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#651
Rann

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Just finished it. It was pretty good (though I liked the other DLC better). It was good to have puzzles and the locations were nicely done. Merrill had a very funny line towards the end of the game that was snarky poke at DA2. I also felt like I had more choices, and some of them had a definitely impact on the subsequent gameplay. The only downside was that I found that the final battle, and the antagonists involved, didn't really move me, and so my combat was somewhat unmotivated, making it a bit of a chore. I wasn't getting damaged much, but I cranked it down to "Casual" anyway to move it along faster. (Admittedly, I do that on most final boss battles.)

I definitely enjoyed it overall, and had a lot of fun playing it.

#652
ladyofpayne

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Very good DLC if all DA 2 was like this she was the best RPG ever. Tallis must be in DA2 like companion- she is so intresting woman, Isabela is so predictable.
New locations, enemies, new land of Orlais, orlesian cheeses, parties, orlesins clothes and girls. Prosper was hard to me than Meredin.
Too much puzzles. 1-2 but no more.
Verdict- 9.
Stealth for rogue is good, but too long.
Soicial elements was the best developes idea. I really feel RPG, not Diablo.
My heart is pain, so much love tis country I want DA 3 in Orlais. Please developers I beg you. :wub:

Modifié par ladyofpayne, 19 octobre 2011 - 06:52 .


#653
Tokion

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Once again like Legacy, full VO on all your companions is the highlight of the DLC.

Overall, new environment, new enemies, new clothes are a great addition to the game. The details of new banters between so many companion combination adds replay value.

The last boss fight was challenging and well balanced because of no spike damage. The Sky Horror on the other hand was not that great. The AOE damage could be toned down abit or delayed so players have a chance to dodge it.

The mingle event was great when we get to meet so many old characters. I wish there would be more dialogues though.

The stealth part was interesting, but too linear and scripted for my taste. Stealth could be more satisfying if more choices were provided.

The puzzle was fun but it feels out of place. The reward was junk compare to the effort. :(

It is great the story could be tied back to the main game with some lines Isabela will say after exiting the cave. However, I played this DLC in act2 and I was blocked from kissing Tallis at the end because of Isabela romance.(which didn't feel right because Isabela romance was not suppose to happen until after the Castion event in act3)

Modifié par Tokion, 19 octobre 2011 - 10:52 .


#654
CaisLaochach

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I enjoyed it.

Some great fights, and nice locations.

#655
stonemyst

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@chris priestly will fighting for freedom of mages get you a different answer or responce to tallis last question. If there is something greater I belive in fighting for. Will her friend ship bar move in the later dlc.

#656
ReallyRue

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Ooh, I didn't comment yet.

I thoroughly enjoyed it. The different segments felt unique and interesting. I really liked collecting the bits needed to lure the wyvern in the hunt, but the party was the best part, talking to the different people and trying to get in. The stealth part was good, considering that this isn't a game that uses stealth, though adding some more complexity to it would have been good.

I like the designs of the foes, like the harlequins. I'm actually excited now by the prospect of DA3 being set in Orlais, given the interesting style in MotA. The Orlesians' mannerisms were especially great, very Orlesian *snicker*.

My favourite thing though - other than the party banter, and Hawke's purple dialogue (which was best at the party!) - had to be the scene where the two extra party members are lost. That was so funny/heart-warming, depending on the character choices. And they were all unique, which I loved. That alone adds to replayability for me.

I also adored the big inter-connecting puzzle in the vaults. I like the little puzzles in previous games anyway (like in Legacy, and in DAO, Shale's recruitment), but that was something to really sink my teeth into. I must have spent a good while figuring it out, trying different methods. Such fun! The reward was a bit under-whelming, but the puzzle on its own was a lot of fun and satisfying.

The final boss was also great, as with Legacy. A good bit of strategising to stay alive, and variance in the fight.

The only thing that annoyed me was the lack of opportunity for my Hawke (especially as a mage) to contradict Tallis when she started going on. Y'know. Other than that, it was excellent.

#657
Aggie Punbot

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I know this is going to fall on deaf ears because of the utter and complete infeasibility of it but I wish there was a way that the game itself could recognize whether you'd completed a DLC already. For example, a mention from the Arishok if you'd done MotA, a mention from your sibling if you'd done Legacy prior to their appearances in Act 2 and/or 3, etc.

Yes, yes, I know that will never happen because of the horrible expense of having to pay the voice actors to come in and record more dialog (not to mention whether or not you can have a DLC neatly insert those conditions into the base game itself), but a girl can dream, can't she?

#658
Indoctrination

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TS2Aggie wrote...

I know this is going to fall on deaf ears because of the utter and complete infeasibility of it but I wish there was a way that the game itself could recognize whether you'd completed a DLC already. For example, a mention from the Arishok if you'd done MotA, a mention from your sibling if you'd done Legacy prior to their appearances in Act 2 and/or 3, etc.

Yes, yes, I know that will never happen because of the horrible expense of having to pay the voice actors to come in and record more dialog (not to mention whether or not you can have a DLC neatly insert those conditions into the base game itself), but a girl can dream, can't she?


It's not even just a problem of bringing back voice actors. I mean DLCs have bit characters that need voices and you could always have the Arishok's actor also do a bunch of guards and the like to get the most of out of his time and to fill in character who needed to be voiced anyway. The real problem comes from the QA side of things. Changing stuff in the main game means you'd likely have to do a whole new round of QA testing for the main game, which probably isn't worth the time, money, or human resources.

#659
BioDodger

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I finished MOTA last night. I think it was excellent. Many people have already made great comments here about what they like and I echo many of those: features like the great outdoors, the sneaking (for my rogue; I also did a playthrough with a warrior who fought through the Chateau interior, and that was fun to see the differences). The banter was fun, Tallis was a wonderful addition (although, I would have liked it if one of her Infiltrator abilities had a chance to ‘disorent’), and I thought the animation of her “Drop Dead” ability was awesome! But one aspect that Bioware did that I thought really helped was the sound. The ambient sounds of outdoors helped, but even more so was the music. I thought it enhanced the mood/scenes/intent perfectly (especially at the end when Tallis took her leave, and during the jail conversation). Kudos, Bioware; you’ve got me hooked for more! PS, I also enjoyed the optional side-quests that were rewarded by character-specific prizes.

#660
Dubya75

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ReallyRue wrote...


I like the designs of the foes, like the harlequins. I'm actually excited now by the prospect of DA3 being set in Orlais, given the interesting style in MotA. The Orlesians' mannerisms were especially great, very Orlesian *snicker*.


Yes, I can see the girly girls getting very excited about DA3 set in Orlais.
Personally however, I hope Orlais is never the main hub for any DA games. 
Orlais is what it is, but it's way too fancy for my taste.
Visiting Orlais is fine, even being one of the main locations in the game, but centering around Orlais as the main plot....meh.
I want more grityy Legacy-style stuff!

#661
Nature Woman

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Definately a good play for the cost.  I love that they made new monster to kill! 
Something they could add is when you run into someone you met within MotA, back in the regular game, that person could acknowledge that they're met you before, or saw you there or something.  Like, "I haven't seen you since..."  It bothered me to run into someone and be introduced like it was our first meeting when it wasn't.

I have had something odd pop up since playing it (in regular game).  Every once in a while, I finish a battle, see loot on the ground for a second then it disappears.  This is just generic battle loot, not drops from an elite person or anything.  Not a major bug.  Just an annoying little thing.

Someone had mentioned something for spending large amounts gold.  Cheers from here!  When you play all the dlc, and do all the books/potions to level up, you get to be quite the high level.  I'm sitting at almost 200gp, and this is after buying major items... am only half way through act 3 in this playthrough.  Not too many high priced items to splurge on.  There are some, don't get me wrong, and I can spend it on side-kicks I suppose, but it would be nice to see something that's a super amazing item for each class that you have to save up for.  Something that will level up with you, or needs 60 points in the main attribute for each class.  Ideas for future dlc, I suppose.

Back to MotA... I liked the sneeky bit.  It was different, and fit with the story, so it's a nice change.  I took my relationship person with me, and that was a pleasant surprise.  There were more than a few little phrases to acknowledged that, intimate little things.  The interaction with the people I took along was fantastic.  I'm looking forward to playing it through with other characters.

One puzzle ticked me off (I didn't have much sleep lol), but I figured out more than my husband did on the first play through!  haha!

Two thumbs up.  Good dlc, fun new monsters, a good challenge, pretty maps, a value for the little money spent. 

#662
Nature Woman

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Dubya75 wrote...

ReallyRue wrote...


I like the designs of the foes, like the harlequins. I'm actually excited now by the prospect of DA3 being set in Orlais, given the interesting style in MotA. The Orlesians' mannerisms were especially great, very Orlesian *snicker*.


Yes, I can see the girly girls getting very excited about DA3 set in Orlais.
Personally however, I hope Orlais is never the main hub for any DA games. 
Orlais is what it is, but it's way too fancy for my taste.
Visiting Orlais is fine, even being one of the main locations in the game, but centering around Orlais as the main plot....meh.
I want more grityy Legacy-style stuff!


I agree with you.  I'm not big on the whole Orlais thing.  I wanna go to Antiva!!!  Now that would be a blast!  Rivain might be fun, too.

#663
ReallyRue

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Dubya75 wrote...

ReallyRue wrote...


I like the designs of the foes, like the harlequins. I'm actually excited now by the prospect of DA3 being set in Orlais, given the interesting style in MotA. The Orlesians' mannerisms were especially great, very Orlesian *snicker*.


Yes, I can see the girly girls getting very excited about DA3 set in Orlais.
Personally however, I hope Orlais is never the main hub for any DA games. 
Orlais is what it is, but it's way too fancy for my taste.
Visiting Orlais is fine, even being one of the main locations in the game, but centering around Orlais as the main plot....meh.
I want more grityy Legacy-style stuff!


Pfft, who are you calling girly girl? Image IPB

I meant I waas excited by the thought of Orlais because previously, I wanted the game to be set somewhere with a completely different feel to it (like Tevinter or the Qunari lands), whereas Orlais, from what I knew of it, seemed too similar to what we'd already had - Ferelden and Kirkwall. The DLC, however, showed that it had it's own unique style, even extending to the mannerisms of the main Orlesian characters. :P

#664
katling73

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Nature Woman wrote...

I agree with you.  I'm not big on the whole Orlais thing.  I wanna go to Antiva!!!  Now that would be a blast!  Rivain might be fun, too.



I want to go to Tevinter and lay waste to the place and free all the slaves.


... Why yes, I do rivalmance Fenris. Why do you ask? :whistle:

#665
Querne

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I really enjoyed the DLC because of its variety, the social interaction and new LI connected lines.

Contrary to the usual DLC-killing of dozens of mobs (as if I hadn´t killed enough before) visiting the party and the sneaking part where really something new and interesing.
I also liked the new party banter very much because I appreciate companions beeing involved.

I really hope, that components like the party or playing judge as seen in the DA:O AddOn will be used again in future. It doesn´t ALWAYS have to be killing monsters - that is something that all RPGs have.

Modifié par Querne, 20 octobre 2011 - 07:42 .


#666
Guest_Jackumzz_*

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I was very happy with the environments not being recycled. That was the best part of this DLC for me. Overall, everything was great. The story, characters, etc etc. My only negative is that I found the whole stealth stuff stupid. I love the idea of including that, but not in the way it was implemented.

#667
Sharn01

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I thought it was a pretty good DLC, it has some problems but most of them are ignorable.

A couple of things as far as the problems, one is that if your going to allow us to argue against the merits of the qun with Tallis, allow us to actually argue its bad points, there are a lot, particularly if you are playing a mage. The second complaint is the ending, please stop making Hawke seem like such a pansy in dialogue, you certainly could have given different reactions if Hawke asked for the scroll from Tallis. She could have simply fled instead of just telling Hawke to go suck it with no chance to respond and gotten a letter with the dlc reward if you feel its still necessary to give it to the player.

If your not going to let Hawke actually do the things that the wheel offers then dont put them on the wheel, I know its a tough decision but Hawke not having all the options people want on the wheel is a lot less insulting then giving us the options on the wheel and then ignoring us when we select them.

Modifié par Sharn01, 21 octobre 2011 - 03:20 .


#668
Nyreen

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David Gaider wrote...

Siduri wrote...
-- for me to say, in what I thought was a pretty sane and respectful way, "hey, actually, this one thing seriously ticked me off," and to be answered with "well you guys would've been pissed about something anyway, there's no making you people happy" --


*snip* ...Settling for having an outfit that works for both genders is not indicative of a lower priority towards female gamers in general... */snip*


I would think that spending less time and effort on her outfit in comparison not only to male Hawke, but a female NPC as well, can be categorized as it being a low priority. Not to drag the topic back from the dead, but I think a lot of fair points were made. And honestly I don't think I'm going too far by saying more female gamers would prefer an outfit tailored to their own character's gender over a copy/paste of male Hawke's outfit. Hopefully in DA3, lady!protagonist will receive just as much attention.

So thank you John Epler for taking responsibility, and thank you Gaider for your snark, as usual. <3

#669
Killjoy Cutter

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Indoctrination wrote...

TS2Aggie wrote...

I know this is going to fall on deaf ears because of the utter and complete infeasibility of it but I wish there was a way that the game itself could recognize whether you'd completed a DLC already. For example, a mention from the Arishok if you'd done MotA, a mention from your sibling if you'd done Legacy prior to their appearances in Act 2 and/or 3, etc.

Yes, yes, I know that will never happen because of the horrible expense of having to pay the voice actors to come in and record more dialog (not to mention whether or not you can have a DLC neatly insert those conditions into the base game itself), but a girl can dream, can't she?


It's not even just a problem of bringing back voice actors. I mean DLCs have bit characters that need voices and you could always have the Arishok's actor also do a bunch of guards and the like to get the most of out of his time and to fill in character who needed to be voiced anyway. The real problem comes from the QA side of things. Changing stuff in the main game means you'd likely have to do a whole new round of QA testing for the main game, which probably isn't worth the time, money, or human resources.


And thus you've both expressed a major flaw in combining the concept of highly complex, multi-pathed CRPGs, with DLC that can take place at any time during the main story. 

Modifié par Killjoy Cutter, 21 octobre 2011 - 06:59 .


#670
Dubya75

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ReallyRue wrote...

Dubya75 wrote...

ReallyRue wrote...


I like the designs of the foes, like the harlequins. I'm actually excited now by the prospect of DA3 being set in Orlais, given the interesting style in MotA. The Orlesians' mannerisms were especially great, very Orlesian *snicker*.


Yes, I can see the girly girls getting very excited about DA3 set in Orlais.
Personally however, I hope Orlais is never the main hub for any DA games. 
Orlais is what it is, but it's way too fancy for my taste.
Visiting Orlais is fine, even being one of the main locations in the game, but centering around Orlais as the main plot....meh.
I want more grityy Legacy-style stuff!


Pfft, who are you calling girly girl? Image IPB

I meant I waas excited by the thought of Orlais because previously, I wanted the game to be set somewhere with a completely different feel to it (like Tevinter or the Qunari lands), whereas Orlais, from what I knew of it, seemed too similar to what we'd already had - Ferelden and Kirkwall. The DLC, however, showed that it had it's own unique style, even extending to the mannerisms of the main Orlesian characters. :P


Perhaps we're singing from the same hymn sheet after all, just different melodies. ;)

#671
Dubya75

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Nature Woman wrote...

Dubya75 wrote...

ReallyRue wrote...


I like the designs of the foes, like the harlequins. I'm actually excited now by the prospect of DA3 being set in Orlais, given the interesting style in MotA. The Orlesians' mannerisms were especially great, very Orlesian *snicker*.


Yes, I can see the girly girls getting very excited about DA3 set in Orlais.
Personally however, I hope Orlais is never the main hub for any DA games. 
Orlais is what it is, but it's way too fancy for my taste.
Visiting Orlais is fine, even being one of the main locations in the game, but centering around Orlais as the main plot....meh.
I want more grityy Legacy-style stuff!


I agree with you.  I'm not big on the whole Orlais thing.  I wanna go to Antiva!!!  Now that would be a blast!  Rivain might be fun, too.


Yes, Antiva would be AWESOME!  :o

#672
jarvik_6

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>>CORRUPTED SAVE<<
hey guyz, have any of you experienced this? i already finished the game and i'm using my post campaign to play this latest dlc but half way thru whenever i save the game at the vault or after leaving the dungeons cave, i always get this "the save file appears to be damaged and cannot be loaded" message. i did not encounter this with legacy. pls help.

#673
Guest_ShadowHawk28_*

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Very good DLC if all DA2 was like this Tallis was the best RPG ever. However the party scene where Female Hawke goes to was not to my liking cause sometimes you really wonder if game designers even think through their decisions. By what logic would female Hawke be the only woman not wearing a dress at a society party? Cause she's a rebel? :P (btw Bethany does not count cause she wears either Warden uniform or Circle robes)

And John Epler is certainly to blame for his poor choice on that. If they can give Female Commander Shepard a dress in Mass Effect 2 then they should have done the same with Female Hawke.

Modifié par shadowhawk233, 22 octobre 2011 - 03:41 .


#674
Carmen_Willow

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I've played through twice now. It was a good DLC. I have to agree that Fem-Hawke needed a dress for the party. And the first time through when I was having difficulty sneaking....I just wanted Tallis to SHUT UP! In fact, I believe I screamed at the screen "Shut up, you f*****g b***h because I was so stressed and not getting aournd a group of guards and she would not shut up!

My biggest complaint about the DLC is the same that I had for Legacy. Wow! Hawke has got to be one of the most ineffective protagonists ever. She sets Corypheus free to wreak havoc, and she let's the lying Qunari spy walk away with the scroll....and Varrick blames it on the fact that Tallis is CUTE? What is that about? I really am tired of playing a heroine that doesn't get the job done. It's no fun being an "almost wonder woman."

No matter if I help her at the end or not, Tallis still runs away with the scroll. Wow! Gee! That was fun! And now there are Qunari sleeper cells all over the place and I can't do anything about it! Yeah, that was great!

P.S.  I want to go to Tevinter 

[edited to add post script]

Modifié par Carmen_Willow, 22 octobre 2011 - 02:34 .


#675
jarrekk2002

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Completed it 8 times so far and really enjoyed it......think it would be better if Tallis stayed with the team afterwards but understandable given her backround (would make year 4 very odd if she was with you)....can't understand why you can pursue a relationship with her if she isn't in the main game (maybe she'll be in future dlc???), the stealth part was annoying and really needs better mechanics and whoever came up with that 5 x 5 floor tile puzzle should burn in hell, so much swearing while trying to figure it out.......cant wait for the next dlc