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After reading the interviews about a possible sequel...


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#76
MerinTB

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Made a poll we can take if we want, see what the sentiment is overall.
Might be useful for Bioware in a "look, some forum people took a poll that is unscientific" kind of way.

http://social.biowar...8769/polls/930/

:whistle:

#77
Tarante11a

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I would have no problem with a Dragon Age mmo per se but I like the immersion a single player gives you. You have to follow a tale that only involves you and the characters created for the game.



I like mmos but it's a bit more difficult to make the story work.



"Today, my friends," (waves sword dramatically) "we will go forth and kill the Dark Lord!" (cheering and clashing of shields). "Then we will go forth and kill him again tomorrow!"



Ok, so you can have several play throughs of a single player but I just think the story can be more intense and of course, with the system as it is in DA, the dialogue options mean being able to play the story in several different ways. I might be wrong but I think that is probably harder to achieve with an mmo.

#78
trueKieran

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Before I played them, I thought mmorpgs could be the perfect RPGs, because other than single player games, they never end. Like in most cases however expectations and reality are two different things.

Thanks to the fact that about 75% of the people on a server (about 50% on RP Servers) have absolutely no clue what RP is, the atmosphere of the fantasy world usually gets lost at some point between the character creation and reaching lvl 5. In addition the "never ending" in mmorpgs usually doesn't mean you always have another interesting adventure ahead of you, rather than instead of a nice ending sequence, you go raiding the same dungeons repeatedly to gather the equipment to raid the next dungeon... repeatedly. This goes on and on and on... until you're tired of it, which in my case usually is after the third time I've visited a dungeon.

Please... multiplayer functions for playing with friends is nice... but not a mmorpg.

Modifié par trueKieran, 15 décembre 2009 - 01:14 .


#79
Andraste_Reborn

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If, after making a pile of DLC/expansions for DAO and a sequel or two, BioWare made an MMO, I'd have no problem with that. I have no interested in playing such a game, but I can see how MMO fans would. I just don't want single-player Dragon Age to disappear before its time in favour of a massive multi-player format - and I see no evidence that will happen, so I'm not concerned at the moment.

#80
addiction21

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Tarante11a wrote...


"Today, my friends," (waves sword dramatically) "we will go forth and kill the Dark Lord!" (cheering and clashing of shields). "Then we will go forth and kill him again tomorrow!"



But you forget. Tomorrow you might find the super special pantaloons. The entire reason you have killed him 47 times before.

#81
adam_nox

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NOT SIGNED



We need good mmos, if bioware can make it a fun engaging world, then go for it.

#82
adam_nox

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addiction21 wrote...

Tarante11a wrote...


"Today, my friends," (waves sword dramatically) "we will go forth and kill the Dark Lord!" (cheering and clashing of shields). "Then we will go forth and kill him again tomorrow!"



But you forget. Tomorrow you might find the super special pantaloons. The entire reason you have killed him 47 times before.


You do realize all games are like this.  Even Dragon Age, I've played through a certain origin 5 times.   It's actually a WEAKNESS that the game doesn't have more random and interesting loot drops.

#83
II Relics II

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Online Co-Op = Yes



MMO = No!



/signed

#84
Mondo_

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No to MMO, so pissed I didn't get a KOTOR3.. no time for mmos

#85
Maria Caliban

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Frostaxt wrote...

Can someone link this interview? Haven´t heard about it.


Why? Are you under the impression that someone in BioWare mentioned an MMO and this thread is a response to it?

This is just a general poll thread.

Modifié par Maria Caliban, 15 décembre 2009 - 03:34 .


#86
Tarante11a

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adam_nox wrote...

addiction21 wrote...

Tarante11a wrote...


"Today, my friends," (waves sword dramatically) "we will go forth and kill the Dark Lord!" (cheering and clashing of shields). "Then we will go forth and kill him again tomorrow!"



But you forget. Tomorrow you might find the super special pantaloons. The entire reason you have killed him 47 times before.


You do realize all games are like this.  Even Dragon Age, I've played through a certain origin 5 times.   It's actually a WEAKNESS that the game doesn't have more random and interesting loot drops.


Yes, exactly and then the game is about getting pantaloons and not about story.   And THEN it becomes about whether you have THE BEST pantaloons and in turn whether these pantaloons will be awesome enough to get you into the newest place where, probably, there will be .... more pantaloons.  My point is as old as the hills I know, but I'm not really a kit-hound I'm afraid.

Also, why is it a weakness?  The drops work and move you along through the game nicely .  Or is it for interest and amusements sake (which I understand by the way).   Not being arsey here, just wondered.

Modifié par Tarante11a, 15 décembre 2009 - 09:54 .


#87
GHL_Soul_Reaver

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Would not mind multiplayer for player worlds and the likes.. maybe with the availability for 128-256 clients, surely would not go missed out... and it would be adding a great alot of additional fun, as well as this game or the seequal really really would flourish the NwN way :D

#88
RetrOldSchool

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I hope to god Bioware don't make it an MMO (I had to take a Crying Game-type shower after hearing that Star Wars: TOR was going to be an MMO).
For me MMO's are impossible to play, I have 2 kids, a wife, a full time job and that means that MMO's exclude me. Sure I can play an MMORPG a couple of hours here and there, but that means I literlly never will be able to do bigger party based quests etc etc ("Guys, you'll have to do without a healer on this über instance boss, I have to go AFK, my son just woke up from a bad dream").
I think that's my main problem with MMO's, they really exclude a large portion of gamers. So I'm not really against a DA:O MMO, as long as we non-MMO-players get our love too (Bioware, please give us KOTOR3 Image IPB)

...Also I find that MMO's tend to (from playing WoW and FFXI for a couple of months some years back) focus heavily on grind and the story and immersion is usually not very good.
Especially if you have night elf warriors jumping around you shouting "OMFG i T0tallY rulllEEEE333Z"...

#89
FlintlockJazz

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Let me put it this way: the NPCs in DA:O have more personality than the average MMO player. Why would I want to spend my time with real life people who are as interesting as a dead chicken when I can spend my time with interesting artificial people? :P

#90
Gecon

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Fester Pot wrote...

Here here! No multiplayer either.


WTF ? MP would be great.

#91
Killian Kalthorne

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adam_nox wrote...

NOT SIGNED

We need good mmos, if bioware can make it a fun engaging world, then go for it.


There is no such thing as a good MMO, because the MMO is the antithesis of what is good in a story driven single player game.

#92
Gecon

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Taritu wrote...
And in MMOs you can't change things or really be "the hero". Single player is superior.

Getting a dynamic MMO where people could actually change things would be a great goal though.

Trouble is, that would be a hell of a lot to program.

#93
Jhegan

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Absolutely make an MMO. There's a serious lack of good MMO's out there. EQ had it and lost it, Vanguard had it but couldn't maintain itself.

Should or would the next sequel be an MMO? Of course not. That's rediculous. But for those RPG'ers who do like the immersive MMO experience, the Dragon Age world has so much potential. There are those who don't want the story to die so quickly. I would like to live the campaign. MMORPG's done right are really not that horrific and would ideally have some semblance of an ending. Powergamers always ruin the immersion though. Hard to get away from.

The first sequel though? No way it's an MMO. I don't think anybody is ready for that. There will probably be multiplayer of some kind, possibly before a sequel, but it's way too early for an MMO.

#94
phordicus

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adam_nox wrote...

You do realize all games are like this.  Even Dragon Age, I've played through a certain origin 5 times.   It's actually a WEAKNESS that the game doesn't have more random and interesting loot drops.

meph run :(

#95
tiagopestana

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Honestly, I think you guys are looking at this wrong. The feeling I've had almost from the first time I've heard about Dragon Age is that Bioware is regarding the setting as much more than a background for just one game or even a series of games.



If you don't count Jade Empire, this is the first time Bioware has the liberty to work with an IP that they completely control. I fully expect to see not only a single-player story driven RPG sequel in the future, as well as an action RPG and maybe even an RTS. This could be directly done by Bioware or through licensing deals with other studios who have more experience in those genres.



And yes, I also expect (and fully welcome) an MMO set in the Dragon Age universe.

#96
Alarna

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Jhegan wrote...

Absolutely make an MMO. There's a serious lack of good MMO's out there. EQ had it and lost it, Vanguard had it but couldn't maintain itself.

That's it.

No need for a MMO for 12years old children but a real story based MMO for adult people (I don't know the correct expression in english)

And why not an MMO without this terrible grinding for loot? Why not a MMO without epic loot from a boss? You kill the boss because you want to do and not to get the epic shoulders *bäh*

I once played a MMO Dark & Light, it's closed because of legal measures, where we got events. Gamemasters made events like you have to help finding a thief or someone like that. There was a gazette with all events and storys played by the participants of the event.

Today it's possible to kill a dragon and for you, who have killed him, he's dead, for other players who didn't kill the dragon, he is alive. Don't know the name of this, Blizzard implemented it in some quests in Northrend.

For the next future I would like to have the same MP-features like NWN. I played 2 years on a RP-server, it was a fantastic time.

#97
XOGHunter246

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they could include both options like multi player mode and single player maybe?

#98
yitsak

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Not only do I want this rumored MMO, but I want it to be a Dragon Age/WoW hybrid with Morrigan and Alistair doing the Macarena in the midst of Night Elves and Gnomes with chat bubbles that say "U i5 pwnt biatzch!! U ownt" "I sell gold U buy??" "need healer mage for raid", and so forth.

#99
Alex_Lilic

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Online Co-Op = Yes







MMO = No!







/signed

#100
Auraad

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BW still needs to build up experience on MMOs (ie world building) - that's something they're really inept at. They would *kill* their business if they'd go at it without such an experience.



However, the steps they have taken so far make be believe, the're planning to do so. Also, the skill system and talent trees is of such sort that would suite an MMO (same goes for the dark world). So, I wouldn't be surprised if we'd see a DA-MMO in a few years.



I still would prefer a peer2peer coop MP mode ala NWN/BG, though ... fits this sort of game better.