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Mass Effect 3: Galaxy at War and 4 player co-op multiplayer announced now with video and official FAQ page


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#801
Robuthad

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JeffZero wrote...

Robuthad wrote...

Longest ME1 playthrough....182 hrs.


Thats including like 2 more playthroughs and all the wonderous naps I had whilst in the Galaxy map with that damned relaxing music


Haha, definitely beats mine, that.


So I guess i about averaged 60 per playthrough hah but still. I'm hoping ME3 calls back to that

#802
JeffZero

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Robuthad wrote...

JeffZero wrote...

Robuthad wrote...

Longest ME1 playthrough....182 hrs.


Thats including like 2 more playthroughs and all the wonderous naps I had whilst in the Galaxy map with that damned relaxing music


Haha, definitely beats mine, that.


So I guess i about averaged 60 per playthrough hah but still. I'm hoping ME3 calls back to that


Me too. I definitely find ME2 the longer of the first two games though, so for me perhaps it's fairer to say I hope ME3 continues the trend.

#803
Fiery Phoenix

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Wow, 182-hour playthrough for ME1?! That's WAY beyond excessive.

#804
Iakus

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Soul Cool wrote...

JeffZero wrote...
Frankly, I'm very much prepared that it might have something to do with how few new games I go near these days. But for me, crinkles and everything, ME1 and ME2 are very much top tier in most ways.

Which is fine. I really have no trouble imagining the ME series as a great series, because it is. It's just not on the level of epic that the poster I was replying to (And the people who seem to desperately want it to be) desires/are anticipating.



While I admit that such would be optimal, I'm realistic to knwo this is unlikely to be the case.  The point is if it was the epic adventure I described, I'd be willing to overlook the addition of multiplayer, as the single player is so deleriously good.

If the single player is less than absolutely stellar, the mp will be forever tainted, justified or not.  Because there'll always be the lingering doubt that maybe compromises were made.scenes were trimmed, content relegated to dlc or eliminated entirely, all to facilitate this new feature I never asked for, didn't want, and never touched.

#805
dreman9999

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didymos1120 wrote...

dreman9999 wrote...

I'm sorry but we have video proof of a bioware rep saying that DICE is helping them(with the sound effects.)


And I'm sorry but that very same dev said "Nope":

Rob Blake wrote...

Just to clarify, DICE aren't working on ME3 audio. We had some chats with them about how they approach their weapon audio design and we've done some asset and knowledge sharing. They've been super helpful and are great guys, but it's inaccurate to state that they're working on the audio content in any way.

We make incredible different games and our discussions really highlighted those differences. However, it's been really interesting speaking to different studios to see how they approach combat audio and we've already done considerable work to make the game sound much better :) I'm super excited about how the end result will sound!

Thanks!




Helping with and working on are too differnet things.  I'm not trying to be rude but I did said that DICE is helping with the game, not working on it.
What you just discribed is helping. That quote even states they've been super helpful, meaning they are helping.:whistle:

Modifié par dreman9999, 13 octobre 2011 - 06:05 .


#806
JeffZero

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Fiery Phoenix wrote...

Wow, 182-hour playthrough for ME1?! That's WAY beyond excessive.


Conversely, I spoke with a guy the other day who insisted that I must have been taking naps with the game on too because I reached 55 hours in ME1. He told me that if your endgame timer is past 15 hours you did something horribly wrong.

:huh:

#807
Valdrane78

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JeffZero wrote...

Fiery Phoenix wrote...

Wow, 182-hour playthrough for ME1?! That's WAY beyond excessive.


Conversely, I spoke with a guy the other day who insisted that I must have been taking naps with the game on too because I reached 55 hours in ME1. He told me that if your endgame timer is past 15 hours you did something horribly wrong.

:huh:


29 hours, almost totally completed.

#808
Robuthad

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Fiery Phoenix wrote...

Wow, 182-hour playthrough for ME1?! That's WAY beyond excessive.


As I stated above, I got 182 from 3 complete playthroughs. Not 1 by itself hahah

#809
bigheadzach

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JeffZero wrote...

Fiery Phoenix wrote...

Wow, 182-hour playthrough for ME1?! That's WAY beyond excessive.


Conversely, I spoke with a guy the other day who insisted that I must have been taking naps with the game on too because I reached 55 hours in ME1. He told me that if your endgame timer is past 15 hours you did something horribly wrong.

:huh:


Yeah, like enjoy the actual the flavor of your food before proceeding to poop it out of you. 

Wow.

#810
JeffZero

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bigheadzach wrote...

JeffZero wrote...

Fiery Phoenix wrote...

Wow, 182-hour playthrough for ME1?! That's WAY beyond excessive.


Conversely, I spoke with a guy the other day who insisted that I must have been taking naps with the game on too because I reached 55 hours in ME1. He told me that if your endgame timer is past 15 hours you did something horribly wrong.

:huh:


Yeah, like enjoy the actual the flavor of your food before proceeding to poop it out of you. 

Wow.


Haha. Exactly.

#811
Fiery Phoenix

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Robuthad wrote...

Fiery Phoenix wrote...

Wow, 182-hour playthrough for ME1?! That's WAY beyond excessive.


As I stated above, I got 182 from 3 complete playthroughs. Not 1 by itself hahah

Ah, right then.

Well, I have registered some ~300 hours under a single Shepard in ME1. My main FemShep has put over 200 hours into ME2. :D

#812
didymos1120

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iakus wrote...

 Because there'll always be the lingering doubt that maybe compromises were made.scenes were trimmed, content relegated to dlc or eliminated entirely, all to facilitate this new feature I never asked for, didn't want, and never touched.


Yeah, but you know that that was going to happen regardless. It happened to ME1, and it most definitely happened to ME2.  My perspective on this is admittedly a bit warped though: digging in the files and finding that stuff has pretty much become another de facto gameplay mode to me.  More than once I've caught myself thinking stuff like "Can't wait to see what they dummied out in ME3....hey wait."

#813
Robuthad

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Fiery Phoenix wrote...

Robuthad wrote...

Fiery Phoenix wrote...

Wow, 182-hour playthrough for ME1?! That's WAY beyond excessive.


As I stated above, I got 182 from 3 complete playthroughs. Not 1 by itself hahah

Ah, right then.

Well, I have registered some ~300 hours under a single Shepard in ME1. My main FemShep has put over 200 hours into ME2. :D


That right there is the re-playability I'm hoping to get all over again with ME3.
And I would love it if they brought back the ME1 style New Game +

Playing with everything unlocked is always fun

#814
Fiery Phoenix

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I can't for you to dissect ME3's files and pull out stuff for us, Didy! :P

#815
Iakus

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didymos1120 wrote...

iakus wrote...

 Because there'll always be the lingering doubt that maybe compromises were made.scenes were trimmed, content relegated to dlc or eliminated entirely, all to facilitate this new feature I never asked for, didn't want, and never touched.


Yeah, but you know that that was going to happen regardless. It happened to ME1, and it most definitely happened to ME2.  My perspective on this is admittedly a bit warped though: digging in the files and finding that stuff has pretty much become another de facto gameplay mode to me.  More than once I've caught myself thinking stuff like "Can't wait to see what they dummied out in ME3....hey wait."


It's bound to happen out of necessity, for any number of reason.  But if it occurs to facilitate multiplayer, then it would not be out of necessity, at least for me.  It would be a compromise of values.

#816
dreman9999

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iakus wrote...

didymos1120 wrote...

iakus wrote...

 Because there'll always be the lingering doubt that maybe compromises were made.scenes were trimmed, content relegated to dlc or eliminated entirely, all to facilitate this new feature I never asked for, didn't want, and never touched.


Yeah, but you know that that was going to happen regardless. It happened to ME1, and it most definitely happened to ME2.  My perspective on this is admittedly a bit warped though: digging in the files and finding that stuff has pretty much become another de facto gameplay mode to me.  More than once I've caught myself thinking stuff like "Can't wait to see what they dummied out in ME3....hey wait."


It's bound to happen out of necessity, for any number of reason.  But if it occurs to facilitate multiplayer, then it would not be out of necessity, at least for me.  It would be a compromise of values.

The only time it would happen because of Multiplayer is if it one team working on the mp and the sp. Hence spliting the main team. That did not happen. The main team that worked on the sp is still working on sp only in ME3...They even have extra time becuase the game was delayed.

#817
didymos1120

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iakus wrote...

It's bound to happen out of necessity, for any number of reason.  But if it occurs to facilitate multiplayer, then it would not be out of necessity, at least for me.  It would be a compromise of values.


Yes, well, there's the tricky bit: how to tell.  Unless we find a note in the ME3 TLK file saying "We cut this because of the co-op" or something it's just a blind guess for any particular instance.  Hmm. Now I'm wondering how much cut MP material will be left in the files.

#818
Nayt Navare

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I'll repeat my question, as it seems to have been lost-

Any word on how Galactic Readiness is going to be displayed? Through a personal PC? In game conversation? Etc? I'm hoping it's not some bar anyone on the in-game HUD.

#819
Robuthad

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SE JN wrote...

I'll repeat my question, as it seems to have been lost-

Any word on how Galactic Readiness is going to be displayed? Through a personal PC? In game conversation? Etc? I'm hoping it's not some bar anyone on the in-game HUD.


As of yet, nobody knows how it'll be represented. Hopefully news coming soon

#820
dreman9999

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SE JN wrote...

I'll repeat my question, as it seems to have been lost-

Any word on how Galactic Readiness is going to be displayed? Through a personal PC? In game conversation? Etc? I'm hoping it's not some bar anyone on the in-game HUD.

Here is an article explaining it even more.http://www.pcgamer.com/2011/10/12/mass-effect-3-multiplayer-explained/ The
December issue of Official Xbox Magazine US has revealed a lot more
details regarding the recently announced Mass Effect 3 multiplayer.
Which has apparently been in the planning stages ever since the first
Mass Effect, but was the first time producer Casey Hudson felt
comfortable integrating it into the series, in keeping with the theme of
'Galactic War'. Check inside for a full explanation of how
multilayer will work, and how it will integrate with Mass Effect 3′s
single player story.

The article,
spotted Sticky Skills, finally explains how exactly the multiplayer
component will affect the single player campaign. Completing side
missions and plot points in single player will earn you a currency
called 'war assets' which enables you to 'buy' allies, fleets and other
support options to aid you in the fight against the Reapers.
Completing all or most of the content in single player will net you
enough war assets to save the galaxy, but you can also earn them by
playing the multiplayer mode. This means that multiplayer is entirely
optional, offering an alternative method of completion to those that
don't want to explore all the sidequests. I wonder if this could be a
reaction by Bioware to the number of people who never actually finish
their games. Personally I always like to do everything I can in RPG
games anyway, but that won't stop me trying the multiplayer on for
size. According to the article the co-op mode will you playing as
a four man team under the command of Admiral Hackett, returning from
the previous games. You'll be defending key single player locations
against increasingly difficult waves of Cerberus foes, much like Dawn
of War's Last Stand mode. Each stage offers eleven waves of enemies,
from stealthy assassins to armoured mechs. There will also be
objectives scattered around the map, such as retrieving data or
protecting an ally while they hack a terminal. You'll be able to
play as races and class from the Mass Effect universe, with Drell
(aka: Thane's race from Mass Effect 2) joining the previously announced
Asari, Krogan and Turian options. Solider, Infiltrator, Sentinel and
Engineer class were also revealed, with more to follow. It seems likely
that the other single player class, Vanguard and Adept, will appear,
although they may play differently in multiplayer. Each race and class will have special abilities, such as the Krogan's charge attack. You
can level your characters up to level 20 during the multiplayer, with
each class levelling separately. You'll also be able to upgrade your
armour and weaponry, picking which powers and weapons to take with you
before the action starts. There's no word yet on the extent of
character customisation, although you will be able to choose your gender
(unless you're an Asari, presumably). Finally defending areas
will bring them up on a strategic map, viewable from outside the game
via Facebook and mobile devices, which will also have their own tie ins
to 'Galaxy at War', although we're still waiting on the details for
those.

#821
JeffZero

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...oi, BSN's got formatting issues alright.

#822
BeefoTheBold

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sp0ck 06 wrote...

iakus wrote...

dreman9999 wrote...

iakus wrote...

BG is not known for it's multiplayer, it's known for having an incredibly epic single-player storyline the likes of which haven't been seen in a decade.  If DA3 (or any other Bioware game) had a 50 hour+ epic storyline of that kind of quality,  it would be worth it.

But that's not gonna happen.  Those days are behind us, given the changes from DAO to DA2.

NWN's's single player storyline is one of the weakest Bioware has ever done.  You need the expansions to really get good storytelling out of it.  The big draw it had was modding tools, so peple could create their own dungeons for people to crawl around in.  That's something else who's days are probably long past.

So what? It had MP and the mp did not distract from the sp experiance. That the point we are trying to make. And it's clear with Swtor that Bioware wants to go into the mp area.
Also, NWN was never made to be a sp game. It was made as a mp where you make and play other people dungeons. That was what so spcial about it.


So, will ME3 have a 50+ hour epic single player adventure, the likes of which have not been seen in a decade or more?  That's how I'd know the MP aspect didn't distract from the SP game.

If Bioware want to do multiplayer, that's fine. But do it in seperate games.  Because resources are finite, and eventually a choice will have to be made.  I don't think any of us will like the results of that choice.

NWN: that's the point.  The SP was nothing to write home about.  Can you really fit two picinics in one basket?


They've said ME3's single player will be roughly the length of ME2's.  So 25-30 hours probably, which is excellent these days.

I had the same worry about them wasting potential SP resources on MP, but they've said the MP was developed and built by a separate team, so no argument there.

ME3 is not like NWN because its the third act of an already established storyline.  I mean they created this story and universe.  You really think they're going to let the finale suck?  Its' their baby as much as its our fancy.


Quality of content is just as important as quantity of content. How many of those 25-30 hours was planet scanning? :P

#823
dreman9999

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BeefoTheBold wrote...

sp0ck 06 wrote...

iakus wrote...

dreman9999 wrote...

iakus wrote...

BG is not known for it's multiplayer, it's known for having an incredibly epic single-player storyline the likes of which haven't been seen in a decade.  If DA3 (or any other Bioware game) had a 50 hour+ epic storyline of that kind of quality,  it would be worth it.

But that's not gonna happen.  Those days are behind us, given the changes from DAO to DA2.

NWN's's single player storyline is one of the weakest Bioware has ever done.  You need the expansions to really get good storytelling out of it.  The big draw it had was modding tools, so peple could create their own dungeons for people to crawl around in.  That's something else who's days are probably long past.

So what? It had MP and the mp did not distract from the sp experiance. That the point we are trying to make. And it's clear with Swtor that Bioware wants to go into the mp area.
Also, NWN was never made to be a sp game. It was made as a mp where you make and play other people dungeons. That was what so spcial about it.


So, will ME3 have a 50+ hour epic single player adventure, the likes of which have not been seen in a decade or more?  That's how I'd know the MP aspect didn't distract from the SP game.

If Bioware want to do multiplayer, that's fine. But do it in seperate games.  Because resources are finite, and eventually a choice will have to be made.  I don't think any of us will like the results of that choice.

NWN: that's the point.  The SP was nothing to write home about.  Can you really fit two picinics in one basket?


They've said ME3's single player will be roughly the length of ME2's.  So 25-30 hours probably, which is excellent these days.

I had the same worry about them wasting potential SP resources on MP, but they've said the MP was developed and built by a separate team, so no argument there.

ME3 is not like NWN because its the third act of an already established storyline.  I mean they created this story and universe.  You really think they're going to let the finale suck?  Its' their baby as much as its our fancy.


Quality of content is just as important as quantity of content. How many of those 25-30 hours was planet scanning? :P


This time we can skip the planet scaning with MP.=]

#824
BeefoTheBold

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dreman9999 wrote...

This time we can skip the planet scaning with MP.=]


Unless, of course, you don't give a rat's hind parts about MP and wish that all the money spent developing it was spent beefing up the SP with BETTER content instead. :innocent:

But I imagine that's a discussion that, judging from the forums since the announcement, won't really ever have any great conclusion.

#825
SheppardJohn

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So then we have nothing to worry abaut for alone singleplayer campaing or we should?
I mean i u want play alone u play alone but there will be option for co-op mode i guess.