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Mass Effect 3: Galaxy at War and 4 player co-op multiplayer announced now with video and official FAQ page


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#1026
Taciter

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ArkkAngel007 wrote...

*all excellent and pragmatic stuff....

...Again though, really all we can do is wait for more info.  OXM says it can be 1-4 players, so solo and hopefully a split screen option.  This really isn't needed, and I probably won't spend much time on it, but it sounds fun and I'm willing to give it a shot.  Only issue is all the people I know play on Xbox 360 so I may need to make new friends for PC.



Certainly, the possibility of playing a co-op solo(?) is quite appealing especially considering rumours suggest that it will be exceptionally challenging but my fear is the issue of simultaneous independent objectives (defend squad mate while they hack nodes etc.) as this is basically a hard-coded preclusion for solo play. It might as well be DRM for introverted escapists.

#1027
didymos1120

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Ancient Metal wrote...

Is Kingdoms of Amalur getting multiplayer? I'll cancel that preorder, too.


It was actually going to be an MMO originally, then got turned into a single-player RPG.  They still intend to do an MMO in that setting.

#1028
drakmoor

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Taciter wrote...

It's that and more Drak, irrespective of what degree MP will or will not affect SP, the fact is that during the course of those MP scenarios, there will be new NPC's, new dialogues, new revelations about reapers or Cerberus, new maps and locations... all of which have a central role in establishing the foundations of the ME saga.... and all of it available only if you like multiplayer which, ironically, is the last thing many of us chose to subscribe to the franchise for.


I remember reading in one of these MP threads somewhere, I think it was actually this one, and it was JeffZero, I think, quoting the leaked interview in OXM magazine where "you are literally a heatbeat behind Shepard" so I don't think there will be any new locations, maybe a map rework to make it condusive to the style of the mission. I don't see them implimenting new NPCs, dialogues, and especially relevations about reapers or Cerberus in this format, it would do too much damage to SP. If they were to do NPCs and dialogue, I can see it being a mission briefing and "this will hurt you" type taunts.

edit - not certain it was JeffZero that quoted the article and for speeling

Modifié par drakmoor, 14 octobre 2011 - 05:49 .


#1029
Scudman_Slayer

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Taciter wrote...

ArkkAngel007 wrote...

*all excellent and pragmatic stuff....

...Again though, really all we can do is wait for more info.  OXM says it can be 1-4 players, so solo and hopefully a split screen option.  This really isn't needed, and I probably won't spend much time on it, but it sounds fun and I'm willing to give it a shot.  Only issue is all the people I know play on Xbox 360 so I may need to make new friends for PC.



Certainly, the possibility of playing a co-op solo(?) is quite appealing especially considering rumours suggest that it will be exceptionally challenging but my fear is the issue of simultaneous independent objectives (defend squad mate while they hack nodes etc.) as this is basically a hard-coded preclusion for solo play. It might as well be DRM for introverted escapists.



well they said that the will be co-op missions so i think there will be solo split screen hopefully

 also another idea
while you and your team of 4 people get separated in 2 groups because something may have hgapenned (explosion then ruble falling and everyone rolling out the way?) and one is pined down by enemies  and have to hold off while hte other team find a way top get to them by hacking doors and stuff in my opinion that would be a heck of a good idea it involves teamwork bcause the team that is pined odwn is suposed to draw attention away form the team that is ttryng to get to them

#1030
ArkkAngel007

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Darkeus wrote...

ArkkAngel007 wrote...

Has anyone seen the crap being pulled on purchasers of the new Batman game? If Bioware pulled that, there would definitely be problems. For those who don't know, the Catwoman portion of the campaign is being pulled to be only accessible to those who purchase the game new and, I do believe, some sort of content pass.

Imagine if the vanguard class or the Mars mission was locked in the game to everyone with a used copy? Ugh...horrible thoughts to end a night with...


Really?   Link?

That is just crappy.  I don't think BioWare is doing that.  My main concern is being able to shirk the Single Player game by just gaining War Assets in co-op really....

Edit:  Well, that is actually what EA does with their games as well, including what will be done with the Online Pass in Mass Effect 3.

But that is a big chunk of content though..  Yikes!!  Good thing I have it pre-ordered but that is just wrong!!!


Here is the article from Kotaku.

http://kotaku.com/58...res-online-pass

And no, I don't think Bioware would do that.  I just brought it up because so many are upset over EA's online pass policy...yet the multiplayer, in my eyes, is negligible (the war assets I doubt will come too easily compared to campaign) compared to the content in the campaign.  Not trying to make a "be grateful" argument, but the whole above situation is just low.

Edit: If developers want to put DLC and tacked on features onto online passes, that's fine by me.  But mess with campaign art, and there will be trouble.

Modifié par ArkkAngel007, 14 octobre 2011 - 05:34 .


#1031
Taciter

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ArkkAngel007 wrote...
...Has anyone seen the crap being pulled on purchasers of the new Batman game? If Bioware pulled that, there would definitely be problems. For those who don't know, the Catwoman portion of the campaign is being pulled to be only accessible to those who purchase the game new and, I do believe, some sort of content pass...

Darkeus wrote...
...Really?   Link?

That is just crappy.  I don't think BioWare is doing that.  My main concern is being able to shirk the Single Player game by just gaining War Assets in co-op really....


You see.. this is why I think communities DO need to start being more assertive. This stuff happens because people are too willing to be exploited - there's no backbone anymore.

If your favourite restaurant starts getting sloppy with its produce, you NEED to voice your concerns to the management or simply not return but being apologetic and accepting a 2nd rate meal isn't going to encourage the proprietor to buck up. He/She will just assume that the customers are happy with substandard food.

#1032
didymos1120

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drakmoor wrote...

I remember reading in one of these MP threads somewhere, I think it was actually this one, and it was Jeffzero quoting the leaked interview in OXM magazine where "you are litteraly a heatbeat behind Shepard" so I don't think there will be any new locations, maybe a map rework to make it condusive to the style of the mission.


Or it will be a case of unlocking a new map that's just on the same planet as the SP location Shepard visited.  Or both.  One of the screenshots of MP (and many of the stills in the Pulse episode) shows people in what looks like the same location as the Squad Leader trailer.

#1033
Taciter

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Scudman_Slayer wrote...

well they said that the will be co-op missions so i think there will be solo split screen hopefully

 also another idea
while you and your team of 4 people get separated in 2 groups because something may have hgapenned (explosion then ruble falling and everyone rolling out the way?) and one is pined down by enemies  and have to hold off while hte other team find a way top get to them by hacking doors and stuff in my opinion that would be a heck of a good idea it involves teamwork bcause the team that is pined odwn is suposed to draw attention away form the team that is ttryng to get to them


Scud... that is the exact polar opposite of what I was hoping for.

Any scenario that requires you to rely on another team member in order to complete the mission obviously excludes any possibility of a solo playthrough - THAT could be the very definition of play style bias. It may be an MP scenario but they shouldn't force you to have to rely on human controlled squad mates. And since we're not being granted the charity of a AI squad option (irrespective of how stupid most bots tend to be) then the only alternative is to ensure that all MP missions can be done solo.

#1034
Taciter

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didymos1120 wrote...

drakmoor wrote...

I remember reading in one of these MP threads somewhere, I think it was actually this one, and it was Jeffzero quoting the leaked interview in OXM magazine where "you are litteraly a heatbeat behind Shepard" so I don't think there will be any new locations, maybe a map rework to make it condusive to the style of the mission.


Or it will be a case of unlocking a new map that's just on the same planet as the SP location Shepard visited.  Or both.  One of the screenshots of MP (and many of the stills in the Pulse episode) shows people in what looks like the same location as the Squad Leader trailer.


Okay well both those points are interesting - cheers guys. I still want to know what happens after Shepard has gone though.. it's still part of what happening in the greater scheme of things and could provide further insights into how the war is progressing.. this is my point.. I don;t want to miss any content simply because I don't want to share my ME experience with someone else. That's why solo seems like such a promising idea just AS LONG as it's not gimped by multiple simoultaneous objectives.

Modifié par Taciter, 14 octobre 2011 - 05:52 .


#1035
Scudman_Slayer

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Taciter wrote...

Scudman_Slayer wrote...

well they said that the will be co-op missions so i think there will be solo split screen hopefully

 also another idea
while you and your team of 4 people get separated in 2 groups because something may have hgapenned (explosion then ruble falling and everyone rolling out the way?) and one is pined down by enemies  and have to hold off while hte other team find a way top get to them by hacking doors and stuff in my opinion that would be a heck of a good idea it involves teamwork bcause the team that is pined odwn is suposed to draw attention away form the team that is ttryng to get to them


Scud... that is the exact polar opposite of what I was hoping for.

Any scenario that requires you to rely on another team member in order to complete the mission obviously excludes any possibility of a solo playthrough - THAT could be the very definition of play style bias. It may be an MP scenario but they shouldn't force you to have to rely on human controlled squad mates. And since we're not being granted the charity of a AI squad option (irrespective of how stupid most bots tend to be) then the only alternative is to ensure that all MP missions can be done solo.


crap i didn't thought about that part...i really don't know how they could go solo :/

#1036
Taciter

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Scudman_Slayer wrote...

crap i didn't thought about that part...i really don't know how they could go solo :/


Lol... it's okay mate.. it's clear which camp you reside in and I won't ruin your expectations for the sake of my own shortcomings. I'm sure you'll enjoy it.

#1037
QuantaStarfire

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"Success in multi-player will have a direct impact on the outcome of the single player campaign"


Did...did Mass Effect just jump the shark?

#1038
Daryst

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I dont get how many people think that the multiplayer aspect of the game is going to affect the duration or content of the singpleplayer campaign. They have created a whole seperate developer studio that works together with the team that creates the singleplayer. The same amount of people are still working on the singleplayer and we actually get another dimension in the game.

You do not have to play the MP to get the most out of the SP. Its just another option on the many many options that Mass Effect has to play this game. I was skeptical at first and didn't favor MP in the current Mass Effect games, but that was because I had the more traditional viewpoint of it. Like Modern Warfare and battlefield, but now that I have seen what they have actually created, I am actually looking forward to it. To be able to play armed factions from different races to take and hold key positions that, if you lost them would affect the state of the galaxy. its pretty good thought out.

Did you never wonder what would happen to a place that you have swept through with Shepard? To see how it ends up?

All in all. I dont see any loss of singplayer with the coming of the multiplayer. And if you do not fancy it, then dont play it. You will not loose any shepard time because the Multiplayer is not centered arround him/her or any squadmates.

#1039
Darkeus

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We will see how optional it really is after more details are released and less spin.

Can only hope it is as optional as EA/Bioware says it is.

#1040
Taciter

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Daryst wrote...
Did you never wonder what would happen to a place that you have swept through with Shepard? To see how it ends up?

All in all. I dont see any loss of singplayer with the coming of the multiplayer. And if you do not fancy it, then dont play it. You will not loose any shepard time because the Multiplayer is not centered arround him/her or any squadmates.


...and this is the point Daryst. You may not miss out on any 'Shepard time', but you will miss out on the full story. It's completely irrelevant as to whether the outcome of the MP scenario has any bearing on the outcome of the game, it's about wanting to know what happens after Shepard leaves - a whole chapter of 'behind the scenes' plot that may never be experienced by a loyal ME fan because they also happen to be fanatical MP-haters... why exclude them from the extra content when there are plenty of perfectly ammicable solutions... bots or guaranteed solo play would have sufficed but there has been no confirmation of either.

Sure, some MP scenario's may allow you to play solo (all be against insane odds) but I'll bet you anything that more than a handful of these 'co-op' missions will require a partner and without the inclusion of an 'optional' (since that's the favourite buzzword at the mo.) AI squad member, that content is rendered 'exlusive' to multiplayer.

#1041
QuantaStarfire

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Daryst wrote...

I dont get how many people think that the multiplayer aspect of the game is going to affect the duration or content of the singpleplayer campaign.


It says in the opening paragraph that it'll affect singleplayer, and Casey Hudson himself says in the video (@2:18) that your multiplayer performance yields a better singleplayer ending. Gee, I wonder why people think this'll affect singleplayer?

#1042
Taciter

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QuantaStarfire wrote...

It says in the opening paragraph that it'll affect singleplayer, and Casey Hudson himself says in the video (@2:18) that your multiplayer performance yields a better singleplayer ending. Gee, I wonder why people think this'll affect singleplayer?


Succinctly stated Quanta... I think you've pretty much sewn up that argument!

Modifié par Taciter, 14 octobre 2011 - 06:33 .


#1043
Daryst

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Hudson also said that you can get the optimum ending in ME3 without the use of MP at all. It is another means of getting the same result.

#1044
CroGamer002

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OK, I'll just quote Squee913 from his forum:

"I don't understand why people automatically think MP = worse SP. Let's say that ME 3 had (for example) 1000 dollars allowed to them by EA to make it. People seem to assume that MP means 700 went to SP and 300 went to MP when all 1000 should have gone to SP. From what Bioware seems to be saying however is EA said here is a 1000 for SP. Bioware said we have another studio that could do MP and EA said, oh! Well, here is another 300!

I don't think any time or resources were taken away from SP, I simply think extra work was put in to make MP. "

#1045
Darkeus

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We all think one thing or another on this matter, just like he thinks his opinion is correct. We can only wait and see if we have a disaster on our hands or not.

I am more worried about the effect of being able to gain resources in co-op will have on the difficulty and length of the game. If you can gain these resources in co-op, it may be able to ignore some Single Player content.

Modifié par Darkeus, 14 octobre 2011 - 06:39 .


#1046
didymos1120

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QuantaStarfire wrote...

Daryst wrote...

I dont get how many people think that the multiplayer aspect of the game is going to affect the duration or content of the singpleplayer campaign.


It says in the opening paragraph that it'll affect singleplayer, and Casey Hudson himself says in the video (@2:18) that your multiplayer performance yields a better singleplayer ending. Gee, I wonder why people think this'll affect singleplayer?


Re-read the post you're replying to:  "affect the duration or content."  You're both talking about two different things: the effect MP had on the development of the single-player game (i.e. the notion that MP means there will be less single-player content than there would have been without MP) vs its effects in gameplay (i.e., the fact that you get war assets from completing co-op mission).

Modifié par didymos1120, 14 octobre 2011 - 06:42 .


#1047
Taciter

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Daryst wrote...
Hudson also said that you can get the optimum ending in ME3 without the use of MP at all. It is another means of getting the same result.

You might want to read Quanta's post again Daryst.. I think you must have missed it.

Mesina2 wrote...
I don't think any time or resources were taken away from SP, I simply think extra work was put in to make MP. "

I know for some people, that's a concern. I personally see that as a side issue and completely irrelevant. What comes out of Bioware Montreal is just more welcome content, what I object to is the fact that this content will be exclusive to multiplayers. That also wouldn't be the end of the world if Bioware had implemented an optional AI squad member function as that would essentially have allowed reluctant multiplayers to experience the game just as it would have been had it been single player but that facility is conspicuously absent therefore I feel as though I'm being punished for not liking/wanting to participate in multiplayer.

#1048
Robuthad

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Seems to me they were in different places and made by different people on different teams. So no worries coming from me

#1049
Darkeus

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And different teams have to sync things and integrate them. That adds a whole new dimension, unintentional bugs and programming issues that take away from teh Single player because of poor implementation.

#1050
Robuthad

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Who's to say the implementation was poor? For all we know it was Glorious. Seeing as how it doesn't even need to be implemented in the single player to begin with