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Pierce Magic/:Lower Resistance


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13 réponses à ce sujet

#1
Spiffy McBang

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I'm in the Underdark, trying to fight the Balor.  The Balor in the gnome camp is kicking my ass.  I have a mage-heavy group, so lowering its magic resist is essential; unfortunately, my group can only cast three level 6 spells as a whole, and two of them belong to Nalia, who doesn't have Pierce Magic.  I also have managed to not pick up any Lower Resistance scrolls along the way. 

So, right now, this fight seems unbeatable; Minsc could win it for us single-handedly if he would stop getting held (potion of freedom doesn't work, apparently).  This leads me to certain questions.

-Does Pierce Magic stack?

-If it does, is there enough to do down here that I'm liable to level up and gain more chances to cast Pierce Magic?

-Are there any Pierce Magic or Lower Resistance scrolls to be found?  The gnome trader and the duergar traveling salesman have neither.

-Should none of that be viable, is there any way to keep my guys from getting held so Minsc can stand behind my spider army and beat the hell out of this thing?

FWIW, my party is as follows:

Anomen, level 14
Minsc, level 12
Kayla (PC thief), level 15
Nalia, level 13
Aerie, level 11/11
Imoen, level 12

#2
Humanoid_Taifun

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Chaotic Commands (cleric spell) should protect against that sort of thing, but I think the Balor also has a Dispel Magic?

In any case, yes there is a lot to explore and kill:
One (1) illithid lair.
One (1) beholder lair.
One (1) kuo-toa lair.

(edit: the last one also has the path to the outside, which you probably don't want to go yet, what with the guards in front of it and all the stuff in the Underdark you haven't seen yet...)

Modifié par Humanoid_Taifun, 11 octobre 2011 - 08:32 .


#3
HoonDing

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Melf's minute meteors pass magic resistance and may damage the Baalor even though he will ignore the fire damage. Though I don't remember whether the meteors are pure fire damage or a combination of physical damage and fire damage.

You could also try berserking Minsc.

Modifié par virumor, 11 octobre 2011 - 09:03 .


#4
Stworka

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Minsc can enrage, and be immune to Hold.

..and then kill half your party, while ignoring the Balor.. hmm.

#5
morbidest2

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You can always place Minsc so that the Balor is between him and the rest of the party. Have you tried loading Anomen up with multiple Holy Smites? I suspect that you might find the right arcane mage scrolls as loot in the NW "froggy" tunnels. But the basic problem is that you have so little muscle in your party and no druidic magic. Do you have enough invisibility spells/potions  for Kayla to repeatedly backstab, dance away, go invisible, backstab again, etc..?
Another option for Anomen is a few Bolts of Glory - I think they are particularly effective against demons. Posted Image 

Modifié par morbidest2, 11 octobre 2011 - 01:38 .


#6
The Potty 1

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Many divine spells bypass magic resistance, and you do have both Anomen & Aerie, Anomen should have 2 l6 spells & 1 L7, can he summon a deva yet? Try 2 bolts of glory for 10d6 against demons and you're probably sorted?

#7
ncknck

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That party.. is not great. The only guy you can rely on here is Anomen. Give him dex 18 gloves and let him tank and fight. The problem is he is also the only, useful, cleric here so its an either or situation. That Balor can only be hit by +3 weapons, and has 90% magic resistance (and 100 fire). Pierce magic stacks so he is not really different from golems.

lvl3 cleric spell Remove Paralysis, dispels hold effect, and is an area spell too. And Pierce Magic is a waste here. Cast Lower resistance instead, for more effect and less costly.

#8
The Potty 1

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Well the cookie cutter answer to that is that any group can finish the game, but in fact I quite like that group. It's mage heavy, plus I love thieves. The only problem is they're quite low level, but without any difficulty mods it should be fine.

The group breaks down into 2.5 mages, 1.5 clerics, 1 thief, and Minsc. In most fights I would probably tank with Anomen (plate, FoA or iMod, shield of harmony), with Minsc as second defender using two handed weapons, the PC backstabbing with Celestial fury, and the rest laying down spell damage.

With the OP's levels I'm sure they don't have half of that gear, but Minsc at least can get the +4 halberd soon, and the drow armour is pretty good, the lightest boosts casting speed, and they all have brilliant AC. Plus anyone without a +3 weapon can use the drow stuff as long as they're in the underdark.

#9
Spiffy McBang

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Thanks for the ideas.  As it turns out, I was looking for the wrong icon, so I did have LR handy.  :x  I didn't know about divine spells bypassing MR though, so that's good to know for later.

Also, I didn't know how this party would turn out, but it's effing fantastic.  Anomen tanks powerful melee (-13 AC, plus defensive harmony and imp. invisibility as normally memorized spells in the party), Minsc makes everything melee-vulnerable explode, and three mages can throw three breach/LR/etc. at once to strip most targets instantly.  Three melf's meteors plus haste and three spell immunities made Kangaxx have a big sad too.

The only problem I'm having along these strategic lines, and this isn't really party related, is dealing with certain invisible enemies.  I don't know why some powerful enemies who go invisible aren't revealed by either Invisibility Purge or True Seeing/True Sight.  The lich in the Twilight Rune area, for example, teleports right in front of you and throws up his defenses.  I used both of those spells, but he never appeared, so I couldn't target him with any anti-defense spells and got steamrolled.  I wound up just trapping the area he ports to and blowing him up that way, but he's not the only enemy in the game that's happened with.

It does work sometimes, so I can only figure it's something to do with the power of certain NPCs.  I just wish I knew what it was.

One last thing- the group is fairly low level because I wanted Imoen in the main party.  Thus minimum side-questing was done pre-Spellhold, as I didn't want her falling too far behind.  Even with that effort, though, she's still a level-plus behind Nalia (350kish exp).  If you don't want her around, yeah, I suppose getting a higher level before going to save her isn't a bad idea.  But then, doing it this way, I get to watch a level 22 Anomen explode liches with turn undead.  That's fun.  :D

#10
amanasleep

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If your True Sight is cast by Anomen or Aerie, it's level 5 and so Liches are immune to it. Mage True Sight should work.

#11
Spiffy McBang

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Figures. Guess I'll dump these Invis Purges, they're pretty much useless then...

#12
The Potty 1

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A pure thief with a reasonable detect illusions skill works better than true sight, and it's free. A mage protected by spell immunity:divination cannot be revealed using true sight, but in the vanilla game a thief would reveal the mage. I normally hide in shadows, then switch to detect traps, which both reveals traps and removes invisibility/mirror image/blur/etc. Note that you remain hidden yourself until the end of the round, and with the ring of non-detection you can't be revealed using spells. Backstabbing is also brilliant.

#13
ncknck

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In vanilla is there actually anyone casting SI:Divination?

#14
Spiffy McBang

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So it works just the same as finding traps? I have 100 in detect illusions, but true sight still seems to work better... or at least faster. Now that I'm talking about it, though, it could be a distance thing- do you have to be fairly close, like you do for a trap? I've been keeping my thief away to avoid her being targeted by huge boom spells and potentially ending the game, but if I can dump all my true sight and such spells, I'll get her in there somehow.