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#276
Addai

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craigdolphin wrote...

I'm one of those who was pretty badly disappointed by DA2 and I had no plans to get MOTA. I skipped legacy too.

These reviews are making me curious though. The stealth aspect sounds ....fun. Puzzles are....good. Better environments? Hmm....that would be good if true but I'm not a fan of the DA2 art style so I am highly sceptical of that claim.

I suspect it's mainly those who liked DA2 that are reviewing it though, so I too would be interested to hear from more like-minded folks. On the other hand, the reviewer from GI loved DA2 and is not enjoying MOTA....so that's a big signal that it might actually be good.

Out of curiosity, what size is the download for the pc version? Naturally, that's not listed anywhere I could find on the site.

I don't know the download size, it was about 10-15 minute download on a decent (not super ripping) connection.  If that helps.

I think you are right about your suspicions.  I wasn't going to get it, but eh- apparently I have too much disposable income.  And while you can see some attempts at improvement, it's still definitely DA2 and in some ways even more DA2 than DA2.  By that I mean, the kind of goofy gags and inconsequential plot developments they tried to carry DA2 with- they're here, too.  It's sitcom fantasy.  I'm not even annoyed with Felicia Day's character as some people are, it's just the general tone is kind of goofy.  Good for a few chuckles, but you kind of feel like they've got nothing and are going for cheap laughs.  And the new monster is some kind of WoW creature that made me wonder if I was playing a kids' game.

The environments- again, some efforts made, but if you've at all played Witcher 2 or seen any Skyrim screenshots, these are like junior high art class.  It's more like "oh, they put in some flowers"- the same flowers, in uniform and patchy patterns- it's only impressive if you know how dismally uniform DA2 environments were.

The stealth portion is like a minigame, and a poor replacement for the rogue stealth skill which I quite enjoyed back in the day- 2 whole years ago.  It didn't make a lot of sense.

Annoying Orlesians abound.

I would say if you like puzzles or Felicia Day, or like a DA2 character enough to want to hear their new dialogue bits,  it could be entertaining.  Otherwise save your cash.

#277
Maike91

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+ more dialogue, less combat
+ puzzles. I would like to have some riddles like the ones in the urn of sacred ashes quest in future content
+ the fact that you can choose between stealth and an direct attack
+ new enemies + boss fight
+ seeing old faces again
+ length of the dlc

- banter mostly focused on Tallis. I liked her and I understand that it is "her DLC" but it was a bit too much for my taste
- I don't know if it is a bug but my romanced Sebastian didn't care about me flirting with Tallis, really doesn't make sense to me, though I know that he doesn't really count as a romance

All in all 8.5/10

Modifié par Maike91, 12 octobre 2011 - 06:54 .


#278
naledgeborn

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The only 2 other people at work that have DA2 said Legacy+MotA >>> DA2. I guess you're on the right track BW.

#279
TEWR

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craigdolphin wrote... I suspect it's mainly those who liked DA2 that are reviewing it though, so I too would be interested to hear from more like-minded folks. On the other hand, the reviewer from GI loved DA2 and is not enjoying MOTA....so that's a big signal that it might actually be good.


Not really. I think the majority of the praise for MotA is a combination of the people who loved and hated DAII.

I hated DAII's story and the one-sided combat, but I bought MotA and Legacy because I wanted to see if Bioware was listening.

They are. Maybe not in the level I'd like regarding certain things because I have ideas on how things could be better (that sounds a bit arrogant, which isn't my intent), but they are listening and both DLCs were well worth my money.

Addai posted a lot about MotA in her post that I disagree with personally, so I'll address some of what MotA had in there.


Disclaimer: Bear in mind that all of what I say is my personal opinion, and I do not fault any man, woman, child, beorc, laguz, Bigfoot, mutant, zombie, griffin, phoenix, dragon, or anything else for having an opinion different from my own.

Read my posts carefully and slowly with supervision nearby as they've been known to induce the following: severe laughter, cramping in the abdominal area, falling out of chairs, keyboards and computers going haywire, and on multiple occasions from one post death because it was the funniest joke ever written.


Addai67 wrote...




I think you are right about your suspicions.  I wasn't going to get it, but eh- apparently I have too much disposable income.  And while you can see some attempts at improvement, it's still definitely DA2 and in some ways even more DA2 than DA2.  By that I mean, the kind of goofy gags and inconsequential plot developments they tried to carry DA2 with- they're here, too.  It's sitcom fantasy.  I'm not even annoyed with Felicia Day's character as some people are, it's just the general tone is kind of goofy.  Good for a few chuckles, but you kind of feel like they've got nothing and are going for cheap laughs.  And the new monster is some kind of WoW creature that made me wonder if I was playing a kids' game.


Goofy is good. Parties are supposed to be light-hearted and full of cheer and jokes. Should they all be talking about how the world will end?


The environments- again, some efforts made, but if you've at all played Witcher 2 or seen any Skyrim screenshots, these are like junior high art class.  It's more like "oh, they put in some flowers"- the same flowers, in uniform and patchy patterns- it's only impressive if you know how dismally uniform DA2 environments were.


I liked the environments. It felt very much like a forest using DAII's engine. TW2 and Skyrim are both games that focus on single player with no parties and companions right? That means that resources could be spent elsewhere, like graphics right?

Also -- and this is just an observation on the forums in general and not on you personally -- people say that graphics in a game aren't what's most important. But then they say that DAII's graphics are ****. Why? Isn't that a double standard or something?

The stealth portion is like a minigame, and a poor replacement for the rogue stealth skill which I quite enjoyed back in the day- 2 whole years ago.  It didn't make a lot of sense.


I felt that it was an improvement on the stealth system. You couldn't knock out people in DAO, which made stealth less realistic (especially if you're under the light yet you're also in the shadows and yet people can't see you. It made no sense).

DAII has changed stealth to be used in two different ways: combat stealth and stealthy stealth. One is for use in battles so you have an edge on the enemy.

The other is for getting around people and knocking them out without killing them (and one would assume obtaining information). The MotA system is about subterfuge even more than what the old stealth system was.

I have a feeling that what I wanted to convey isn't being conveyed properly. I'm terrible with my wording sometimes Image IPB

Annoying Orlesians abound.


Even Leliana? Image IPB

But aside from her and Isolde (who only had one line), yup the Orlesians were annoying.

Modifié par The Ethereal Writer Redux, 12 octobre 2011 - 06:48 .


#280
Complistic

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annihilator27 wrote...

Can we get better items in the nex dlc?The ones in this one werent very useful.


I think it's pretty obvious they're holding those out for item packs.

#281
Sylvianus

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Precision required. I'm talking about bad things, because everyone has already talked about the positives, so do not think there is nothing positive in what I am saying. Warm colors, graphics, landscape diversity, the gameplay, the fighting. Most of the Orlesians outfits worked. The humor. Small news content, the desire to diversify.


There are many good things in this dlc. I just think that bioware has understood what are the positive things after so many opinions, no need to return on it.


Now my reviews. I did love Legacy, still the best DLC came out in the dragon age franchise for me.

Not impressed and disappointed. I find MoA honest, but not exceptional. Tallis is an interesting character, but too much is left unanswered. The story is "not" very interesting, we see the future reversals as big as houses - fortunately, the dialogues are all afloat. Overall I think this DLC is less dynamic as Legacy . There are fewer party banter, so I feel Hawke "a little lonely."

The story has virtually no real meaning to the universe of dragon age as opposed to Legacy or importance to DA2, it was simply the show of Tallis. Hawk isn't at all concerned as opposed to legacy, his personal story. Tallis did not seem exceptional, that is Isabella. That's the attention that was focused on her that will save her character and give her a field already exploited by another character. That's the concentration around her, which is giving the impression of something new, but actually not really. In reality  that's just the flirt which make you turn your head and make you forget that her character does not have really an exotic profile.

And be careful. Yes cinematics, but please let's avoid Holliwood. Really. Tallis eliminating dozens of guys two time and Hawk and others who are wainting in the same time, mhhh. There were some scenes like that.

Now, I did not feel also that this dlc was really serious, worrying. Never really in danger, sometimes I felt that was a gag video. A lot of humor, but be careful not to confuse everything, the atmosphere must not slide into the grotesque when it comes to action. Even when it concerns orlesians.

I had no explanation for the presence of Bethany, or I need someone who can tell me, because I heard absolutely nothing.

She is there, that's all. Not even an explanation from her or the Duke. "Oh my brother." When she sees me. That's all. And Prosper, says to me, another Amell is here, a warden, wow, but he doesn't explain me why she's at the party.

No new music, always the same. The old Leliana' song. There is urgent need to innovate.  all the time the same thing in music, in the DLC, it's a bit lazy and it gets boring. This is a detail that should not be neglected, it helps to think we are exploring something new.

There are also NPC now, we see them again, it's nice, but again, if it tis simply for one sentence like Isolde or the other Fereldian, the brother of Eamon, it's not really worth it to impose them to me. It gives more frustration and appears more awkward than anything else. Fortunately, the fact that it is a party and they are all guests saves that.

In short, much less epic than Legacy. the gains are there, but I did not feel that there is something new , and from Legacy, and that we have made a step forward.

I even feel that Bioware, has forgotten why Legacy was more appreciated. Somes Enemies came out of nowhere again, they have not jumped right from the sky that said,  but they had really worked on it in Legacy, it is important not to stop and continue in this field there. Also, much Less party banter, or at least with our companions. Hawk and Tallis were mostly talking to each other.But the others... And what if you are not interested in Tallis?

I do not seem to have learned much to be honest.

The passage of time day to the night was really weird.

The choice at the end is terrible, so either choose to support Tallis, or by running away, it falls on our ennemies, so Hawk is a moron. We do not win points rivalry or friendship from our companions whatever the decision, there are no consequences, so in the end, why choose to run away if it is to get there and to be considered like a moron ?

Also, I do not think the team was bothered to try to justify the presence of Hawke. That's extremely weak. Never I had the feeling, I needed to be there. it is something that must be worked next time for DA3, pace the next hero to be successful. Why is a key issue, why is a must. Or maybe it was simply a pretext to present Tallis in a dlc and theytried to stick  hawk to a script improvised.

Also question : ,  where do come from the mages? There is no circle of mages in theses montains, no Templars to watch them, no chantry. we are in the middle of nowhere. They were free ? Apostate ?

For this dlc 6/10.

I must admit that I regret buying this dlc. But I'm not offended to have purchased it. It was the last dlc I'm willing to buy, because, I think I'm done with DA2 content, not because of this dlc, but because It's probably better to wait another game. :)))

Modifié par Sylvianus, 12 octobre 2011 - 07:51 .


#282
Jenova65

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TeenZombie wrote...

nightscrawl wrote...

TeenZombie wrote...

I look at it as Fenris being really, really bad at public displays of affection.  Also, since it takes place in an undefined time period, it could be before the reconciliation, even if you're playing the post game save, there's a note after you finish saying it's been a year since the events of the DLC.


I made a specific point of starting this DLC in Act 3 after Fenris and Hawke are all squared away romantically. There are 1.5 party banter dialogues that reference their romance, in addition to his standard "I am yours" line that he says on-click. I say 1.5 because the first one I read/heard was sort of vague, and depending on your PoV can certainly be taken multiple ways, I just choose to read it in the romantic sense. The second dialgoue is very blatant, and I can't really elaborate in a non-spoiler forum since it was tied to the events.

I'll just add that on the very rare occasion that Fenris chuckles, it is absolutely adorable.


:(  I'm pretty sure I got the .5 banter, but not the other one.  Does it require flirting with Tallis?  My Aggressive Hawke did not care for her, but I'm willing to metagame if it means I get the Fenris content.

BioWare ~ Rewarding trollops since 2011? ;):D I don't flirt with her because you know.... heterosexual woman.... she doesn't interest me at all, they should have let us flirt with *insert cutie from DA:O here* again before Fenris and Varric b*gger off for a bit :kissing:

#283
Dubya75

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I think it has to be said: Chateau Haine is the BEST EVER piece of architecture I have ever seen in Dragon Age. The attention to detail is just amazing! From rugs, to chandeliers, to the building style and lighting. Absolutely amazing!
This should be the standard to which every environment should be made! Good job Bioware!

#284
nikkylee

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I haven't quite finished yet, but the boyfriend has so I have a pretty good idea of where things are going. Still, I'm hoping some of this will change by the end. Long story short (I babble, so it'll be a long story), I prefer Legacy by a long shot, and considering I really only play Bioware games since I'm more into characters and story and the talking stuff than combat this was surprising.

First off, Tallis. I was really wary after seeing the first trailer. The same little warning bells I got when my friend was recommending Twilight and describing Bella. Still, I went in trying really hard to give her a chance, and reading the reviews it seems I'm in the minority here, but I didn't like her. She was a little boring, mostly because I couldn't make sense of WHY I was helping, and what her reasons were (the dungeon conversation made NO sense to me, but to be fair it was pretty late last night). Never mind that the whole "female, Qunari, but also a fighter" kind of annoyed me. Why is she the exception to the rule, if not just because she's super special Tallis? Sten grows to respect the Warden yes, but he's still pretty lost at the start of Origins. The Arishok basically says, "I'm not fighting a woman." when Fenris first suggests a duel. Maybe she learned to fight before she became Qunari? Like I said, I was half asleep by this point. I also don't like the whole "swooping to the rescue" thing, at the start and again in the dungeon (I'm in the puzzle rooms, but I think it was mentioned it happens again?). I don't think she's as Mary-Sue as I feared, but she's pretty close to vaulting over the line. The whole "adorably inept" with getting the key at the party was funny, but kind of threw me a bit too. It felt kind of like, "I'm a total badass thief/assassin who's deeply spiritual, merciful, and OH SO CUTE." I also felt a little bit like just a player in Tallis' story. Kind of like the base game sort of feeling like "Anders' buddy Hawke". Still, I didn't care for her but she was more tolerable than I expected, and her VA was much better than I thought she'd be.

I HATED that we lose our party members for most of the "fun" bit of the game. Like, seriously hated it. Maybe it was worse because I didn't like Tallis, but I was really looking forward to seeing my companions out in a social setting, being their awesome selves. Isabella and Varric teasing the Orlesians, Fenris being mopey and maybe finding a nice glass of wine... or being hassled like a servant from the nobles, Carver dealing (and moping over) with "Did you hear about how your sister....?" stories, whatever. Deep, deep in my girly heart I was half-hoping for a little "you look nice!" exchange with the LI, but that's not a huge deal. I just adore the companions, more of them is always better. Also, not a fan of the clothes being identical for female Hawkes. Not a huge deal, but it would have been a nice touch considering the Hugh Hefner robes she wears at home (even if her legs look great in them!) I can see why it wasn't priority though, and the outfit isn't TERRIBLE.

The stealth part had lots of potential, but so far it's been my least favorite bit of the DLC. If I'd known that "Okay, let's sneak!" meant "We are GOING to sneak, there's no real 'getting caught', and no matter how obnoxious you find it there is ABSOLUTELY no going back and fighting instead" I would have just fought my way through. Lots of reviewers said it was easy, so maybe I'm just not great at sneaking, but I spent 45 minutes hearing "Try to be more careful" from Ms. I'm-so-great-I-practically-teleport before I flung the controller at my boyfriend and made him finish for me. Getting caught and getting sent back to Tallis was unexpected, and I think it's what annoyed me. There was NO WAY to go forward otherwise. No way to choose to fight your way instead. I definitely would like to see it maybe tweaked a bit though, I can't say how as I haven't played any games with this kind of mechanic, but the other reviewers had some good points. For this one, I'll just fight my way through, though it doesn't quite fit my Hawkes personalities.

The combat seemed like a bit of a step back from Legacy... kind of mid-ground between Legacy and DA2. Not all the battles, but a few of them were the "900 men with tiny HP" that we got in DA2. The sky people though! That was insanely difficult (switched down to casual for this one), but I liked it. The story was lighter than Legacy, but it was entertaining for the most part. I did get a little burned out after the stealth bit, and so far it hasn't really seemed to pick up very much. I agree that it didn't quite have the epic feel of Legacy, which actually felt longer to me even though it took me less time.

Okay, so this is way long. Sorry!! Overall, I did like it even if I was a little bit disappointed. The sarcastic lines and the inside jokes were amazing. As in, I had to pause the game and almost suffocated myself laughing awesome. The bee sting and "the prize"? Oh man. Excellent. Male Hawke and the fashion emergency was awesome. I'm hoping that maybe I just grabbed a cruddy combo and will get more banter on future playthroughs, because Anders and Carver have been pretty silent (the rescue cut scene was amusing, poor bitter Carver). Carver had one banter with Tallis, but otherwise it's just been her talking to Hawke and that's it. Maybe I just need to run back and forth over a few trigger points.

Despite my overly detailed whining, it was well worth the money. There aren't many games I'm interested in playing, so more Bioware is always fantastic.

#285
OnKeLDead

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I've had a lot of fun with the DLC, my sarcastic Hawke was hilarious and Tallis has been also a nice new companion. But my Hawke is anti-qunari so I think her and I wont become BFFs :). I also noticed that beating the DLC on hard is quite a challenge ... during the end-fight I was on the point to switch difficulty but with my last breath I defeated this Orlesian so called noble :). So well done :)

PS: Thx a lot for the cameos - love them :) . It's always a pleasure seeing old "friends"

Modifié par OnKeLDead, 12 octobre 2011 - 07:29 .


#286
SmokePants

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I encountered a bug where I wasn't able to pick up the Love Poem in the gate puzzle room. At first, I was able to pick up the madaleon, then I reloaded to try to get the Love Poem to work, but then both items become impossible to grab.

I had solved the room before I even noticed they were there. Going back to get them seemed to break the exit switches. The exit gates would not open again. I got past it by reloading and not attempting to retrieve the items.

Good DLC, like the last. I liked DA2, but its biggest flaw was that it was a big, curly mess of brown mini-quests, if that makes any sense. I prefer the discreet chunks of content that don't overlap and infringe on one another. DAO exists in my mind as a series of memorable episodes (Ostagar, Redcliff, Circle Tower, etc), while DA2 exists as memorable moments amidst a sea of stuff that's just hard to sort out. I know these DLC's are episodic by necessity, but I hope they are proving to work out as a roadmap for DA3.

PS: That 5X5 tile puzzle? No no no no no. Just no. I eventually solved it, but I'm not even sure what I did.

Modifié par SmokePants, 12 octobre 2011 - 07:32 .


#287
Addai

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The Ethereal Writer Redux wrote...
Also -- and this is just an observation on the forums in general and not on you personally -- people say that graphics in a game aren't what's most important. But then they say that DAII's graphics are ****. Why? Isn't that a double standard or something?

I was responding to the idea that "ooh environments" was a reason to buy the DLC if you were already reluctant to do so- which it certainly is not.  I never thought there was anything wrong with Origins' graphics or art style, but apparently that needed an entirely new overhaul?  I like some of the architectural details in the new style, other than that it's much less appealing.

The other is for getting around people and knocking them out without killing them (and one would assume obtaining information). The MotA system is about subterfuge even more than what the old stealth system was.

I didn't think it was fun.  Obviously opinions on that vary.  For the record I didn't like the stealth mechanic in Witcher 2, either, but at least there you had consequences for failing other than "go re-do it over and over again."  You have to either fight or resolve it with a cutscene.

Even Leliana? Image IPB

Her appearance was at least mercifully short.

I will say- the Orlesians were not as annoying as Hawke, who wouldn't shut up.

Modifié par Addai67, 12 octobre 2011 - 07:29 .


#288
tmp7704

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The Ethereal Writer Redux wrote...

Goofy is good. Parties are supposed to be light-hearted and full of cheer and jokes. Should they all be talking about how the world will end?

Not the Orlesian parties from what we've been told. They're all about political maneuvering and getting one up over your neighbours and competition. And if there's cheer and jokes, it's at someone's expense.

#289
Annihilator27

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Complistic wrote...

annihilator27 wrote...

Can we get better items in the nex dlc?The ones in this one werent very useful.


I think it's pretty obvious they're holding those out for item packs.


Lol, I hope not. I havent bought any of those.

#290
Morroian

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nikkylee wrote...

The stealth part had lots of potential, but so far it's been my least favorite bit of the DLC. If I'd known that "Okay, let's sneak!" meant "We are GOING to sneak, there's no real 'getting caught', and no matter how obnoxious you find it there is ABSOLUTELY no going back and fighting instead" I would have just fought my way through. Lots of reviewers said it was easy, so maybe I'm just not great at sneaking, but I spent 45 minutes hearing "Try to be more careful" from Ms. I'm-so-great-I-practically-teleport before I flung the controller at my boyfriend and made him finish for me. Getting caught and getting sent back to Tallis was unexpected, and I think it's what annoyed me.


Yeah I don't like that either its like a save and reload but the game does it for you, no consequences to failing. Its like a test version.

#291
TEWR

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tmp7704 wrote...

The Ethereal Writer Redux wrote...

Goofy is good. Parties are supposed to be light-hearted and full of cheer and jokes. Should they all be talking about how the world will end?

Not the Orlesian parties from what we've been told. They're all about political maneuvering and getting one up over your neighbours and competition. And if there's cheer and jokes, it's at someone's expense.


Pretty sure the jokes were aimed at the people. The Duke did this and depending on how you interpret Sarcastic Hawke and Tallis they did this.

The Duke held this party for a specific reason. Two really:

1) It's an annual hunt
2) *MASSIVE SPOILER*

It wasn't really about getting ahead of the neighbors or other nobles.

#292
SmokePants

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I didn't mind the stealth, so chalk it up as a win. I think changes of pace are important for this kind of game. The trick is to make them easier than the core experience. Nothing is worse than a game that puts the screws to the player with its offshoot gameplay. You never want to frustrate a player with something they didn't sign up for.

#293
TEWR

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Addai67 wrote...

I was responding to the idea that "ooh environments" was a reason to buy the DLC if you were already reluctant to do so- which it certainly is not.  I never thought there was anything wrong with Origins' graphics or art style, but apparently that needed an entirely new overhaul?  I like some of the architectural details in the new style, other than that it's much less appealing.


I didn't like Origins' graphic style in terms of environments. The trees didn't really look like trees. A few branches on a tree with barely any foliage doesn't convince me that it's a tree.

And the Brecilian Forest which was lush and green (and the trees looked somewhat better there) was too short for me to feel like it was a forest. MotA's forest actually looks like a forest in terms of being lush and green and full of trees that look like trees.

Granted, the distinct lack of visible wildlife in the area did bring the forest and the hunt down in terms of how alive it felt.

I didn't think it was fun.  Obviously opinions on that vary.  For the record I didn't like the stealth mechanic in Witcher 2, either, but at least there you had consequences for failing other than "go re-do it over and over again."  You have to either fight or resolve it with a cutscene.


I'd enjoy having an actual consequence to the failed stealth, but in DAII's defense they're not the first ones to do the "go and do it again" thing for stealth.

Not saying that makes it acceptable for that to happen. But hey, work in progress!


Even Leliana? Image IPB

Her appearance was at least mercifully short.

I will say- the Orlesians were not as annoying as Hawke, who wouldn't shut up.



Yea Hawke did talk a lot. I didn't really mind that though. I kinda liked it.

But Hawke's Horatio Caine moment was just glorious.

#294
K_Tabris

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Loved the dlc, it was thoroughly enjoyable, from the artistic style changes to the story, to the boss battles...

Getting Felicia Day to get involved was a smart idea. :)

#295
Bigdoser

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how can you see loads of wildlife when they are being hunted wyverns? Lets not forget they are really smart as well so I don't think forest wild life would have much of a chance against them.

#296
TEWR

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Bigdoser wrote...

how can you see loads of wildlife when they are being hunted wyverns? Lets not forget they are really smart as well so I don't think forest wild life would have much of a chance against them.



You could see deer being hunted by the hunters, or birds flying in the sky, or halla in the area around where you fight the boss (since it has Merrill's clan's heraldry and all).

The wyverns didn't claim the entire area from point to point. You can hear wildlife in the background (something Tallis notes when they go silent later on), but you can't see them because Bioware didn't put them in.

#297
jds1bio

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This is really some first-impression feedback since I only got a chance to fire MOTA up for about 20 minutes, but the little touches get high marks here:

Varric leaning forward in his chair, as if to say "this one is going to be good!", for a natural raconteur I don't remember him doing that during the full interrogation.

Tallis' intro sequence: better acted than the Redemption #1 scene in the woods. FD as an elf in the game is just fine and turns out to be not creepy after all. And my femHawke having full dialogue options with Tallis right from the start, even more than just the right half of the wheel, did not expect that!

The hunting grounds seem to be a nice improvement in the outdoor environments over parts of Sundermount and the Bone Pit, and some of the generic "encounter" set pieces from Origins.

The interstitial dialogue is completely audible while in motion.

And they make it sound like Tallis is actually interested in Hawke as Champion or Hawke as adventurer or whatever, vs. the main-game companions who were mostly interested in themselves and their own problems. Cool.

#298
Risax

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I just finished the DLC, and I loved it!

The stealth parts were good, not great. It could've used some work, like when a guard finds you a certain amount of times, the alarm is raised and you have to fight your way through it, or maybe you could use those bombs with knockout gas (stun gas?) a rogue can throw, or use Tallis to distract a guard while you run along.

As for other things...
I liked the new creatures, especially the wyvrens.
And the enviorments? Beautiful!

As for the story, I was expecting a heist so I liked the twist.
We learned a bit about Qunari, which I hope we see in later DLC or games and the inclusion of a temporary companion has been done before (Witch Hunt, GoA.) but I still like meeting new people.

And what I absolutly loved about the party, were Sarcastic Hawke's dialogue and how dramatic he acted when he tried to get inside the fortress. Those things and Tallis' trying to lure the wyvren made me laugh like a crazy person.

Keep up the good work!

#299
BubbleDncr

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nikkylee wrote...

First off, Tallis. I was really wary after seeing the first trailer. The same little warning bells I got when my friend was recommending Twilight and describing Bella. Still, I went in trying really hard to give her a chance, and reading the reviews it seems I'm in the minority here, but I didn't like her. She was a little boring, mostly because I couldn't make sense of WHY I was helping, and what her reasons were (the dungeon conversation made NO sense to me, but to be fair it was pretty late last night). Never mind that the whole "female, Qunari, but also a fighter" kind of annoyed me. Why is she the exception to the rule, if not just because she's super special Tallis? Sten grows to respect the Warden yes, but he's still pretty lost at the start of Origins. The Arishok basically says, "I'm not fighting a woman." when Fenris first suggests a duel. Maybe she learned to fight before she became Qunari? Like I said, I was half asleep by this point. I also don't like the whole "swooping to the rescue" thing, at the start and again in the dungeon (I'm in the puzzle rooms, but I think it was mentioned it happens again?). I don't think she's as Mary-Sue as I feared, but she's pretty close to vaulting over the line. The whole "adorably inept" with getting the key at the party was funny, but kind of threw me a bit too. It felt kind of like, "I'm a total badass thief/assassin who's deeply spiritual, merciful, and OH SO CUTE." I also felt a little bit like just a player in Tallis' story. Kind of like the base game sort of feeling like "Anders' buddy Hawke". Still, I didn't care for her but she was more tolerable than I expected, and her VA was much better than I thought she'd be.

I HATED that we lose our party members for most of the "fun" bit of the game. Like, seriously hated it. Maybe it was worse because I didn't like Tallis, but I was really looking forward to seeing my companions out in a social setting, being their awesome selves. Isabella and Varric teasing the Orlesians, Fenris being mopey and maybe finding a nice glass of wine... or being hassled like a servant from the nobles, Carver dealing (and moping over) with "Did you hear about how your sister....?" stories, whatever. Deep, deep in my girly heart I was half-hoping for a little "you look nice!" exchange with the LI, but that's not a huge deal. I just adore the companions, more of them is always better. Also, not a fan of the clothes being identical for female Hawkes. Not a huge deal, but it would have been a nice touch considering the Hugh Hefner robes she wears at home (even if her legs look great in them!) I can see why it wasn't priority though, and the outfit isn't TERRIBLE.


I bolded the parts that are pretty much my exact feelings. So you aren't alone.

I hated that she kept "swooping to the rescue." The Champion of Kirkwall never needed her rescue! All your reasons for disliking her are the same as mine, and because I didn't like her, I would have rather spent the party sequence with characters I did like.

#300
Sylvianus

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Also, something I should mention, which I highly enjoyed it. This is when we are in prison with Tallis and we are talking about Qunari. I found the rude comparison of views, (at least the possibility) absolutely fantastic. More political discussions as lively, as vibrant as that.

I was very happy to denounce the views of Tallis on her beliefs, her thoughts on the model of society of Qunari. etc. She answered, me too, and so on.

Tallis was quite convincing and I understand a little better the perspective of Qunari. :) Now I don't want  to kill them, but to convince them XD.

Of course there are already talks like that in previous game, but in general it is not as developed. We give our response once or twice and we're done. That was really present and developed.

Modifié par Sylvianus, 12 octobre 2011 - 08:38 .