Sky HOrror
#26
Posté 12 octobre 2011 - 03:00
#27
Posté 12 octobre 2011 - 03:29
#28
Posté 12 octobre 2011 - 03:38
lordnoak wrote...
This is just another fight where you have to know what you are facing before the fight in order to defeat it. Which is bad storytelling in my opinion.
I do agree that requiring knowledge about a fight before going into it is annoying (like with the Rock Wraith and it's electricity damage). But it is a side quest after all, not a mandatory thing, so I really wouldn't label it as poor storytelling.
Modifié par Zjarcal, 12 octobre 2011 - 03:41 .
#29
Posté 12 octobre 2011 - 04:22
Wasen't till the Sky Horror was at 10% life, I realized it was not a regular Arcane Horror,
JJ
Modifié par JJDrakken, 12 octobre 2011 - 04:24 .
#30
Posté 12 octobre 2011 - 04:41
#31
Posté 12 octobre 2011 - 04:53
#32
Posté 12 octobre 2011 - 05:21
#33
Posté 12 octobre 2011 - 05:29
Because the power gamers dictate.lordnoak wrote...
Screw it I restarted with spirit warding runes. Plus I got lifeward potions. Not sure why I have to do this for a arcane horror but whatever.
And all for a couple lousy rings and belts.
I don't know how you defend against it- moving away from the altar and spreading out helped. I tried to keep my melee fighters on the cultists and only attack the arcane horror from range. I have a potion cooldown mod or I'd probably still be on it like you are.
#34
Posté 12 octobre 2011 - 05:32
I did the Sky Horror fight at level 26. Died pretty quickly with 2h Warrior Hawke, Tallis, Isabella, and Bethany (Force, Elemental, with Heroism, Heal and Haste). I didnt move quickly enough.
Second try I was more prepared. I knew to focus on adds first and keep my party spread out (basically I had 2 of either side of the opening. Easy to scatter out and regroup when the coast is clear). After knowing to do that, I cleared it.
Modifié par Anyroad2, 12 octobre 2011 - 05:33 .
#35
Posté 12 octobre 2011 - 05:37
Modifié par archiev1976, 12 octobre 2011 - 05:38 .
#36
Posté 12 octobre 2011 - 05:45
#37
Posté 12 octobre 2011 - 05:45
#38
Posté 12 octobre 2011 - 06:17
Was using an end-game, level 26 ranged rogue Hawke, Aveline, Tallis, and Anders. It took me a couple tries, but I finally managed to trash it (basically, whenever it was in the area I focused on it, hit it with every CC I had in succession, and just kept beating on it, as any of it's spells would 1-shot everyone other than Aveline, who had 400+ hp at that point.)
Not even the hardest optional fight, as far as I'm concerned. Aveline's stupid Revenant is a pain.
#39
Posté 12 octobre 2011 - 06:21
#40
Posté 12 octobre 2011 - 06:22
He sure seems to be, at least on Nightmare.Frozzy wrote...
Is the Sky Horror immune to the Silence from Cover-Up ? Because sometimes he will still cast the ring or the cloud cast 1sec after using it so should I keep it for the priests only ?
#41
Posté 12 octobre 2011 - 07:24
#42
Posté 12 octobre 2011 - 07:24
It's too easy! They shout.
And then they throw in an optional tough boss fight and then people complain that it's too tough.
#43
Posté 12 octobre 2011 - 07:30
Foolsfolly wrote...
BioWare can't win.
It's too easy! They shout.
And then they throw in an optional tough boss fight and then people complain that it's too tough.
Indeed.
Heck, the Alpha Wyvern is optional (you can go for a smaller, easier specimen), but I'm sure that'll be complained about too. I think I had more difficulty with the Alpha than the Sky Horror, at least on my first Hawke. Just had the wrong party specs. Still beat it, just after lotsa reloads.
#44
Posté 12 octobre 2011 - 08:11
He seems to be immune to a lot of things, and so are the cultists. They barely blinked at Hemhorrage.Frozzy wrote...
Is the Sky Horror immune to the Silence from Cover-Up ? Because sometimes he will still cast the ring or the cloud cast 1sec after using it so should I keep it for the priests only ?
#45
Posté 12 octobre 2011 - 08:13
I never complained about the game being too easy. I still don't feel this was a good encounter. You're boxed in and the enemy has resistances that don't seem logical, and the waves are still there, just shrouded by black goo. And when the enemy can take out several people in one shot, that's just not fun.Shadow of Light Dragon wrote...
Foolsfolly wrote...
BioWare can't win.
It's too easy! They shout.
And then they throw in an optional tough boss fight and then people complain that it's too tough.
Indeed.
Heck, the Alpha Wyvern is optional (you can go for a smaller, easier specimen), but I'm sure that'll be complained about too. I think I had more difficulty with the Alpha than the Sky Horror, at least on my first Hawke. Just had the wrong party specs. Still beat it, just after lotsa reloads.
But if people like it, hey- whatever.
Modifié par Addai67, 12 octobre 2011 - 08:13 .
#46
Posté 12 octobre 2011 - 08:28
I like that Bioware is trying to add some rather difficult optional fights. But I don't think the design of this one is great, simply because of how hard the enemy AoE's hit, as AoE's that 1 shot everyone but the tank suck, even on nightmare difficulty (happens in the last fight as well, though those are easier to avoid.)Addai67 wrote...
I never complained about the game being too easy. I still don't feel this was a good encounter. You're boxed in and the enemy has resistances that don't seem logical, and the waves are still there, just shrouded by black goo. And when the enemy can take out several people in one shot, that's just not fun.Shadow of Light Dragon wrote...
Indeed.Foolsfolly wrote...
BioWare can't win.
It's too easy! They shout.
And then they throw in an optional tough boss fight and then people complain that it's too tough.
Heck, the Alpha Wyvern is optional (you can go for a smaller, easier specimen), but I'm sure that'll be complained about too. I think I had more difficulty with the Alpha than the Sky Horror, at least on my first Hawke. Just had the wrong party specs. Still beat it, just after lotsa reloads.
But if people like it, hey- whatever.
Still, it was easier to beat than the Ancient Rock Wraith the first time.
#47
Posté 12 octobre 2011 - 08:29
Addai67 wrote...
I never complained about the game being too easy. I still don't feel this was a good encounter. You're boxed in and the enemy has resistances that don't seem logical, and the waves are still there, just shrouded by black goo. And when the enemy can take out several people in one shot, that's just not fun.
But if people like it, hey- whatever.
I can't say I found that fight fun (not after 7 or so reloads, and on normal difficulty), but I am not a combat person either. I didn't pay much attention to resistances, so I don't know how balanced it was, and if it turns out things weren't working properly (like anti-magic attacks) then I'd agree people have cause to complain.
But it's not a battle you need to fight to win the DLC. Complaining about having to start the whole thing again to complete a sidequest feels silly to me.
#48
Posté 12 octobre 2011 - 10:12
#49
Posté 12 octobre 2011 - 12:35
Modifié par lordnoak, 12 octobre 2011 - 12:37 .
#50
Posté 12 octobre 2011 - 01:25
lordnoak wrote...
Like I said before, I think it's a bad encounter because there's no way to prepare for it other than getting destroyed by it. Why does Tallis have anti-magic abilities that don't work on it? How does that make any sense? I thought the idea of the encounter would be to USE those anti-magic abilities and yet the silence hardly works and her "+100% magic resistance" is a joke because she still dies to "gravity ring," which is some other spell apparently! I beat it, but only after reloading the DLC with spirit warding runes and life ward potions.
As the skill says, Tallis only gets magic resistance against spells that specifically targer her. If the AoE targets Aveline or Anders or anyone but Tallis, she's out of luck. The skill isn't broken, it's just not as powerful as you think it is.
As for her silence spell, I don't know why that doesn't seem to be working against the Sky Horror but I saw it work against a saarebas later in the DLC. Maybe the Horror is powerful enough to resist it or something?
Modifié par Shadow of Light Dragon, 12 octobre 2011 - 01:26 .





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