Regarding the short shrift the human origin seems to receive...
I have played through five of the six origin stories (I've not yet played the Dalish elf), and all of them are given short shrift, so to speak. I think one point we're missing here is that when you join the Wardens, you give up everything (as Duncan tells us in the Prologue). The Wardens are "...men and women of every race, warriors and mages, barbarians and kings...." In becoming Gray Wardens, they give up their past lives. They are no long men or women, elf or human or dwarf, heir(ess) or thief; they are Wardens. Hence, the events that drive you in the beginning become truly trivial in the face of the Darkspawn threat. You have a Darkspawn Horde to deal with and an archdemon to defeat; everything else is secondary, period. Remember, also, that Duncan rescues you from an impossible situation, and this rescue requires some gratitude in the form of loyalty to the Wardens' quest. Oh, and one more small thing--after the Joining, you can't go back to what you were. You have been irrevocably changed.
In the most kindly interpretations of his actions, Loghain is so fixed on Fereldan that he simply can't see the greater threat. He hates Orlais so much that he can't even trust the Gray Wardens whose only goal is ending the Blight. In fact, he trivializes them, telling his daughter, "This is no true blight, Anora...." However, there is no valid reason for Loghain to betray his king, the son of his best friend. Instead, Loghain short-sightedly refuses to see the larger threat and leaves Cailan (whom he'd probably known since birth) to die on the field at Ostagar. Lo, how the mighty have fallen! You don't have the same luxury; you must deal with the larger threat, and nothing else can matter.
One more thought--comparing books to games seems to me to be rather like comparing a novel to a movie. There are things in the book that are going to be left out or glossed over or referred to only in passing in the movie due to the contraints inherent in trying to tell a 300-page story in two hours. Even epic length movies can't include everything. One might reasonably suppose that the same constraints apply to books and games.
I realize that in forum terms this thread is quite elderly, and I apologize if I've restated the same points made by others. I just wasn't prepared to wade through six pages of posts.
Edit: I've since read through all the posts and am more familiar with other points of view. I've not played through to the end yet. I've finished Redcliffe, Broken Circle and Nature of the Beast. Three of my characters (I currently have six.) are now working through A Paragon of Her Kind.
Modifié par Janni-in-VA, 11 février 2010 - 01:09 .