Aller au contenu

Photo

Does anyone consider the legend of zelda series a RPG?


  • Ce sujet est fermé Ce sujet est fermé
32 réponses à ce sujet

#1
kraidy1117

kraidy1117
  • Members
  • 14 910 messages
This was asked alot, so I wonder who here consiers Zelda an RPG. All Zelda games have been clasified as an action-adventure roleplaying game, but somepeople try to say no so I will go into detail on certain things.

On the NES, the was a game called Zelda 2 that brought in alot of RPG content like levling up, upgradable magic, a health bar and so on. While leveling and the health bar have not return many things stayed. Upgradeable magic and weapons stayed which is a must in RPGs. In Link to the Past your sword goes threw 4 version, and some weapons go threw 2. There was also over twn items in the game found around the world to be found and bought. Wind Waker and Twilight Princess were two of the first Zelda games to take exploring to the limits, and and a big part of an RPG is exploring, even if the areas are small.

Also RPGs focus on main qest and side quest. While Zelda games don't have a journal system, there is still main quest and side quest. In Ocarina of Time there is the bigiron (spelled his name wrong) quest which gets you the strongest sword in the game, in TP there is the golden bug quest that gives you a better wallet. None-RPGs don't realy focus on a quest system, while Zelda does.

Now lets talk about NPCs. In an RPG, NPC are very important to the story and may give you tips, qust or even items. While non-RPGs have NPC they are not that usefull unlike RPGs and in Zelda games NPC are very useful.  In twlight princess, talking to NPCs would likey get you hearts, quest, info, serive and even an item.

The last part is the world map. While not as large as some games like Oblivion and Fallout 3, each world in a Zelda game is filled with areas to explore and is big. Twlight Princess and Wind Waker had the biggest worlds to date in a Zelda game and exploring made your life easer and like in RPGs you were very well rewarded.

So what is your take? Do you think Zelda is an RPG at heart, just more focued on action-adventure, or i is not an RPG and never will.

Modifié par kraidy1117, 01 novembre 2009 - 04:58 .


#2
Obidex

Obidex
  • Members
  • 114 messages
Of course it is an RPG. Level up..NPC interaction...questing..gear..even if the others are not Ocarina of time is UNDENIABLE

#3
kraidy1117

kraidy1117
  • Members
  • 14 910 messages
Ocarina of Time, Majoras Mask, Wind Waker and Twilight Princess have the most aspects of RPG in it.

#4
KingSarevok

KingSarevok
  • Members
  • 139 messages
Don't forget "A Link to the Past". I would definitely consider this an RPG. And a fun one, too. ;)

#5
JMOR

JMOR
  • Members
  • 208 messages
I think calling them RPGs is a stretch, atleast by conventional standards. Regardless of what genre or sub-category they fit in though, the NES and N64 Zeldas are easily some of the most memorable games I've every played.

#6
SyntheticC

SyntheticC
  • Members
  • 52 messages
They're classed as Adventure games to my recall.. but I could definitely see them as RPGs in a milder sense. Generally RPGs are expansive with a 'do it how you want'.. but Zelda is the same for -everyone-. It generally has a linear progression and no sense of 'customization' to your character.



But, you do get hearts (could be viewed as levels) and items that you find in the world. Still, mild sense.. but 'could be'.

#7
GhoXen

GhoXen
  • Members
  • 1 338 messages
It's an ARPG, but containing elements of an action game does not make it a non-RPG.

#8
pharos_gryphon

pharos_gryphon
  • Members
  • 293 messages
I think the hang up for some folks is that there's no true character customization beyond choosing the name, wherein most western RPGs being able to design your character however you please is fairly standard. That being said, other games that don't allow such, most notably the Final Fantasy series or The Witcher, are still excellent pieces of storytelling. Just because you don't get to choose the role you're playing, doesn't mean it's not worth playing. ^_^

#9
l0calh05t

l0calh05t
  • Members
  • 11 messages
Another good example of an RPG which doesn't give you any character customization is Vampire: The Masquerade Redemption (great game btw)

#10
GhoXen

GhoXen
  • Members
  • 1 338 messages

l0calh05t wrote...

Another good example of an RPG which doesn't give you any character customization is Vampire: The Masquerade Redemption (great game btw)


Actually, the ability to choose a clan and choose skills/talents/abilities are all considered as character customization.

Character customization does not just mean customizing the character's looks, name or class at the start of the game. Equipping different weapons, armor; learn different abilities or spells all count as character customization. As long as the character progression is not 100% linear, there are some elements of customization.

#11
Lord Thing

Lord Thing
  • Members
  • 257 messages
Get it right, Zelda is an Action-Adventure Puzzle-RPG with FPS and racer elements...



Any other genres I've missed... oh yes, there's some horror in there too, no wonder they are such great games :P

#12
Icinix

Icinix
  • Members
  • 8 188 messages

Lord Thing wrote...

Get it right, Zelda is an Action-Adventure Puzzle-RPG with FPS and racer elements...

Any other genres I've missed... oh yes, there's some horror in there too, no wonder they are such great games :P


Don't forget fishing simulation.

#13
Layn

Layn
  • Members
  • 590 messages
mmh it doesn't fit into the standard WRPG nor JRPG. i don't consider it an RPG, even though you "role play" just as much as in a JRPG... i guess it's just because there is a lot less going on with stats. i mean, you upgrade your weapon, but the weapon invariably always makes a certain amount of damage without consideration of strength nor critical hits nor anything. also combat is alot more puzzely, having to use the right item in the right situation.


#14
Sarevok Anchev

Sarevok Anchev
  • Members
  • 1 404 messages
Dunno why theres always this "RPG" questioning.
RPG means Role Play Game.
So this is a factor, that every game with a controllable persona has.
The question is: what do you understand by the word "play"?
playing as a game or "acting" in the personal schemes of the character?
If latter is the topic then you cant count games like Zelda(played myself most parts)
or Diablo 1/2 as RPG, because you lack the possibilities of choosing and deciding, means:
interaction with the world not only by action, but also by communication in the way of the chosen character.

Modifié par Sarevok Anchev, 01 novembre 2009 - 11:43 .


#15
l0calh05t

l0calh05t
  • Members
  • 11 messages

GhoXen wrote...
Actually, the ability to choose a clan and choose skills/talents/abilities are all considered as character customization.

Character customization does not just mean customizing the character's looks, name or class at the start of the game. Equipping different weapons, armor; learn different abilities or spells all count as character customization. As long as the character progression is not 100% linear, there are some elements of customization.


How is choosing what equipment to use customization? And I wouldn't really call character progression customization either. Anyways, just like The Witcher, you play a specific role (which in both cases kinda benefits the story), and get to choose how the role develops.

#16
l0calh05t

l0calh05t
  • Members
  • 11 messages
oh, forgot to mention: you don't get to choose your clan in that game, you're always brujah

#17
Mordaedil

Mordaedil
  • Members
  • 1 626 messages
No, they are NOT RPG's, never were. Upgradeable weaponry was there from the very first Zelda and it went through 3 decades before some people NOW are starting to call them RPG's.

RPG's are not made by what system they undertake as their core, because if that is the case, DOOM was a god-damned RPG. You interact with NPC's in that game too, except most of the interaction is "shoot it in the face". The real question for which makes a game a "Role Playing Game" is whether you have any say in character development or plot development.

This is also why I have a very hard time accepting early dungeon crawlers as RPG's and why most JRPG's, just are not. They are games, but they have no character development and no quest development aside from a narrow line. The only exceptions I know of is Final Fantasy 2, 3 and 5, which all had some manner of character development, though it was so loosely based on the story it didn't even matter.

So, Legend of Zelda. You upgrade you weapon from the wooden sword to the white sword to the magic sword. You upgrade your boomerang, your potion can be bought in two "sizes", you can upgrade the magical wand (with and without book), your shield, you can upgrade the candle, arrows and your armor from green tunic, to white tunic to red tunic.

You could also increase your health from 3 life (technically six hits) to 16 life (32 hits) by collecting hearts (not pieces of hearts). The only resources you juggled in that game was rupees, (1 and 5's), bombs and keys. Arrows used rupees to fire.

It had some common similarities to rogue-likes, but unlike rogue-likes, you kept the gear you lost and you didn't have stats that you had rolled.

To be fair, the Zelda series could easily go in the direction of RPG's, but they really never have. Ocarina of time least of all.

Modifié par Mordaedil, 02 novembre 2009 - 08:52 .


#18
Nighteye2

Nighteye2
  • Members
  • 876 messages
It has some RPG elements, most noticeable in Zelda 2 where you even get experience points. But also the others have the slow progression from this weak ordinary guy to a hero of legend, by becoming stronger over the course of the adventure as you gather more equipment and become tougher by picking up heart containers...


#19
M_arc

M_arc
  • Members
  • 213 messages
I don't. It's an action adventure game, with some hack n slash and rpg elements.

The rpg element is actually only the health and magic system imo.

#20
Althaz

Althaz
  • Members
  • 59 messages
It is categorically not an RPG. The defining element in an RPG is the ability to define, play and develop a character. In the (some of them awesome) Zelda games you can choose only to play Link or not to play at all. Moreover, you can not define the role or character of Link. Therefore it is not an RPG. It may have RPG elements, as do many games, but it is not an RPG.

#21
Mordaedil

Mordaedil
  • Members
  • 1 626 messages

Nighteye2 wrote...

It has some RPG elements, most noticeable in Zelda 2 where you even get experience points. But also the others have the slow progression from this weak ordinary guy to a hero of legend, by becoming stronger over the course of the adventure as you gather more equipment and become tougher by picking up heart containers...

This is the equivalant of Mario stomping on gombas to collect points and once you hit above 50,000 points, you get an extra life.

#22
Seagloom

Seagloom
  • Members
  • 7 094 messages
I have always considered it an adventure game (console style, not point and click) based on many of the already stated reasons. You have no choice in what character to play and there's no real development for Link. Earning experience alone is not enough for me. Plenty of straight out action games like Dark Alliance and X-Men Legends had experience earning in them, and I surely don't consider those RPGs.



The nail in the coffin is the nature of most Zeldas' gameplay. Your power increases primarily through items. Heart Containers and piles of nifty weapons and trinkets to unlock new gameplay options or help solve a puzzle you otherwise couldn't overcome. That to me is a hallmark of an adventure game, making Legnd of Zelda little different than say, Metroid.

#23
MOTpoetryION

MOTpoetryION
  • Members
  • 1 214 messages
zelda is and always will be #1 of all time ,a game that made you think not just killing we need more like it imo

#24
the_one_54321

the_one_54321
  • Members
  • 6 112 messages
The Legend of Zelda Series absolutely is not an RPG. everything is done in direct action real time. it's an action game with adventure aspects and puzzle solving. there is no way in hell that The Legend of Zelda is an RPG.



a great story does not make a game automatically an RPG. any kind of game can have a great story!

#25
the_one_54321

the_one_54321
  • Members
  • 6 112 messages

pharos_gryphon wrote...

 Just because you don't get to choose the role you're playing, doesn't mean it's not still playing a role. ^_^


minor correction added.