Mark of the Assassin feedback
#601
Posté 16 octobre 2011 - 08:57
I enjoyed being able to wander about outdoors and see what's out there.
The stealth portion, while basic, was an interesting change of pace from fighting your way past everything.
Puzzles are always nice.
The new enviroments were quite well done, I thought.
The storyline was an interesting concept which, in a way humanizes the qunari
I just had two problems.:
1) I found combat to be significantly more difficult this time around, more so than the regular game or Legacy. I was chugging gallons of potions and used up all five Mythal's Favors that I brought along. Poor Tallis spent more time unconcious than fighting, it seems.Now my mage in this party was Merrill (Anders being dead and chose not to bring Bethany) but i never expected no healer at all to be a major disadvantage.
2) The ending was rather weak. There didn't seem to be a real options. Much like in the base game, events take place regardless of what you choose. Didn't care much for that.
#602
Posté 16 octobre 2011 - 09:21
There are a few instances in which enemies (creatures) run away once engaged in combat. This is awesome! Not something I've seen before in many games, but it adds a much needed new dynamic to combat.
Used sparingly and within context, this can be very effective and I hope this gets a place in future instalments. (How satisfying would it be to be faced with a horde of thugs and seeing a few survivors running away!)
Modifié par Dubya75, 16 octobre 2011 - 10:33 .
#603
Posté 16 octobre 2011 - 09:55
- I really liked the banter in the game.
- I really liked the character, Tallis, would love to see more of her in DA3.
- I really liked the personalized side missions for characters, like Isabela's.
- I really liked the new enemies to fight and the background of them.
- I liked the environment.
But there were some things I didn't enjoy.
- I did not enjoy the stealth portions. Slows down the game too much, and I just think stealth does not work well in a game like this.
- I didn't love the puzzles, again like the stealth, slows down the game too much.
- I didn't like the lack of choice and consequence. Seemed like no matter what we did or chose, it was the same outcome. I understand it's a DLC, but still, DA2 suffered from it as well.
- While there was more banter, I didn't like that I didn't have more chances to talk to my companions in my party.
Modifié par broncos1123, 16 octobre 2011 - 09:56 .
#604
Posté 16 octobre 2011 - 10:32
broncos1123 wrote...
Overall the DLC was enjoyable.
- I really liked the banter in the game.
- I really liked the character, Tallis, would love to see more of her in DA3.
- I really liked the personalized side missions for characters, like Isabela's.
- I really liked the new enemies to fight and the background of them.
- I liked the environment.
But there were some things I didn't enjoy.
- I did not enjoy the stealth portions. Slows down the game too much, and I just think stealth does not work well in a game like this.
- I didn't love the puzzles, again like the stealth, slows down the game too much.
- I didn't like the lack of choice and consequence. Seemed like no matter what we did or chose, it was the same outcome. I understand it's a DLC, but still, DA2 suffered from it as well.
- While there was more banter, I didn't like that I didn't have more chances to talk to my companions in my party.
Please explain how stealth and puzzles "slow the game down"? Since there is no awards for the fastest playthrough and this is not the type of game you can appreciate fully by racing through it, I doubt this is likely to change based on your reasoning.
A lot of us specifically asked for puzzles to be added, and they are very enjoyable and add a lot to the game.
Stealth on the other hand, I also didn't enjoy much, but not because it is time consuming and slow. Instead, I just didn't enjoy it.
However, it is added as a choice (you don't have to choose stealth) which is good and there are people who liked it.
Same goes for the puzzles. They're optional if you're in a hurry.
#605
Posté 16 octobre 2011 - 10:36
broncos1123 wrote...
Overall the DLC was enjoyable.
- I really liked the banter in the game.
- I really liked the character, Tallis, would love to see more of her in DA3.
- I really liked the personalized side missions for characters, like Isabela's.
- I really liked the new enemies to fight and the background of them.
- I liked the environment.
But there were some things I didn't enjoy.
- I did not enjoy the stealth portions. Slows down the game too much, and I just think stealth does not work well in a game like this.
- I didn't love the puzzles, again like the stealth, slows down the game too much.
- I didn't like the lack of choice and consequence. Seemed like no matter what we did or chose, it was the same outcome. I understand it's a DLC, but still, DA2 suffered from it as well.
- While there was more banter, I didn't like that I didn't have more chances to talk to my companions in my party.
Sorry but Stealth does work in a game and if they do incorporate it, it will likely be skill tree you dont have to select so please dont suggest they don't remove it because you dont like it. Some of us do. <_<
And puzzles have been in rpgs for ages
#606
Posté 16 octobre 2011 - 10:51
I also found the final boss battle to be rather enjoyable. I liked how the stages of the battle worked and flowed. Likewise, I found the stealth portion of the the dlc to be a welcome break from the normal, and it added atmosphere to the break-in.
Mark of the Assassin was just what I needed to pull me out of my video game slump. Its just to bad it was not longer, and that there was not more Felicia Day...I mean Tallis.
#607
Posté 16 octobre 2011 - 11:16
The only thing I didn't like about this DLC is that it wasn't connected much with the story of the core game and I felt that the reasons for Hawke (and his / her siblings) to help Tallis and participate to this adventure were weak. The structure of the story / quests and variety of enviroments / battles made me feel an "Origins vibe" and this is very positive.
Modifié par PanosSmirnakos, 16 octobre 2011 - 11:22 .
#608
Posté 17 octobre 2011 - 12:42
And I really liked Legacy
EDIT: My biggest issue was, as so many have pointed out, the total inability to stop Tallis from prancing off with the list.
Modifié par elebamf, 17 octobre 2011 - 12:44 .
#609
Posté 17 octobre 2011 - 12:45
#610
Posté 17 octobre 2011 - 12:47
#611
Posté 17 octobre 2011 - 12:49
Because Hawke's carrying a bigass sword?UltiPup wrote...
People say they want the list, but I fail to see why Hawke should ever possess such an important document or why Tallis should give up such an important document.
#612
Posté 17 octobre 2011 - 01:06
#613
Posté 17 octobre 2011 - 04:14
I am running Windows 7 in 64 bit mode so the game runs in 32 bit emulation but that has not been a problem before. Can anyone shed any light?
#614
Posté 17 octobre 2011 - 07:53
Here is a general rundown of my experience playing this DLC.
It is possible that Tallis is an interesting character, and her involvement with the Qunari is interesting, but my immersion is completely wrecked by her inclusion. All I can see and hear is a real-world celebrity.
Hawke continues to feel reactive. Hawke's contributions to the wyvern hunt plan were indicative that it is possible for him/her to propose a course of action, however this is pretty much the only time this occurs. I felt particularly helpless to play my anti-Qunari character the way I would have liked (for reasons I won't detail because this is a no spoliers thread).
It wasn't all bad, though. Recently I was concerned that if DA3 was set in Orlais, that the Orlesian accent would be irritating. I have changed my mind. I think Bioware did quite a good job with the Orlesian dialog and voice acting.
I do still appreciate that these DLCs have new maps. Please continue to do this.
I loved Prosper's look, and overall find myself rather fond of him. If he'd been more cunning, and less goofy like everyone else in the DLC, he might almost have done Orlais some credit as a threatening force, instead of continuing to make Orlais seem like kind of a pompous joke.
I also loved Salit's look. He had pretty eyes! His look seemed to imply a lot of character (as opposed to most of the kossith in DA2 being clones). Unfortunately there wasn' t a lot of time to explore his character, because he looked and sounded like an interesting guy.
Overall, I didn't think MotA was as fun as Legacy, mostly because the combination of Tallis breaking my immersion and the silly tone shared by most of the characters.
#615
Posté 17 octobre 2011 - 07:55
TS2Aggie wrote...
Bear in mind that Seneshal Bran brought Serendipity who is also an elf (among other things).
Yes, and snarky!Hawke comments on that. They're also sort of standing off to one side, and not trying to chat up everyone at the party, and IIRC, they're masked. I actually thought it was cool in a way, that Bran clearly doesn't care, but it still seemed strange that--especially after everything Leliana said in Origins--none of the Orlesian nobles even blinked at Tallis acting as though she belonged there.
#616
Posté 17 octobre 2011 - 08:32
#617
Posté 17 octobre 2011 - 09:55
Dubya75 wrote...
There are a few instances in which enemies (creatures) run away once engaged in combat. This is awesome! Not something I've seen before in many games, but it adds a much needed new dynamic to combat.
Used sparingly and within context, this can be very effective and I hope this gets a place in future instalments. (How satisfying would it be to be faced with a horde of thugs and seeing a few survivors running away!)
Ah, yes, I noticed this too! Agreed that was cool. One of the dynamics of combat I wanted to see, in fact.
#618
Posté 17 octobre 2011 - 12:52
#619
Posté 17 octobre 2011 - 04:05
Gunderic wrote...
Metacritic reviews:
"Bioware does it again! A truly worthy addition to what PC Gamer crowned the "best RPG of this decade" Dragon Age II Mark of the Assassin surpasses everything gamers have come to expect from DLC. The lovely Felicia Day comes alive as Tallis in a performance so convincing and immersive it as if you were actually exploring the world of Thedas with the actress herself. The new stealth based mechanics are simply amazing and add hours of replay value to an already incredible game. Now not only can you think like a General and fight like a Spartan, but you can now sneak like a Ninja as well. Bioware has shown that they are the modern day masters in the gaming industry, providing in a DLC better stealth based combat and avoidance than seen in the Metal Gear Solid and Assassins' Creed series. Truly this is a must buy and one can only marvel at what next exciting chapter awaits Dragon Age II."
"It's zero. No, not for the DLC, for I haven't played it yet. I'm giving it to equal the review of Merrill4Life so that others don't have to do it. Since all he(?) does is giving 10 points to DA2 related games and everything else a low score and then mention something incredibly silly in It. I know nobody likes injustice here, but believe me, that's why I posted this score."
lol'd.
You know, I had forgotten that "Spartan" thing. Ugh, I loath moronic marketing spew. Trust me, unless you're* ignorant enough to think 300 was a documentary, there is no way to mistake any of the fighting in DA2 as anything like any sort of way that the Spartans fought.
( * general "you")
Modifié par Killjoy Cutter, 17 octobre 2011 - 04:05 .
#620
Posté 17 octobre 2011 - 05:29
Then you're using her wrong. Merrill is easly the most powerful mage next to Hawke.br003 wrote...
Tallis should've been a mage. If you lost Bethany in the deep roads and killed Anders you're pretty screwed for other dlc's . Merrils only good for one thing and it ain't magic.
#621
Posté 17 octobre 2011 - 06:12
GuiltySource wrote...
Then you're using her wrong. Merrill is easly the most powerful mage next to Hawke.br003 wrote...
Tallis should've been a mage. If you lost Bethany in the deep roads and killed Anders you're pretty screwed for other dlc's . Merrils only good for one thing and it ain't magic.
I tend to give her a decent amount of willpower and a lot of constitution, and then pump her magic up. She's an amazing mage.
If she could heal, she'd never leave my party. Oh wait... she never does already
#622
Posté 17 octobre 2011 - 06:47
#623
Posté 17 octobre 2011 - 07:51
UltiPup wrote...
People say they want the list, but I fail to see why Hawke should ever possess such an important document or why Tallis should give up such an important document.
As Hawke, I have a very high disdain and suspicion of the Qunari. I see them as a very big threat that will act sooner or later. The list is a very important document and I want the dang thing. Whether it be a bargaining chip for other things, or used to eliminate the agents I don't want a Qunari supporter waltzing away with it if I can stop her.
#624
Posté 17 octobre 2011 - 08:04
#625
Posté 17 octobre 2011 - 08:33
Beerfish wrote...
UltiPup wrote...
People say they want the list, but I fail to see why Hawke should ever possess such an important document or why Tallis should give up such an important document.
As Hawke, I have a very high disdain and suspicion of the Qunari. I see them as a very big threat that will act sooner or later. The list is a very important document and I want the dang thing. Whether it be a bargaining chip for other things, or used to eliminate the agents I don't want a Qunari supporter waltzing away with it if I can stop her.
You just aided that Qunari to get the list. There is no way she was ever going to let it go or your party members would allow you to harm her to get it.





Retour en haut




