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Mark of the Assassin feedback


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#1
Indoctrination

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I just want to say, thank you BioWare for making such a great quest. Everything about it was satisfying, especially the length. I think MOTA lasted like four and a half hours for me, which is great value for my money. There was ots of sidequests, challenging fights, puzzles, loot, great dialogue, an awesome plot twist, and just plenty of fun in general.

The stealth sections felt a little slow at somepoints due to Hawke's slow creeping walk, but that was to be expected. I wouldn't mind seeing more stuff like this in future content. I also really enjoyed all of the cameos at the party. It was nice seeing some old faces from Origins (even some of the ones that I didn't like; I won't spoil anything but anyone who has played through the quest can guess which loud whiner I may be referring to, ahem).

A suggestion for future quests: A lot of us have a large pile of cash that we'll never spend in the post game. In future quests, why not add ways to let us spend all of that gold? You could add in stuff like bribing guards, expensive new super items to buy, etc, etc.

Thanks again to everyone at BioWare who was involved in the development of this great DLC.

#2
Jaulen

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Oh....I would LOVE being able to bribe guards.....I'm almost done with another playthrough of DA2, have bought everything I care to buy, and still have something like 250 gold.

I'm looking forward to downloading the MotA DLC and playing that too.

#3
ElitePinecone

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Throwing in my thanks as well. Loved the attention to detail, the really interesting puzzles and the overall mini-plot - it's fascinating to see the Qunari from a different perspective. I have to especially mention the banter and Hawke's dialogue, some of the early party scenes with the servants were absolutely hilarious.

The stealth section did seem a little out of place (and some of the guards were hypersensitive), but it was an entertaining feature and I think it could work well if improved upon.

Lovely to see more Origins cameos. Some of the side quests were also quite well done, I liked the poignancy of the fountain and coins.

Overall an excellent effort, better than Legacy and an interesting addition to the main game. I'm hoping some of the story DLC might move away from self-contained adventures to events post-DA2, if only to move the overall story along. It's a little jarring to see Hawke and co waltz into Chateau Haine when they've fled Kirkwall and Thedas is ostensibly falling apart.

#4
Anyroad2

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I just finished MotA.

I thought it was pretty awesome.

Ms. Day did a great job. The voice acting, the motion capture... everything was really well done concerning Tallis. A little disappionting that shes not a permanent member of the DA2 team. I understand though, shes got her series and other things going on.

I, like the OP, really enjoyed seeing some old faces at party and even some DA2 characters that didnt get a whole lot screen time. Seeing the "loud whiner" was unexpected, but it was funny.

The puzzles were fun (albeit not as challenging as the connect the streams puzzle from Legacy). However my only complaint about the puzzles lies in its armor reward. The plate set (only played thru as a warrior so far) didn't have a unique looking model. Would have been nice if it were.

Combat was challenging and varied enough for me. The Sky Goddess thing got me real good the first time. I wasn't prepared for that at all. The end boss was also pretty great. I enjoyed that the encounter mixed things up. Sorta reminded me of a MMO. Phases and all that.

The stealth, like others have said, felt a little bit out of place. My reasons are the same as the OP. I could have been quicker. However, I did enjoy it. It was a nice break from killing everyone. Hope to see this playstyle expanded on in the future.

The lore... wow, it was just fantastic. The stuff about the Qun was very interesting. I cant wait to learn more about them. Also... MotA left me a lot of things to think about concerning what the future might hold for Thedas.Gah! I want to know more!

The Qunari that appear in the game look bada**. Its so nice to unique looking Kossith instead of the generic hero-fodder ones we've seen over and over. Definitely a race that I'd have to play as if ever given the option to.

Anyway... I could on, but I won't. I had a blast. I'm so glad to see Bioware making fantastic DLC for DA2. I cant wait for the next one. : )

Modifié par Anyroad2, 11 octobre 2011 - 04:26 .


#5
Guest_Rojahar_*

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I loved MotA. It was a lot of fun and felt like a lot of content. I'd say it's in the same league as Overlord and LotSB. I'm glad it was FAR from the tiring dungeon crawl that was Legacy and most DLCs, but even the battles in MotA were some of the most fun I've had in a Bioware game. The dialog, variety of gameplay, and story were definitely the best parts though.

Modifié par Rojahar, 11 octobre 2011 - 04:30 .


#6
Mysten

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ElitePinecone wrote...
It's a little jarring to see Hawke and co waltz into Chateau Haine when they've fled Kirkwall and Thedas is ostensibly falling apart.

If you check Hawke's journal that can be found lying on the floor beside the Mark of the Assassin statue after finishing the DLC, s/he mentions that it has been a whole year since the events depicted in the DLC actually took place. Since none of the playable portions of the game take anywhere near that length of time, the DLC must have always occured during one of the 3-year gaps.

#7
berelinde

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Mysten wrote...

ElitePinecone wrote...
It's a little jarring to see Hawke and co waltz into Chateau Haine when they've fled Kirkwall and Thedas is ostensibly falling apart.

If you check Hawke's journal that can be found lying on the floor beside the Mark of the Assassin statue after finishing the DLC, s/he mentions that it has been a whole year since the events depicted in the DLC actually took place. Since none of the playable portions of the game take anywhere near that length of time, the DLC must have always occured during one of the 3-year gaps.

Does this mean that if you did MotA in Act 2 right after you began your romance, the DLC will not recognize the romance?

#8
nikkylee

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berelinde wrote...

Mysten wrote...

ElitePinecone wrote...
It's a little jarring to see Hawke and co waltz into Chateau Haine when they've fled Kirkwall and Thedas is ostensibly falling apart.

If you check Hawke's journal that can be found lying on the floor beside the Mark of the Assassin statue after finishing the DLC, s/he mentions that it has been a whole year since the events depicted in the DLC actually took place. Since none of the playable portions of the game take anywhere near that length of time, the DLC must have always occured during one of the 3-year gaps.

Does this mean that if you did MotA in Act 2 right after you began your romance, the DLC will not recognize the romance?


Not to go all fangirl, but I'm curious about the Fenris romance with this. Most of his dialog in act 3 refers to him having left and that's it, even if you've completed the final Questioning Beliefs and are "back together". If it was a year prior, does that mean you're still going to be in "exclusive but not actually a couple" limbo? I don't mind it, really. Just curious and fishing for goodies cause I'm stuck at work until tonight. *grump*

#9
RagingCyclone

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MotA was very well done and fun to play. The devs obviously put time into details that was lacking in the main game. Like Legacy this was a very much appreciated step in the right direction and a sign of what DA2 could have been with more development time. The moss in the bricks on the buildings, the lake scene, the chateau on the mountainside in the distance were all details that made this world come alive. The story was riveting and fun the play. The puzzles were challenging but not overbearing, the sneaking was definitely fun to play and involved thinking much like it's own puzzle. I really enjoyed playing this. Talis was a fun character with some banter that took me by surprise. Overall a very well done dlc. If the kind of attention that was put into both Legacy and MotA had been put into DA2 as a whole it might have been a great game instead of a good to mediocre game. Kudos to the dev team for stepping up and making these two dlc's and giving some of us hope for future installments.

#10
John Epler

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Thanks for the feedback so far! Keep it coming!

Making this a sticky.

#11
Mysten

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berelinde wrote...

Mysten wrote...

ElitePinecone wrote...
It's a little jarring to see Hawke and co waltz into Chateau Haine when they've fled Kirkwall and Thedas is ostensibly falling apart.

If you check Hawke's journal that can be found lying on the floor beside the Mark of the Assassin statue after finishing the DLC, s/he mentions that it has been a whole year since the events depicted in the DLC actually took place. Since none of the playable portions of the game take anywhere near that length of time, the DLC must have always occured during one of the 3-year gaps.

Does this mean that if you did MotA in Act 2 right after you began your romance, the DLC will not recognize the romance?

Your romance should be recognised just fine. Your character is imported directly into the DLC but the setting is supposed to be one year beforehand and told through a flashback because Varric conveniently forgot to mention it at the time to Cassandra.

Modifié par Mysten, 11 octobre 2011 - 04:43 .


#12
ElitePinecone

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Mysten wrote...

ElitePinecone wrote...
It's a little jarring to see Hawke and co waltz into Chateau Haine when they've fled Kirkwall and Thedas is ostensibly falling apart.

If you check Hawke's journal that can be found lying on the floor beside the Mark of the Assassin statue after finishing the DLC, s/he mentions that it has been a whole year since the events depicted in the DLC actually took place. Since none of the playable portions of the game take anywhere near that length of time, the DLC must have always occured during one of the 3-year gaps.


Oh, I didn't notice that. That's really helpful, thanks. 

It would explain why everyone was referencing the Arishok. Although I don't think I had the option to pick Sebastian. 

#13
DaBigDragon

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I really enjoyed this DLC, it was quite fun.

Tallis is a very cool character and would like to meet her again in future Dragon Age content.

I would like to see DLC that continues the story forward however, rather than telling things that have already happened.

#14
syllogi

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nikkylee wrote...

Not to go all fangirl, but I'm curious about the Fenris romance with this. Most of his dialog in act 3 refers to him having left and that's it, even if you've completed the final Questioning Beliefs and are "back together". If it was a year prior, does that mean you're still going to be in "exclusive but not actually a couple" limbo? I don't mind it, really. Just curious and fishing for goodies cause I'm stuck at work until tonight. *grump*


I only got one banter that could be classified as "romantic" for a post-game Fenris as LI, but it could also be interpreted as just caring during that three year hiatus.  It was enough to go D'AWW, but that might just be me.  With Fenris, he's so emotionally closed, even a seemingly minor comment of concern is nice.

On the topic of feedback:  I really enjoyed this DLC.  I loved the new areas, the story and banter was fun, and YAY PUZZLES.  The boss fight was the right balance when it came to needing strategy vs. frustration.  

My only two quibbles were:  the cameos at the party were pointless (and, as seen elsewhere, there's one that people are actively avoiding), and F!Hawke's party shirt could have been fitted to a female body better.  I really, really don't like it when it feels like playing a female character was an afterthought.  Yeah, it's just party clothes that we'll never use again, but I can predict that other femHawke players will notice and either wish that she got a dress, or wish that her shirt didn't look so ill-fitted.  

I didn't feel like the stealth portion was too slow (if it's not your style, you can always go back and fight your way through), and I'd really like to see a mechanic like this for rogues in DA3.

Modifié par TeenZombie, 11 octobre 2011 - 04:55 .


#15
Tribalhero

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I had a really fun time playing this DLC, it's well worth the money so kudos to Bioware!
Though, I wish they added a way to make Tallis a permanent party member, would've been fun to have her around for a little bit longer :)

#16
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I enjoyed this DLC very much. The areas, puzzles, dialogue and last boss battle were really well done. It was great learning more about your companions like with Aveline. Though I didn't care about Tallis at all, she were more of an annoying distraction to me... I wished I could've killed her like Varric wondered why I didn't at the end of the DLC. I also think that Lady Hawke should've gotten a skirt rather then just recieve the same clothes as the male.

Overall, I'm quite happy.

#17
John Epler

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TeenZombie wrote...

nikkylee wrote...

Not to go all fangirl, but I'm curious about the Fenris romance with this. Most of his dialog in act 3 refers to him having left and that's it, even if you've completed the final Questioning Beliefs and are "back together". If it was a year prior, does that mean you're still going to be in "exclusive but not actually a couple" limbo? I don't mind it, really. Just curious and fishing for goodies cause I'm stuck at work until tonight. *grump*


I only got one banter that could be classified as "romantic" for a post-game Fenris as LI, but it could also be interpreted as just caring during that three year hiatus.  It was enough to go D'AWW, but that might just be me.  With Fenris, he's so emotionally closed, even a seemingly minor comment of concern is nice.

On the topic of feedback:  I really enjoyed this DLC.  I loved the new areas, the story and banter was fun, and YAY PUZZLES.  The boss fight was the right balance when it came to needing strategy vs. frustration.  

My only two quibbles were:  the cameos at the party were pointless (and, as seen elsewhere, there's one that people are actively avoiding), and F!Hawke's party shirt could have been fitted to a female body better.  I really, really don't like it when it feels like playing a female character was an afterthought.  Yeah, it's just party clothes that we'll never use again, but I can predict that other femHawke players will notice and either wish that she got a dress, or wish that her shirt didn't look so ill-fitted.  

I didn't feel like the stealth portion was too slow (if it's not your style, you can always go back and fight your way through), and I'd really like to see a mechanic like this for rogues in DA3.


I'll take full responsibility for femHawke not having a skirt or a dress. The problem with that sort of clothing is that it requires a rather different set of animations to look A) good and B) not too Basic Instinct'ish. Given the animation budget we had for the DLC, I requested that we just give her the same sort of clothes as Male Hawke to sidestep that problem, as I felt the time would be better spent elsewhere. It's a fair point, though, and as with all things there were definite sacrifices made as a result of the decision.

#18
sirdario1986

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Really great DLC, even better than Legacy; it has the right balance between combat, plot, dialogues, puzzle( god, the best ones in DA saga for me) and esthetics.
Environments were awsome, better than any other in the main game!
The final battle was really cool, not frustrating as the Legacy one, very funny; I don't like that much Ghasts, but Wyverns are great and is pretty cool fighting with them!
What else to say...the stealth moment was well done, interesting and gave a sense of new to all the DLC: regarding when Laidlaw said that they wait for the feedback to see if the one-class-focused-content works, well guys keep on this way!
Tallis is a great character in my opinion, she has surprised me and convinced me to deepen Felicia Day's works: after MotA and the first season of The Guild my opinion about her it's almost totally changed.
Luckily the items that you can find in the dlc are good but not the best you can have, so item packs still can have sense.
Last but not least, the lenght of the content: 4 hours of gameplay the first time, but I totally missed the puzzles, so I played for 5 hours in the second gameplay(that would have been 16 without that topic here in the Social that helps with the puzzles!:D) and that's really great!

Well done, best DLC ever for DA! Good job!

#19
Huntress

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JohnEpler wrote...

TeenZombie wrote...

nikkylee wrote...

Not to go all fangirl, but I'm curious about the Fenris romance with this. Most of his dialog in act 3 refers to him having left and that's it, even if you've completed the final Questioning Beliefs and are "back together". If it was a year prior, does that mean you're still going to be in "exclusive but not actually a couple" limbo? I don't mind it, really. Just curious and fishing for goodies cause I'm stuck at work until tonight. *grump*


I only got one banter that could be classified as "romantic" for a post-game Fenris as LI, but it could also be interpreted as just caring during that three year hiatus.  It was enough to go D'AWW, but that might just be me.  With Fenris, he's so emotionally closed, even a seemingly minor comment of concern is nice.

On the topic of feedback:  I really enjoyed this DLC.  I loved the new areas, the story and banter was fun, and YAY PUZZLES.  The boss fight was the right balance when it came to needing strategy vs. frustration.  

My only two quibbles were:  the cameos at the party were pointless (and, as seen elsewhere, there's one that people are actively avoiding), and F!Hawke's party shirt could have been fitted to a female body better.  I really, really don't like it when it feels like playing a female character was an afterthought.  Yeah, it's just party clothes that we'll never use again, but I can predict that other femHawke players will notice and either wish that she got a dress, or wish that her shirt didn't look so ill-fitted.  

I didn't feel like the stealth portion was too slow (if it's not your style, you can always go back and fight your way through), and I'd really like to see a mechanic like this for rogues in DA3.


I'll take full responsibility for femHawke not having a skirt or a dress. The problem with that sort of clothing is that it requires a rather different set of animations to look A) good and B) not too Basic Instinct'ish. Given the animation budget we had for the DLC, I requested that we just give her the same sort of clothes as Male Hawke to sidestep that problem, as I felt the time would be better spent elsewhere. It's a fair point, though, and as with all things there were definite sacrifices made as a result of the decision.


I like it!, puzzle is great and cant get one done but still very good dlc, more lore and adventures are always welcome by me, now about Fhawke dressing.. pants? really? pants?? gosh..:P
I loved the coins in the fountain btw lol.. nice :)

Modifié par Huntress, 11 octobre 2011 - 05:27 .


#20
syllogi

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JohnEpler wrote...

I'll take full responsibility for femHawke not having a skirt or a dress. The problem with that sort of clothing is that it requires a rather different set of animations to look A) good and B) not too Basic Instinct'ish. Given the animation budget we had for the DLC, I requested that we just give her the same sort of clothes as Male Hawke to sidestep that problem, as I felt the time would be better spent elsewhere. It's a fair point, though, and as with all things there were definite sacrifices made as a result of the decision.


Oh, I understand, and as soon as I realized that we'd be doing the stealth portion in party clothes (and I'd guess combat too), it made sense, storywise.  I just know that personally, as soon as I saw the outfit, I felt a little sad (and I also felt silly for being sad, but you know how it is), that it seemed like F!Hawke wasn't getting something unique to wear.  I would have been okay with something more like what Tallis was wearing, or at least a more fitted version of the shirt...that collar makes F!Hawke's head look too small, imo.

But again, that's a very minor thing, I just thought I'd mention it.

#21
King Minos

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Just wondering, is Tallis a distant cousin of Golem?

#22
thats1evildude

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King Minos wrote...

Just wondering, is Tallis a distant cousin of Golem?


Golems don't have cousins, being made of rock.

Or were you referring to GOLLUM from Lord of the Rings?

Modifié par thats1evildude, 11 octobre 2011 - 05:44 .


#23
Salaya

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I'm glad that this Dlc i sgetting so good reviews. I wasn't planing to buy it, but seeing the reaction, maybe I should change my mind. Anyway, so far I've read only good and positive things about it. May I ask that someone tries to summarize all the bad things about it? It would help me a lot see some centralized opinions on the bad side of the quest ^_^ (and if there is more than one person doing it, the better)

Thank you ;)

#24
Raycer X

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Keep the party dialogue going, it's brilliant! I have a few problems though:

1. The tile puzzles got a bit infuriating for me. (Spent a good 2 hours on them before giving up and looking at the forums.)

2. The fights are a bit difficult without a proper healer. This kind of makes it difficult to play with a desired party set up if we already have one party slot filled and locked up with another character. (Personally, I think the DLC fights highlights the flaw of the long cooldowns for potions and healing spells.)

3. New enemy tactics for bosses. There can only be so much Tela Vasir and the LotSB style fights and sound effects I can stand before it gets stale.

4. Have an autosave or an option to manually save before we set out into DLC adventureland. This way, we can replay it without having to worry about not having saved a game before (guilty twice in a row).

5. Enough with the charging enemies! First it was the Alpha Genlocks, now we have Wyverns that charge like crazy? is it just me, or does Tallis die a lot during the DLC on hard mode and nightmare?

#25
nikkylee

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Salaya wrote...

I'm glad that this Dlc i sgetting so good reviews. I wasn't planing to buy it, but seeing the reaction, maybe I should change my mind. Anyway, so far I've read only good and positive things about it. May I ask that someone tries to summarize all the bad things about it? It would help me a lot see some centralized opinions on the bad side of the quest ^_^ (and if there is more than one person doing it, the better)

Thank you ;)


I've been text-stalking my boyfriend from work, he's been home playing for a while now. The only "bad" he's mentioned has been that Tallis' voice acting isn't AWFUL, but it isn't quite up to par with the rest of the companions. He said it's not on everything, but there's a few lines that fall kind of flat. This is just second-hand opinion though. I wasn't crazy about the tiny bit of narration she did in the trailer, but I haven't been able to play the DLC yet. VA preference tends to be a personal thing anyway.