After reading the interviews about a possible sequel...
#126
Posté 16 décembre 2009 - 12:07
No MMO.
/SIGNED
#127
Posté 16 décembre 2009 - 12:08
/signed
Modifié par deusofnull, 16 décembre 2009 - 12:08 .
#128
Posté 16 décembre 2009 - 12:14
Bio Addict wrote...
As far as I'm concerned one of the greatest tragedies in recent RPG history is KOTOR going MMO.
I can completely sympathize with this sentiment, if not the specifics of the sentence. I am a huge LOTR fan. My greatest gaming disappointment was how Turbine took what is generally regarded as the greatest fantasy license and turned it into just another mmo.
I was all prepared to pay for a life time subscription, was enjoying the beta and then when it went live and Turbine couldnt even be bothered to offer the players an official rp server, i was furious. Here all during the development of the game they made promises about how they would treat the license with the highest regard. Bah! What a load that was.
I made my skin crawl to be in that world and then have to see all the rediculus names , behavior and talk from a certain segment of the player base. Tubrine showed complete disregard for those of us who felt so strongly that the game needed at least one rp server. They couldnt be bothered. In the end, i should have know better considering Turbines track record. Never again. I walked away from what i thought would be the mmorpg that i would play until i quit mmorpgs all together rather than see the license treated in what i thought was a disrepsectful manner.
Bioware is an altogether different animal that Turbine though. My gut feeling is that a KOTOR mmo is going to turn out well. time will tell though. I certainly have more trust in Bioware than Turbine when it comes to the "special details" of gaming.
As for a Dragon Age mmo....
Modifié par VanDraegon, 16 décembre 2009 - 12:15 .
#129
Posté 16 décembre 2009 - 12:16
Really, if you don't like MMOs, just don't play it.
There's nothing inherently wrong with MMO like you guys make it out to be. I mean, despite not playing WoW or RO anymore, I still recall enjoying my time in those games.
It's because I found friends and played with them. That's the joy of an MMO. Most cRPGs are single player games where I shut myself off from my friends so I actually have time to play it.
MMO allows me to play with my friends in a game that isn't RTS, FPS, or Fighting. It brings a different sort of multiplayer game to the environment and really, to give MMO designers credit, it's a really difficult environment to design.
If Bioware takes DA:O to the MMO genre, I'll play when I have time. Similarly, I'll play WoW again if my friend group goes back to it (and I have the time to devote).
Nothing wrong with MMOs...unless you really would rather interact with scripted personalities than actual people.
#130
Posté 16 décembre 2009 - 12:20
Modifié par Ogre2010, 16 décembre 2009 - 12:22 .
#131
Posté 16 décembre 2009 - 01:55
#132
Posté 16 décembre 2009 - 02:05
Faerell Gustani wrote...
Nothing wrong with MMOs...unless you really would rather interact with scripted personalities than actual people.
That's why we play these ****ing games.
Faerell Gustani wrote...
Really, if you don't like MMOs, just don't play it.
I don't care if dev time for DA:MMO doesn't tradeoff with DA:2. FFXI took fun away from me because it delayed XII.
I'm not buying the KOTOR MMO as it is. I won't buy DA:MMO.
I loved MPer in the BG's, though.
/signed
Modifié par Darpaek, 16 décembre 2009 - 02:06 .
#133
Posté 16 décembre 2009 - 02:40
That being said, TOR will be the first MMO I play in a long time.
I don't want a DA MMO, because I want DA 2.
#134
Posté 16 décembre 2009 - 02:53
http://www.deadlystr...splay.php?f=123
#135
Posté 16 décembre 2009 - 03:53
#136
Posté 16 décembre 2009 - 09:38
Faerell Gustani wrote...
I am continually surprised at the decisive unwant for things that don't affect people.
Really, if you don't like MMOs, just don't play it.
There's nothing inherently wrong with MMO like you guys make it out to be. I mean, despite not playing WoW or RO anymore, I still recall enjoying my time in those games.
It's because I found friends and played with them. That's the joy of an MMO. Most cRPGs are single player games where I shut myself off from my friends so I actually have time to play it.
MMO allows me to play with my friends in a game that isn't RTS, FPS, or Fighting. It brings a different sort of multiplayer game to the environment and really, to give MMO designers credit, it's a really difficult environment to design.
If Bioware takes DA:O to the MMO genre, I'll play when I have time. Similarly, I'll play WoW again if my friend group goes back to it (and I have the time to devote).
Nothing wrong with MMOs...unless you really would rather interact with scripted personalities than actual people.
*Raises hand* Actually, when I play a Bioware game I do prefer to interact with scripted personalities than actual people, as the scripted ones actual have story and lore that is interesting and immerses you in the game, and are generall nicer too (including the evil, nasty ones), whereas the average MMO player has the personality of a sock, and not an interesting sock but a plain grey one.
I do play MMOs, though not at the mo anymore, and if they make a DA MMO then it will either prevent more single-player games or the MMO version will fail to take off, etiher way it would be a waste for me as I prefer the crafted single-player experience from Bioware, which would suffer if made into an MMO.
#137
Posté 16 décembre 2009 - 10:15
Neralyst wrote...
Please do not ruin the game with an MMO. The very reason many of us play it is simply because of the non-mmo status. No one makes L.A.N. based games anymore it seems. Yet, multiplayer(non-mmo) would be VERY WELL RECEIVED!
/sign
#138
Guest_Akshara_*
Posté 16 décembre 2009 - 10:39
Guest_Akshara_*
KOTOR I and II are in my top 10 games of all time. There is zero chance that I will be playing TOR, even if it comes to consoles one day.
Love Bioware, but think that they are really shooting themselves in the foot with this one. I've had very few heart sinking moments in my gaming experience, yet learning that KotoR was becoming an MMO was hands down the biggest one.
And what's more amazing is that Bioware really doesn't get that.
#139
Posté 16 décembre 2009 - 02:37
Seratina wrote...
I'm still upset they went with an mmo for KOTOR instead of making a 3rd one. I don't want an mmo for Dragon Age.
This.
#140
Posté 16 décembre 2009 - 03:51
Akshara wrote...
Love Bioware, but think that they are really shooting themselves in the foot with this one. I've had very few heart sinking moments in my gaming experience, yet learning that KotoR was becoming an MMO was hands down the biggest one.
I just don't understand their decision. I get that they want an MMO, and if they were going to do an MMO it's the IP that they're best known for to build from since they don't have the D&D license anymore. It's not like a Star Wars MMO hasn't been tried before - here we are 5 years and 2 expansions later and they've shut down half the servers as the MMO dies.
If Sony - the original master of the MMO - can't make a Star Wars MMO work, I don't understand why Bio thinks they can. And Sony was working with the real Star Wars IP - Bio's working with their own homebrew Star Wars IP.
If they wanted a Sci-Fi MMO (arguably, there's room in the market for it ATM), I would have used the Mass Effect IP. But SWG's heyday set the bar - KOTORMMO will never have larger marketshare than SWG did even if they make a better MMO considering the WoW saturation of the MMO market. There's no reason to bark at the table for the scraps of SWG's failure.
But these are the geniuses that brought us Day 1 DLC and dropped the price on their opus 20 bucks three weeks after release. I don't personally care much for Mass Effect, but I'd decided to purchase ME2 because of the goodwill DA:O inspired in me - until I saw my 60 dollar game selling for 40 three weeks after I purchased it.
Money-grubbing was a capital offense in ancient Rome.
#141
Posté 16 décembre 2009 - 04:07
#142
Posté 16 décembre 2009 - 04:15
But it WOULD affect me if they make DAO an MMO. I play MMO's but I certainly don't want DAO to become an MMO.Faerell Gustani wrote...
I am continually surprised at the decisive unwant for things that don't affect people.
Really, if you don't like MMOs, just don't play it.
There are plenty fantasy MMO's out there for people and very few worthwhile singleplayer RPG's like DAO. So leave DAO at singleplayer please.
#143
Posté 16 décembre 2009 - 04:26
"Hardcore" and "accessibility" are empty words. Trying to make DA appeal to more people made it only less accessible for everyone. Make your games fully "hardcore" and they are fully deducable and accessible.
#144
Posté 16 décembre 2009 - 06:55
DA:O with MP should then be the equivalent of a refined Koi pond with a well-complemented Japanese garden.
DA MMO can easily be described, eventually, as a mosquito-laden billabong.
#145
Posté 16 décembre 2009 - 06:58
MMO = X IS WAY MORE POWERFUL THEN Y! NERF X! BUFF Y! HERP DERP!
#146
Posté 16 décembre 2009 - 06:58
darkmax1974 wrote...
DA MMO can easily be described, eventually, as a mosquito-laden billabong.
For those wondering - this is a bad thing.
#147
Posté 16 décembre 2009 - 07:18
I mean, as much as I enjoyed SW:KotOR, I don't think I'll be getting SW:TOR (I already have one MMO, namely EVE, so I don't think I'll need another).
IMHO, more of the same as DA:O (but improved, of course)
Re: multiplayer
While I doubt I'd personally use such a feature even if it were present, as long as it doesn't, in anyway (i.e., dev time/implementation/whatever) degrade the single player aspect of DA's sequel/expansion, then I have no problem with it.
#148
Posté 16 décembre 2009 - 07:27
#149
Posté 16 décembre 2009 - 07:32
#150
Posté 16 décembre 2009 - 07:47
CEP would never have existed for NWN if not for the PW community. They're the ones that created the real demand for megamods like CEP. Those of us in the SPer mod community just benefitted auxilarilary (what's the adverb form of auxilary? LOL)





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