I just found about this. Is this a given problem for all PS3 releases of the game and DLCs? I was thinking of completing the game soon, or should I wait for the promised patch up?
Mark of the Assassin PS3 Bug and Support Thread
Débuté par
casamar
, oct. 12 2011 03:18
#251
Posté 17 janvier 2012 - 12:15
#252
Posté 17 janvier 2012 - 04:51
if you don't have mota, finish the game, if you bought it, DON"T EVEN START mota, or its coruption city.
#253
Posté 18 janvier 2012 - 01:51
I don't know if this is connected but feel it's worth mentioning. Some others and myself had corruption problems with Legacy even before MotA came out. Once we hit Cory's Tower base, all save files beyond became corrupted. I can reliably reproduce the effect off that file, but on other files saves have been fine.
I have a theory when it comes to this glitch. I have very little programming knowledge so it may be off base but possibly worth considering. Sometimes, as mentioned before, there is a glitch where the game won't recognize the DLC. It's possible that under certain circumstances in game, the system stops reading the DLC properly so when you try to save, the data gets written incorrectly. It seems to be heavily tied to certain locations (Legacy tower base, gallows, MotA prison, post-game), but there are probably other factors since it doesn't always happen.
Anyway, it's something to consider at least. Since there's been no word yet on a fix I figure brainstorming can only help.
I have a theory when it comes to this glitch. I have very little programming knowledge so it may be off base but possibly worth considering. Sometimes, as mentioned before, there is a glitch where the game won't recognize the DLC. It's possible that under certain circumstances in game, the system stops reading the DLC properly so when you try to save, the data gets written incorrectly. It seems to be heavily tied to certain locations (Legacy tower base, gallows, MotA prison, post-game), but there are probably other factors since it doesn't always happen.
Anyway, it's something to consider at least. Since there's been no word yet on a fix I figure brainstorming can only help.
#254
Posté 18 janvier 2012 - 02:58
Ok, so I've been discussing this on the gamefaqs forum and there is a poster on there that had this issue and narrowed it down to the fact that they used the sibling character in Legacy and didn't remove the equipment that they had on them before finishing Legacy, and then used her in the end quest and got the glitch after MotA, in the final quest, or during MotA depending on which one they did last, but when they went back and replayed everything but this time removed their equipment, or just didn't use them in the final quest at all their saves were fine post game and in the game final, which would make sense because it seemed that my saves corrupted right after you get your sibling back in the final quest, and I never used them in MotA so maybe thats why it worked fine for me but corrupted because I used them in the final quest.
Not sure if this might help narrow it down or not but its worth a shot. I'm planning on going back to the pre final boss save from Legacy that I have and making sure to remove Bethany's equipment before I finish, then going back through MotA as quick as possible and seeing if it keeps my saves from corrupting during the final. Maybe this person made a breakthrough. I just won't have time till likely this weekend.
Not sure if this might help narrow it down or not but its worth a shot. I'm planning on going back to the pre final boss save from Legacy that I have and making sure to remove Bethany's equipment before I finish, then going back through MotA as quick as possible and seeing if it keeps my saves from corrupting during the final. Maybe this person made a breakthrough. I just won't have time till likely this weekend.
Modifié par Snake241079, 18 janvier 2012 - 03:02 .
#255
Posté 18 janvier 2012 - 04:06
I have been involved in a discussion about this on at GameFAQS...
There is a problem with Dragon Age II. I suspect the problem involves how your selectable party is managed. It is a very subtle problem and probably has some potential to occur even in the main game. It results in save files that are corrupted and unloadable. I think that the mere placement of the Hawke sibling into your party selection option in the DLCs is problematic; that using them makes the error more likely; and that leaving DLC-supplied equipment on them when they are removed from your party is the worst possible case.
The game itself forces people to leave your party at various points for plot reasons. With Legacy, when you play it any time after the finish of act 1, a party member who is unavailable in the main game will be added to your party selection screen. Some people have reported problems with Legacy even before Mark of the Assassin was released:
Leon481 posted...
The same glitch happened to me before Mark of the Assassin even came out. It happened on a post game save with Bethany. From the Tower Base and beyond saves became corrupted. I played it later in Act 1 on a Carver file and it worked fine with no corruptions. I have no idea what the issue was.
Mark of the Assassin radically increased the incidence of problems. It not only puts the Hawke sibling back into your selectable party, it goes further and forces a new character (Tallis) into your party. In addition, during the course of MotA, party members are removed (your companions, at the party), put back (in the dungeons) and Tallis is removed twice (the battle with Cahir and the choice as you leave the cave).
For some players, MotA was unfinishable. Other players could finish it, but when they went back to the main game they would end up with corrupt files in the final quest of the act 2 or act 3. I myself have had problems with corrupt saves at the end of an act, but only under certain circumstances, and I was able to finish the game with valid save files after making small changes, which I will detail below. There are likely some players who never managed to trigger this problem at all.
I find it interesting that many people have said that the problem starts in Legacy at the tower base (where there is the potential for Anders to be forced out of the party). In Mark of the Assassin, it starts some time after the garden party (where your companions from Kirkwall are removed) or in the cave (when Tallis is removed, twice).
In my case, the first time I experienced a corrupted file was in the last check-point auto save in the Templar Hall in a game where is used Carver in MotA and left The Dogs of War with him. I then recruited Warden Carver on the way to the Gallows (he now had his default Warden sword). Curiously enough, even though my Templar Hall save was corrupt, the post-game save loaded. I replayed the end of this game using Fenris in MotA, recruited Carver on the way to the Gallows, played through end of game, no corrupt files.
The second time I had a corrupt file at the end of the game, I had used Bethany in MotA and did Legacy after that, leaving Bloodline with her. When I chose her for the final party my last check-point auto save was corrupt, and the post-Game save complained about DLC that wasn’t installed. I restarted this game from the last save I’d made (at the point where you have your last conversations and choose your final party). This time I did not take Bethany. My subsequent auto saves were all fine and loaded properly.
I discussed this problem with someone I know who is a DBA/programmer, and his first question was,
“Do these game save files contain any scripts or executable code?” He suspects they do, based on my explanation of the various levels of problems people are having.
There is a problem with Dragon Age II. I suspect the problem involves how your selectable party is managed. It is a very subtle problem and probably has some potential to occur even in the main game. It results in save files that are corrupted and unloadable. I think that the mere placement of the Hawke sibling into your party selection option in the DLCs is problematic; that using them makes the error more likely; and that leaving DLC-supplied equipment on them when they are removed from your party is the worst possible case.
The game itself forces people to leave your party at various points for plot reasons. With Legacy, when you play it any time after the finish of act 1, a party member who is unavailable in the main game will be added to your party selection screen. Some people have reported problems with Legacy even before Mark of the Assassin was released:
Leon481 posted...
The same glitch happened to me before Mark of the Assassin even came out. It happened on a post game save with Bethany. From the Tower Base and beyond saves became corrupted. I played it later in Act 1 on a Carver file and it worked fine with no corruptions. I have no idea what the issue was.
Mark of the Assassin radically increased the incidence of problems. It not only puts the Hawke sibling back into your selectable party, it goes further and forces a new character (Tallis) into your party. In addition, during the course of MotA, party members are removed (your companions, at the party), put back (in the dungeons) and Tallis is removed twice (the battle with Cahir and the choice as you leave the cave).
For some players, MotA was unfinishable. Other players could finish it, but when they went back to the main game they would end up with corrupt files in the final quest of the act 2 or act 3. I myself have had problems with corrupt saves at the end of an act, but only under certain circumstances, and I was able to finish the game with valid save files after making small changes, which I will detail below. There are likely some players who never managed to trigger this problem at all.
I find it interesting that many people have said that the problem starts in Legacy at the tower base (where there is the potential for Anders to be forced out of the party). In Mark of the Assassin, it starts some time after the garden party (where your companions from Kirkwall are removed) or in the cave (when Tallis is removed, twice).
In my case, the first time I experienced a corrupted file was in the last check-point auto save in the Templar Hall in a game where is used Carver in MotA and left The Dogs of War with him. I then recruited Warden Carver on the way to the Gallows (he now had his default Warden sword). Curiously enough, even though my Templar Hall save was corrupt, the post-game save loaded. I replayed the end of this game using Fenris in MotA, recruited Carver on the way to the Gallows, played through end of game, no corrupt files.
The second time I had a corrupt file at the end of the game, I had used Bethany in MotA and did Legacy after that, leaving Bloodline with her. When I chose her for the final party my last check-point auto save was corrupt, and the post-Game save complained about DLC that wasn’t installed. I restarted this game from the last save I’d made (at the point where you have your last conversations and choose your final party). This time I did not take Bethany. My subsequent auto saves were all fine and loaded properly.
I discussed this problem with someone I know who is a DBA/programmer, and his first question was,
“Do these game save files contain any scripts or executable code?” He suspects they do, based on my explanation of the various levels of problems people are having.
#256
Posté 18 janvier 2012 - 08:17
Wow. Seems like some progress is being made. It'd be nice for someone from Bioware to stop by and say something. 
I hope this gets fixed soon (it's been something like three months already) and more DLC gets announced. Dragon Age 3 is a long ways off.
So I wonder if I replay all of Act 3 plus the DLCs and don't use Carver (and remove his Item Bundle accessories, just to be safe) if I can get a post game save that isn't corrupted.
I hope this gets fixed soon (it's been something like three months already) and more DLC gets announced. Dragon Age 3 is a long ways off.
So I wonder if I replay all of Act 3 plus the DLCs and don't use Carver (and remove his Item Bundle accessories, just to be safe) if I can get a post game save that isn't corrupted.
#257
Posté 18 janvier 2012 - 08:38
hideo_sakaguchi wrote...
Wow. Seems like some progress is being made. It'd be nice for someone from Bioware to stop by and say something.
I hope this gets fixed soon (it's been something like three months already) and more DLC gets announced. Dragon Age 3 is a long ways off.
So I wonder if I replay all of Act 3 plus the DLCs and don't use Carver (and remove his Item Bundle accessories, just to be safe) if I can get a post game save that isn't corrupted.
I am currently going back through MotA after removing everything from Bethany at the end of Legacy. Once I get through the last half of MotA I'm going to test The Last Straw both usiing her and not using her and see if I still get the corruption either way. If I don't then we'll be closer to proving that it has something to do with dlc items left on your sibling when they leave after a dlc, I'm not using her on MotA though.
#258
Posté 20 janvier 2012 - 01:51
I still run into the issue, weither I use Bethany or not. The only other thing I could try is to replay all the way back through Legacy AND MotA without bringing her along, because I had her with me in Legacy and wasn't going to go back to the beginning of Legacy if I didn't have to. I unequipped her of all weapons and accessories at the end of Legacy and everything and didn't use her again, but I still run into the glitch right when I hit the Gallows Prison, where its your last chance to talk to your party. I'm not going to bother trying from the beginning of Legacy right now though. It'll be a while before I try again. This is just rediculous. I would really like a post game save that has it all done, and Bethany being used in Legacy, since I feel she should be there. If someone wants to try and go through all the dlc's without using the sibling and confirm what the other poster got to work it'd be nice. I just don't have the time or patience for it right now.
Modifié par Snake241079, 20 janvier 2012 - 01:52 .
#259
Posté 20 janvier 2012 - 02:36
So, what worked for me doesn't work for everyone.
This is why the problem is going to be hard to fix; the degree of "broken-ness" seems to vary from player to player. There is some subtle problem behind this that results in a range from immediately catastrophic to delayed catastrophic to avoidable to never. Throw in different playing styles and PS3 system versions...well...
I exit this game and load from auto-saves a lot. I clear my inventory frequently. I have a fat PS3 (model CECHL-01). I play connected to the Playstation Network and Dragon Age servers. I keep current on revisions and patches. I usually have only one game that I play exclusively for a while (not a lot of swapping discs out). Does any of this make a difference?
All I can do is offer my experience and observations. I hope there is someone who can put all the pieces together.
This is why the problem is going to be hard to fix; the degree of "broken-ness" seems to vary from player to player. There is some subtle problem behind this that results in a range from immediately catastrophic to delayed catastrophic to avoidable to never. Throw in different playing styles and PS3 system versions...well...
I exit this game and load from auto-saves a lot. I clear my inventory frequently. I have a fat PS3 (model CECHL-01). I play connected to the Playstation Network and Dragon Age servers. I keep current on revisions and patches. I usually have only one game that I play exclusively for a while (not a lot of swapping discs out). Does any of this make a difference?
All I can do is offer my experience and observations. I hope there is someone who can put all the pieces together.
#260
Posté 22 janvier 2012 - 03:09
Too bad I've played through MOTA before finding out about this. :/
I shouldn't have spent those monies on these DLCs, eh.
I shouldn't have spent those monies on these DLCs, eh.
#261
Posté 23 janvier 2012 - 07:42
gah, why do these things always happen to Bioware games on the PS3?
#262
Posté 24 janvier 2012 - 07:17
Haven't played my game in a few months. I hope for a cure soon.
#263
Posté 24 janvier 2012 - 03:44
I guess they are too busy fixing SWtoR rather than fixing a 4 months old breaking game bug.
#264
Posté 25 janvier 2012 - 04:01
yeah I check in from time to time hoping for some kind of news, but yeah it's a big let down, seeing this still not fixed
#265
Posté 26 janvier 2012 - 10:48
Bummer. Just checking in again. Still no fix, oh well, I was hopeful. I keep warning my customers not to buy it cause it's bugged. All have thanked me once I explain how frustrating and a waste of money it is. The ones that ignore me come back a day or so later listing all the same problems.
I hope ME3 and DA3 will be better.
I hope ME3 and DA3 will be better.
#266
Posté 27 janvier 2012 - 11:21
Just as a question. For the bug, do the saves prior to rescuing still work or no? or are they corrupted as well?
#267
Posté 29 janvier 2012 - 08:54
My saves before the corruption all work fine. Some people have had issues with theirs though but it seems like thats pretty rare. Usually anything before the second DLC is started is ok.
#268
Posté 30 janvier 2012 - 10:48
My saves work up until Templar Hall. Can't load anything past that.
This late in the game (close to four months now without a reply from Bioware) I am doubting a fix will occur. I think Bioware is pretty much done with Dragon Age 2 and is focusing on Dragon Age 3. A fix would be awesome, but they haven't even acknowledged the issue since October. It sucks but at least I have saves at the end of each act, so I can replay act 3 and skip the DLCs (which makes them feel like wasted money, especially since they were ten bucks each...). I'm more disappointed in the lack of communication from Bioware than anything else. It would completely suck if the issue couldn't be fixed, but at least come out and say it.
Lesson learned though. Won't be putting down money on anymore Bioware DLC soon. If Bioware had some decency they would remove the DLC from the PlayStation Network so other unsuspecting players don't corrupt their saves.
I knew nothing about the problems and bought the DLC because I was in the process of replaying the game. Little did I know I should go to the Bioware forums before downloading the DLC.
I don't know if it's sad or frustrating have 100% Trophy completion and you can't even load your saves...
This late in the game (close to four months now without a reply from Bioware) I am doubting a fix will occur. I think Bioware is pretty much done with Dragon Age 2 and is focusing on Dragon Age 3. A fix would be awesome, but they haven't even acknowledged the issue since October. It sucks but at least I have saves at the end of each act, so I can replay act 3 and skip the DLCs (which makes them feel like wasted money, especially since they were ten bucks each...). I'm more disappointed in the lack of communication from Bioware than anything else. It would completely suck if the issue couldn't be fixed, but at least come out and say it.
Lesson learned though. Won't be putting down money on anymore Bioware DLC soon. If Bioware had some decency they would remove the DLC from the PlayStation Network so other unsuspecting players don't corrupt their saves.
I knew nothing about the problems and bought the DLC because I was in the process of replaying the game. Little did I know I should go to the Bioware forums before downloading the DLC.
I don't know if it's sad or frustrating have 100% Trophy completion and you can't even load your saves...
#269
Posté 30 janvier 2012 - 07:22
idk Christ Priestly has said they are working on a patch. He hasn't specified if a fix for this will be in it, but we can all hope it will be included. But yeah DA2 is shelved until it's fixed, which may be indefinitely.
#270
Posté 01 février 2012 - 11:21
Didn't they just release a patch for Origins, on one of the other platforms?
Perhaps there's still hope.
Perhaps there's still hope.
#271
Posté 02 février 2012 - 06:46
Ok. I've completed DA2, full game plus Legacy, MotA, and all the DLC-packs five times, and remain save file corruption free. Here is the work-around I used.
First, auto-save was shut off. So no auto-saves at all except for the post-campaign one (which we have no control over obviously).
The first 4 times I used post-game saves, played Legacy first, then MotA. MotA saves were used until the PC enter the chateau. No saves after (except the first time, where I saved right before the vault floor buttons trap). Once Hawke was back in the Hawke estate I saved.
The last game I played Legacy and MotA during Act 3. The DLC-packs where picked up once in Kirkwall (Act 1) and Malcom's Honor(?) staff was given to Bethany. Since there might be a problem with DLC-suppled weapons (as read here) and Malcom's Honor disappeared into the ether once Bethany was taken to the Circle, I did not use her in MotA or the end game. She was a part of my Legacy quest but, again, no save was made from the base tower(?) until Hawke was back at home. No saves after the garden party of MotA, until Hawke was back in Kirkwall. And no saves once I started The Last Straw. Post-campaign auto-save came back corruption free.
See if anyone else can use this work-around. Shut-off auto save. Don't save during the "problem" areas and see what happens.
First, auto-save was shut off. So no auto-saves at all except for the post-campaign one (which we have no control over obviously).
The first 4 times I used post-game saves, played Legacy first, then MotA. MotA saves were used until the PC enter the chateau. No saves after (except the first time, where I saved right before the vault floor buttons trap). Once Hawke was back in the Hawke estate I saved.
The last game I played Legacy and MotA during Act 3. The DLC-packs where picked up once in Kirkwall (Act 1) and Malcom's Honor(?) staff was given to Bethany. Since there might be a problem with DLC-suppled weapons (as read here) and Malcom's Honor disappeared into the ether once Bethany was taken to the Circle, I did not use her in MotA or the end game. She was a part of my Legacy quest but, again, no save was made from the base tower(?) until Hawke was back at home. No saves after the garden party of MotA, until Hawke was back in Kirkwall. And no saves once I started The Last Straw. Post-campaign auto-save came back corruption free.
See if anyone else can use this work-around. Shut-off auto save. Don't save during the "problem" areas and see what happens.
#272
Posté 05 février 2012 - 04:43
Just posting here to complain, too. I can't say I'll touch the inevitable DA3 with a ten foot pole if I can't even finish this one. I've no plans to make a new character if this can just happen randomly, either.
#273
Posté 05 février 2012 - 09:36
I'm not sure if I made a discovery here, but here goes:
I had a backup of my save prior to the corruption, after some experimenting with my quest order and everything to see if I could find a trigger... I realized I had too much in Hawke's stash. As soon as I sold the vast majority of my extra gear, the vast majority being DLC stuff, the corruption did not occur for me from that point and I was able to finish Act 2. Could it be that the DLC gear takes up more memory or something?
I had a backup of my save prior to the corruption, after some experimenting with my quest order and everything to see if I could find a trigger... I realized I had too much in Hawke's stash. As soon as I sold the vast majority of my extra gear, the vast majority being DLC stuff, the corruption did not occur for me from that point and I was able to finish Act 2. Could it be that the DLC gear takes up more memory or something?
#274
Posté 06 février 2012 - 01:55
I've played through as a different PS3 user (not pk1154), no PS3 network login, no Dragon Age server login, and no 'bonus' items (Hindsight, etc.). No corruption! (And I always use autosaves, often just taking Hawke home and bailing after the autosave is done when I want to quit.)
I had minimal problems with my pk1154 saves. But then, I always keep my inventory and stash clear (rogue Hawke sells off mage and warrior armor from the DLC packs rather than taking up storage space, sell off almost anything I'm not using, etc.) and I strip Hawke's sibling before they get forced out (and when I didn't, that's when I had problems with corruption).
I had minimal problems with my pk1154 saves. But then, I always keep my inventory and stash clear (rogue Hawke sells off mage and warrior armor from the DLC packs rather than taking up storage space, sell off almost anything I'm not using, etc.) and I strip Hawke's sibling before they get forced out (and when I didn't, that's when I had problems with corruption).
#275
Posté 06 février 2012 - 08:55
SWTOR is developed by BioWare Austin. Any fixes to that game would be developed by our austin studio. Dragon AGe II was developed by BioWare Edmonton. Any fixes to that game would be developed by us. We are working on a patch. We have not announced an ETA.Mayplay56 wrote...
I guess they are too busy fixing SWtoR rather than fixing a 4 months old breaking game bug.
But we have looked in on this thread from time to time to try and get more information and reliable reproduction steps for the corrupt save game issue.





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