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Mark of the Assassin feedback


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#376
element eater

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i always wonder what happens to female qunari mages can they fight or what do they do are they allowed even

#377
Vlad_Dracul

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David Gaider wrote...

Anyway, overall I did like the DLC at least as much as I liked DA2 (12 Hawkes later, I pretty much like it a lot), and I really appreciate that everyone at Bioware generally tries to answer what they are able to.


I don't see every post, but I'll answer when I can. Glad you liked the DLC. :)


I love this new DLC too. Probably best DA DLC for this very moment. Everything is almost perfect, new things, new enviroments, orlesians, exactly what every DA player want...except ending.
Whole excellent MotA was ruined only, very only, by ending, when i cannot do anything different.  ^_^

And if you guys tell me something like "this is simple logic, Tallis would never let Hawke go with, you know (spoilers dont allowed, i know that), and after that, she will try to kill him too", that will be pitiful explanation, at least.;)

#378
jennamarae

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The thread's gone a bit off-topic, but I figured I'd throw my review in since that was the purpose of the thread originally. I'm one of the people who didn't care much for how DA2 turned out. I don't particularly like third-person narratives, mob waves, ninja moves, or voiced PC's. That said, I liked Mark of the Assassin enough that I've done three runs through it already.

Storyline, Banter, and Conversations:
I liked the concept and execution of the story line. It flowed well and I didn't notice anything that seemed tacked on just for the sake of adding it. There seemed to be a decent increase in party banter and the banter itself had me chuckling several times. I also liked how no matter which act I played from, there were relevant comments made about Hawke and what had happened so far. That was a nice touch that I enjoyed. I also enjoyed the LI's reactions to a certain event (darn spoiler-free section...), and their reactions to the mild flirting Hawke could engage in. The only issue I had with conversations was that there were times when you could tell Felicia Day was reading her lines. A few of them sounded forced and not natural. A minor quibble, and not bad enough to really detract from my enjoyment of the DLC, but it stood out enough that I noticed it and remembered.

Combat:
The waves issue appears to have been fixed in this DLC. When a new wave of creatures/NPCs arrives, they feel more like reinforcements and not super-ninjas who can appear from mid-air. I did have a bit of an issue with the boss-type creatures however. I've never understood the need for them to be massively over-powered with 20 times the health of anything else in game. Stronger, yes. But not so overpowered that they can practically one-shot a decently built character who is from the post-game save.Combine this with the extended health bar from Hades, and it's just ridiculous. A certain sky related boss had me turning the difficulty down from Hard to Casual because he was so overpowered. For every other creature/NPC in the DLC, I beat them on Hard. For him, Casual. Something is not right with this and it does not make the encounter fun. From what I've read I'm not the only one who had this issue either.

Scenery/Location/Map/Graphics/Whatever you want to call it:

Very well done. I had no complaints about the visual aspects. The wooded areas were beautiful, the estate looked like a place an important person would live, and despite the complaints others have had about female Hawke's attire I had no issues with it. Can't speak for anyone else, but after running around killing everything that looks at her funny I just can't see her wearing a frilly, girly outfit. She's always struck me as a jeans a t-shirt kinda girl, and her attire in this DLC fits with that. Who wants to try to kill things while wearing a fancy dress? Pants are easier to move in.  Though I have to say, I'd have preferred something in blue.. Never been a fan of pink. [smilie]../../../images/forum/emoticons/cool.png[/smilie]

Overall:
I thoroughly enjoyed this DLC. Had DA2 been more like this, I'd imagine more people would have enjoyed it and there would have been less complaints. It took me around 5 hours to complete the first time due to some minor difficulty finding things and figuring out puzzles, but the last two runs took around 2 1/2 to 3 hours. I'm satisfied that I got my money's worth and have problem purchasing future DLC's if Bioware can continue with what they've done with Legacy and Mark of the Assassin. The base game still isn't the greatest game ever (nor the worst), but the story-based DLC's thus far have been well worth the money I've paid for them.

Modifié par jennamarae, 12 octobre 2011 - 11:21 .


#379
tmp7704

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The Ethereal Writer Redux wrote...

The soldiers are warriors. They're part of the army. They're doing their duty in just fighting. It's not their duty to focus on the religious aspects of the Qun.

I think that's being selective where it suits the argument -- the soldiers aren't fighting just for the sake of fighting, just like assassins aren't killing just for the sake of killing. If you choose to focus on the long-term goal rather than methods when it comes to the latter, then the same should be done for the former. At which point the reasoning breaks, which is exactly why the whole setup feels contrived.

The Qunari rigidly define "fighting" and "doing battle" to mean many different things.

Question is, do they really? That's our guess in an attempt to make any sense out of the whole "women are unsuited for fighting oriented tasks except when the are" thing, but it hasn't been actually confirmed anywhere, has it?

I'm wondering though why the Arishok was sent to retrieve the Tome of Koslun if the Ben-Hassrath are the defenders of the faith

Indeed. If nothing else, it would shoot the hole out of the "soldiers are just soldiers and what they do has nothing to do with faith" line of reasoning, wouldn't it?

#380
jennamarae

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tmp7704 wrote...

Indeed. If nothing else, it would shoot the hole out of the "soldiers are just soldiers and what they do has nothing to do with faith" line of reasoning, wouldn't it?


I was under the impression that the Arishok was attempting to retrieve it because it had been in his possession when it was stolen and was thus his responsibility. Wouldn't explain why he had it, but would explain why he was trying to get it back.

#381
ev76

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Well done bioware. I enjoyed the dlc very much, the banter was great, the story itself was cool. The best part for me was the tidbits of info it revealed. The areas felt larger, and less restrictive. Can't wait for next dlc, oh and Tallis has my vote for companion status in dragon age 3.

#382
TMA LIVE

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The only thing I'm going to start not liking is how every DLC is going to begin with "Hey Varric, you skipped this part. EXPLAIN IT!"

I hope this doesn't continue for 3 more DLC quests.

#383
TEWR

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tmp7704 wrote...


I think that's being selective where it suits the argument -- the soldiers aren't fighting just for the sake of fighting, just like assassins aren't killing just for the sake of killing. If you choose to focus on the long-term goal rather than methods when it comes to the latter, then the same should be done for the former. At which point the reasoning breaks, which is exactly why the whole setup feels contrived.


They're fighting because they're warriors, not for the sake of fighting. The Qun demands that they be warriors, which means they do everything related to the tasks of being a soldier in the army.

A Catholic soldier in the U.S Army does not take on missions for the Catholic Church. He takes on missions for his country. For his people.

I guess you could theoretically think of it this way: The Ben-Hassrath is like the Chantry of Qunari society. They have their own fighters and their own people to do certain tasks. The Divine doesn't ask a random soldier to take on a mission that's of religious significance. That would fall to those who are under the command of the Chantry.

The Ben-Hassrath are similar. Not exactly the same since the Ben-Hassrath are a part of the Qunari culture itself, but similar. The Ariqun asks those who are under his/her command to fulfill duties that are of religious significance.

Of course, I could just be talking out of my ass in regards to the Qunari societal structure and making David Gaider go "What the hell..." and he's facepalming right now.


Question is, do they really? That's our guess in an attempt to make any sense out of the whole "women are unsuited for fighting oriented tasks except when the are" thing, but it hasn't been actually confirmed anywhere, has it?


David Gaider confirmed it in this thread a few pages back.


Indeed. If nothing else, it would shoot the hole out of the "soldiers are just soldiers and what they do has nothing to do with faith" line of reasoning, wouldn't it?



I'm sure there's some explanation. The Arishok was meeting with Orlais. And we know what Orlais was planning on doing in MotA (which could apply for the whole thing, depending on if Salit left the Qun prior to the Qunari's landing). It's possible that the Triumvirate came together and said that they couldn't trust Orlais and so they sent the Arishok with his men just incase, and the Ariqun also sent a few Ben-Hassrath (which we may not have ever seen because they may have defected) with him and ordered them to follow the orders of the Arishok.

That's as non-spoilery as I can go.


EDIT: In fact, I'm almost positive that my first blurb up top is all wrong.

Modifié par The Ethereal Writer Redux, 13 octobre 2011 - 12:18 .


#384
TurboTwistedFire

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I'd like to throw my two cents in. *Possible spoilers*

Overall I liked the DLC a lot as well. I found the boss fights challenging (Especially the first Wyvern fight. **** that thing! Continuously kicked my butt the first time. Fun though.)

I also have to say that I LOVED the picture of the man on the horse that you can see on the wall in the castle. A very minor detail, I know, but it was something I took notice because it was the first time (besides some minor mentioning in dialog and Mr. Gaider's book) that horses DO exist in the DA world. Photographic evidence ftw! Don't get me wrong, I'm not expecting horses to show up in DA any time soon. It was just cool for this horse fan to see.

However, I have to agree with what hurrayforicecream said about Talis having awesome cut scenes while Hawke and the others just took five. And when she ran off, I also did not feel any urgency at all like I did when Isabela ran off on me the first time.

I loved the party banter and the LI's inputs. Bioware, never be afraid to add more dialog from the LI's. I can't speak for everyone, but IMO it is NEVER money wasted. ;)

I'd also like to add that the short little cut scene I got with romanced Anders and templar Carver was just too hilarious. Kind of reminded me of Bugs Bunny's "I knew we should have made a left at Albuquerque." Probably wasn't your intention but it still made me smile. Plus, any scene involving Anders having to work side-by-side with a templar is just priceless.

#385
Freestate

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I'm trying to work out why I was able to take Bethany on legacy but for some reason it doesn't let me pick her for mark of the assassin? Glitch?

#386
tmp7704

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The Ethereal Writer Redux wrote...

They're fighting because they're warriors, not for the sake of fighting. The Qun demands that they be warriors, which means they do everything related to the tasks of being a soldier in the army.

And assassins are killing because they're assassins, not for the sake of killing. The Qun demands them to be assassins, which means they do everything related to the task of being an assassin.

It still doesn't justify selectively taking into account the goal of killing for the assassins, and ignoring the goal of fighting for the soldier. The killing and the fighting are either both the purpose, or they are both methods to larger goal.


A Catholic soldier in the U.S Army does not take on missions for the Catholic Church. He takes on missions for his country. For his people.

That's bad analogy -- a catholic, whether a soldier or of any other profession, is supposed to live by the rules of his/her church. He/she is in a sense, considered to be on a permanent "mission from god", in addition to performing whathever job they have. And these two can mix to the point where you'd have certain armies during WW2 engrave "God with us" on their uniform belts.

And since you brought it up... which of these two organizations actually hire the assassins (snipers) in their ranks, the army or the catholic church? And wouldn't you agree it seems quite more absurd to have these as part of the latter, but not of the former?

David Gaider confirmed it in this thread a few pages back.

I missed that. Yes, he has confirmed the qunari "split hair" in making distinction between 'warrior kind of fighting' and 'non-warrior kind of fighting'.

(doesn't explain why these two would be then assigned using different standards, though)

Modifié par tmp7704, 13 octobre 2011 - 01:06 .


#387
TEWR

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Freestate wrote...

I'm trying to work out why I was able to take Bethany on legacy but for some reason it doesn't let me pick her for mark of the assassin? Glitch?



you can't take her to meet Tallis since she's not actually with you then (don't know about post-game saves), but after meeting Tallis and leaving she becomes available.

#388
quickthorn

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Freestate wrote...

I'm trying to work out why I was able to take Bethany on legacy but for some reason it doesn't let me pick her for mark of the assassin? Glitch?


This happened to me with Carver, right at the start but it's only temporary.  Once Tallis is added to you party you should be able to select your sibling on the party selection screen.  

#389
Jedi Master of Orion

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Without getting into my more detailed review of the DLC yet, one thing I thought it could have used were more Banter trigger points. There's a fair amount of party banter included and not enough triggers to hear enough of them in any given playthrough.

#390
Freestate

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The Ethereal Writer Redux wrote...

Freestate wrote...

I'm trying to work out why I was able to take Bethany on legacy but for some reason it doesn't let me pick her for mark of the assassin? Glitch?



you can't take her to meet Tallis since she's not actually with you then (don't know about post-game saves), but after meeting Tallis and leaving she becomes available.



Thank you that puts my mind at rest :kissing: Maybe I'm just far too sister bonded?

#391
Zjarcal

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Jedi Master of Orion wrote...

Without getting into my more detailed review of the DLC yet, one thing I thought it could have used were more Banter trigger points. There's a fair amount of party banter included and not enough triggers to hear enough of them in any given playthrough.


Yes, this is an issue I have too, especially since it seems they will only trigger in the forest, which can be finished way before you hear everything.

Worse is that it seems that after triggering a determined number of banters, no more banters will play even if there are still some available. For example I killed the Alpha Wyvern and decided to stick around so I could get the banter where Tallis asks Hawke about being married and no matter how many times I ran through the forest and all the banter trigger points (probably for a good half hour), it never triggered.

#392
InfoGuy101

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I really enjoyed this DLC the story was interesting, the banter was great through most of the story but it did feel a bit cheesy during the hunt but I can't put my finger on why that is (maybe I need to take different companions with). Also the character interactions at the party where classic and very funny at times.

The enemies where diverse and interesting I especially liked the Wyvern's, hope they feature more in future DLC and Dragon Age games (maybe even as a mount for future games :)). The boss fights where good and varied as well, nice and challenging without being too difficult.

Levels were done well I enjoyed exploring them and the slight surprises during the hunt where a nice addition. Also the use of surroundings during one boss fight was nice touch too. Puzzles where interesting as well though I did get stuck on one for a bit lol.

All around a great piece of DLC hope to see more in future.^_^

#393
Furtled

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After three goes at it...
Plot and backstory bits were interesting, the new music was lovely, the puzzles, environments, character design, cameos, dialogue (barring the odd 'awkward' moment), banter and VA were cracking, the fountain bit was touching, and the ME, DA:O and 300 refs made me laugh; as did some of the sarcastic Hawke responses, Merrill's comments on Kirkwall and Isabela's new title - I'm sure I'll find more on the next play through. :)

Did find it odd that there was no mention of mages when discussing key points with certain characters mind!

The ambient stuff was a major improvement, nobles chatting, people/dogs wandering around, no noticeable twins/triplets etc., servants and guards chatting inside - the whole place really felt alive.

Gameplay was fun, waves didn't feel wave-y, the stealth felt a little slow at times but was an enjoyable challenge, non-combat bits/quests were fab, the Murlocks Ghasts made for amusing cannon fodder, the Wyverns were tough (but not insanely so) and the final boss fight was tricky in the best way.

Tallis as a character was interesting and had some good lines, but I didn't really warm to her that much; some of her cut-scenes felt a bit too desperate to prove she was cool and her dialogue left her feeling a bit... fragmented/uneven maybe? can't really put my finger on it.

While I did enjoy it overall, I felt considerably more railroaded than I did playing Legacy when it came to both agreeing to do the quest in the beginning (the reason given really doesn't feel strong enough) and the final few scenes (left feeling that choices have no impact whatsoever); at those points it felt like playing certain parts of the core game again, which is frustrating considering how much has been improved elsewhere.

Was also disappointed to see certain designs re-used as rewards considering all the gorgeous work the art bods put into the new Orlesian armour and clothing.


TL;DR Summary:
Not as meaty as Legacy, but entertaining and enjoyable enough as a DLC. Definitely worth the 800points, but I'm hoping some issues don't herald a return of certain things from the core game that made it less fun.

Thanks for putting it together :)

Modifié par Furtled, 13 octobre 2011 - 02:26 .


#394
hoorayforicecream

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Zjarcal wrote...

Jedi Master of Orion wrote...

Without getting into my more detailed review of the DLC yet, one thing I thought it could have used were more Banter trigger points. There's a fair amount of party banter included and not enough triggers to hear enough of them in any given playthrough.


Yes, this is an issue I have too, especially since it seems they will only trigger in the forest, which can be finished way before you hear everything.

Worse is that it seems that after triggering a determined number of banters, no more banters will play even if there are still some available. For example I killed the Alpha Wyvern and decided to stick around so I could get the banter where Tallis asks Hawke about being married and no matter how many times I ran through the forest and all the banter trigger points (probably for a good half hour), it never triggered.


There's a trigger in the cave as well (when you're heading up through the first gate, up some stairs), but I'm not sure there are any in the dungeons or vault areas. There might be one on the stairs in the vault.

#395
Firky

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*tiptoes around spoilers*

Apologies for asking here, but it hardly justifies a thread.

Can anyone tell me if Tallis scales to your level? Can you Maker's Sigh her? Is her tree worth waiting for, at a higher level?

I just started a playthrough and am wondering whether I should level everyone up a bit higher first.

Edit: Actually, that's probably a fairly dumb question. I could probably just go and try it. (I didn't really want to start it and then reload and start it again after many hours back in the game, but it's not that big a deal.)

Modifié par Firky, 13 octobre 2011 - 02:28 .


#396
GSSAGE7

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Maybe I'm just losing my mind, or I've been playing my gamecube too often, but was the gay man dressed in green a subtle (or maybe not) jab at Link?

As for the other comments, the big plot twist with Tallis working for the Qunari if Mark of the Assassin came a little while before Redemption spoiled that little twist within minutes of its first episode.

#397
jds1bio

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GSSAGE7 wrote...

Maybe I'm just losing my mind, or I've been playing my gamecube too often, but was the gay man dressed in green a subtle (or maybe not) jab at Link?

As for the other comments, the big plot twist with ******* SPOILER*******  came a little while before Redemption spoiled that *************SPOILER***********.


Yeah but I didn't know that this was going to be part of MOTA, so thank YOU for the spoiler.

#398
Andraste_Reborn

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Short version: I loved it.

Is there somewhere we could leave feedback full of spoilers, though? A lot of the things I want to comment on specifically are spoiler-tastic.

#399
Yuqi

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The marriage banter triggered for me,when you go out (Finally) into the forest just before you encounter the qunari.

I really liked Femhawkes outfit,it was classy and practical. I honestly don't see the need for a frilly dress in this type of game. The animations for it would have been a waste of resources spent elswhere. Fiddling around pulling nodes and such,just for a dress..erm no. It is no simple task,and would have been an extra (unesscary) strain on the animation team. Those guys have to move and adjust things, by seconds, and key in very exact movements on the slider. Even if they did it,there is no guarantee it would render and export correctly.

I can understand why the decision was made not to do it. Mr Epler was correct not to include it
(I'm not sure if he is incharge of the animation team though. As Project Manager, I'm just taking a guess he is.)

It was some ungodly hour in the morning, when i possted previously. So here is some more feedback.

I found the forest map, a breath of fresh air, but abit tedious at the same time.
The glyoh puzzle was very enjoyable,and it was nice to have something different.
In parts the story seemed a bit disjointed, but only in a small way.
Talis combat system could have used some more refining.
The humor was brilliantly done.

Modifié par Yuqi, 13 octobre 2011 - 07:49 .


#400
DrFumb1ezX

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I don't have enough time to type my long version, so short: It was fantastic, and I only had problems with one of the puzzles. Great DLC again.

And Mr. Gaider? Exactly how much fun did Mr. Boulton and Miss Wyatt have recording the sarcastic lines? Because they were absolutely amazing.