Sojourner83 wrote...
iakus wrote...
I need to know for certain that there is zero interference in the SP game.
Does this answer your question?
Q: Does the addition of co-op multiplayer missions impact the scope or quality of the single-player experience?
A: No. A dedicated team from our recently formed BioWare Montreal studio has been focused on creating the multiplayer game features while the main game continued to be developed by the team in BioWare Edmonton. <snip>
Q: How did developing multiplayer impact the single player game?
A: <snip>...Rest assured that no compromises were made to either of these modes in the development of Mass Effect 3.
It's marketing speak. They're *not* going to tell you that it was an EA mandate and it was shoehorned in.
Not only is didymos1120 right, but the assumption there was a "budget" of some set amount for the game, SP or MP, is almost certainly wrong.
There was not point to keep pouring money into the budget of a game that you knew was only going to sell about 2 million copies. ME2 improved upon ME1's sales figures, even if you don't count the PS3 sales figures, but it was already knocking near the top of what it will ever sell as a SP only experience.
MP, however, is a potential "game changer," to use business jargon, that would justify increased investment.
No it isn't. It's not even remotely a "Game changer", Multiplayer shooter and RTS fans aren't going to suddenly buy ME3 in droves because you can play a few missions co-op. We can look directly at Fable 2 to see this.
Multiplayer as a draw for more customers only works when the game is designed around the concept of Multiplayer. Halo, CoD, GoW. Shoehorning it into every game willie-nillie doesn't immediately give greater sales, as the RTS craze of the early 00's showed us, more often it results in fewer sales because the quality of the game suffers from forced-conversion into a format it was never meant to possess.
Which isn't necessarily the case here either, because the fact still remains, this is all about Online Pass and forcing used game buyers to pay them. But that's still not without danger, because as I said before, it has to be invasive for that to work, and there's a very high probability that the game will be much worse for it.
Because they now cannot have the way to circumvent it something that can be spoiled through walkthroughs, which means heavy randomization and a very heavy burden on Single-Players and used game buyers, or alternatively, very heavy requirements to achieve optimal solutions in single player mode and get the highest yield of "War assets". Either way, this has alot of potential to backfire and generate alot of unhappy people.