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Mark of the Assassin feedback


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#226
Ulathar

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Jenova65 wrote...
As for romance banter............ was there any........?

There definately was some with Merrill when I played it. When she suggests having a garden for Hawke's house (although that dialogue might still happen, just slightly different when you didn't romance her). Also, Carver told Merrill that they should hurry during the rescue, because Hawke would probably already miss her. I liked that =]

Can't speak for the other romances, though. I have yet to play it with my Female Hawke (who romanced Fenris).

#227
Dubya75

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Good review from Steve Garbage here: http://greywardens.c...ssassin-review/

I would agree that stealth mode didn't really do it for me, and the action was a bit scarse.

Modifié par Dubya75, 12 octobre 2011 - 11:18 .


#228
Jenova65

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Systemlord Baal wrote...

Jenova65 wrote...
As for romance banter............ was there any........?

There definately was some with Merrill when I played it. When she suggests having a garden for Hawke's house (although that dialogue might still happen, just slightly different when you didn't romance her). Also, Carver told Merrill that they should hurry during the rescue, because Hawke would probably already miss her. I liked that =]

Can't speak for the other romances, though. I have yet to play it with my Female Hawke (who romanced Fenris).

I must be really unlucky in love............... :crying::kissing:

#229
Myusha

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On par with Legacy in my opinion. Very long as well to me.

#230
Dubya75

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Myusha wrote...

On par with Legacy in my opinion. Very long as well to me.


Legacy felt a bit more "epic" to me, whereas MotA was more light-hearted.
And not a single darkspawn - I'm a little disappointed with that.
It feels like Bioware is moving away from the core elements of what makes Dragon Age what it is, but perhaps it is only for this particular DLC and the whole Orlesian thing...hopefully.

#231
Jenova65

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Any idea when it will show up on PSN? It still doesn't seem to be there.....

#232
syllogi

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Jenova65 wrote...

Systemlord Baal wrote...

Jenova65 wrote...
As for romance banter............ was there any........?

There definately was some with Merrill when I played it. When she suggests having a garden for Hawke's house (although that dialogue might still happen, just slightly different when you didn't romance her). Also, Carver told Merrill that they should hurry during the rescue, because Hawke would probably already miss her. I liked that =]

Can't speak for the other romances, though. I have yet to play it with my Female Hawke (who romanced Fenris).

I must be really unlucky in love............... :crying::kissing:


I look at it as Fenris being really, really bad at public displays of affection.  Also, since it takes place in an undefined time period, it could be before the reconciliation, even if you're playing the post game save, there's a note after you finish saying it's been a year since the events of the DLC.

Your point about sexy men DLC is a very good one, by the way.  ;)

#233
Jenova65

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TeenZombie wrote...

Jenova65 wrote...

Systemlord Baal wrote...

Jenova65 wrote...
As for romance banter............ was there any........?

There definately was some with Merrill when I played it. When she suggests having a garden for Hawke's house (although that dialogue might still happen, just slightly different when you didn't romance her). Also, Carver told Merrill that they should hurry during the rescue, because Hawke would probably already miss her. I liked that =]

Can't speak for the other romances, though. I have yet to play it with my Female Hawke (who romanced Fenris).

I must be really unlucky in love............... :crying::kissing:


I look at it as Fenris being really, really bad at public displays of affection
.  Also, since it takes place in an undefined time period, it could be before the reconciliation, even if you're playing the post game save, there's a note after you finish saying it's been a year since the events of the DLC.

Your point about sexy men DLC is a very good one, by the way.  ;)

I agree.............. BUT I always take Varric and he isn't a bit worried about publicly discussing things with Fenris, is he? :whistle::lol:

And yes, I thought my sexy men point was very pertinent (not to mention relevant to my own interests :wizard:)

#234
nightscrawl

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Just finished playing Mark of the Assassin and was very pleased. I liked it quite a bit more than Legacy. Much like DAO and DA2, party banter really adds a tremendous amount of enjoyment and personalization. Various comments from my LI who I brought along were great, as well as the other companions' interaction with Tallis. Along with Legacy, it left me wanting to play it again with different companions just to see some of the dialogue.

Having played a rogue several times (this MotA was with a mage) in the past and really enjoying the combat, I was left kind of... confused maybe? with Tallis's fighting technique. Her anti-mage abilities were interesting, but other than that I disliked her pelting enemies with knives from ranged, so occasionally switching to her during combar wasn't very exiticing. I kept wishing she would leap around as I was used to doing with my standard rogue.

The various environments were GREAT, gorgeous, refreshingly different; I can't say enough about them really. More please!

The final fight was pretty entertaining as well, whereas I just thought Legacy's was tedious with all of the running and such.

I'm rather torn about the puzzles. In DAO the most blatant use of a puzzle that I can recall is the stone bridge puzzle on the way to the Urn of Sacred Ashes. The inclusion of that made sense, as did the lore riddles, because it was all about passing a test. Here, it seemed more like a Legend of Zelda game rather than Dragon Age. I love the Zelda games, but this combination wasn't that great. The puzzles themselves were fun however. The only one I cheated on was the flip puzzle: after having spent over 10 minutes working on it, I just wanted to move on.

Final score is 9/10


Btw, the Baron pitching a fit near the beginning is hilarious. :lol:

Modifié par nightscrawl, 12 octobre 2011 - 12:13 .


#235
Cathey

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Loved the banter and romance comments (flirting with Tallis when I brought romanced Isabela with me) Add that kind of thing into all future DLC's and DA games and I will continue to love BW forever :P

Fantastic DLC overall, much better than Legacy. Great length, better boss fights, fun puzzles...hope we get to meet Tallis again at some point!

(hilight for me was definitely the mass effect reference!!!)

Modifié par Cathey, 12 octobre 2011 - 11:45 .


#236
kaimanaMM

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Dubya75 wrote...

Good review from Steve Garbage here: http://greywardens.c...ssassin-review/

I would agree that stealth mode didn't really do it for me, and the action was a bit scarse.


I agree with this review.

Two playthroughs (one 2h warrior, one rogue) and something is just missing from MoTA.  To me, it didn't have the punch that Legacy had.  As usual, I loved the story, the banter, the characters but at times it felt disjointed and even dragged to the point where I felt bored (which is something that didn't happen with DA2 or Legacy for me).  

I give BW kudos for trying some new and different things, like Tallis' rogue-style and the stealth section, but I think both fell just shy of being great gameplay and ended up leaving me with a half-empty feeling.  

#237
nightscrawl

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TeenZombie wrote...

I look at it as Fenris being really, really bad at public displays of affection.  Also, since it takes place in an undefined time period, it could be before the reconciliation, even if you're playing the post game save, there's a note after you finish saying it's been a year since the events of the DLC.


I made a specific point of starting this DLC in Act 3 after Fenris and Hawke are all squared away romantically. There are 1.5 party banter dialogues that reference their romance, in addition to his standard "I am yours" line that he says on-click. I say 1.5 because the first one I read/heard was sort of vague, and depending on your PoV can certainly be taken multiple ways, I just choose to read it in the romantic sense. The second dialgoue is very blatant, and I can't really elaborate in a non-spoiler forum since it was tied to the events.

I'll just add that on the very rare occasion that Fenris chuckles, it is absolutely adorable.

#238
Doveberry

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This was wonderful. The atmosphere was charming and immersive, and I was never bored for a moment. Amazing attention to detail. Fantastic DLC.

I think that part of the reason I loved it so much was that it wasn't constantly focused on fighting. I feel that there was balance between the different elements in a way that I don't think that the original game handled very well (too combat-heavy). I should probably add that I don't mind interesting combat. I just find it unrealistic when at leats half of the people you meet want to kill you on sight. I didn't see this problem at all in the DLC, and that made it very enjoyable for me.

Modifié par Doveberry, 12 octobre 2011 - 12:06 .


#239
Myusha

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Legacy had the Epic Feel of Origins behind it, although the plot didn't puck up until the last few moments.

MOTA was a light-hearted venture whose ending need a bit more of a build-up. Although I think it was more of introducing us to Tallis and the Qunari rather then throwing plot at our face.

#240
Johnsen1972

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Knight of Dane wrote...

Wulfram wrote...

Jenova65 wrote...

Can we at some point in the future have some DLC that involves a sexy male character?


You'll hurt Corypheus' feelings.

And praise Tallis more than she deserves.


Talis kept dying in my playthrough, its really hard to keep her alive imo. Difficulty hard :crying:

#241
SteveGarbage

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Here's my full review I wrote for Greywardens.com ---> http://greywardens.c...ssassin-review/
(Actually just noticed some other people linked it too! Thanks guys!)

But here I'll just take some time to break out on one area I'm sure you guys are really looking for feedback on: the stealth mechanic.

Sadly, I think it was one of the biggest misses of the DLC. That's not to say that I think the idea is horrible, I just think its execution in this DLC was lackluster and also that it was severely limited by the DA2 engine you're working with.

Pros:
1) The stealth section did add something of a puzzle layer to the game, which I liked. The last big section was actually pretty challenging to get through and I felt myself plotting out my moves before I did them.

Cons:
1) It didn't feel like it naturally fit into the game and felt really mini-gamey. "Throw a rock and totally distract this guard for like 20 seconds." Or "Knock this guy out and he'll wake up 30 seconds later and just kind of shrug his shoulders." It just felt kind of cheesy and unrealistic. I like the stealth aspect of hiding in shadows and stuff like that (Thief is one of my favorite old-time games for that reason).

2) The stealth section was severely hampered by the camera controls. If we're expected to sneak around and avoid the guards, there is extra difficulty not because of the module design but because I couldn't adequately assess the situation. It was nearly impossible to look around corners to see when a guard might be ready to turn right into me and in the last section I could manuever the camera to see above me on the staircase to see what those two alternating guards were doing. In the future, if the stealth mode would maintain a similar form, we'll have to get some sort of special camera to help facilitate our movement.

3) Perhaps worst of all, I HATED that when you got caught you just hit the rewind button to your last checkpoint. I felt that was pretty inexcusable. You're caught by the guards so you're just magically back to where Tallis is standing? THAT killed immersion more than anything else.

In the original Metal Gear Solid, if you get caught sneaking you don't just warp back, you have to slash your way through or run away. The same kind of mechanic is used in "alert" style games like Assassin's Creed or Grand Theft Auto. "Rewinding" should be up to the player. If they want to keep quick saving and going back and trying again, let them. My opinion is that if you want to sneak, you should get one shot. If you get caught, you're jailed and then you're forced to hack your way in once you escape. To compensate this "one and done" type standard, there should be some sort of reward to reflect your effort for it.

I know one point brought up in the Livestream was "will there be similar XP rewards for doing either path" and the answer was yes. Obviously there are powergamers out there who want to maximize their gold, XP, and items. But for roleplayers, I'm still going to choose the path that I feel is most appropriate for my character, no matter the rewards. Hence when in quests I would pass up demanding additional money (which I could have used) because I was playing a noble, nice-guy Hawke.

Again, I don't think this is an idea that should necessarily be scrapped, but in its current form it felt more like an out-of-place minigame than something sewed logically into the gameplay. Didn't work for me.

Modifié par SteveGarbage, 12 octobre 2011 - 12:52 .


#242
Gibb_Shepard

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Dubya75 wrote...

Myusha wrote...

On par with Legacy in my opinion. Very long as well to me.


Legacy felt a bit more "epic" to me, whereas MotA was more light-hearted.
And not a single darkspawn - I'm a little disappointed with that.
It feels like Bioware is moving away from the core elements of what makes Dragon Age what it is, but perhaps it is only for this particular DLC and the whole Orlesian thing...hopefully.


Darkspawn don't make DA. DA is about Thedas. Darkspawn are an element of Dragon Age, but so are mages, orlesians, the fade, the Maker etc. None are the central part.

#243
llandwynwyn

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Johnsen1972 wrote...
Talis kept dying in my playthrough, its really hard to keep her alive imo. Difficulty hard :crying:


She is too weak. And I cheated and made her use elixirs...

I liked the dlc except for essential Tallis. I wish I could play with my party instead of her.

Oh, well, stealth was fun, combat was hard, grass was greener and puzzles intuitive. Good job, Bioware. ;)

btw

This female player liked her clothes.

#244
seraphymon

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her stats are unbelievably weak, especialy when you cant outfit her weapons. her special tree honestly sucks and doesnt work like its supposed to for the magic resist. Not like its needed anyways. and she dies within 1 or 2 hits.

#245
naledgeborn

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Dubya75 wrote...

Legacy felt a bit more "epic" to me, whereas MotA was more light-hearted.
And not a single darkspawn - I'm a little disappointed with that.
It feels like Bioware is moving away from the core elements of what makes Dragon Age what it is, but perhaps it is only for this particular DLC and the whole Orlesian thing...hopefully.


I agree. Darkspawn/Deep Roads/Blight/Taint/Old Gods is my sort of thing. The high society party was a very comical and well built break from that. There can be only so much gloom and doom without getting monotonous. But I'm not sweating it. I think it was Mr. Melo that said "The Grey Wardens is one of the pillars of Dragon Age". 

I think they're saving the lore heavy type of stuff for the 'Wildervale" DLC. I'll shed tears of manly, nerdy joy if it reminds me of "Old Tien's Landing/Great Sothern Forest" from Jade Empire or even "Brecialian Forest" from DAO. I really want to meet the Elvhen Pantheon/Spirits.

#246
D.M

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This DLC confirms the potential of Dragon Age 2 Expansion Pack Assassin's Creed XD (Just Kidding!)

#247
esper

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naledgeborn wrote...

Dubya75 wrote...

Legacy felt a bit more "epic" to me, whereas MotA was more light-hearted.
And not a single darkspawn - I'm a little disappointed with that.
It feels like Bioware is moving away from the core elements of what makes Dragon Age what it is, but perhaps it is only for this particular DLC and the whole Orlesian thing...hopefully.


I agree. Darkspawn/Deep Roads/Blight/Taint/Old Gods is my sort of thing. The high society party was a very comical and well built break from that. There can be only so much gloom and doom without getting monotonous. But I'm not sweating it. I think it was Mr. Melo that said "The Grey Wardens is one of the pillars of Dragon Age". 

I think they're saving the lore heavy type of stuff for the 'Wildervale" DLC. I'll shed tears of manly, nerdy joy if it reminds me of "Old Tien's Landing/Great Sothern Forest" from Jade Empire or even "Brecialian Forest" from DAO. I really want to meet the Elvhen Pantheon/Spirits.


Isn't this the Wikderwale dlc? I think we have the Est... thing left before Starkhaven, and I doubt that we will see more darkspawn centered dlc in dragon 2. (Unless we gets a full blown expansion with a deep road section.)

#248
naledgeborn

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No I don't thinks so. Isabela mentions to Varric in passing "we should have gone to Wildervale instead". He says something about her being mad that she couldn't drink at the party.

#249
TheCreeper

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Gibb_Shepard wrote...

Dubya75 wrote...

Myusha wrote...

On par with Legacy in my opinion. Very long as well to me.


Legacy felt a bit more "epic" to me, whereas MotA was more light-hearted.
And not a single darkspawn - I'm a little disappointed with that.
It feels like Bioware is moving away from the core elements of what makes Dragon Age what it is, but perhaps it is only for this particular DLC and the whole Orlesian thing...hopefully.


Darkspawn don't make DA. DA is about Thedas. Darkspawn are an element of Dragon Age, but so are mages, orlesians, the fade, the Maker etc. None are the central part.

Exactly, if everything revolved around the darkspawn I think I would be bored to tears. This DLC introduced very interesting stuff about the Qunari. Legacy introduced some interesting stuff about the Darkspawn but if every DLC revolved around the Darkspawn  I would stop buying them.

#250
Kestral

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Mark of Assassin came out, I played it, and to me it was worse than Legacy. The only "special" perks is 2 rings and a necklace that give added points. I wish I had some of the skills that Tallis had, and I wish the 2 skills in sneaking that I temporary had were permanent.

The story line was good, the fighting was about the same except for Tallis, who got to throw knives.  Otherwise, the story was kind of broken up and seemed more like a side quest to Dragon Age 2.  Aft the end of DA2, I do not recall being invited to any party, let alone having characters there not only from DA2 but from Origins also, who my character should not have known.

BioWare should quit messing around and get to doing something on Dragon Age 3 that is going to be better than what they have been doing. If Dragon Age 3 is going to be anything like Legacy or Mark of the Assassin, they can keep it. They also need to do better than what they did with Dragon Age 2.

Dragon Age 2 was good, but the actions of what you got to do stunk. Come on BioWare. A Rouge that acts like a Ninja, a Mage that twirls his staff behind his back, and a sword and shield fighter that Alister from Origins could take out with one hand tied behind his back. Not to mention that you need a giant maginifying glass to read any of the words.

If Dragon Age 3 is going to be anything like what they did to Legacy and Mark of the Assassin, they can keep it. I am a huge fan of Origins, but BioWare, you need to get your act together.