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Mass Effect 3: Galaxy at War and 4 player co-op multiplayer announced now with video and official FAQ page


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#826
JeffZero

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BeefoTheBold wrote...
Quality of content is just as important as quantity of content. How many of those 25-30 hours was planet scanning? :P


While the root of this post is certainly something I can always agree with, for my money if I have an ME2 playthrough that short I don't think I've even touched planet-scanning.

That and, well, didy and I were discussing this earlier but I'll take planet-scanning over the button-flashing minigame in ME1 any day of the week. Easily. For dozens of hours. Rare sentiment, perhaps, granted. And I know the PC version of ME1 got something better. But yeah. Hated that thing... :devil:

#827
dreman9999

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BeefoTheBold wrote...

dreman9999 wrote...

This time we can skip the planet scaning with MP.=]


Unless, of course, you don't give a rat's hind parts about MP and wish that all the money spent developing it was spent beefing up the SP with BETTER content instead. :innocent:

But I imagine that's a discussion that, judging from the forums since the announcement, won't really ever have any great conclusion.

If they want to beef up the sp, they can add more people to the sp team. They have the resources of EA to do it.
Why can't the do both a beefy Sp and a MP made by about team.

#828
jeweledleah

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JeffZero wrote...

BeefoTheBold wrote...
Quality of content is just as important as quantity of content. How many of those 25-30 hours was planet scanning? :P


While the root of this post is certainly something I can always agree with, for my money if I have an ME2 playthrough that short I don't think I've even touched planet-scanning.

That and, well, didy and I were discussing this earlier but I'll take planet-scanning over the button-flashing minigame in ME1 any day of the week. Easily. For dozens of hours. Rare sentiment, perhaps, granted. And I know the PC version of ME1 got something better. But yeah. Hated that thing... :devil:


wait, you mean that minigame was actualy WORSE on x-box?  yikes...  seriously as soon as I learned how to unlock the console, I just gave myself copious ammounts of omnigel and never did it again.  ever.  planet scaning was cake compared to the annoyance of that game >_>

seriously - when Shepard mentioned omnigel to Liara during shadow broker- I was like Duuuude, TOTALY! :blush:

Modifié par jeweledleah, 13 octobre 2011 - 07:16 .


#829
JeffZero

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jeweledleah wrote...

JeffZero wrote...

BeefoTheBold wrote...
Quality of content is just as important as quantity of content. How many of those 25-30 hours was planet scanning? :P


While the root of this post is certainly something I can always agree with, for my money if I have an ME2 playthrough that short I don't think I've even touched planet-scanning.

That and, well, didy and I were discussing this earlier but I'll take planet-scanning over the button-flashing minigame in ME1 any day of the week. Easily. For dozens of hours. Rare sentiment, perhaps, granted. And I know the PC version of ME1 got something better. But yeah. Hated that thing... :devil:


wait, you mean that minigame was actualy WORSE on x-box?  yikes...  seriously as soon as I learned how to unlock the console, I just gave myself copious ammounts of omnigel and never did it again.  ever.  planet scaning was cake compared to the annoyance of that game >_>

seriously - when Shepard mentioned omnigel to Liaraduring shadow broker- I was like Duuuude, TOTALY! :blush:


Well... I can't speak from personal PC-playing experience but that's the sentiment I've picked up on from most players I've spoken with about it. I know it's different between 360 and PC for whatever reason. On 360 you enter into this inane little minigame where controller buttons light up on the screen and you have to tap them in the proper order. It's the simplest, most mind-numbing minigame... ever.

Unless the PC version is somehow worse!

#830
Robuthad

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I had 999 omni-gel constantly so the minigame wasnt too horrible...most of the time

#831
jeweledleah

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Simon Says! :P

on pc - you had this wonky version of frogger where you had layers of rotating (oposite directions from each other) circles with blocks at random spots on a circle, to move through and get to the center. you had limited time to do it and getting hit by that block, meant being sent all the way to the outer circle and starting over. it was annoying. especially challenging locks.

#832
dreman9999

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Robuthad wrote...

I had 999 omni-gel constantly so the minigame wasnt too horrible...most of the time

It was simon say only simpler. I never used the omni-gel.:wizard:

#833
BeefoTheBold

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dreman9999 wrote...

BeefoTheBold wrote...

dreman9999 wrote...

This time we can skip the planet scaning with MP.=]


Unless, of course, you don't give a rat's hind parts about MP and wish that all the money spent developing it was spent beefing up the SP with BETTER content instead. :innocent:

But I imagine that's a discussion that, judging from the forums since the announcement, won't really ever have any great conclusion.

If they want to beef up the sp, they can add more people to the sp team. They have the resources of EA to do it.
Why can't the do both a beefy Sp and a MP made by about team.


And from Dragon Age 2 we know that EA NEVER skimps on resources for it's projects, be they time or money? Just because they have the resources doesn't mean that they always give them.

It's a little late to get into the discussion of whether it was a good idea to put in MP and whether or not it will have an impact and how much.

For me personally, it's already had an impact because I feel that Bioware, even if they didn't outright LIE per se, certainly strongly implied that ME3 was going to be SP only. This leaves a sour taste in my mouth though I'm honest enough to admit that I'd probably be unhappy even if Bioware had been upfront about it from the beginning simply because I don't like the direction they're going in by inching bit by bit to being more and more a MP/casual focused company.

I fully expect ME3 to be a very good game along the same lines that Bioshock 2 was a very good game. I also expect it to not be as good of a game as it could have been similar to how Bioshock 2 (that added Multiplayer) was not as good as Bioshock 1.

But that's just my own opinion.

#834
JeffZero

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jeweledleah wrote...

Simon Says! :P

on pc - you had this wonky version of frogger where you had layers of rotating (oposite directions from each other) circles with blocks at random spots on a circle, to move through and get to the center. you had limited time to do it and getting hit by that block, meant being sent all the way to the outer circle and starting over. it was annoying. especially challenging locks.


Man. It sounds like they tried to take an opportunity to fix the minigame and just wound up making it even sillier. Oi. :P

#835
DaringMoosejaw

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BeefoTheBold wrote...

And from Dragon Age 2 we know that EA NEVER skimps on resources for it's projects, be they time or money? Just because they have the resources doesn't mean that they always give them.


DA2's problem was lack of TIME, not resources.

#836
dreman9999

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BeefoTheBold wrote...

dreman9999 wrote...

BeefoTheBold wrote...

dreman9999 wrote...

This time we can skip the planet scaning with MP.=]


Unless, of course, you don't give a rat's hind parts about MP and wish that all the money spent developing it was spent beefing up the SP with BETTER content instead. :innocent:

But I imagine that's a discussion that, judging from the forums since the announcement, won't really ever have any great conclusion.

If they want to beef up the sp, they can add more people to the sp team. They have the resources of EA to do it.
Why can't the do both a beefy Sp and a MP made by about team.


And from Dragon Age 2 we know that EA NEVER skimps on resources for it's projects, be they time or money? Just because they have the resources doesn't mean that they always give them.

It's a little late to get into the discussion of whether it was a good idea to put in MP and whether or not it will have an impact and how much.

For me personally, it's already had an impact because I feel that Bioware, even if they didn't outright LIE per se, certainly strongly implied that ME3 was going to be SP only. This leaves a sour taste in my mouth though I'm honest enough to admit that I'd probably be unhappy even if Bioware had been upfront about it from the beginning simply because I don't like the direction they're going in by inching bit by bit to being more and more a MP/casual focused company.

I fully expect ME3 to be a very good game along the same lines that Bioshock 2 was a very good game. I also expect it to not be as good of a game as it could have been similar to how Bioshock 2 (that added Multiplayer) was not as good as Bioshock 1.

But that's just my own opinion.

That was the lead designers fault. Not EA's. The lead wanted to make the dev time shorter with less details in the world. And after DA2, they sure learned their lesson. Last time I chaecked, ME3 was delayed, they are still on the sp, so there is nothing to be worked up about.

Modifié par dreman9999, 13 octobre 2011 - 07:35 .


#837
MASSEFFECTLIAM

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 can't wait :ph34r:

#838
WildWilly10

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Can you play as a Geth? I don't know about you guys, but a DLC with the Geth in it would be pretty sweet.

#839
SKWEH

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will co-op be accessible via system link and split screen or only online?

#840
GreenSoda

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DaringMoosejaw wrote...

BeefoTheBold wrote...

And from Dragon Age 2 we know that EA NEVER skimps on resources for it's projects, be they time or money? Just because they have the resources doesn't mean that they always give them.


DA2's problem was lack of TIME, not resources.

Time is a resource. It's also directly connected to the game's budget.

Fun fact: After establishing that ME3's additional dev time is pretty much used for the mp "feature", we can assume that the whole dev cycle for ME3's sp campaign is about the same length as the DA2 dev cycle.

Modifié par GreenSoda, 13 octobre 2011 - 08:18 .


#841
Maeshone

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GreenSoda wrote...

DaringMoosejaw wrote...

BeefoTheBold wrote...

And from Dragon Age 2 we know that EA NEVER skimps on resources for it's projects, be they time or money? Just because they have the resources doesn't mean that they always give them.


DA2's problem was lack of TIME, not resources.

Time is a resource. It's also directly connected to the game's budget.

Fun fact: After establishing that ME3's additional dev time is pretty much used for the mp "feature", we can assume that the whole dev cycle for ME3's sp campaign is about the same length as the DA2 dev cycle.


Except that it was developed by an entirely different team. As in, the singleplayer team ALSO got more time to work on only singleplayer. Funny how that works, huh?

#842
JeffZero

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GreenSoda wrote...

DaringMoosejaw wrote...

BeefoTheBold wrote...

And from Dragon Age 2 we know that EA NEVER skimps on resources for it's projects, be they time or money? Just because they have the resources doesn't mean that they always give them.


DA2's problem was lack of TIME, not resources.

Time is a resource. It's also directly connected to the game's budget.

Fun fact: After establishing that ME3's additional dev time is pretty much used for the mp "feature", we can assume that the whole dev cycle for ME3's sp campaign is about the same length as the DA2 dev cycle.


I wasn't aware we'd established this what with the devs insisting otherwise. I take it this is a case of not trusting their word and being naive if we do, you would claim?

Well anyway, how long was DA2's development time? ME3 production began right when ME2's ended -- shortly beforehand, they even say. January 2010 - November 2011 would have been twenty-two months.

#843
Soul Cool

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GreenSoda wrote...
Fun fact: After establishing that ME3's additional dev time is pretty much used for the mp "feature", we can assume that the whole dev cycle for ME3's sp campaign is about the same length as the DA2 dev cycle.

"You know what, I think we're just going to let our paid single player development team sit around for the next several months. There's really nothing for them to do while the completely seperate multiplayer team works on the multiplayer."

#844
JeffZero

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Soul Cool wrote...

GreenSoda wrote...
Fun fact: After establishing that ME3's additional dev time is pretty much used for the mp "feature", we can assume that the whole dev cycle for ME3's sp campaign is about the same length as the DA2 dev cycle.

"You know what, I think we're just going to let our paid single player development team sit around for the next several months. There's really nothing for them to do while the completely seperate multiplayer team works on the multiplayer."


Yeah, this also crossed my mind as well.

#845
GreenSoda

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Soul Cool wrote...

GreenSoda wrote...
Fun fact: After establishing that ME3's additional dev time is pretty much used for the mp "feature", we can assume that the whole dev cycle for ME3's sp campaign is about the same length as the DA2 dev cycle.

"You know what, I think we're just going to let our paid single player development team sit around for the next several months. There's really nothing for them to do while the completely seperate multiplayer team works on the multiplayer."

Who said the sp team is doing nothing ? They can easily work on DLC or other projects. It's not like it didn't happen before.

DA:O PC was finished half a year before the console versions and BW simply sat on that version until they were finished with the console ports.

Modifié par GreenSoda, 13 octobre 2011 - 08:33 .


#846
JeffZero

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GreenSoda wrote...

Soul Cool wrote...

GreenSoda wrote...
Fun fact: After establishing that ME3's additional dev time is pretty much used for the mp "feature", we can assume that the whole dev cycle for ME3's sp campaign is about the same length as the DA2 dev cycle.

"You know what, I think we're just going to let our paid single player development team sit around for the next several months. There's really nothing for them to do while the completely seperate multiplayer team works on the multiplayer."

Who said the sp team is doing nothing ? They can easily work on DLC or other projects. It's not like it didn't happen before.

DA:O PC was finished half a year before the console versions and BW simply sat on that version until they were finished with the console ports.


So, what was DA2's development time?

#847
Soul Cool

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GreenSoda wrote...
Who said the sp team is doing nothing ?

Me, obviously.

GreenSoda wrote...
They can easily work on DLC or other projects. It's not like it didn't happen before.

Yes, a team that has a game in-development is just going to stop working on the game and instead start working on DLC that might not even  exist yet. Wonderful.


GreenSoda wrote...
DA:O PC was finished half a year before the console versions and BW simply sat on that version until they were finished with the console ports.

Really now?

#848
GreenSoda

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Soul Cool wrote...

GreenSoda wrote...
Who said the sp team is doing nothing ?

Me, obviously.

Rhetoric.

GreenSoda wrote...
They can easily work on DLC or other projects. It's not like it didn't happen before.

Yes, a team that has a game in-development is just going to stop working on the game and instead start working on DLC that might not even  exist yet. Wonderful.

Obviously the wouldn't abandon an unfinished sp-campaign. They simply were done with the campaign months ago.

GreenSoda wrote...
DA:O PC was finished half a year before the console versions and BW simply sat on that version until they were finished with the console ports.

Really now?

Not sure if you are being sarcastic. But yeah, really. That's exactly what they did with DA:O.

Modifié par GreenSoda, 13 octobre 2011 - 08:41 .


#849
JeffZero

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Well, I'm going to sleep, so if GreenSoda posts proof that those two cycles are comparable don't think I ran away or anything. I've been on these forums for entirely too long tonight.

#850
JeffZero

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...

It's like I'm on his ignore list or something.