BeefoTheBold wrote...
Fair point about the achievement item. It is necessary to have romance to get those. But you missed my point on the realism aspect.
Adding MP is NOT necessary for the game to be realistic. Adding the option of romance IS if you want the game to have a truly high quality story. Romance is a part of the human condition. Even choosing NOT to have one because of the reasons you mention makes the writing realistic. Not even addressing it at all would be crappy writing.
And as for the whole "two studios" approach, I disagree. Yes, that makes it LESS LIKELY that there will be issues, but you're still not addressing the problems with this approach.
Dividing up the development budget pie.
Let's say that the budget for the entire ME3 project is $50 million. (I have no idea what it is. I'm just making up a number.) If you then take $10 million of that and devote it towards creating a MP component, well, your singleplayer component just got $10 million worse than it could have been even if it is still very high quality overall.
So from that standpoint, adding MP directly impacts the singleplayer experience. It is logically not correct to say that singleplayer won't be impacted. Bioware might be able to say, "The Singleplayer campaign will still be fully fleshed out and up to the length and quality standards of the first two games" and that might be something I could buy, but it's impossible to take money out and not have ANY impact.
This doesn't even get into the question of, "And how much of that $50 million budget we started with got taken out to be devoted to adding in Kinect support?"
See where I'm going with this? Every item that you have to code, every feature that they choose to devote time and money to, that comes from the overall whole.
People have expressed concerns about the need to tie off all the decision trees from the first two games and see real consequences to the choices that you've made. Well, adding other features is money NOT being spent on that.
And we haven't even gotten into the lore aspect of what place the MP content will have in the official canon of the ME universe and how that also is an argument against optional.
But the bottom line is that this is an RPG. One of the VERY SMALL NUMBER of remaining single-player RPGs left. Even if it IS optional, it doesn't bode well for the future.
Will Dragon Age 3 have "optional" coop with The Warden and The Champion? Where does this slow trend of Bioware's more and more away from gamers with my tastes (and we're the ones who made Bioware successful with our gaming purchases in the first place) end?
Is this the tip of the iceberg?
I understand your point. But I think it is also realistic and makes sense to show other people making an impact in the war besides Shepard and co. To each their own though.
The thing about the budget is that we don't know how it worked. Were they given 50 million at the start of the project, and all susbequent additions had to share that 50 million? Or when multiplayer was announced, did EA add another 10 million to the game that wouldn't have been added without multiplayer?




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