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Mark of the Assassin feedback


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#526
themonty72

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jds1bio wrote...

themonty72 wrote...


I Was WRONG, WRONG, WRONG, MOTA was not better than Legacy not even close. At first  i thought I was but after my third play thru I knew it wasnt.


So what changed for you?

The pacing in the forest and the odd humor. Legacy felt Darker,  longer. The waves of enemies felt better in Legacy and also the story. When I saw s@@t I do mean s@@t on the ground I roll my eyes and sigh. I enjoyed Mota dont get me wrong hope Tali is in DA3

Modifié par themonty72, 14 octobre 2011 - 08:35 .


#527
MrProliferation

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themonty72 wrote...

themonty72 wrote...

Great DLC better than Legacy. Graphics better,banter better, and Dialogue better thats all I got say about that. I believe DA3 will be just fine.


I Was WRONG, WRONG, WRONG, MOTA was not better than Legacy not even close. At first  i thought I was but after my third play thru I knew it wasnt. But still a good DLC. I enjoy Felicia Day as Tali just like enjoyed her as Veronica in Fall Out New Vegas. I kind of hoping more from MOTA  and all it to short..Now if Bioware could end Hawke story end an expansion pack because a three hour DLC wouldnt justify .
 


I actually thought FO:NV was a MUCH BETTER role for Felicia Day and I think she did a better job with Veronica than with Tallis. Nonetheless, I liked Tallis enough. It did feel way too many times that Hawke was more like Tallis' sidekick than the main character of this story. I know a lot of people have been saying this about DA2 from the beginning but can we PLEASE have a decision that actually means something? In Legacy, no matter what you do Corypheus prevails. In MotA, whatever you do, Tallis prevails. It really cheapens the interactivity of DA2 when you get the exact same ending and result every time. This, to me, was just as egregious as fighting the bosses in the same order at the end of the DA2 main campaign regardless of the choice you pick. Stuff like this has been my chief beef with DA2 and its DLC, even though I do like DA2 and its DLC quite a bit, it's these fake choices that gall.

#528
Rob Sabbaggio

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Just completed it, overall I enjoyed it a lot.

Pros:
- the superb humour and banter.
- the variety of gameplay styles was very good (puzzles, social, stealth, combat). At times the switching felt a little too soon, but the potential to have stealth and puzzle diversions (say 10 per cent) in DA3 is very interesting.
- decent length and lots of new areas.
- Tallis was a good character, a nice addition to the team.
- You get to see a bit more Cassandra. Yay!

Cons:
- Tallis isnt a full party member.
- Some narrative restrictions, lack of real choices (e.g. having to help the Qun). This does seem to be a bit part and parcel for DA2 (as much as I love it), but I hope for Dragon Age 3 there will be more meaningful choices, that will have some impacts down the line.

Being greedy, I hope there is some more story-based DLC to come. Ideally, what I would like to see now is:
- a murder mystery DLC, where Hawke is invited to a country house and has to solve a murder. Personally, I would love to see more quests that are non-combat, where Hawke has to show diplomacy and intelligence.
- another companian DLC, with quests, banter and items integrated into the main story.
- a pirate voyage DLC, where you finally get to go pirating with Isabella. Maybe some naval combat!
- and finally, an expansion/Act 4 which finishes Hawke's story and gives him the sendoff he/she deserves.

The costs are mounting up, but I cant get me enough Dragon Age.

#529
Horus Blackheart

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I've just finished mark of the assassin, so I thought I'd give some initial feedback while it's still Fresh in my mind.
Before I start was listed for the record, my usual disclaimers:
1:)  The views expressed here are my personal opinion.  They do not invalidate any other opinion
2:)  I was slightly disappointed with the main game .  I state this to provide some contest and as a guide to show what has improved with regaurd to implmentation.
With that out of the way, let me start with the basic overview:

I found the premise and  setting  interesting , captivating and highly enjoyable.  Talis had my attention right from the initial introduction.  Felicia Day  did an excellent job and has crafted a character that without question deserves her own game.  In terms of emotional engagement, less  this definitely more. By that i mean that Talis was subtal.  There were times in the main game whare I felt I was being bludgeoned to death with a "this is an emotional/dramatic moment!!!!"  stick. Which most of the time fell flat.

Talis had depth and wit that was not forced , and in general the character development and humour is top-notch.
I loved exploring the wilderness, Its fair to say it reminded me of origins. Which is good and bad. Its good in so far as it reminded me of what drew me to dragonage in the firstplace (exploring a vast living dinamic space as opposed to prefab caves are us.) Its Bad because I know its only a fleeting bite sized morsal and makes returning to the main game all the more jaring. (that and the abundence of trash loot was still aparent) i.e far to much,it seemed like every other chest was full of junk. How about some mony insted or reparible items?
I played as a Rogue  So I chose the stealth rute. (I know the stealth implementation  is  experimental ), so I Feel I should comment on it  Specifically.

First of all , the stealth system is not bad its just very rough. It's definitely a welcome addition it just needs some significant refinement/ care  and attention.
For context , I recently finished Deus ex Human revolution  which I think its fair to say is the bar that most stealth sections are compared with at the moment. Now I'm not expecting a Deus ex level system here but having played it it has coloured my view some what i think. The line  of sight cones were largly usless (dispite being big and red) More than once I came round a bend  and blindly walked  smack in to a gaurd with out warning.
 
Distractions and knockouts need refinement as well.  For example: that is a section in the chateaux in which you climb a staircase  and  there is a gard on the right side at the top and around 5 others on patrol.  When I tryed to distract the gaurd at first it alerted another gaurd from the opposite direction when what I intended was moving the guard on the right to the left so i could move around him.

There is an issue with the ko range at times i thought i was close enough to hit the gaurd but I missed and got caught. Basicly If you want to use these types of systems thay need to be precise.  It's one thing to make a mistake sneeking it's quite another to fail because the tools and your disposal don't work particularly well.
Just to be clear here stealth is good .  The concept is fine.  It definitely needs more development and that is something I want to see more of when it is ready, in short, keep working on it.
The
The puzzles were also welcome but perhaps this could have been spread out a bit more.  Having them all in the one area affected the over all paceing . The picture flip and gate puzzles were particularly problematic , especially the love poem in the gate section I had access to it as one stage, but was unable to pick it up.  I eventually completed the puzzle but the implementation was arbitrary.
All in all how ever I found mark of  of the assassin well worth my time and money. It exceeded my expectations.  Unfortunately, it made me wish that the main game was more like this.

I apologise for the wall of text  It was longer than I had intended.

PS More Talis in future please.
 
(edit fixed formating)

Modifié par Horus Blackheart, 14 octobre 2011 - 10:06 .


#530
darkrose

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Bl0dbathNBeyond wrote...
I agree 100% with everything Katling said above. Tallis is totally the hook for this DLC and the character just isn't compelling to me. She doesn't make sense on several levels to me. For one, I played this with a MageHawke and although my Hawke was kind of neutral towards the Qunari in the main game, nobody even gave me an opportunity to mention how the Qunari treat their mages; it's not like Tallis even brought it up either.


SO MUCH THIS.

#531
TEWR

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themonty72 wrote...

jds1bio wrote...

themonty72 wrote...


I Was WRONG, WRONG, WRONG, MOTA was not better than Legacy not even close. At first  i thought I was but after my third play thru I knew it wasnt.


So what changed for you?

The pacing in the forest and the odd humor. Legacy felt Darker,  longer. The waves of enemies felt better in Legacy and also the story. When I saw s@@t I do mean s@@t on the ground I roll my eyes and sigh. I enjoyed Mota dont get me wrong hope Tali is in DA3


what's wrong with seeing **** on the ground? Animals do ****, y'know. :lol:

#532
Shadow of Light Dragon

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katling73 wrote...

I guess I'm in a minority here but while I like the story of MotA, I don't like Tallis. She's a bit too much of a Mary-Sue for my liking, her harping on how it's so great to subsume yourself to the Qun and become nothing more than a drone is tedious and annoying and I sort of feel like I'm just a tagalong on this DLC and it's just an advertisement for Redemption, which is a problem for me because I have no interest in Redemption.


Except she wasn't saying you should become a drone. She even said she wasn't acting on orders from the Qun, but on her own initiative. If she was truly promoting mindless obedience she wouldn't be off doing something she hadn't been ordered to do. Further, she never denied the Qunari could handle certain matters better -- same as how the Chantry could handle certain matters better.

#533
Withidread

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Fun DLC, beginning to end, worth the money.
There was one point I felt I spent too much time looking for something on a sidequest (I won't go into details to avoid being spoileriffic) but it didn't prevent me from committing myself to completing the entire DLC in one sitting. (Even though I had to stay up later than normal. I blamed Priestly when my boss asked me why I looked so tired.)

#534
TEWR

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Shadow of Light Dragon wrote...

katling73 wrote...

I guess I'm in a minority here but while I like the story of MotA, I don't like Tallis. She's a bit too much of a Mary-Sue for my liking, her harping on how it's so great to subsume yourself to the Qun and become nothing more than a drone is tedious and annoying and I sort of feel like I'm just a tagalong on this DLC and it's just an advertisement for Redemption, which is a problem for me because I have no interest in Redemption.


Except she wasn't saying you should become a drone. She even said she wasn't acting on orders from the Qun, but on her own initiative. If she was truly promoting mindless obedience she wouldn't be off doing something she hadn't been ordered to do. Further, she never denied the Qunari could handle certain matters better -- same as how the Chantry could handle certain matters better.



Yea she's so far the only Qunari we've met that outright said things could be better, and when Hawke says that's an understatement she doesn't deny it.

All she really talks about is how life in the Qunari isn't as bad as people who haven't been a part of it made it out to be.

Doesn't mean I approve of them invading because they want to enlighten everyone. But I think it says something when a person who's struggling to be what it means to be a Qunari says that life among them is actually nicer than an outsider would think.

If they treated their mages better and didn't invade countries for the sole reason of "you must be enlightened!", the Qun would be a nice life. Oh and if they only hunted down Tal-Vashoth like Salit who were actual traitors to the Qunari nations and not just people who chose a different walk of life.

#535
Tezzajh

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pretty good dlc but a major let down is once again it leaves on a cliff hanger which is really annoying me: like will you see tallis again for romance , story or at all?
1. witch hunt left on cliff hanger
2.golem dlc left on cliff hanger
3.legacy
4. and da2 its self

and none has been ansewed


also the dlc armour was just bad, I would have paid 800 points just for tallis armour for the rouge cause im pretty sure that the messenger armour is almost 100% recyled

i would like to see tallis in more of dragon age 2 hopefully as a main character, best character in my oppinion

Modifié par Tezzajh, 15 octobre 2011 - 01:20 .


#536
Wyndham711

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As much as they have been pushing religion as a theme in DA2 (and in this DLC), I'm always disappointed by how incredibly limited - or non-existant - Hawke's available reactions to religion are. My Hawke is supposed to be a zealous 'chantryist' (all through his life he was ashamed of his father and sister, both tainted and wicked in his eyes), and in this particular DLC when it was revealed to him that Talis was a Qunari, he should have strangled her then and there, pretty much. He detests the Qun with seething passion.

This was not something that I could properly demonstrate - or, you know, _roleplay_ - in the DLC. And ultimately it left Hawke an impotent pawn, and supposedly he should just shrug it off and go on with his adventures? Then again, Hawke is effectively a stooge most of the time even in the main game, so in a way all this is to be expected at this point. Expected, but not accepted.

Modifié par Wyndham711, 15 octobre 2011 - 06:21 .


#537
In Exile

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I really enjoyed Mark of the Assassin. I thought the hunt for the Wyvern was nifty - a few sidequests here and there, not much choice to speak of, but it had good atmosphere and that was really something DA2 was missing. It was very different than Legacy in terms of the atmosphere - lots more jovial - but NPCs were doing things in the background at the very least.

Bioware really does separate, small areas best. 

I thought the party could have used more work. I liked it more than Kasumi's Memory in ME2, but it just felt like there were a few thrown in cameos, and that was about it. 

I like the stealth segment - I hope Bioware experiments more with that in the future. Haven't ran a rogue through MotA but I would like it if rogue characters received special bonuses on sneaking, as their class would suggest. 

Don't know how choice was handled, never really sided against Talis but I would hope but I'd like to say that significant choice is nothing sort of being able to fight Talis for the list. 

Overall, I thought it was a great DLC. Certainly if DA2 was more like MotA (and Legacy!) it would not have made the waves it did. 

Also: big fan of the items lying around. I would like to see that expanded to weapons & armour, too. 

Edit:

Puzzles were really fun - I liked them. I certainly would support more puzzles in the future. 

Modifié par In Exile, 15 octobre 2011 - 06:52 .


#538
HighMoon

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Enjoyed it. A ton of fun. And the environments were gorgeous. I enjoyed seeing the familiar faces at the party.

Also a few things...

Did anyone else notice the Krogan head trophy in the chateau?

I wonder what Tallis' connection to Leliana is? And why didn't Leliana seem to care? (Maybe this will be explained in Redemption?)

#539
Luckywallace

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Overall I felt that MotA was worth the money and I'll give it a 2nd playthrough but I much MUCH preffered Legacy. I do not necessarily think there is all that much 'wrong' with MotA but it just wasn't for me, I was much more into Legacy's dark, brooding and atmospheric dungeon compared the the more light-hearted romp of MotA. The combat in Legacy was much better and more interesting, the final boss battle especially in MotA felt like one big over-long grind where I was never in much danger of dying, just getting too bored to continue, while the Corypheous fight in Legacy was freaking awesome (but then some other people didn't like the Cory fight).

So, overall not bad, just not really my thing as much as Legacy. That said...
The 2 big gripes for me were the complete lack of consequence of Hawke's choice at the end. If bioware wanted to railroad Hawke into the final battle with the Duke and helping Tallis I would rather they be up-front about it rather than pretend to offer a choice. Legacy's choice between the Wardens felt much more meaningful, even if the end might be similar.

Secondly, I really didn't like having Tallis stuck in my party. I've grown extremely used to my party being 2 mages, an archer and a 2-handed warrior, it makes for brilliant 'BRITTLE' cross-class combos. With Tallis not having any real ability to make use of 'BRITTLE' Fenris was left working overtime and I just tended to find that she died all the time since I did not want to micro-manage her (while I don't mind micro-managing an archer, they're just a lot more interesting). I really wish Tallis could have been a 'tag-along' NPC and I could have brought Sebastian or Varric along (I never use Izzy either).

Overall I'd still be intersted in future DLC and certainly am up for DA3 but I will be a bit more cautious and won't expect everything to be as awesome as Legacy was. Still, it was nice to ramble around in the Grey Warden armour from Legacy for an adventure, it does look awesome.

#540
Firky

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Hi, clever clogs designey-pantses.

I was going to pass on this one, due to being turned off by the idea of such an explicit in game actor (not the actor herself), but decided to pick it up for a couple of reasons, one being that I thought the first episode of Redemption was really interesting and I can't bear to miss out on lore secrets.

But, micro-review/feedback. (Not finished on NM yet, I'm super busy this week and I had to tick this off quickly.)

So, yes. Tallis is an excellent character. The failing is all mine. Major immersion issues here. Like, "Run Felicia Day, run" kind of issues. Still, as a short romp, I found myself enjoying yelling stuff at Felicia Day for the novelty value. (I suspect that you guys might put more actors in these kinds of things in the future. It's not my thing, but it was fun in this context.)

Also, I couldn't wipe the smirk off my face for the entire party sequence. Very amusing. And the context felt quite original.

Gotta love enemies who fight amoungst themselves, but they need subtly different coloured combat rings, IMO.

Best line in the game: Tallis - on the topic of finding certainty.

Please (somehow) bring back that qunari with the beard. He can leave those boots at my door, anytime.

And, on puzzles and stealth. They were OK and, I'd argue, better than Origins in a divergent sort of a way. But remember the Amaunator temple in BG2? There's a reason why I didn't have to look up the spelling of Amaunator. You had to know how to spell that God's name, because you were trying to run on each letter while skeletons were hacking at you. Like, there was no pressure in MotA, and no option to simply run through the puzzle and take your punishment in fire. (Or lure your enemies into fire.) That. Puzzles, but supporting gameplay, not puzzles being THE gameplay. (In my opinion.) And, flipping over to stealth mode was like playing PacMan, descriptively, not in a bad way. (Like, you just dodge/deal with enemies. I got bored and wanted to go back to swords not words, but couldn't.)

Verdict: I'm a grumpy old gamer but if you love something set it free. (Or, let DAII be what it will be, because it's rather exciting in its freshness, at the very least.)

#541
Esk7140

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Compared to Legacy (same money payed too).. MotA was very very short. I finished it in one evening, just a few hours of play (~4 hours or less). Legacy lasted significantly longer, and in my opinion it was far more entertaining.

I'd say MotA was OK. Fun to play, good boss fights, and meeting some NPC from the previous game was a nice surprise. The major disappointment is the very-very short play time.

#542
Nicnacman

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Mark of the Assassin is a very good DLC.
Only Pros and no Cons from my side.

The story, humour, Tallis, puzzles, stealth and the new areas everything is just fine.
I'm ready for more, Bioware. I want more Dragon Age.

#543
Parahexavoctal

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 Just finished my second completion of MotA, here's my thoughts so far.

I liked it. Talis didn't steal the picture, but shared and even ceded spotlight to my Hawke. She had a pleasant character and I ended up enjoying her company. I could easily see her as a regular companion and even LI, which is impressive considering I was initially worried about the DLC being a glorified promotion of her for the sake of the web series.
Combat wise, the mix of ranged throwing and close combat doesn't really show much outside the cut-scenes, and she has an annoying tendency to get brutalized. Although judging from the difference in my two play throughs, it seems that her face-stabbing skill is a big part of the problem; any skill that puts a frail rogue in front of dangerous enemies is just a horrible idea.

Duration wise it was a little on the short side, and I would especially have loved to see more involvement of my companions and LI - some got just a simple item gathering quest worth only 4-5 lines of dialog, and Merrill didn't even get that. It was a nice touch that the LI gets acknowledged in banter and the flirts, but I'd have loved to have more.

Same goes for the party sequence; I was thrilled to see Teagan and Leliana there, but their conversations were over before they started, which was pretty dissapointing to me.Overall the party sequence was quite funny though, but my femhawke really should have had a dress, what she dressed in was just plain wrong.

The stealth section wasn't my cup of tea, but it was not nearly as bad as I feared it would be - mostly because it was actually pretty easy. I preferred to fight my way through, I was just a little annoyed it got cast as the bad decision with 'pointless killing' by Talis, when combat sections with faceless enemies and no repercussions for the genocide is the norm for the game. Did I just get morally reprimanded for playing the game the way it's usually played instead of opting in to the gimmicky stealth option?

I liked the addition on puzzles, they are a stable of the genre and a nice distraction from the combat and dialogue every now and then. Most of the puzzles worked fine too, though it was a little annoying when doors and marks reset for little reason. The first puzzle with the floor switches seemed almost bugged though; when the final of the two chests in the room can not be looted even though you can walk up to it, it breaks the established framework of the game and needlessly confuses the player. Sure, I eventually figured out how to solve it, but it should be lootable the moment you can walk up to it, opening the gates should just be harder if that was the intention.
Speaking of the puzzles, the reward armor set from the fire trapped chest was pretty nice, but it was really annoying that it had all these rune slots, and I had no way of filling them. It had to stay in my bags for the rest of the DLC, and since I was playing from post-campaign saves, I probably won't even get to use it before the next DLC... please give us a way to fix runes on the fly.

Most of the annoyances I found were relatively minor though, and there were a lot of things that was done right as well; new environments, new monsters, new characters, etc. Overall I enjoyed playing it and found it worth the cost despite being a little short, and I wouldn't be opposed to Talis making another appearance. However, I'd still love to see more companion involvement, more banter, more LI centric content, and especially, more Merrill.

#544
Myusha

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Make the decisions mean more, and give me a reason to actually play back through them.
I want a diverging path with different ends, not a different stroll through the woods to the same ending.

Everything else was excellent.

Modifié par Myusha, 15 octobre 2011 - 12:40 .


#545
Esk7140

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Golden-Rose wrote...
I wonder what Tallis' connection to Leliana is? And why didn't Leliana seem to care?

That seems quite obvious to mee.. giving Leliana's lesbian past ^^ and her comment when seeing Tallis about her nice haristyle :)) the 2 had a brief love relationship :P

#546
dirk5027

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Firky wrote...

Hi, clever clogs designey-pantses.

I was going to pass on this one, due to being turned off by the idea of such an explicit in game actor (not the actor herself), but decided to pick it up for a couple of reasons, one being that I thought the first episode of Redemption was really interesting and I can't bear to miss out on lore secrets.

But, micro-review/feedback. (Not finished on NM yet, I'm super busy this week and I had to tick this off quickly.)

So, yes. Tallis is an excellent character. The failing is all mine. Major immersion issues here. Like, "Run Felicia Day, run" kind of issues. Still, as a short romp, I found myself enjoying yelling stuff at Felicia Day for the novelty value. (I suspect that you guys might put more actors in these kinds of things in the future. It's not my thing, but it was fun in this context.)

Also, I couldn't wipe the smirk off my face for the entire party sequence. Very amusing. And the context felt quite original.

Gotta love enemies who fight amoungst themselves, but they need subtly different coloured combat rings, IMO.

Best line in the game: Tallis - on the topic of finding certainty.

Please (somehow) bring back that qunari with the beard. He can leave those boots at my door, anytime.

And, on puzzles and stealth. They were OK and, I'd argue, better than Origins in a divergent sort of a way. But remember the Amaunator temple in BG2? There's a reason why I didn't have to look up the spelling of Amaunator. You had to know how to spell that God's name, because you were trying to run on each letter while skeletons were hacking at you. Like, there was no pressure in MotA, and no option to simply run through the puzzle and take your punishment in fire. (Or lure your enemies into fire.) That. Puzzles, but supporting gameplay, not puzzles being THE gameplay. (In my opinion.) And, flipping over to stealth mode was like playing PacMan, descriptively, not in a bad way. (Like, you just dodge/deal with enemies. I got bored and wanted to go back to swords not words, but couldn't.)

Verdict: I'm a grumpy old gamer but if you love something set it free. (Or, let DAII be what it will be, because it's rather exciting in its freshness, at the very least.)




Spot on comments.....I did get bored with stealth, second play went with weapons
AND why do the hot qunari always have to die?? bring back the bearded qunari

#547
Igib

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Great DLC. Tallis is well written and interesting character. Too bad she's not available for the main game.

About femhawke's party outfit: thumb up for unique art, thumb down for not fitting her.

#548
glosoli

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For me, it's the best DLC for DA II for now.

I especially like the environment. Orlesian motiffs on the buildings are amazing. And wyverns... I like them to take part in DA III. Also seeing a tamed wyvern made me think, mayyybe we can ride a horse or a wyvern in DA III or in future DLCs. Not shiny and gayish rides ofc, just simple horses and such.

#549
Firefeng

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Here's my feedback: If Legacy and Mark of the Assassin are indicative of the quality of DA3, it will be an instant preorder when it becomes available to do so. Sarcastic Hawke has gone from face-palm to hilarious in just two DLCs, and the banter keeps getting better and better (see: my sig). Just, uh, add a tactical overhead view on #3. Woulda made the "stealth" sections a lot easier.

Can't wait for you all to release an expansion. If your underfunded DLCs are any indication, it will be g*ddamn epic. (And don't let EA rush DA3 like DA2. I can't even play through the main game anymore because, by comparison, it's vastly inferior to these last two story DLCs you've released. Just tell your corporate overlords you'll release twice as many item DLCs when you release DA3, or something.)

PS:  HORSES DO EXIST IN THE DA UNIVERSE, I'VE SEEN PAINTINGS.  *heart attack*  I better get to ride a damn gryffon in the next game, though.

PPS:  Qunari didn't all look the same.  Awesomebutton.  More, please.

Modifié par Firefeng, 15 octobre 2011 - 01:50 .


#550
PSUHammer

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I haven't read any reviews or even much of this thread but thought I would share some quick thoughts after playing through the DLC once:
  • Why couldn't my rogue utilize the uber stealth skills I had during the stealth sequence?  Just a poor implementation of this.  I guess they get some kudos for attempting something different.  But, just implement your existing stealth skills, baby!
  • banter was fun
  • didn't feel meaty enough for a $10 DLC.
  • Thought Legacy was much better implemented.
  • Some of the traps in the vault seem overkill if you think about it.  I know they need puzzles for content, but, there are normal doors in the main game that are locked and unopenable by Hawke.  If you owned the manor, just build some simple doors like those.  Seems like it would be much less expensive!   ;)

Modifié par Hammer6767, 15 octobre 2011 - 01:57 .