Mark of the Assassin PS3 Bug and Support Thread
#301
Posté 25 février 2012 - 02:09
#302
Posté 27 février 2012 - 01:09
Stanley Woo wrote...
Hi everyone.
Some news: after investigating and monitoring the MotA save game corruption issue, we’ve decided that the best way to proceed is to remove that particular autosave. We’ll let you know when the fix is ready for release.
I'm a little unsure if removing one autosave will fix anything. I had my first corruptions in Legacy, (Corypheus's Tower Base) before MotA even came out. The only autosave I had ever used was the post game one that can't be avoided. A lot of people have gotten corruption without even using autosaves. Unless there's something I'm really not understanding about this system, it seems like there's something else going on than just one autosave.
#303
Posté 27 février 2012 - 05:48
Leon481 wrote...
I'm a little unsure if removing one autosave will fix anything. I had my first corruptions in Legacy, (Corypheus's Tower Base) before MotA even came out. The only autosave I had ever used was the post game one that can't be avoided. A lot of people have gotten corruption without even using autosaves. Unless there's something I'm really not understanding about this system, it seems like there's something else going on than just one autosave.
I'm fairly certain that there are three types of autosave:
'Normal' autosaves (made at various specific locations when you have the 'autosave' feature turned on)
the End of Campaign autosave
and --these being the problematic ones--
Checkpoint autosaves (I believe that these will be made at certain critical points even if you don't have 'autosave' turned on)
[The Year Seven Autosave might actually be considered a unique type of checkpoint autosave]
Having a corrupted checkpoint autosave will corrupt any manual saves or normal autosaves made after that point and may corrupt (or appear to corrupt -- the 'missing DLC' content message) the End of Campaign save.
As for how the corruption is triggered, I am also coming to believe that selling off DLC content that is character specific makes the corruption problem more likely to occur, as does 'loosing' DLC items when Hawke's siblings are forced out of the party. (It may be best to keep any character specific items either on the character or in your personal inventory rather than in the storage chest.) Some of the Legacy and MotA 'restricted' items don't have especially valuable specs but do sell for a good price, making it very tempting to dump them for cash.
Modifié par pk1154, 27 février 2012 - 05:53 .
#304
Posté 27 février 2012 - 07:04
JEC94 wrote...
I just hope that bioware won't forget about this now that ME3 is getting all the attention.....
theyve known about these issues for 5 months its safe to assume that they are pandering to us at this point like hey we think we got it now
honestly how you can sell something then within days find out there are serious issue with it then still not have fixed it for 5 months is mind boggling
and its honestly insulting that he comes in here once a month and says hey guys we'll have something soon
how about a refund that would be nice
#305
Posté 27 février 2012 - 07:14
Another thing. If it was a problem with a specific autosave or DLC items, would it really be so location based? In my case, I couldn't save in the Tower Base, but I could go there, do things, and then go back to the previous floor, (Faerlie's(sp?) Floor) and save perfectly. It also seems to trigger in the same 3 locations for everyone. The Tower Base in Legacy, the dungeons in MotA, and the templar hall. Even if it is a checkpoint autosave issue, I'm pretty sure there isn't one on that floor of Legacy. I'm not sure about the one in Templar Hall.
I think it's time to get out the game again and do some testing, at least for my own piece of mind. I hate the idea of testing this though. Both DLCs are long and the load times are a pain anyway, especially for the number of times I'll probably have to reset.
Modifié par Leon481, 27 février 2012 - 07:44 .
#306
Posté 27 février 2012 - 07:50
Seriously... It's like us downloading MotA and not paying for it. Then five months down the road we call Bioware once a month like, 'Oh don't worry, I'll get you that money I owe you really, really soon'
They would've taken us to court in a heartbeat. It's not like we're demanding new DLC in this thread, we just wanna play the ones WE BOUGHT FROM YOU without it corrupting our entire files. I guess us pestering fans just demand too much.
#307
Posté 29 février 2012 - 07:28
mosdefinition wrote...
JEC94 wrote...
I just hope that bioware won't forget about this now that ME3 is getting all the attention.....
theyve known about these issues for 5 months its safe to assume that they are pandering to us at this point like hey we think we got it now
honestly how you can sell something then within days find out there are serious issue with it then still not have fixed it for 5 months is mind boggling
and its honestly insulting that he comes in here once a month and says hey guys we'll have something soon
how about a refund that would be nice
I second that, thats the LEAST they can do!
#308
Posté 01 mars 2012 - 04:15
#309
Posté 01 mars 2012 - 06:44
Is this supposed to be a MotA patch?
#310
Posté 01 mars 2012 - 07:09
Modifié par Browneye_Vamp84, 01 mars 2012 - 07:29 .
#311
Posté 01 mars 2012 - 07:54
#312
Posté 01 mars 2012 - 08:12
Quest Langcaster wrote...
The Patch DID NOT fix the save corruption. My game is still unplayable. Thanks for nothing.
Supposedly the patch just removed some troublesome autosave in MotA. It didn't actually fix the corrupted files. You probably need to play MotA over again from the beginning, or possibly start a new character to avoid the corruptions again. It sucks, but it's probably the best we're going to get.
Still, I'm skeptical that this fixed anything because I still have a pre-MotA release corrupted Legacy save that proves that some kind of problem existed before MotA even came out. We'll see though. According to the patch notes, Legacy had even more screwy glitches than MotA so maybe some of those fixes corrected whatever corrupted my saves in the first place.
Modifié par Leon481, 01 mars 2012 - 08:14 .
#313
Posté 01 mars 2012 - 10:06
I don't want to start MotA and then have it corrupt my save. Thank you.
#314
Posté 01 mars 2012 - 10:47
Scarlet Rabbi wrote...
May we please get some clarification from a mod on what patch 1.05 actually fixes?
I don't want to start MotA and then have it corrupt my save. Thank you.
There's an announcement sticky at the top of this forum that details what the patch fixes.
#315
Posté 01 mars 2012 - 11:15
#316
Posté 02 mars 2012 - 03:20
So do we have to restart MotA in order to get a post-game save file that is not corrupted (that would suck) or even worse yet do we need to start a whole new character.
What is it with Bioware games and file corruption on the PS3.
Modifié par Revan_Jedi_Master, 02 mars 2012 - 03:21 .
#317
Posté 02 mars 2012 - 03:31
#318
Posté 02 mars 2012 - 08:56
God I wish I never bothered with this game's DLC. I have a save from the end of Act 2 so I guess the best I can do is replay the entire third act over again and give the DLC another shot.
Still sucks I can't get a game completed save to work without replaying the entire last third of the game but this is better than starting from the very beginning. If anything this ordeal has taught me not to be there day one for DLC anymore. And heck with the problems that Dragon Age 2 and Mass Effect 2 (at least on PS3) had it's probably best not to be there day one for Bioware games haha.
But I love the Dragon Age and Mass Effect universes so much that I gotta pick up DA 3 and ME 3 on release day. I'll just wait for the DLC though.
#319
Posté 02 mars 2012 - 03:56
hideo_sakaguchi wrote...
My save still corrupts in Templar Hall at the end of the game. Anything from Templar Hall onward still corrupts.
God I wish I never bothered with this game's DLC. I have a save from the end of Act 2 so I guess the best I can do is replay the entire third act over again and give the DLC another shot.
Still sucks I can't get a game completed save to work without replaying the entire last third of the game but this is better than starting from the very beginning. If anything this ordeal has taught me not to be there day one for DLC anymore. And heck with the problems that Dragon Age 2 and Mass Effect 2 (at least on PS3) had it's probably best not to be there day one for Bioware games haha.
But I love the Dragon Age and Mass Effect universes so much that I gotta pick up DA 3 and ME 3 on release day. I'll just wait for the DLC though.
If you do everything over, tell us how it turns out. We really need to figure out if this patch actually fixed this issue.
#320
Posté 02 mars 2012 - 05:22
#321
Posté 02 mars 2012 - 10:16
fbmtt89psn wrote...
Thank you very much Omnis, you saved me a lot of time!
A few hours ago I proceded with the tests. To summarize, I tested the issue at the end of Act II, with all the DLCs installed, and that's what I found:
1) Both Legacy and MotA NOT completed ---> Demands of the Qun completed with no save file corruption issues.
2) Only MotA completed (no issues experienced during the DLC) ---> Demands of the Qun completed with no save file corruption issues.
3) Both MotA and Legacy completed (no issues experienced during MotA) ---> I had the issue after the Arishock orders his men to attack Hawk and Aveline.
Omnis just confirmed that s/he didn't experience the issue with only Legacy completed, so, at least in my case, the corruption shows up only when both Legacy and MotA are completed.
I just tried again after istalling the patch and I still got the corruption when I completed both Legacy and MoTA, so the fix wasn't effective, at least for me.
#322
Posté 03 mars 2012 - 01:17
#323
Posté 03 mars 2012 - 01:26
TommyBrownell wrote...
Huh. I just completed the game, got a "File appears to be damaged and cannot load" (without ever buying and downloading MotA). However, when I "resume" I wind up back in Hawke's Estate, with my final build, presumably to play DLC quests.
Do you have Legacy or any other DLC?
#324
Posté 03 mars 2012 - 03:14
#325
Posté 03 mars 2012 - 03:46
TommyBrownell wrote...
I do have Legacy and the item packs (Mage items picked and used, the rest still in chests)...plus various bonus items from the social media game, registering my game, etc.
I assume Legacy was completed? Also, this was a post game auto-save that got corrupted correct?
I've always maintained that the problem started in Legacy, not MotA. MotA just did something to magnify the problem. I've heard of people having saves getting corrupted when playing Legacy alone, during MotA after beating Legacy, or when beating both, but I have never heard of a problem when playing MotA alone. That's why it seemed odd that a MotA autosave was the issue.
Like I said before too, I also have a save that corrupts at the same place in Legacy every time from before MotA was even out. Even now, I can beat the game on that file, load Legacy from the autosave, and without ever touching MotA have it corrupt every time. I'll be fair on this though, I haven't gotten the patch yet (I can't right now) so I don't know how that might effect things.





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