On the NES, the was a game called Zelda 2 that brought in alot of RPG content like levling up, upgradable magic, a health bar and so on. While leveling and the health bar have not return many things stayed. Upgradeable magic and weapons stayed which is a must in RPGs. In Link to the Past your sword goes threw 4 version, and some weapons go threw 2. There was also over twn items in the game found around the world to be found and bought. Wind Waker and Twilight Princess were two of the first Zelda games to take exploring to the limits, and and a big part of an RPG is exploring, even if the areas are small.
Also RPGs focus on main qest and side quest. While Zelda games don't have a journal system, there is still main quest and side quest. In Ocarina of Time there is the bigiron (spelled his name wrong) quest which gets you the strongest sword in the game, in TP there is the golden bug quest that gives you a better wallet. None-RPGs don't realy focus on a quest system, while Zelda does.
Now lets talk about NPCs. In an RPG, NPC are very important to the story and may give you tips, qust or even items. While non-RPGs have NPC they are not that usefull unlike RPGs and in Zelda games NPC are very useful. In twlight princess, talking to NPCs would likey get you hearts, quest, info, serive and even an item.
The last part is the world map. While not as large as some games like Oblivion and Fallout 3, each world in a Zelda game is filled with areas to explore and is big. Twlight Princess and Wind Waker had the biggest worlds to date in a Zelda game and exploring made your life easer and like in RPGs you were very well rewarded.
So what is your take? Do you think Zelda is an RPG at heart, just more focued on action-adventure, or i is not an RPG and never will.
Modifié par kraidy1117, 01 novembre 2009 - 04:58 .




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