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#76
Tokion

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Complistic wrote...

I dropped it to easy for this fight and this fight alone. Enemies that basically one shot an entire party is not good game design bioware.


This.

Also once again you are severly penalizing melee DPS. Why is Isabela continue to be as useless as ever on the higher difficulties?

#77
Andraste_Reborn

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I didn't find him that difficult, even on Nightmare. Way, way easier than Malvernis for me. (Malvernis is the only thing in DA2 I have yet to beat on Nightmare.) It probably depends on party composition, though - having ranged DPS helps a lot.

The two times I fought him on the hardest difficulty, I found that not letting your party clump together is key. He was a tougher with Mage!Hawke, Fenris and Varric than he was with Archer!Hawke, Aveline and Anders. On both attempts Tallis fell over early and the rest of the party had to finish him off, so I sympathize with those attempting melee DPS on him.

#78
Tokion

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I don't find him hard, but some part of the encounter is just bad design.

The easiest way to defeat him is "ready to burst" when he appears. Save Twin Fangs and Wintergrasp for every phase he appears to put him back behind the wall. Having a rogue position on where he spawns is key and poping evade to avoid his channel AOE can save the rogue's life.

Modifié par Tokion, 17 octobre 2011 - 07:30 .


#79
Darkov

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I did it on first attempt, but I was down to two people. The only reason I managed to do it was because my Aveline has a very good tank build and I'm a Spirit Healer mage. I think with any other setup and I wouldn't have even come close. It is definitely one of the hardest fights I've come across in DA2 to date.

#80
Killjoy Cutter

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MotA really should be saved until ActII or ActIII.

#81
swk3000

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Killjoy Cutter wrote...

MotA really should be saved until ActII or ActIII.


I tried it with a Glass Cannon party (DW Hawke, Tallis, Merril, Anders) on a post-game save and still wiped.

#82
Heimdall

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I've been trying it with a Dagger!Rogue Hawe, Aveline, and Isabela, no luck so far. This this is unreasonably difficult for a Melee DPS party, and even Aveline falls after a matter of seconds in that thing's AOE spells.

#83
Quething

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Andrastee wrote...

I didn't find him that difficult, even on Nightmare. Way, way easier than Malvernis for me. (Malvernis is the only thing in DA2 I have yet to beat on Nightmare.) It probably depends on party composition, though - having ranged DPS helps a lot.


A bit off-topic, but with Malvernis: immediately pull your party up onto one of the ramps, and close the door behind you. Any party members on the ramp will be out of line-of-sight and therefore immune to a little more than half the archers. You can clear out one side, sit on the ramp, heal, recoup, and then open the door and take on the other side. Once the archers are all dead, Malvernis himself is pretty much a tank-n-spank; you don't even need fire resist for the fight if you can keep him on your warrior the whole time, since he only drops the firestorm when his target's at range. Saves you rune slots for lightning and spirit.

The Sky Horror offers no such convenient trick, but he doesn't need one. (Combustion grenades are pretty helpful though.)

#84
terrordactyl1

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Got wiped 6 times before I got through this with pure micromanagement from start to finish. It's not fun though if you have to watch health bars only from start to finish. I made the mistake of having a rogue, rogue, warrior, mage party....oh and Tallis' health is hopeless.

#85
Fauxnormal

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I can't help but notice most of you whiners have only yourselves to blame. You bring ****ty party setups, then you can't understand why it's harder for you.

#86
Sutekh

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Fauxnormal wrote...

I can't help but notice most of you whiners have only yourselves to blame. You bring ****ty party setups, then you can't understand why it's harder for you.

I think the point that's being made (by some) is that you shouldn't have to rely on a specific party set-up to win a fight, and fights, no matter how difficult, should be winnable by any setup. People have their style of combat, and preferred party setup, and their taste and habits shouldn't be punished. If they have worked so far why, all of a sudden, shouldn't they work anymore?

Also, the "winnability" of a fight being based on previous knowledge of said fight (i.e. meta-gaming) isn't very good balance.

I also think that this one is winnable (on hard) by any party setup, once you've understood that "keep moving" and "spread out" are the key here. But I'm no combat expert.

#87
Reno_Tarshil

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On Normal at Level 8 - 14 range MotA's boss fights are somewhat harder than Legacy's two major Boss Fights. Shield and Sword Hawke however can handle anything major if really need be.

#88
Clive Howlitzer

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I didn't have any issue with that fight myself. Rogue Hawke, Aveline, Anders, Tallis. I am only playing on hard though. I thought the difficulty was spot on for the whole DLC.

#89
Raging Nug

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This was a tough fight, and I think a lot of people have a legitimate reason to be worried about it, Faux.If you thought it was easy, 'grats.

I didn't.

I took lvl17 Anders, Warrior Hawke, Tallis, and Isabella into this one and had a pretty tough time of it. I've played the entire game on normal with a similar set up (I'm midway through Act 2) and had never had my party fall. I lost three times to the Sky horror before I lowered the difficulty, and even then I barely scrapped through it.
I had no trouble with the final boss, and I found the rest of the DLC pretty damn enjoyable. Would you care to explain to me how the optional side-quest had to have the difficulty lowered, while the rest of the DLC was more or less a breeze? There certainly wasn't anything special in the side-quest that merited that level of difficulty, but maybe I'm missing something.
It's not inconceivable that the fight was bugged.

#90
Heimdall

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Raging Nug wrote...

This was a tough fight, and I think a lot of people have a legitimate reason to be worried about it, Faux.If you thought it was easy, 'grats.

I didn't.

I took lvl17 Anders, Warrior Hawke, Tallis, and Isabella into this one and had a pretty tough time of it. I've played the entire game on normal with a similar set up (I'm midway through Act 2) and had never had my party fall. I lost three times to the Sky horror before I lowered the difficulty, and even then I barely scrapped through it.
I had no trouble with the final boss, and I found the rest of the DLC pretty damn enjoyable. Would you care to explain to me how the optional side-quest had to have the difficulty lowered, while the rest of the DLC was more or less a breeze? There certainly wasn't anything special in the side-quest that merited that level of difficulty, but maybe I'm missing something.
It's not inconceivable that the fight was bugged.

I don't think it's bugged but I think it might be more difficult than intended.  It seems disproprtional.

#91
Tokion

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I am playing the game on hard and the only complain I have is the AOE channel and deathcloud ticks starts WAY too soon, making it almost impossible to avoid without losing half your hp.

On the other hand, the boss fight at the end was very well done. Damage were avoidable and you don't tend to get instant gib. The fight keeps you on your toes. Well done!

#92
Wentletrap

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I beat it after 5-6 tries on normal with a post-game party, Level 24 spirit healer Hawke, Iz and Ave.

That first insta-cloud when he appears... wiped my first 2 or 3 tries right off the bat

I was sorely missing ranged damage, but once I figured out to move out of the cloud things got better. I focused the rogues on the adds and let Aveline tank the boss herself.

Spirit Healing really helped. As each round dwindled down, I had my party sit around and rejuv for a bit.

Can't wait to wail on him with Merrill and Assassin Hawke

#93
Raging Nug

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Disproportional is exactly the word I was looking for. Thank you. :)

#94
bigSarg

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It is a tough battle to be sure but it is doable, you really have to pay attention to where your people are and keep them moving and healed up. I would agree that ranged attacks are the best against the Sky Horror, set your melee fighters against the adds and concentrate your ranged attacks on the Sky Horror when he pops in to the arena. I actually dropped the difficulty level on that fight the first time until I figured out how to beat it, yea I know it was lame but it worked, lol.

#95
Blessed Silence

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... I just screamed at my computer and beat the snot out of it .... though Hawke died a shizload.

Mythal's Favor is great to have (grenade that rezzes people) Saved me alot of start overs.

#96
Guest_Jackumzz_*

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I got this today on my first try, but I was surprised how difficult the battle was considering I was lv24.

Luckily my Hawke was a Spirit Healer, because I ended up having to kite and revive the rest of my party three times in the battle, slowly chipping away at its health. Had Tallis, Anders and Fenris.

Modifié par Jackumzz, 20 octobre 2011 - 01:08 .


#97
jxd73

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Yet another fight where the retarded party AI is the biggest danger, my rogue was able to make him teleport out right off the bat with an assassinate, that really helped a lot.

#98
Shadow of Light Dragon

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I also had the easiest time with a rogue Hawke; used Vendetta (which teleports to target and deals damage) combined with Twin Fangs to rip the Sky Horror a new one before he could get a spell off, sending him behind his barrier. Repeated next two times he re-entered the clearing and he was down without harming a single party member.

Used an Act II PC, with Isabela and Aveline. But this is the same Hawke who will solo the Arishok in about ten seconds flat later in the core game, so...yeah.

#99
swk3000

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My problem was waiting for adds to spawn. Because that black cloud was there, I could never tell if they were spawned or not, so I'd get blindsided by the Sky Horror.

I despise fights where the game changes the rules completely. The entire game, as well as the Legacy DLC, I could play without ever having to micro-manage anyone. That's great, because if I wanted to micro-manage, I'd have picked up a Strategy game (and I despise Strategy games). Then this fight comes along, and basically says that if I don't micro-manage, then I die. Every other fight in the game was winnable with absolutely no micro-managing, and this one should be as well. But it's not, and that ticks me off to no end.

#100
Heimdall

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I finally managed it, it was difficult but, using Aveline, Tallis, Isabella, and my Rogue!Hawke, it was hard until I did a lot of micro management to direct their movements away from where the Horror was doing it's AoE attacks.