Aller au contenu

Photo

Mark of the Assassin feedback


783 réponses à ce sujet

#501
katling73

katling73
  • Members
  • 281 messages
I guess I'm in a minority here but while I like the story of MotA, I don't like Tallis. She's a bit too much of a Mary-Sue for my liking, her harping on how it's so great to subsume yourself to the Qun and become nothing more than a drone is tedious and annoying and I sort of feel like I'm just a tagalong on this DLC and it's just an advertisement for Redemption, which is a problem for me because I have no interest in Redemption. I would have liked an option where Tallis hires you and you have the choice as to whether or not you include her in your party. Maybe there's some added difficulties if you don't or something like that but I'd much rather have had my usual party with me on this one.

Fem!Hawke's party outfit was pretty fugly. I liked wearing trousers but the colouring and the shirt were pretty awful. All it needed was some bad makeup and Hawke could have been a clown! It's like she stole some of Carver's old clothes and cut them down and resewed them badly. (Yes, I was playing as a mage.) I would have hoped that her party clothes would be something special.

I liked the banter. It was good but I would have liked more Hawke and companions and less Tallis. I also would have liked more recognition of the romance with Fenris. This is the second time we've been gypped. Legacy had borked flags and there's hardly anything from Fenris in MotA.

I enjoyed some of the conversations Hawke had with people at the party. Isolde's "Who ees theese woman, Teeegan?" was hilarious and a little suspicious. *squinty eyes at Isolde's possessiveness of Teagan* Trouble in Redcliffe, eh? The 'Mine! Mine! Mine!" nobleman during the hunt actually made me do a bit of a spittake and dribble some drink down my chin.

I liked the idea of stealth but unfortunately it was a bit clunky in its actual execution. Sneaking along is great but there were a few points where I would have liked to be able actually dart around a corner instead of shuffling along like Igor. I was amusing myself by snorfling, "Master!" all the time when I was doing that part. I liked the puzzles. They were quite interesting. I especially liked the flippy floor tile one. That one baffled me until I realised what the key was and then I was all AHA!! :D The other floor tile one nearly drove me nuts.

It also would have been nice to actually have a choice at the end that really mattered and made a difference. I mean, Tallis just walking off, leaving Hawke standing there looking like the biggest derp in history? What was that? Frankly I wanted the option to be able to take that scroll. Not sure yet what my Hawke would do with it but you can be damn sure she's going to be turning her attention to the subject of Qunari agents when she gets back to Kirkwall. After the Arishok's douchebag move in trashing the city and murdering people just because he was a bit peeved, she's set herself against the Qunari big time. Seriously, if my Hawke had known Tallis was aligned with the Qunari from the start she'd never have accepted the job.

Anyway, I suppose I liked it but I could have done with less Tallis, better stealth, more banter with my companions and a choice that actually mattered.

Modifié par katling73, 14 octobre 2011 - 10:18 .


#502
tmp7704

tmp7704
  • Members
  • 11 156 messages

David Gaider wrote...

I imagine that, short of putting femHawke in a walk-in closet with a selection of outfits to choose from, there's probably nothing we could have put her in that wouldn't have been considered ugly to someone. And even then, probably.

I imagine that, instead of making a walk-in closet, you could simply notify the player they're going to attend a party, put that party clothing in their inventory, but ultimately allow them to freely dress up their character in whatever way they wished. Given Hawke's ability to equip clothing isn't locked in the game (yet)

That way the only people wearing something considered by them ugly would be those who dressed up ugly on purpose. I.e. not quite something they'd then complain about.

#503
Jellitot

Jellitot
  • Members
  • 3 messages
I enjoyed the DLC, was good to have some new content. Tallis with her Qun aspect makes for an interesting character. Thing that annoys me is that it feels like this DLC was just a plug for the internet series thats coming up as opposed to being a short story in its own right, like Legacy. If Tallis is in the next game, other DLC, etc with her character being developed then maybe it will be ok - just feel a bit conned with it being like a 4hr advert :P Don't know if anyone else feels this way. Still I enjoyed it and look forward to the series with Felicia Day - just wish they would do a proper expansion like Awakening.

#504
Maconbar

Maconbar
  • Members
  • 1 821 messages

Jellitot wrote...

I enjoyed the DLC, was good to have some new content. Tallis with her Qun aspect makes for an interesting character. Thing that annoys me is that it feels like this DLC was just a plug for the internet series thats coming up as opposed to being a short story in its own right, like Legacy. If Tallis is in the next game, other DLC, etc with her character being developed then maybe it will be ok - just feel a bit conned with it being like a 4hr advert :P Don't know if anyone else feels this way. Still I enjoyed it and look forward to the series with Felicia Day - just wish they would do a proper expansion like Awakening.



So they are using $10 DLC to advertise something that will bring in little revenue? I think that it is more likely the other way around.

#505
Fieryeel

Fieryeel
  • Members
  • 724 messages
I really wished they would implement a new dagger-throwing ability for our rogues :(

The animations and codes are already in the game!

#506
TEWR

TEWR
  • Members
  • 16 988 messages

nightscrawl wrote...

While I might agree with you on the point of having her be like similar NPCs of the past (ie DAO Isabela sexy time), you should remember that Tallis is a digital representation of Felicia Day, physically - her face is actually on the character, along with the voice. If I were her, I wouldn't want myself to be in a scene of that nature. You might respond with that fact that she is an actor and they appear in sex scenes all the time. That's true, however video games are active entertainment, not passive. There is a difference when a person feels involved and is living vicariously through their character, rather than just watching a film.


That's a fair point. Still, I think it says something about how well she did her character Tallis when people want the option for her character to be a LI (both for a fling for Hawke and as a companion LI in the future).


Also (this is a more plot oriented comment), it's one thing to go to the Pearl in DAO and have that dialogue option, or during some other set point like in DA2's various love scenes, but MotA involves a specific mission with immediate/timely goals to aim for, I'm not quite sure how that would have been worked in there.


It could've happened back in Kirkwall, at Hawke's estate. And then afterwards she leaves with the scroll.



Ah I just thought of another thing I disliked:

The Duke's beard. While it looks great, it's flat and stiff. I'd like to see Bioware work on making beards bounce around like hair.

Modifié par The Ethereal Writer Redux, 14 octobre 2011 - 01:14 .


#507
artsangel

artsangel
  • Members
  • 320 messages
Loved it, loved it, loved it. Already played it through three times in the past two nights :)

- Great to see some new creatures - Wyverns and Ghasts. I don't know why, but I ADORE the ghasts. They remind me of the goblins from Labyrinth, with their funny laughs.
- Lots of new outfits for NPCs! Nice to see some orlesian fashion and armour. Mark me among those females a little disappointed in femHawke's party outfit, but it's not a huge deal. Not that hard to mod replace it with something else, if I cared :P
- Party members bantering with Hawke instead of each other. About time she got in on the conversations! <3 romanced Ander's confession about his fantasy of being rescued by Hawke from the gallows :P and Bethany's "Sister... you lucky ****" comment toward a romanced Sebastian :D I admit at least 50% of the reason I love Bioware games is the random banter and companions.
- Stealth - not perfect, but not a bad start. Felt kind of clumsy after having just played Deus Ex, but I would like to see more of this 'alternative' gameplay in future.
- New environments were pretty. I love that you guys are putting so much effort into this after the criticism in the main game. Gives me high hopes for DA3.
- Puzzles. I admit I had far too much trouble with the portrait tile puzzle, but enjoyed all the others. I'm glad you're bringing puzzles back.
- I enjoyed the story. Glad it wasn't just a regular heist plot. I quite liked Tallis, I hope to see her as a party member or cameo in future. Enjoyed seeing another side to the Quanari too.

In the end, aside from some frustration with the sneaking, the only thing that really annoyed me in this DLC was "who izzz this woman Teagan!?". Referencing an oft-quoted line in a sequel feels too self-referential, and I hate it. Yes, I also hated the reuse of "swooping is bad". And Jack Sparrow going "why is the rum gone" in the sequels. This it just a personal pet peeve of mine :P

So, if that's the sum of my complaints, then I think you guys did a damned good job :)

#508
GarrusV4karian

GarrusV4karian
  • Members
  • 215 messages
Loved it very much. Mostly b/c it was dialog heavy instead of only combat.

Well done BW!

#509
Itkovian

Itkovian
  • Members
  • 970 messages
Here are my thoughts on the DLC.

Personally, I was rather disappointed. This DLC was like an Anti-Legacy DLC. While Legacy left me excited about Dragon Age, Mark of the Assasin has smothered my expectations and left me rather troubled with the direction DA3 may take.

On a technical level, I enjoyed the variety of gameplay in the DLC, from the hunt to the social aspects and the sneaking, that was quite interesting. However many things marred the experience.

Here are the issues I am having with the DLC:

1- This DLC had altogether too much humour, to the point where it detracts from the authenticity of the storytelling. There were so many "gay Orlaisian" jokes that I am very much hoping that Varric was exagerating.

The reception is especially reeking with this. It felt like 3/4 of the characters were portrayed as effeminate homosexuals, and that this was meant to be as some sort of source of humour, very much on the same level as "gay french" jokes.

I don't mind seeing homosexual characters, indeed am I a supporter of more visibility for gay characters, but this was quite simply caricatural humour that went beyond ridicule (thus why I hope Varric was skewing things). It felt juvenile and at odds with the kind of wittierhumour we've been shown in the rest of the game.

I understand Orlaisian culture is in the whole rennaisance style, where being effeminate was a sign of high culture and self-assurance, but this was getting rather ridiculous (after all, we know it went beyond simple cultural portrayal, as shown by the utterly juvenile and pointless Serendipity character).

2- Too many bosses.

This DLC featured 3 boss battles, with the Sky Horror being at the extreme end of the spectrum (though it is optional, and I don't mind it), and culminating with a long, multi-staged boss battle.

I don't have much to say there, except I think that is rather extreme. Dragon Age 2 featured 3 boss battles, each separated by at least a dozen hours of gameplay, and the other bosses were all optional encounters. This was just too many challenging fights packing in too few hours. Let's ease up on the extreme fighting a bit, lest the accusations of Dragon Age 2 being an "action RPG" become true.

3- Finally, my most major complaint: I thouroughly disliked how we were railroaded into helping the Qunari.

This is the first time I can recall, in a Bioware game, where I end up being forced to fight for the bad guys and have no chance to redeem the situation. While I understand opinion is divided on whether or not the Qunari are the enemy, the fac tthat there is division is a good idea to include at least some significant choices.

In this instance, when I found out Tallis was basically one of the Qunari's "religious police", my desire to help her rather disappeared, and so I decided to leave her when given the "option" (I did not desire to fight her, she ahd saved my life, but had no intention of helping her in her mission). It was an unpleasant surprise to see that the end point was exactly the same as if I had gone with her.

I then informed the Duke I was not his enemy, and was not givne an option to actually agree with him and support him, even before he went beserk on us. I understnad why we want to fight him, given the circumstances, but naturally there are many ways Hawke could have shown his support of the duke, but these options were never available (for example, warning him about Tallis, or stopping Tallis from attacking, something WELL within Hawke's abilities).

Finally, in the end we were given no option to stop Tallis from taking the scrolls. While I understand for storytelling reasons Tallis keeping the scrolls might be necessary (it ties in with a future quest of something, or us getting the scrolls would break something planned in DA3), we should have AT LEAST been given an option to try and take it from her (at which point she'd manage to run away somehow).

As it is, the ending felt quite frustrating for me, and there was no feeling of accomplishment for completing the DLC. In the end, my Hawke helped one of the greatest enemies for the free people of Thedas, and was forced to oppose the nation that stands the best chance to hold off against their inevitable invasion, and we never even got the option to try and assist Orlais get the Qunari secrets (I understand that the scrolls contained the names of innocents that might be persecuted... but I didn't even know this until I checked the forums. In my playthrough Tallis only said the information would harm all Qunari, including ex-Qunari... which could just mean that the scrolls reveal how the Qunari perform atrocities that might cause people to lash out against them, or something of the sort).

In short, we are railroaded into helping one faction that many (justifiably) consider the bad guys, and even using the aggresive options against Tallis ends up in Hawke standing there while Tallis provokes the Orlaisians, and later simply walks away with the scrolls (given this was one of the few moments I felt morally correct in choosing the aggressive option, tha twas rather disappointing *Grin*).


And that's about it. I certainly hope this is NOT the direction the Dragon Age franchise is taking, as it was most disheartening.

Thank you.

Itkovian

#510
Cohesion

Cohesion
  • Members
  • 91 messages
Loved Mark of the Assassin as much as I did Legacy - which is to say, a lot. The story was fun, and I liked that we learned a little bit more about the Qunari. Tallis was an interesting character too, with a great play mechanic; I hope we haven't seen the last of her. The variety in areas was impressive, and I really loved the focus on dialogue early on. Similarly, I appreciated the introduction of light puzzle and stealth elements later on, as they served to keep things varied and a bit more diverse than we're used to in DAII (although the fire vault puzzle had me stymied simply because I was fixated on inputting the solution from the wrong bloody direction...) All in all, a very good addition - keep up the good work!

#511
Revakeane

Revakeane
  • Members
  • 72 messages
Dear Bioware, I loved this dlc.

Everything was in top form; dialogue, environment, character design... I think most of my complaints about DA2 were awesomely addressed by both Legacy and MotA.

I especially enjoyed the unconventional quests... the stealth parts could use some work, but they were definitely an interesting break from fighting. The banquet part was pretty cool too. I loved how one part of the game was solely focused on NPC interaction and dialogue... I only wish I could have spoken more to Leliana and Teagan. The only complaint I have on that topic (and on NPC interaction in general) is that the brevity and brilliance of the dialogue made me feel teased rather than satisfied... but I think that's somewhat expected from a dlc.

I really loved the new environments and character designs; fashion is an excellent medium for conveying aspects about a culture or an individual personality, and I think it was used to good effect here, portraying the peacocking Orlesian men and women. The environment was also richly designed, especially considering it was meant to convey only one area (Haine Estate)... it was large, richly detailed and beautiful... not to mention, not recycled.

By the way, Tallis was fantastic. Another, non-zealous side of the Qun and the Qunari was desperately needed. Tallis actually did not sound like she was brain-washed... in fact she sounded like a truer believer of the Qun and the Qunari themselves. Definitely worth exploring.

Just a note, I wish we could have had a reprisal of the companion rescue mission that was in DAO here (or did I miss it?). That would have been all kinds of awesome.

I hope to see MOAR of this Bioware. Great job!

#512
Ulaume

Ulaume
  • Members
  • 20 messages
I just wanted to say thank you so much for NOT putting my fem!Hawke in a bloody dress, woot! I hate dresses in games, they look ****e; plus my Hawke would never wear a dress anyway, she likes masculine clothing.
Whereas my male Hawke is the opposite, haha, but I doubt the gaming world will catch up with that anytime soon ;)

Really enjoyed the DLC anyway: good fun, nice scenery, great dialogue and enjoyed Tallis.

#513
GuiltySource

GuiltySource
  • Members
  • 198 messages
I just wish Tallis had been a full party member. Hopefully she'll show up again sometime.

#514
Lisa_H

Lisa_H
  • Members
  • 694 messages
Okay, I thought that this DLC was overall quite good, and I had fun playing it. However there are some things that bothered me.
But first the good things:

1. I liked the new environments and the fact that we got so see more of the Orlesians.

2. I liked the fact that we got to see some characters from DAO, but I would have liked it if Hawke could have talked with them some more.

3. Tallis, she was a rather adorable character and I wouldn't mind seeing more of her in DA

4. The battles were really good

5. I got Carver back on my team for a short while. I miss the sulky little brother

6. As usually the party banter was great.

The things that bothered me

1. I would have loved it if my Hawke had gotten some more femine party-clothing. She looked like she was wearing a man's clothes. A woman can be strong and feminine at the same time. Tallis clothes were rather
pretty, next time give Hawke something like that

2. Story motivation. This part actually made no sense to me. Why would my Hawke who is the Champion of Kirkwall commit burglary just because someone asks her. Tallis offers very little explaination, but Hawke just comes along which makes her look a bit stupid. The duke has never done anything to her, or anyone else as far as Hawke knows.

3. I would liked it if there was an option to try and take the scroll from Tallis. My Hawke would probably sleep a lot better if those scrolls had reached the empress of Orlais. My Hawke has no intention helping the qunari with their invasion of Thedas.

4. More options to argue with Tallis about the qun. I get it they are not all evil, but I never thought so either. But somethings in their society  are just very bad. They are not allowed to raise their own children, they are not allowed in any way to choose what they want to do, and how to live their lives. Their treatment of mages makes the Circle look like a holiday resort.

Modifié par Lisa_H, 14 octobre 2011 - 04:28 .


#515
Raanz

Raanz
  • Members
  • 1 410 messages

katling73 wrote...

I guess I'm in a minority here...


Maybe but I am right there with you.  I told myself I wasn't going to buy the DLC, but I couldn't help myself.
To each their own, but I just don't see the fascination with Tallis and/or Ms. Day.  Although I know she acts and has done some other stuff, her voice acting just didn't sell me the character, it seemed contrived and out of place.

As far as the content and story:  I liked the story overall, but I found the dlc to be too puzzle-heavy for me.  They weren't even that difficult and much like the VA for Tallis, they didn't really feel like part of the DA world.

I did like all of the new party banter.  I romanced Izzy so her stuff was a nice addition in my opinion.  I liked her side quest and how I got to resolve it.  She's my girl, she can keep whatever she wants. :)

I did enjoy the "boss" fights.  Dealing with the Duke was far better then ME's equivalent Shadow Broker resolution in LotSB.

Overall:  It was worth my $10 for 3 hours.  Honestly though, I hope I never HAVE to see Tallis again.

#516
Sinuphro

Sinuphro
  • Members
  • 244 messages

Itkovian wrote...

Here are my thoughts on the DLC.

Personally, I was rather disappointed. This DLC was like an Anti-Legacy DLC. While Legacy left me excited about Dragon Age, Mark of the Assasin has smothered my expectations and left me rather troubled with the direction DA3 may take.

On a technical level, I enjoyed the variety of gameplay in the DLC, from the hunt to the social aspects and the sneaking, that was quite interesting. However many things marred the experience.

Here are the issues I am having with the DLC:

1- This DLC had altogether too much humour, to the point where it detracts from the authenticity of the storytelling. There were so many "gay Orlaisian" jokes that I am very much hoping that Varric was exagerating.

The reception is especially reeking with this. It felt like 3/4 of the characters were portrayed as effeminate homosexuals, and that this was meant to be as some sort of source of humour, very much on the same level as "gay french" jokes.

I don't mind seeing homosexual characters, indeed am I a supporter of more visibility for gay characters, but this was quite simply caricatural humour that went beyond ridicule (thus why I hope Varric was skewing things). It felt juvenile and at odds with the kind of wittierhumour we've been shown in the rest of the game.

I understand Orlaisian culture is in the whole rennaisance style, where being effeminate was a sign of high culture and self-assurance, but this was getting rather ridiculous (after all, we know it went beyond simple cultural portrayal, as shown by the utterly juvenile and pointless Serendipity character).

2- Too many bosses.

This DLC featured 3 boss battles, with the Sky Horror being at the extreme end of the spectrum (though it is optional, and I don't mind it), and culminating with a long, multi-staged boss battle.

I don't have much to say there, except I think that is rather extreme. Dragon Age 2 featured 3 boss battles, each separated by at least a dozen hours of gameplay, and the other bosses were all optional encounters. This was just too many challenging fights packing in too few hours. Let's ease up on the extreme fighting a bit, lest the accusations of Dragon Age 2 being an "action RPG" become true.

3- Finally, my most major complaint: I thouroughly disliked how we were railroaded into helping the Qunari.

This is the first time I can recall, in a Bioware game, where I end up being forced to fight for the bad guys and have no chance to redeem the situation. While I understand opinion is divided on whether or not the Qunari are the enemy, the fac tthat there is division is a good idea to include at least some significant choices.

In this instance, when I found out Tallis was basically one of the Qunari's "religious police", my desire to help her rather disappeared, and so I decided to leave her when given the "option" (I did not desire to fight her, she ahd saved my life, but had no intention of helping her in her mission). It was an unpleasant surprise to see that the end point was exactly the same as if I had gone with her.

I then informed the Duke I was not his enemy, and was not givne an option to actually agree with him and support him, even before he went beserk on us. I understnad why we want to fight him, given the circumstances, but naturally there are many ways Hawke could have shown his support of the duke, but these options were never available (for example, warning him about Tallis, or stopping Tallis from attacking, something WELL within Hawke's abilities).

Finally, in the end we were given no option to stop Tallis from taking the scrolls. While I understand for storytelling reasons Tallis keeping the scrolls might be necessary (it ties in with a future quest of something, or us getting the scrolls would break something planned in DA3), we should have AT LEAST been given an option to try and take it from her (at which point she'd manage to run away somehow).

As it is, the ending felt quite frustrating for me, and there was no feeling of accomplishment for completing the DLC. In the end, my Hawke helped one of the greatest enemies for the free people of Thedas, and was forced to oppose the nation that stands the best chance to hold off against their inevitable invasion, and we never even got the option to try and assist Orlais get the Qunari secrets (I understand that the scrolls contained the names of innocents that might be persecuted... but I didn't even know this until I checked the forums. In my playthrough Tallis only said the information would harm all Qunari, including ex-Qunari... which could just mean that the scrolls reveal how the Qunari perform atrocities that might cause people to lash out against them, or something of the sort).

In short, we are railroaded into helping one faction that many (justifiably) consider the bad guys, and even using the aggresive options against Tallis ends up in Hawke standing there while Tallis provokes the Orlaisians, and later simply walks away with the scrolls (given this was one of the few moments I felt morally correct in choosing the aggressive option, tha twas rather disappointing *Grin*).


And that's about it. I certainly hope this is NOT the direction the Dragon Age franchise is taking, as it was most disheartening.

Thank you.

Itkovian

I agree with everything he posted

#517
Bl0dbathNBeyond

Bl0dbathNBeyond
  • Members
  • 108 messages

katling73 wrote...

I guess I'm in a minority here but while I like the story of MotA, I don't like Tallis. She's a bit too much of a Mary-Sue for my liking, her harping on how it's so great to subsume yourself to the Qun and become nothing more than a drone is tedious and annoying and I sort of feel like I'm just a tagalong on this DLC and it's just an advertisement for Redemption, which is a problem for me because I have no interest in Redemption. I would have liked an option where Tallis hires you and you have the choice as to whether or not you include her in your party. Maybe there's some added difficulties if you don't or something like that but I'd much rather have had my usual party with me on this one.

<Kat also wrote a bunch of stuff here that I agree with but have snipped for brevity>
Anyway, I suppose I liked it but I could have done with less Tallis, better stealth, more banter with my companions and a choice that actually mattered.


I agree 100% with everything Katling said above. Tallis is totally the hook for this DLC and the character just isn't compelling to me. She doesn't make sense on several levels to me. For one, I played this with a MageHawke and although my Hawke was kind of neutral towards the Qunari in the main game, nobody even gave me an opportunity to mention how the Qunari treat their mages; it's not like Tallis even brought it up either.

Tallis didn't feel quite like a city elf at all but that could be due to her allegiance. I can overlook that.
The tone of her dialogue was droll but peppered with goofy Whedonisms that just felt way out of place in the game and setting; maybe if they were tone down some. Admittedly I play Hawke as a wiseass so I'm not entirely sure if this was a factor here. Overall, it felt more like fan service and less like a seamless add-on to the Dragon Age universe.

I loved getting new banter and commentary  from my existing NPCs (I played it with Varric and Fenris the first time, Aveline and Merrill the second) but it definitely felt like everything took a back seat to Felicia Day. Not Tallis, even, but Felicia Day. Admittedly I don't share the borderline obsessive worship of her in the geek community, even though I bear her zero ill will.

I also felt that my hook for even getting into the adventure was kind of weak and abrupt. There could have been more of a case for forcing Hawke to work with Tallis early on.

Loved the cameos from Dragon Age 1 NPCs; I just felt that this whole DLC would have worked better with less railroading. I would have liked to see it with Leliana instead of Tallis, personally. I would have jumped up and down at that.

At the end of the day, my Hawke ended up helping our Assassin buddy out of some kind of moral decency but the whole thing felt strained.

As far as the things to do and the pacing of the story, I was reasonably entertained. I loved the hunt/heist/party/infiltration setup and I do want to mention that the DLC as a whole kept me entertained. I think the flaws that I perceived above detracted from my experience, though, but as always, YMMV.

In short - please don't take this as me trashing the DLC. I don't regret buying it or playing it, but it's not a quest I'll look forward to replaying again. If you're going to do a storyline that completely revolves around another character, that character had better be compelling enough to carry it.

#518
Raanz

Raanz
  • Members
  • 1 410 messages
Just for fun, I posted a quick poll for grading your experience with the dlc:

http://social.biowar...36/polls/25727/

If someone else has already done this, I apologize in advance.

#519
Inside_Joke

Inside_Joke
  • Members
  • 1 675 messages
I think I had way too much fun with it, especially the wyvern hunt. Made me think of the good ol' days playing Monster Hunter :') Go lay out bait and kick the crapples out of a dragon? Well, shucks, okay!

The party dialogue was great, gave me a few good chuckles. The cameos were a bit much, but I enjoyed it anyway, so can't really complain about it. *Isolde ... I knew I should've killed you in every playthough ...*

Sneaking/mauling through the chateau, nice change of pace. Puzzles were ... well, hurt my head at first, been a while since I've solved puzzles like that *fun though*.

And ghasts ... bloody little gremlin bastards. Who the hell fed them after midnight?! D:<

Oh, and this little gem?:
Image IPB
Nice. Just nice. Evil, but nice.

Modifié par Inside_Joke, 14 octobre 2011 - 06:03 .


#520
Amorl

Amorl
  • Members
  • 21 messages
Loved it, Loved the party banter, loved the maps, loved the flow of dialogue-combat-puzzle. Really enjoyed the feel of the champion of kirkwall at the party. really glad I bought it.

#521
MsFoxtrot

MsFoxtrot
  • Members
  • 3 messages

Bl0dbathNBeyond wrote...

katling73 wrote...

I guess I'm in a minority here but while I like the story of MotA, I don't like Tallis. She's a bit too much of a Mary-Sue for my liking, her harping on how it's so great to subsume yourself to the Qun and become nothing more than a drone is tedious and annoying and I sort of feel like I'm just a tagalong on this DLC and it's just an advertisement for Redemption, which is a problem for me because I have no interest in Redemption. I would have liked an option where Tallis hires you and you have the choice as to whether or not you include her in your party. Maybe there's some added difficulties if you don't or something like that but I'd much rather have had my usual party with me on this one.

<Kat also wrote a bunch of stuff here that I agree with but have snipped for brevity>
Anyway, I suppose I liked it but I could have done with less Tallis, better stealth, more banter with my companions and a choice that actually mattered.


I agree 100% with everything Katling said above. Tallis is totally the hook for this DLC and the character just isn't compelling to me. She doesn't make sense on several levels to me...The tone of her dialogue was droll but peppered with goofy Whedonisms that just felt way out of place in the game and setting...

Overall, it felt more like fan service and less like a seamless add-on to the Dragon Age universe.

I loved getting new banter and commentary  from my existing NPCs (I played it with Varric and Fenris the first time, Aveline and Merrill the second) but it definitely felt like everything took a back seat to Felicia Day. Not Tallis, even, but Felicia Day. Admittedly I don't share the borderline obsessive worship of her in the geek community, even though I bear her zero ill will.

I also felt that my hook for even getting into the adventure was kind of weak and abrupt. There could have been more of a case for forcing Hawke to work with Tallis early on.

Loved the cameos from Dragon Age 1 NPCs; I just felt that this whole DLC would have worked better with less railroading. I would have liked to see it with Leliana instead of Tallis, personally. I would have jumped up and down at that.


YES. I liked the plot pretty well (I love a good heist!), but I don't think there was any compelling reason for a new character to be introduced when there are so many great existing characters in the DA world. As Bl0dBath said, Leliana would have been great, or I would have loved Isabella to be the focus, and then my SarcasticThiefHawke would have had a real reason to help her instead of some nonsense railroad reason.

Ms. Day has gone on record with the LA Times as saying that EA approached her and offered her the pick of any of their properties to work with. I think it's great that her career is going so well that she can have that opportunity, but since she chose to write herself into DA because she's a big fan...well, it really does feel like some fan just shot their nerdy wad into my game. NOT COOL.

Please, David Gaider, THE GAME SHOULD NOT BE ABOUT JUST ONE FAN. This should be about the player, any player, all of us who already wrote ourselves into your game by playing Hawke and embodying her/him. I, for one, loved the NPCs in DA2 and I'm happy when I get to see more of them. Kudos to you for making them so accessible (to me, at least). But I hated that I felt so trapped into bringing this boring, Big Name Number One Fan Special Snowflake NPC Who Is Better Than Everyone, with me on MY JOURNEY. It was a slap in the face, when I feel that you and the other writers have gone out of your way to listen to player concerns and focus on our experiences.

Frankly, I do regret buying MotA, because it marred the whole experience of DA2 for me. I'll buy other DLC as long as the focus is on the PC, but I desperate do not want another Tallis adventure.

#522
TheAwesomologist

TheAwesomologist
  • Members
  • 839 messages
 I've played through the DLC twice now. Over all, I liked it. It's not great, but it's good. The new areas to explore, banter, new enemies, puzzles, and the stealth part were fun and well done. The way the banter is varied I actually look forward to bringing other characters on the mission. So far I've brought Aveline, Varric, Bethany (GW), and Merrill with me and I noticed that of those 4 Merrill didn't have her own little collection quest. Not sure if every party character gets one or if maybe I just missed hers...

The boss fights were fun! I had a far easier time with the Skycaller thing with my warrior than I did my mage, the first wyvern was easy but a cool new creature, but the last one was just the right amount of difficulty with a little "how much longer can I take this!" worry with a satisfying end.

While I liked Tallis in general it felt too much like I was playing with Felicia Day and not Tallis, the elf Ben-Hassreth. Someone posted earlier that she came off too much like a Mary Sue and I kind of agree. That's not to say that she wasn't funny or cute or whatever it is you expect from Felicia Day. I guess while I like "celebrities" in games, I would like to see/hear them in new ways. Martin Sheen as the Illusive Man didn't make me feel like I was playing with President Bartlet. Yvonne Strahovski as Miranda didn't make me feel like I was playing with Sarah from "Chuck". Claudia Black as Morrigan didn't make me feel like i was playing with Aeryn Sun or Vala Mal Doran. I guess that's more of a criticism of Ms. Day and the roles she's willing to tackle but still. Once again not a terrible character, just felt flat to me.

The only bad part is that once again Hawke is taken for a sucker and not given much choice in the outcome of events. At least some of the banter and dialog seems to recognize this. A pity because I like my Hawkes and the personalities I've chosen for them. While I don't think it's necessary to fight or kill Tallis over what my Hawke believes about the Qun and the Qunari, I would have liked a little more control over the outcome. I hope DA3's protagonist at least feels a little more in control.

Overall worth the $10 just for the fun encounters, scenes, and re-playability.

#523
themonty72

themonty72
  • Members
  • 318 messages

themonty72 wrote...

Great DLC better than Legacy. Graphics better,banter better, and Dialogue better thats all I got say about that. I believe DA3 will be just fine.


I Was WRONG, WRONG, WRONG, MOTA was not better than Legacy not even close. At first  i thought I was but after my third play thru I knew it wasnt. But still a good DLC. I enjoy Felicia Day as Tali just like enjoyed her as Veronica in Fall Out New Vegas. I kind of hoping more from MOTA  and all it to short..Now if Bioware could end Hawke story end an expansion pack because a three hour DLC wouldnt justify .
 

Modifié par themonty72, 14 octobre 2011 - 07:27 .


#524
jds1bio

jds1bio
  • Members
  • 1 679 messages

themonty72 wrote...


I Was WRONG, WRONG, WRONG, MOTA was not better than Legacy not even close. At first  i thought I was but after my third play thru I knew it wasnt.


So what changed for you?

#525
NedPepper

NedPepper
  • Members
  • 922 messages
Now that I've finished it:

I really liked it. It was FUN. I loved the humor, the voice acting was superb. Tallis is interesting. The end raises a lot of great questions and, like Legacy, is giving us hints as to where this franchise is going. The cameos were great. I LOVE the ghasts and the end boss was clever. Loved his poop gun.

And I have to say, visually it was really lovely. The enviornments looked killer. It was great to be back out in nature again. And I'm really digging the different looks for the Qunari. It looked very polished. Well done.

My one gripe: Please don't make puzzles a huge part of the Dragon Age Franchise. A few here and there...okay, I'll deal with it. But that face puzzle was just infuriating. The others I could deal with and it fit with the content of this DLC, but let's not go overboard.