Gatt9 wrote...
Also, statistically, the younger crowd is the minority, the average gamer has been over 30 for at least a decade, and currently is over 35. So designing to teenagers is shooting yourself in the foot.
That number is on the consoles. It is very different in PC land. I do outreach with middle schoolers and a lot of them are gamers online (though their favorite game is MineCraft).
But the bigger problem is that the average you are citing is now higher than it was when the X Box first launched. And that is precisely the problem.
Plus those numbers get skewed by things like sports gamers, which might as well be a hobby with no overlap with BioWare.