111987 wrote...
As I'm sure everyone on these forums knows, Mass Effect 3 has been confirmed to have multiplayer. Though there are many people who support and embrace this addition to the game, on gaming websites such as BSN and IGN, the response to multiplayer has been negative in the majority of posts. While there are reasons to be skeptical (will multiplayer detract from the singleplayer experience, will DLC only be for multiplayer, etc...), I strongly encourage everyone, even the diehard multiplayer haters to at least give multiplayer a chance.
Throughout gaming history, there have been several examples of a game recieving negative press, or being told it will be a failure before the game was released or seen its in entirety. In several cases though, these critics ended up eating their words BIG TIME once they actually played the game. Here are three examples of games that were heavily blasted before release but ended up being some of the greatest games of all time.
It's a pretty consistent thing. I can't recall any recent examples regarding the addition of multiplayer (since the act of adding MP to a SP game is rare enough).
Example 1 (Change of genre). Metroid Prime
Didn't, and have never, played it. My opinion isn't valid. However, I would like to note that a change of genre isn't the same as the addition of a game mode. Genre changes are built-in from the ground up and accounted for in the financing from the get-go.
I am not convinced MP was intended for ME3, and was a fairly recent addition in the development cycle.
Example 2 (Change in style). The Legend of Zelda: The Wind Waker
Again, I only briefly (<30min) played Wind Waker, and haven't ever played Zelda games. My opinion isn't completely informed/valid.
But, also, as long as the change in style was part of the initial financial planning (which, as previously said, I don't think MP was for ME3) there's nothing wrong with it.
Example 3 (Addition of multiplayer). Portal 2
Ultimately though, the co-op campaign was universally lauded and Portal 2 was both commercially and critically superior to the original. While Portal 2 wasn't as heavily scrutinized as the other games I've mentioned, I feel it illustrates the point I am trying to make here.
Well, actually, the co-op was
easily the most criticised (and still is). While the SP campaign was excellent (though the puzzles weren't quite as good as the first), the MP campaign was lauded for its addition, but not its execution. Once you complete the co-op campaign, it's... well... useless. There's zero replay value.
If P2 was simply SP, I bet it would've garnered higher praise because then you wouldn't be thinking about all of the
nothing there is left to do. You'd be over with the game and done.
Many felt that the MP was an unnecessary "expansion" of the core gameplay, and that it was the cause of the price raise to $60 at release.
To sum up: Portal 2's co-op isn't that great, and while it was a fresh move for the series, it's not a good addition.
Perhaps Mass Effect 3 will turn out to be a disappointment. But for all the haters and naysayers, why don't you at least give it a chance? Because if history is in any indication, you might miss out on one hell of a game.
I'm not questioning whether or not the SP campaign will be better or worse off because of MP,
mostly.
Mostly, I'm asking myself... why?
Why now? Why do it for a series that specifically billed itself as a SP RPG experience?
Why add co-op or MP so far into the series? We've already had two very good games without, and nobody was complaining.
It just seems so anti-thetical to personalizing your character so you can journey through a story
crafted specifically for your character, and with the express
purpose of creating your own
canon history.
Everything...
Everything about Mass Effect is encapsulated in this unparalleled SP experience. Now, for whatever reason, you can go shooting up with your buddy Jake... which seems to be the antithesis of ME's existence. Not only because it feels very weird to bring in another person into what's ultimately an intimate narrative... but also because
it's really freaking boring being the "other" person in a game that wasn't built for MP.
Modifié par Scimal, 11 octobre 2011 - 08:01 .