Darkeus wrote...
And different teams have to sync things and integrate them. That adds a whole new dimension, unintentional bugs and programming issues that take away from teh Single player because of poor implementation.
Darkeus mate, I know we're basically of the same mind but I think we both have to accept that the following statements are likely true and will not change:
1) Bioware Montreal has been commissioned to undertake the task of developing a co-op 'addition' to the ME3 SP game proper. It has commenced and no amount of dissent will halt their progress.
2) The Funds for each department have been allocated and commited. These funds will not be withdrawn or reallocated.
Once, we've accepted the futility of attempting to coerce the inevitability of those facts, we can shift on to more pressing concerns. Given that the MP is a reality, we need to provide suggestions for ways to make the MP more appealing to the significant number of anti-MP players for whom we presume to speak. Things like:
1) Given that the ME3 release date has been postponed until this new addon is completed, there should be ample time to implement an AI option for those who don't wish to particpate in co-op missions with other human players. Since the single player storyline consists entirely of AI squad member support, this should be realitively easy to implement AND to avid single players, should be virtually indistinguishable from a conventional single player scenario.
2) If for whatever reason, an AI squad 'option' isn't feasable, then how about providing an alternative method of completing objectives that require concurrent actions for solo play. e.g. instead of requiring a human companion to 'hack a terminal' while you defend said companion, you could have a terminal hacking device a la LotSB that auto-decrypts over a period of time as you attempt to fend off waves of attackers.
Either of those suggestions, I suspect would be a welcome compromise for any dissallusioned single player wanting to experience the content that unfolds in the multiplayer missions... in essence, every one gets a cake and we can all eat them.