Mark of the Assassin feedback
#751
Posté 08 novembre 2011 - 08:49
#752
Posté 08 novembre 2011 - 09:30
#753
Posté 09 novembre 2011 - 12:02
Rawgrim wrote...
I ran into an "impossible" bit in the DLC as well. The colour puzzle in the castle. Not too much fun for those of us who have colourblindness. Still, the bit was optional, so it didn`t break the game in any way.
My son is colorblind as well. I am glad they allowed that puzzle to be optional.
Modifié par Dadvio, 09 novembre 2011 - 12:03 .
#754
Posté 09 novembre 2011 - 12:08
Dadvio wrote...
I think that MotA was really great. At least up to the "stealth at the castle" bit. I am royally stuck. Every time I try to make my way through i am spotted and have to go back. I use both methods, but can't make it though. I can not express how dissapointed I am. If there are any resolutions to this dilemma, I would be very grateful for them. I play these for diversion and fun, and both of these have been taken away. Congatulations to those that have manageged to pass this test, but it has effectivley ended the game for me. Next time I won't be buying a same day release, if at all. I will find out if there any impassabl' areas like this one, and stay far away. I play on PC. Thanks.
You do realise you can choose not to use stealth, right?
#755
Posté 09 novembre 2011 - 01:18
Dadvio wrote...
I think that MotA was really great. At least up to the "stealth at the castle" bit. I am royally stuck. Every time I try to make my way through i am spotted and have to go back. I use both methods, but can't make it though.
I'm going to guess by "both methods" you meant you tried the combat route instead? I didn't, but there's a bit where Tallis asks something along the lines of - do you mind killing people or not.
Otherwise, where exactly are you stuck. There's an open, outside bit that stumped me a little bit. Like, you go up some stairs and there is a guard at the top, then there are two going back and forth in a courtyard.That bit?
#756
Posté 09 novembre 2011 - 03:05
Modifié par Murlin, 09 novembre 2011 - 03:26 .
#757
Posté 09 novembre 2011 - 04:35
Dubya75 wrote...
Dadvio wrote...
I think that MotA was really great. At least up to the "stealth at the castle" bit. I am royally stuck. Every time I try to make my way through i am spotted and have to go back. I use both methods, but can't make it though. I can not express how dissapointed I am. If there are any resolutions to this dilemma, I would be very grateful for them. I play these for diversion and fun, and both of these have been taken away. Congatulations to those that have manageged to pass this test, but it has effectivley ended the game for me. Next time I won't be buying a same day release, if at all. I will find out if there any impassabl' areas like this one, and stay far away. I play on PC. Thanks.
You do realise you can choose not to use stealth, right?
No, all I've done is distraction, and then slugging them. All from the shadows of the pillars. It would be great to not have to use stealth.
#758
Posté 09 novembre 2011 - 04:50
Firky wrote...
Dadvio wrote...
I think that MotA was really great. At least up to the "stealth at the castle" bit. I am royally stuck. Every time I try to make my way through i am spotted and have to go back. I use both methods, but can't make it though.
I'm going to guess by "both methods" you meant you tried the combat route instead? I didn't, but there's a bit where Tallis asks something along the lines of - do you mind killing people or not.
Otherwise, where exactly are you stuck. There's an open, outside bit that stumped me a little bit. Like, you go up some stairs and there is a guard at the top, then there are two going back and forth in a courtyard.That bit?
Yes, that's the spot, and when you go up the steps the distraction and slugging icons appear on the left side of the screen. I slug them which knocks them out - but only for a little while. Then the come back to life and can catch you again. I'm assuming the combat route is something different? The only thing I get from Tallis is complaining about how bad I am at this (as if I didn't know). Things would be much easier with a sword.
#759
Posté 09 novembre 2011 - 06:33
Or, in that bit you are up to on the stealth path. Yeah. I struggled a bit.
*spoiler*
In that area, there are 5 guards and one of them has a key. Because there are cooldowns on the two abilities, I alternated. So, blackjack the first, distract the second, etc. The fifth, or furthest away, has the key and you have to blackjack him and search the body. The fourth guard needs to be distracted and turning away. This all needs to be done very quickly because, as you say, they get up again fairly quickly. Then you have to use the key on the door quick smart. (That's how I did it anyway.) Good luck.
PS. I might have actually used a sixth .. move .. and distracted Guards 2 and 3 together so I could get to the door. I can't remember.
Modifié par Firky, 09 novembre 2011 - 06:36 .
#760
Posté 09 novembre 2011 - 01:55
I do think BioWare needs to fire their marketing department though, Assassin's trailer did not do it justice at all, made it look like some silly caper, when there's actually some quite deep stuff in there. Not to mention ME3's god awful trailers, BioWare Pulse (an overproduced information-free zone) etc.
#761
Posté 09 novembre 2011 - 05:21
Firky wrote...
Yeah. It's a funny one. You can't switch in and out of stealth/combat modes. It's one discrete path or the other. So, there's a conversation with Tallis where you trigger one or the other. You could reload if you saved near there. I think it's pretty much as soon as you enter the Chateaux.
Or, in that bit you are up to on the stealth path. Yeah. I struggled a bit.
*spoiler*
In that area, there are 5 guards and one of them has a key. Because there are cooldowns on the two abilities, I alternated. So, blackjack the first, distract the second, etc. The fifth, or furthest away, has the key and you have to blackjack him and search the body. The fourth guard needs to be distracted and turning away. This all needs to be done very quickly because, as you say, they get up again fairly quickly. Then you have to use the key on the door quick smart. (That's how I did it anyway.) Good luck.
PS. I might have actually used a sixth .. move .. and distracted Guards 2 and 3 together so I could get to the door. I can't remember.
Thank you. I'll go back in and give it another go. Alternated abilities... At least I have a game plan now instead of fumbling around in the dark. Thanks again.
#762
Posté 10 novembre 2011 - 08:48
Tommy6860 wrote...
There is one nice thing that my wife liked, she figured out how to have Tallis as a companion in the main game.
How?
Modifié par Leon481, 10 novembre 2011 - 08:48 .
#763
Posté 11 novembre 2011 - 03:28
Dadvio wrote...
Firky wrote...
Yeah. It's a funny one. You can't switch in and out of stealth/combat modes. It's one discrete path or the other. So, there's a conversation with Tallis where you trigger one or the other. You could reload if you saved near there. I think it's pretty much as soon as you enter the Chateaux.
Or, in that bit you are up to on the stealth path. Yeah. I struggled a bit.
*spoiler*
In that area, there are 5 guards and one of them has a key. Because there are cooldowns on the two abilities, I alternated. So, blackjack the first, distract the second, etc. The fifth, or furthest away, has the key and you have to blackjack him and search the body. The fourth guard needs to be distracted and turning away. This all needs to be done very quickly because, as you say, they get up again fairly quickly. Then you have to use the key on the door quick smart. (That's how I did it anyway.) Good luck.
PS. I might have actually used a sixth .. move .. and distracted Guards 2 and 3 together so I could get to the door. I can't remember.
Thank you. I'll go back in and give it another go. Alternated abilities... At least I have a game plan now instead of fumbling around in the dark. Thanks again.
Yea it took me a little while to get passed that part, make sure you use the terrain to hide, like when you first go up the stairs , go left instead of straight ahead, there is a chest over in the corner, plus this gives you a place to hide until they move into the right position, then you can move to the doorway and close into the bushes, if you move far enough against the door they won't see you and you can work on the guys in the back, but you have to move quick and you have to have patience, if you miss an opportunity then you have to wait till it comes up again or you have to use the distract ability to get them both moving in the same direction then when their backs are turned you can move to the back, but you ahve to be ready to distract the guard in the back just after the guards pass you, and you have to move in a diagonal towards the captain the get behind him and knock him out and get the key. It takes really good timing and patience to get through it, but once you do get through it you'll be a happy SOB, lol. Good luck with it, I'm sure you'll get through it, its not impossible its just frustrating as h*ll, lol
#764
Posté 14 novembre 2011 - 09:31
Modifié par Teddie Sage, 14 novembre 2011 - 09:31 .
#765
Guest_PresidentCowboy_*
Posté 14 novembre 2011 - 09:34
Guest_PresidentCowboy_*
Teddie Sage wrote...
I enjoyed both Legacy and Mark of the Assassin... But I'm kinda sick of waiting for a third story DLC... That and still no news about anything.
Fixed that for you
#766
Posté 14 novembre 2011 - 09:43
#767
Posté 14 novembre 2011 - 09:58
I would give up any hope for an expansion. At this rate, interest has probably dropped off considerably and while DLC might still be sustainable, an expansion pack would be a bomb.Teddie Sage wrote...
I enjoyed both Legacy and Mark of the Assassin... But I'm kinda sick of waiting for a third story DLC... That and still no news about an Awakening-like episode.
#768
Guest_PresidentCowboy_*
Posté 14 novembre 2011 - 10:23
Guest_PresidentCowboy_*
Teddie Sage wrote...
Don't put words in my mouth, you rude lass.
Lass??
#769
Posté 14 novembre 2011 - 10:27
#770
Posté 15 novembre 2011 - 01:32
I liked the storyline, the conversations, the battles and all the sidequests.
There is only one thing that made me sad. Not being able to keep Tallis as a regular companion on the roster once the mission was completed. I really was hoping that she would be like Sebastian and inserted into the overall DA2 storyline.
Even then, i got over 3 hours of fun with Tallis and it was a good bang for my bucks ( 3$ per hour is cheap entertainment in my book ).
Thumbs up.
#771
Posté 15 novembre 2011 - 04:27
I like Tallis as a character. I'd really like to have her in my party. I like her specialization and her throwing knives. Interesting background too.
I was a little disappointed at the banter of my companions. I had expected them to talk a lot more. Just roaming the land doing one task after the another is boring without banter. Although Fenris did talk more than he did in the main game but the difference isn't really big. Also, I tried flirting with Tallis as much as I could but I didn't get the jealous Fenris responses I was hoping for. I was kinda hoping companion interaction in MoTA will fill in for the lack of companion conversations in the main game but it was understandable since this is about Tallis. And, I was expecting more repsonse from Fenris about his gift.
I'd be going with Isabella and Aveline for my next playthrough. And then decide which one I'd keep for the import for DA3. Just wondering if it matters which companion I brought with me. Any plot flags or cameos from the cursed pirates? I'm really looking forward to DA3. I'm already missing everyone from DAO and DA2. I hope there are more than just cameos appearances from them. Is DA a trilogy like ME? On a side note, MoTA really reminded me how much of a killer Hawke is. Is incapacitation always out of the question?
Modifié par nyankuro, 15 novembre 2011 - 04:41 .
#772
Posté 15 novembre 2011 - 04:32
Teddie Sage wrote...
Young lady, young woman, get a thesaurus.
yes, because being hostile like that is really necessary
#773
Guest_PresidentCowboy_*
Posté 15 novembre 2011 - 05:23
Guest_PresidentCowboy_*
Teddie Sage wrote...
Young lady, young woman, get a thesaurus.
I'm neither, but a thesaurus sounds nice...
#774
Posté 16 novembre 2011 - 09:41
Party 1: Warrior Hawke, Isabela, Talis, Bethany
Party 2: Mage Hawke, Talis, Varic, Avaline
Party 3: Rogue Hawke, Talis, Merril, Sebastian (strangely enough I had less difficulty with this party then any of the others; the whole series should just be called Rogue Age and be done with it).
What I didn't like about the DLC could be summed up as the fight against the wyvern as it is another one of these cases where the creature has more hit points then the entire party by a huge margin and the fight goes to the stage of tedius. Especially with the Kiting requirement. I can't say that the final battle didn't also suffer from this. Especially when you go into it with virtually no healing supplies. The combats in general seemed designed to produce a degree of frustration I have to admit. Due to the fact that my characters levels were relatively high (mid 20's) and their gear was falling well behind the curve (in particular my mage and rogue champion armour was virtually useless in terms of damage resistance) things like archers were particularily deadly. In particular the fights with the ghasts often emphised strongly the issues with command and control the basic combat system has.
I did not like any of the three special outfits although the warrior and rogue ones at least looked ok, kind of, sort of. However, when you get down to it the ability bonuses on all of the armour sets make virutally no sense. +200% healing for the warrior is good for what (base heal on potions, and most spells is 40-80% so a bonus more than +25% is largely wasted)? The rogue has enhanced heal and stamina regen while the mage has a huge hit point bonus. Since the champion armour is getting 5 or so levels old it is due for a change yet the new outfits are not actually better in anything but armour value.
Talis's abilities were very hard to integrate into a sensible strategy without going into her tactics and disabling a large number of them. She persistently engaged targets close up using her ability cover up and then would end up dead because she had neither the armour nor the hitpoints to survive in close combat. And quite honestly my rogues ability to shift from daggers to bow and back at need was far superiour to her thrown daggers. It was frustrating to see her throw daggers when attacking up close was what the situation called for as opposed to the times she charged into her death.
Some aspects of her dialogue really made no sense. Her flirting and such was to a large degree more annoying then anything else. It never struck me as appropriate unless she was so clueless as to think a romantically involved person wants a total stranger flirting with them. Also why is she apparently bisexual when the character isn't (or doesn't seem to be from the web series)? At any rate the whole sorta Talis romance arc really rubs me the wrong way...it just makes no sense. Especially after you figure out what is going on...at least one of my Hawke's would have killed her no questions asked. The character of Talis can be summed up as I liked parts of her and I disliked strongly other aspects of the character. You could also view that as doing a good job since the character is not 1 dimensional.
The fight with the Sky Horror, after 9 attempts over 3 characters on hard I gave up. The AOE attacks it launches can kill your party in less time then you can react to them while it teleports around the battlefield and you have to deal with multiple NPCs with huge health bars. I had Avaline while under a 100% barrier spell die from some glowing blue-purple mist. As opposed to player AOE attacks which do at best 1% damage to a NPC every second the attacks that horror launched where ticking both fast (faster than 1 tick per second) and could inflict up to 20-50% damage (depending on class) per tick. Add in a definitive gear issue and the fight was just plain un-winnable. Either I was missing something obvious or was doing something very wrong (both are possible) but this fight seems horridly horridly unbalanced. I also do not have any of the item packs (not being into virtual items) so possibly this is also a reason.
The quest in the kitchen to give Leopold the trots... I really wished there was a bit more feed back so you know if it worked. I did the mix in two of the playthroughs but saw no obvious effect on the final battle.
It was dissapointing that Merril didn't have her own quest...or if she did I missed it. Also the bug that prevented me from completing Isabela's quest was annoying, I hope you are thinking of releasing a patch to fix it.
What I liked...
The story was interesting though I'm not sure it stands up well to multiple playthroughs as you can't really change much of anything in the DLC but that was true of Legacy. The characters were good for laughs, it was enjoyable to see the orlesians at home as it were. The art work was well done and the music really added a lot to the enjoyment of the adventure. The locations were well rendered and the ambiance was good.
I enjoyed the party but honestly would have like more interaction possibilities as after the first play through there was a seriously limited replay value to this section. But more of this sort of thing would be really appreciated...just longer next time with more potential variation.
The stealth was fun and working the system into further DLCs would be a good idea. It lacks a bit of feedback to the player but after a bit of practice work ok. And it is a break to not have to just kill everything you encounter. Things that open up game play from dull and forgettable fights is in my mind always a good idea. The puzzels were fun as well, and it is good to see them return, again anything to break up the tedium of constant forgettable combat is a good idea.
It was also fun to see the NPCs fighting each other. In the final battles it was fun to lead the ghasts into the pursuing guards or have the following guards help you against the alpha wyvern etc.
As usual the writing was very well done, the inter party banter was enjoyable and as I took very different parties along with me I got to experience a lot of it.
I can't see how you can loose buying this DLC, and baring some frustrating aspects it is well worth it.
#775
Posté 30 novembre 2011 - 07:43
I also liked the story and Talis and some of the party banters and dialogues were really good, so I can only applaud - great job BioWare!
P.s. It was for the first time in DA2 when I needed to lower the difficulty. Fighting the Sky Horror on Nightmare without "cookie cutter" party and talents simply didn't seem possible, trying to do so with my Two-Handed Warrior Hawke felt kinda like "bashing my head against a wall". It was much more fun on Hard.
Modifié par TomasKratky1, 30 novembre 2011 - 07:44 .





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