SE JN wrote...
I'll repeat my question, as it seems to have been lost-
Any word on how Galactic Readiness is going to be displayed? Through a personal PC? In game conversation? Etc? I'm hoping it's not some bar anyone on the in-game HUD.
Here is an article explaining it even more.http://www.pcgamer.com/2011/10/12/mass-effect-3-multiplayer-explained/ The
December issue of Official Xbox Magazine US has revealed a lot more
details regarding the recently announced Mass Effect 3 multiplayer.
Which has apparently been in the planning stages ever since the first
Mass Effect, but was the first time producer Casey Hudson felt
comfortable integrating it into the series, in keeping with the theme of
'Galactic War'. Check inside for a full explanation of how
multilayer will work, and how it will integrate with Mass Effect 3′s
single player story.
The article,
spotted Sticky Skills, finally explains how exactly the multiplayer
component will affect the single player campaign. Completing side
missions and plot points in single player will earn you a currency
called 'war assets' which enables you to 'buy' allies, fleets and other
support options to aid you in the fight against the Reapers.
Completing all or most of the content in single player will net you
enough war assets to save the galaxy, but you can also earn them by
playing the multiplayer mode. This means that multiplayer is entirely
optional, offering an alternative method of completion to those that
don't want to explore all the sidequests. I wonder if this could be a
reaction by Bioware to the number of people who never actually finish
their games. Personally I always like to do everything I can in RPG
games anyway, but that won't stop me trying the multiplayer on for
size. According to the article the co-op mode will you playing as
a four man team under the command of Admiral Hackett, returning from
the previous games. You'll be defending key single player locations
against increasingly difficult waves of Cerberus foes, much like Dawn
of War's Last Stand mode. Each stage offers eleven waves of enemies,
from stealthy assassins to armoured mechs. There will also be
objectives scattered around the map, such as retrieving data or
protecting an ally while they hack a terminal. You'll be able to
play as races and class from the Mass Effect universe, with Drell
(aka: Thane's race from Mass Effect 2) joining the previously announced
Asari, Krogan and Turian options. Solider, Infiltrator, Sentinel and
Engineer class were also revealed, with more to follow. It seems likely
that the other single player class, Vanguard and Adept, will appear,
although they may play differently in multiplayer. Each race and class will have special abilities, such as the Krogan's charge attack. You
can level your characters up to level 20 during the multiplayer, with
each class levelling separately. You'll also be able to upgrade your
armour and weaponry, picking which powers and weapons to take with you
before the action starts. There's no word yet on the extent of
character customisation, although you will be able to choose your gender
(unless you're an Asari, presumably). Finally defending areas
will bring them up on a strategic map, viewable from outside the game
via Facebook and mobile devices, which will also have their own tie ins
to 'Galaxy at War', although we're still waiting on the details for
those.