Gatt9 wrote...
It's just logic Il Divo, and I'm pretty confident that if you back off your Bioware Defense and think it through, you can come to the same conclusions I did.
-EA has expressed that it sees Online Pass as a way to increase revenues by forcing used game purchasers to pay them for the game anyways.
-EA stated very clearly in one of their recent FAQs about Multiplayer that Online Pass is free with the game, but must be purchased by people who buy used to gain access.
-Mass Effect was a narrative driven single player experience, with no areas in which multiplayer could be reasonably inserted within the context of the framework.
-Suddenly, since EA's move to Online Pass, Multiplayer is inserted into Mass Effect.
-It is done so in a handful of missions only.
-Those missions are critical to achieving the Optimal ending to a three game series.
-To bypass the multiplayer you must "Do everything and do really well at it", as stated in their FAQ, indicating that bypassing it is not trivial.
So where does that get us? EA wants Online Pass in everything so they can get used game buyers to pay them, suddenly ME3 has Multiplayer and Online Pass, and it's not optional it's implemented in such a way to be key to completing not only the game, but the entire series, making it a intentional impediment, not a bonus feature.
If it was meant to be a bonus feature, like Fable 2, it wouldn't be implemented in such a way as to be instrumental to completing the game with the Optimal Result. It is implemented that way though, which indicates the motivation isn't the "Fun" of it, but to achieve some goal, which we can already be certain is Online Pass.
As such, the only option EA/Bioware has is to implement content in such a way that bypassing Multiplayer absolutely must be difficult and/or unreasonably time consuming.
Because if it isn't, if bypassing the multiplayer is trivial, then Online Pass is neglible. Used game purchasers do not need to spend the extra money to buy a pass, because they can easily get the optimal solution. EA will not permit this. It will not be trivial. Because the whole point of Multiplayer is to sell Online Passes to used game purchasers, it will be implemented in such as way as to be unreasonably hard to bypass Multiplayer and achieve the optimal solution.
As such, there's only two possibilities for how Mass Effect 3 works.
1. Artifacts and Hidden Missions are randomly placed throughout the galatic map, and require hours of tedious exploration to discover them, quite likely through Planet Scanning since we know it's in there.
2. Experience and War Assets are granted based on solutions, and possibly kill counts, and are implemented in such a manner as to be extremely difficult to achieve the full amount for a given solution.
I will guarantee you this is how ME3 works, just as I guaranteed you that ME3 would have Multiplayer because EA wants Online Pass in everything.
To be brutally honest, since you got an attitude first, this whole thing did not happen the way you keep posting. You keep pretending like Bioware thought it'd be a cool idea. They didn't. They walked into a meeting, and a Suit sat down and stated flatly
"Online Pass goes in everything. Every game is designed so that Multiplayer is an easier soltuion to finishing the game, so that people feel compelled to buy it. You will implement an impediment that will "Encorage" people to get the Pass to bypass the impediment, and you will make sure that the Optimal ending hinges upon the impediment".
Since you're so very fond of bringing up Baldur's Gate, take a look at it, you'll notice that Multiplayer is not a requirement to getting the optimal ending. It's completely optional.
Now take a look at the ME3 announcement. Notice how it's positioned in such a way to present an impediment to the optimal ending?
Do you seriously think Bioware sat down and said "How can we force people to play Multiplayer?"
Or do you think it was "How can we force people into Multiplayer so we can sell used game buyers Online Passes?"
There is a SERIOUS flaw in your logic; there doesn't need to be multiplayer for EA to charge an online pass to used game buyers. In fact, that's EXACTLY what they did for ME2; if you bought it used, you had to buy the Cerberus Network for $15 while people who bought ME2 new got it for free. If EA was only concerned with making money off used game buyers, they would just have another Cerberus Network style pass because that would be FAR cheaper (and therefore more profitable) than the cost of hiring another studio to make multiplayer for ME3 and paying for the servers required.





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