (and it is entirely optional), and the singleplayer is still superb? Would you still not get the game? To me, that is where people are acting unreasonable; that no matter how good the game ends up being, it won't be enough.
Oh I'm going to get the game, just not new. Bioware has apparently decided that there is more money to be made by going after a different fanbase than listening to their existing one. That's a business decision and theirs to make. I choose to cost them my gaming dollar to do my small part to show them otherwise.
And the thing you're missing is that I'm not interested in the multiplayer
no matter how good it ends up being. It isn't a question of how high quality the MP is. It's a question of tastes, desires and honesty in customer interactions.
Tastes:
I'm not interested in an RPG being multiplayer. The reason being is because it breaks the immersion factor for me. I have a harder time preserving the same experience of BEING Shepard if I'm playing with other people. This is completely independent of how high quality the MP is. It's driven by the fact that I play RPGs entirely for the storyline and character development. Having nice gameplay is a huge plus, but I'd rather play a game with subpar gameplay (like The Witcher) that has a story and characters that hook me than the opposite.
Desires:
Part of this is purely an emotion driven response. I'm a loyal customer. I'm likely in the majority of Bioware's customer base that has no interest in awesome buttons, Kinect, multiplayer, etc. At an emotional level, I want to feel that Bioware values me even a little bit after the many years and hundreds of dollars I've spent on them. I'm definitely not feeling this right now.
Honesty in Customer Interactions:
Many people have been quick to point out that Bioware never COMPLETELY confirmed there would not be multiplayer, but the easy response is that they sure as hell strongly implied it. Hell, even the current "Features" thread on this very board states that there would be no multiplayer. Folks like me who thought it was coming and that the rumors were true were told we were delusional and Bioware had listened and wouldn't be doing that.
So, yes, while it is technically true that Bioware did not "lie" per se, they sure as heck were less than honest and up-front . The twitters about coop not being what people are "afraid" of point out that Bioware was aware that a significant number of people didn't want this and weren't expecting it.
Flat-out: They're making decisions I don't like, and therefore I'm going to make one that they don't like and give the secondhand market my money.
If enough people do so, then maybe the math will change and we'll get more than lip service to learning from their past mistakes.