How do you light your exterior areas?
I am trying with differents lights but I only get weird results, I just would like to see a normal light covering all the area.
Thanks
Exterior lighting
Débuté par
Qkrch
, nov. 22 2009 11:57
#1
Posté 22 novembre 2009 - 11:57
#2
Posté 22 novembre 2009 - 12:55
social.bioware.com/wiki/datoolset/index.php/Lighting explains the different kinds of lighting. Be warned that lighting is broke at the moment, so wierd results are mostly all that you can get for exterior levels. The key at the moment is to have a single ambient light so the whole level is lit.
#3
Posté 22 novembre 2009 - 03:03
Dont know if im doing something wrong. At first rebuild of the light all showed black, but now seems all have an ambient light.
But...
My character displays weird shadows

Any idea?
But...
My character displays weird shadows

Any idea?
#4
Posté 22 novembre 2009 - 05:11
some lights affect the char other do not. Its in the options of the light.
#5
Posté 22 novembre 2009 - 08:09
black_matter wrote...
some lights affect the char other do not. Its in the options of the light.
Not in a baked ambient light.
Now is funny but i get more differnt results with the models than ever
I think something is not working right here, or is extremely insane to make render lights twice.
#6
Posté 22 novembre 2009 - 09:09
Languard wrote...
social.bioware.com/wiki/datoolset/index.php/Lighting explains the different kinds of lighting. Be warned that lighting is broke at the moment, so wierd results are mostly all that you can get for exterior levels. The key at the moment is to have a single ambient light so the whole level is lit.
Highlighted the relavent section for you
#7
Posté 23 novembre 2009 - 03:46
holy carp!
so what are you doing? leave the exterior areas for later until patch comes out?
i'm gonna hate the lightmapper!!
PS: mmm, maybe if i turn it into a night area....
so what are you doing? leave the exterior areas for later until patch comes out?
i'm gonna hate the lightmapper!!
PS: mmm, maybe if i turn it into a night area....





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