Mark of the Assassin feedback
#626
Posté 17 octobre 2011 - 08:41
#627
Posté 17 octobre 2011 - 08:46
UltiPup wrote...
Beerfish wrote...
UltiPup wrote...
People say they want the list, but I fail to see why Hawke should ever possess such an important document or why Tallis should give up such an important document.
As Hawke, I have a very high disdain and suspicion of the Qunari. I see them as a very big threat that will act sooner or later. The list is a very important document and I want the dang thing. Whether it be a bargaining chip for other things, or used to eliminate the agents I don't want a Qunari supporter waltzing away with it if I can stop her.
You just aided that Qunari to get the list. There is no way she was ever going to let it go or your party members would allow you to harm her to get it.
Well I would have equally liked the ability to stop Tallis from the beginning but since the duke was a dunce and killed the qunari selling the list I want the list myself. As for her not letting me have the list. She has it in her hands. I have my group and they will for sure stand behind me if I give them a good enough reason. Why would the group object to me getting the list if I though it was a MAJOR security threat to my and their homeland?
They have the series with Tallis in it and perhaps plans for her for DA3 etc, only reason I can see why they did not let me do the right thing and get that list at all costs.
#628
Posté 17 octobre 2011 - 09:39
#629
Posté 17 octobre 2011 - 10:01
#630
Posté 17 octobre 2011 - 10:02
UltiPup wrote...
People say they want the list, but I fail to see why Hawke should ever possess such an important document or why Tallis should give up such an important document.
Indeed, Hawke is way too irresponsible to be trusted with "the list"!
#631
Posté 17 octobre 2011 - 10:06
On the flip-side of the coin however, the Orlesian comedy and Hawke's responses to it was absolutely brilliant!
#632
Posté 17 octobre 2011 - 10:27
the fountain bit was touching
the stealth was fun
the puzzles - YAY puzzles (even if I gave up and had to look one up after clicking for over an hour)
awesome to see random cheese wheels
enjoyed the maps/layouts
and the banter! Oh my gosh, the comedy banter!
this DLC was well worth it, thanks!
#633
Posté 17 octobre 2011 - 10:29
Pros
+ Beautiful new environments! (The lighting the dust effects in the forest were amazing!)
+ Great banter and use of humor (Love the CSI reference)
+ Thanks for listening and adding more puzzles!
+ Thanks for listening and letting us use stealth
+ Really like that the design loosely encourages the combo of Aveline and Isabella who have some sort of lady bromance going on!
+ Hooray for new creatures to fight
+ Neat mechanics in the final battle
On puzzles, some players have suggested that they dislike puzzles as they rely on the player's intelligence, rather than, say, the wisdom score of your party members. I'd like to propose that party members with a high wisdom score trigger additional banter or dialogue where hints are dropped. Personally, I thought most of the puzzles were on the easy side. (Much easier than the main puzzle in Legacy.) I did spend a fair bit of time on the one with the portrait and the adjacent tile flipping, but still found the answer on my own, and felt accomplished for doing so. (And of course, this was optional.)
On stealth, I would like to see more of this, but I would like to see it fleshed out a bit more, and a better implementation. I'd love for a rogue Hawke to be able to use skills like stealth, chameleon's flask, etc. in these situations to gain an advantage, and perhaps warriors in heavy plate get a disadvantage?. Thanks, also, for giving us full XP for choosing to complete the mission this way.
Additionally, I hope that we see Paisley Pete and his friends again. The reward for rescuing them was pretty minimal (other than that it was a nice thing to do), so I'm hoping for more help from them in the future!
Cons
- The "Orlesian" accents were almost uniformly terrible. I get than Orlais != France, and that it's funny when Hawke has a terrible accent, but there were some painful moments. I think Laidlaw mentioned in an interview that you were purposefully trying to go for a Holy Grail vibe, but that didn't translate to me; it wasn't exaggerated enough, if that was the intention.
- The story felt very much like I was being pushed to examine another side of the Qunari. Considering my Hawke's dealings with the Qunari, the murder of the viscount, and their treatment of mages, my Hawke obviously refused to assist Tallis. And yet, the ending was largely the same, regardless of your choice. That didn't feel rewarding. (I did play through twice to see both sides.) Some of us also liked the Duke, and it seemed sensical to help him root out Qunari infiltrators. If we could have sided with him at the end, that would have helped. On the other hand, if Salit were, say, selling the secret to black powder to Orlias, and it was strongly implied that the Duke planned to use this to retake Kirkwall in the name of the Empress, this would have presented a much more credible threat (and I don't think any Hawkes would have stood for that.)
- There seemed to be some gaping plot holes. If I understand correctly, Tallis wants to sneak into the Chateau to lie in wait for Salit? Except he never goes to the chateau anyway. So why did we have to sneak in? (I'm fine with sneaking in to steal things, but for Tallis' purposes, in doesn't seem like she needed the invite in the first place.)
- The mage armor set in the DLC looks the same as my Robes of Unblemished Cleanliness. (Though the hat was cool.) Would have liked something new.
More please!
Modifié par apple_sauced, 18 octobre 2011 - 08:15 .
#634
Posté 17 octobre 2011 - 11:05
#635
Posté 17 octobre 2011 - 11:48
The Ethereal Writer Redux wrote...
GuiltySource wrote...
Then you're using her wrong. Merrill is easly the most powerful mage next to Hawke.br003 wrote...
Tallis should've been a mage. If you lost Bethany in the deep roads and killed Anders you're pretty screwed for other dlc's . Merrils only good for one thing and it ain't magic.
I tend to give her a decent amount of willpower and a lot of constitution, and then pump her magic up. She's an amazing mage.
If she could heal, she'd never leave my party. Oh wait... she never does already
That's what I'm talking about. Anders/Hawke raise the dead. My point is more about survivability than mass damage. If Hawke's not a mage and Anders is dead/killled, Bethany's not going to do anyhting. So unless your well stocked with Life Ward and Mythals favor your SOL.
#636
Posté 18 octobre 2011 - 12:22
Looking forward to Tallis inevitable return and find myself hoping she will be a regular despite such an occurance no doubt lowering my chances of finally getting a (fulltime) female Elven warrior yet further.
Don't think I have forgiven you guys for not having female Dwarves or Kossith in the game though. Don't make me come over there.
Perhaps the most serious bit of feedback I feel the need to post is that I absolutely love the standard of party banter you have got going at the moment. It's always been a strong suit of BioWare's, and this writing team in particular, but really it just feels like you are all in the zone with the DA2 characters; even new ones like Tallis. Really hope that should DA3 feature another widely new cast that you can maintain it.
For reference I am primarily basing this on Aveline/Bethany/Tallis/PurpleHawke. Aveline and Bethany in particular are an underrated but brilliant combo, particularly with PurpleHawke.
Edit: And why do I get the feeling Python fans may have enjoyed the Orlesian accents more than other players.
Modifié par Apollo Starflare, 18 octobre 2011 - 12:24 .
#637
Posté 18 octobre 2011 - 12:29
Beerfish wrote...
UltiPup wrote...
Beerfish wrote...
UltiPup wrote...
People say they want the list, but I fail to see why Hawke should ever possess such an important document or why Tallis should give up such an important document.
As Hawke, I have a very high disdain and suspicion of the Qunari. I see them as a very big threat that will act sooner or later. The list is a very important document and I want the dang thing. Whether it be a bargaining chip for other things, or used to eliminate the agents I don't want a Qunari supporter waltzing away with it if I can stop her.
You just aided that Qunari to get the list. There is no way she was ever going to let it go or your party members would allow you to harm her to get it.
Well I would have equally liked the ability to stop Tallis from the beginning but since the duke was a dunce and killed the qunari selling the list I want the list myself. As for her not letting me have the list. She has it in her hands. I have my group and they will for sure stand behind me if I give them a good enough reason. Why would the group object to me getting the list if I though it was a MAJOR security threat to my and their homeland?
They have the series with Tallis in it and perhaps plans for her for DA3 etc, only reason I can see why they did not let me do the right thing and get that list at all costs.
So, you would harm/murder a woman you helped that simply wanted to get back a scroll that would save her kin from slaughter? You can't really be a bastard in these games.
#638
Posté 18 octobre 2011 - 02:33
UltiPup wrote...
So, you would harm/murder a woman you helped that simply wanted to get back a scroll that would save her kin from slaughter? You can't really be a bastard in these games.
She lied to Hawke in the first place.
she is an admitted agent for the Quanri, you know the ones that are a constant threat to break the accord and invade?
Very easy reasoning, the people she is protecting might lead to a far greater loss of life from fereldan or kirkwall people.
Pretty easy decision for me.
#639
Posté 18 octobre 2011 - 02:45
It's hard to have sympathy for someone who, in an attempt to cure their personal confusion, does the equivalent of joining the SS or the KGB.
#640
Posté 18 octobre 2011 - 02:56
apple_sauced wrote...
On puzzles, some players have suggested that they dislike puzzles as they rely on the player's intelligence, rather than, say, the wisdom score of your party members. I'd like to propose that party members with a high wisdom score trigger additional banter or dialogue where hints are dropped. Personally, I thought most of the puzzles were on the easy side. (Much easier than the main puzzle in Legacy.) I did spend a fair bit of time on the one with the portrait and the adjacent tile flipping, but still found the answer on my own, and felt accomplished for doing so. (And of course, this was optional.)
I love that idea. Kind of like in Origins when you're at the Gauntlet with the bridge puzzle where your party members will remark on it as you're doing it. Maybe have the party member with highest wisdom/intelligence say something when you first encounter it and if you get stuck you can click on them to have them give some sort of hint/advice.
#641
Posté 18 octobre 2011 - 07:44
Beerfish wrote...
UltiPup wrote...
So, you would harm/murder a woman you helped that simply wanted to get back a scroll that would save her kin from slaughter? You can't really be a bastard in these games.
She lied to Hawke in the first place.
she is an admitted agent for the Quanri, you know the ones that are a constant threat to break the accord and invade?
Very easy reasoning, the people she is protecting might lead to a far greater loss of life from fereldan or kirkwall people.
Pretty easy decision for me.
I kinda see where Tallis is coming from though. No one would ever help her if she told the truth. Even if the Qunari do become a threat, they aren't now. They are just another people. Its like assuming Orlais will at any moment declare war on everyone just because they did it before. You can't doom her entire kin to prejudice just because SOME Qunari has being hostile. Its like if you condemed the mages just for the act of a few bad ones. The act of the few should not make you paranoid about all of them.
The Qunari are her people. She belives in what the Qun teaches but does not entirely practice it, as she has made points before. She is a far more forgiving and likable Qunari than what we saw in Kirkwall. And it isn't like she was in MotA being all "bwahaha the Qun is for everyone". She was just there trying to protect her people from a massacre that will happen if any country got ahold of that scroll.
#642
Posté 18 octobre 2011 - 11:56
Loved:
- Tallis. This is the first I've ever seen of Felicia Day, but I'm very impressed with her voice acting. Tallis interaction, movement etc was very nicely done. I hope we'll see her in DA3! I'd love to see her as a romance option for a new protagonist.
- That there was a story, a purpose, a twist and lots of "meat" in this DLC. It felt like an full-fledged adventure and I can't wait to relive it.
- Dialogue and party banter. I played my sarcastic Hawke and the dialogue had me in tears of laughter more than once. Loved how Hawke took an active part in many exchanges. Also, cudos to whoever wrote the romance line for Anders and (I assume) male Hawke. That made me laugh out loud. XD
- The garden party. So much fun! And it was nice to see some familiar faces there. I'm looking forward to replaying the DLC and explore other options, but Hawke flirting his way into the castle was pretty awesome.
- The fights were mostly fun. I especially liked the end fight better than the Legacy one (which I barely survived).
- The cut scenes were even better than I expected, and I enjoyed them a lot. The more the better!
- The stealth part of the mission was fun and reminded me of some of the Zelda games (which is a good thing). It could probably be improved, but the (minor) problems with it won't stop me from replaying that part of the mission.
- The story twists were fun and I definitely didn't see some of them coming.
- Edit: I forgot to mention that I loved the new environments. I think they played a vital importance in how much I enjoyed this story. The exploration was exiting!
Didn't like:
- The difficulty level in the fight with the Sky priests. It was way too difficult on Normal and I had to lower the difficulty to Casual in order to succeed.
- Picture puzzle in the fire trap. I don't have an infinite amount of free time to spend on a single puzzle, so I ended up looking for the solution online for that one. The colour seals were ok though. Also, the final puzzle part of the "step on switches"-puzzle was slightly illogical gameplay-wise, which is probably why quite a few players, me included, had problems solving it on their own. Making sure none of the chests could be opened until the puzzle was completely solved would have been a more logical solution.
So two tiny dislikes and a whole lot of things I loved about the DLC. I'll definitely replay Mark of the Assassin soon.
Modifié par Momiji.mii, 19 octobre 2011 - 08:27 .
#643
Posté 18 octobre 2011 - 01:47
#644
Posté 18 octobre 2011 - 02:19
They aren't a threat now? Well Kirkwall being taken over by them is one problem and why would I sit on myhands and let them become a threat? I have no problem with what she did as she is a Qunari agent that had to lie to get someone to help her. I am not of the Qun. I don't like their philosophy and the fact you can't trust them fuirther than you can throw them. These 'kin' you speak of are quanri agenst living and acting without general knowledge. they are spys in effect. If they don't want to put themsleves or their families in dnager, best leave and go to par vollen.
The Qunari are her people. She belives in what the Qun teaches but does not entirely practice it, as she has made points before. She is a far more forgiving and likable Qunari than what we saw in Kirkwall. And it isn't like she was in MotA being all "bwahaha the Qun is for everyone". She was just there trying to protect her people from a massacre that will happen if any country got ahold of that scroll.
I never questioned her motives at all. Hey I like the character of Tallis, cute and funny. And also a very potentially dangerous Qunari agent. In anothr play thorugh I might become a qunari buddy but the way i play most of my characters I am very opposed to the Qunari and the Qun.
#645
Posté 18 octobre 2011 - 07:29
Those agents are spies and even here in our world spies have no protection. If you're a spy, you take the risks. As far as my Hawke is concerned, those agents are spies and need to be gotten rid of. But hey, she's nice. She'll give them a choice. They can either go back to Par Vollen of their own accord or she'll let them find out what's beyond the Qun. Can't get any fairer than that for a spy.
#646
Posté 18 octobre 2011 - 08:11
katling73 wrote...
There is also the consideration that Tallis is not representative of the Qun. Don't let your opinions of how cute Felicia Day is colour your view of the Qun. Think of the Arishok instead - a religious fanatic who torched Kirkwall and murdered an untold number of people simply because he got a bit peeved about the way those people live their lives.
Those agents are spies and even here in our world spies have no protection. If you're a spy, you take the risks. As far as my Hawke is concerned, those agents are spies and need to be gotten rid of. But hey, she's nice. She'll give them a choice. They can either go back to Par Vollen of their own accord or she'll let them find out what's beyond the Qun. Can't get any fairer than that for a spy.
I get what Tallis was saying about the way the Templars and governments would handle the purges and sweep up the innocent with the agents, but... I don't think Tallis is really considering what the Qunari do as they take and "subdue" an area. They're merciless, and pretty much mindwipe anyone who won't convert.
The option for Hawke to take and keep the list should exist.
#647
Posté 18 octobre 2011 - 10:40
Hopefully we'll get to see the *real* Qunari sometime in the future, and not just their warrior caste. Maybe even RP a character who would join them.
Modifié par marshalleck, 18 octobre 2011 - 10:44 .
#648
Posté 18 octobre 2011 - 11:18
That is all, no debate needed, later.
#649
Posté 18 octobre 2011 - 11:24
And all of the loot was nice. I do love a DLC loaded with goodies.
#650
Posté 19 octobre 2011 - 02:21
The humor on this game actually seemed natural and made me laugh most of the time. Some people say it was overdone but at least it was funny unlike most of DA2's "funny" comebacks.
The story was interesting and it was nice learning more about the qunari. Not to mention I enjoyed the new enemies, like the Wyvern.
It was fun to see how your romances reacted to Tallis as well. I sensed a bit od tension to say the least.
Overall this was an excellent DLC and I hope Bioware continues to make them like this. I also really hope we get to see Tallis again it sure made it sound like we would. Now that this DLC is out however it is time to start making post game DLC. We ended DA2 on a cliffhanger and now I want to know what happened! Time to get away from Kirkwall and the Varric story and move on!





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