Successfully mimicing
representative war paint is a pretty neat trick for a creature of below-human intelligence. Find me the chimpanzee who, of her own accord, paints an accurate handprint on her hat.
And who exactly are they getting the blowguns from, if they're stealing them? Not a common tool of the Orlesian hunting noble, I have to assume, particularly in the quantity (obscene, obscene quantity, bloody ranged dodge bug) that the ghasts use them.
I think the murloc thing is less about the appearance (though they do share the bright colors and stooped posture, which at the speed they're moving is about as close a similarity as the human brain needs, we're
very good at pattern recognition), and more about the "popping up out of nowhere with a weird sound in large packs." Though I can't imagine any sound the DA team's ever come up with that I could grow more wary of than that gargle.
Brockololly wrote...
yeah, this just seems like yet another instance of the written lore of the world contradicting what you're actually seeing in terms of gameplay and visuals.
Well, it could be an inside joke. It strikes me as likely that the dev team had some variation on the discussion we're having now. ("But didn't we say no goblins?" "They're not goblins." "They look like goblins." "They're not." "Fine, but just try and stop me calling them that around the office anyway.")