Jiggasaurus wrote...
Agree with most of that as well, though I think it’s harsh to say the written direction for DAO was a fluke, they simply made the game properly with a long production cycle and a well-tested end product. I’d love to know what exactly was chopped from DAO i.e. elements they made then thought to drop in the final months leading to the physical and digital distributed copy of the game.
Well, fluke as in fitting to my tastes- because everything I see and hear says they like DA2's direction even if they'll be more careful about cutting corners.
BioWare are simply more interested in the casual market, most of their games since ToR’s announcing have been testing ideas for their upcoming MMO, a game to pander to the casual masses.
The periodic sorts of content in DA2 and its DLCs says "MMO" to me, too. Even how they say the game is about the world, and the fact that they are... um... rather "flexible" on lore of late.
It’s all about the DLC & subscription charges (for The Old Republic) now, that’s where the ‘easy’ money is, DA2 was ravaged by the gaming masses, one small patch… then an item pack DLC. Plus weird little ventures of pointlessness like DA Legends, built solely to try grab a few easy $ in item malls.
They have to do what makes business and creative sense to them. I don't like what I hear from Bioware in general- especially with all the SWTOR hype. Contrast to Todd Howard, who when asked about cell phone games and multiplayer said "I don't like to play them so who knows, but they're not a priority." And he had this look on his face like "
ew."

That reassures me, because Todd gets it!! He doesn't like to play them, so they're not going to prioritize them, whereas obviously the Bioware upper echelons like that sort of stuff and want to bastardize... er, adapt their games to them.
Modifié par Addai67, 12 octobre 2011 - 08:07 .