I've just finished mark of the assassin, so I thought I'd give some initial feedback while it's still Fresh in my mind.
Before I start was listed for the record, my usual disclaimers:
1:) The views expressed here are my personal opinion. They do not invalidate any other opinion
2:) I was slightly disappointed with the main game . I state this to provide some contest and as a guide to show what has improved with regaurd to implmentation.
With that out of the way, let me start with the basic overview:
I found the premise and setting interesting , captivating and highly enjoyable. Talis had my attention right from the initial introduction. Felicia Day did an excellent job and has crafted a character that without question deserves her own game. In terms of emotional engagement, less this definitely more. By that i mean that Talis was subtal. There were times in the main game whare I felt I was being bludgeoned to death with a "this is an emotional/dramatic moment!!!!" stick. Which most of the time fell flat.
Talis had depth and wit that was not forced , and in general the character development and humour is top-notch.
I loved exploring the wilderness, Its fair to say it reminded me of origins. Which is good and bad. Its good in so far as it reminded me of what drew me to dragonage in the firstplace (exploring a vast living dinamic space as opposed to prefab caves are us.) Its Bad because I know its only a fleeting bite sized morsal and makes returning to the main game all the more jaring. (that and the abundence of trash loot was still aparent) i.e far to much,it seemed like every other chest was full of junk. How about some mony insted or reparible items?
I played as a Rogue So I chose the stealth rute. (I know the stealth implementation is experimental ), so I Feel I should comment on it Specifically.
First of all , the stealth system is not bad its just very rough. It's definitely a welcome addition it just needs some significant refinement/ care and attention.
For context , I recently finished Deus ex Human revolution which I think its fair to say is the bar that most stealth sections are compared with at the moment. Now I'm not expecting a Deus ex level system here but having played it it has coloured my view some what i think. The line of sight cones were largly usless (dispite being big and red) More than once I came round a bend and blindly walked smack in to a gaurd with out warning.
Distractions and knockouts need refinement as well. For example: that is a section in the chateaux in which you climb a staircase and there is a gard on the right side at the top and around 5 others on patrol. When I tryed to distract the gaurd at first it alerted another gaurd from the opposite direction when what I intended was moving the guard on the right to the left so i could move around him.
There is an issue with the ko range at times i thought i was close enough to hit the gaurd but I missed and got caught. Basicly If you want to use these types of systems thay need to be precise. It's one thing to make a mistake sneeking it's quite another to fail because the tools and your disposal don't work particularly well.
Just to be clear here stealth is good . The concept is fine. It definitely needs more development and that is something I want to see more of when it is ready, in short, keep working on it.
The
The puzzles were also welcome but perhaps this could have been spread out a bit more. Having them all in the one area affected the over all paceing . The picture flip and gate puzzles were particularly problematic , especially the love poem in the gate section I had access to it as one stage, but was unable to pick it up. I eventually completed the puzzle but the implementation was arbitrary.
All in all how ever I found mark of of the assassin well worth my time and money. It exceeded my expectations. Unfortunately, it made me wish that the main game was more like this.
I apologise for the wall of text It was longer than I had intended.
PS More Talis in future please.
(edit fixed formating)
Modifié par Horus Blackheart, 14 octobre 2011 - 10:06 .