dreman9999 wrote...
Killjoy Cutter wrote...
1. Like I said, you're not getting it. Stop ignoring what I'm saying in preference of what you think I said or what you want me to have said. And to make matters worse, you think I'm not getting it. So far, you haven't really addressed the central issue -- to do so, you'd have to prove that the resources used for MP would not and could not have been used for SP instead. That's it. That's all there is to it.
2. The problems that MP can potentially create for SP are still my concern, even if I never touch MP.
3. I bet you'd be stunned by how many co-op / PvE players in other MP games (and yes, I've played many, that's how I know I don't like MP) go bananas about perceived balance issues. It's good to hear that Bioware plans to keep SP and MP design seperate enough prevent that from being an issue, I hope it stays that way.
4. First, time is a resource on any development project -- only so much of it between you and that deadline.
Second, it's not a matter of time or any other resource. PLEASE, stop and read what I'm putting on the page. Content that is exclusive to the MP game is content that is denied to the SP game. Stop. Read. Consider. Please. I'm not trying to be an arse here, I promise, but it's like you're simply ignoring what I'm saying completely.
How on earth can more time, or money, or any other resource, make content that is exclusive to MP, also NOT exclusive to MP? How can "more time" make two absolutely contradictory things true? Content cannot be both NOT in single-player, and included in single-player.
5. That's certainly possible. I'm not pre-ordering it, that's for sure.
6. Anti-mod measures hurting replay value for SP users is a potential issue. It's not about waiting for problems to happen, it's about what we know could be a problem. Identifying potential issues is NEVER "jumping the gun".
7. Again, it's not about what you can gain in one also being gainable in the other. It's just the leakage, the ability of one to influence or affect the other at all, that I have an issue with.
1. It's not a performance. Managing resource is part of solving problems of resource. If the problem is resources, how it's manage can solve the problem.
2.But the way the mp combat will be build will not be the same as how the sp is build. With MP game the sp is based on the mp. With ME3, The mp is based on the sp.
3.What issues with pve, is that? If you can list them, then I can understand your concern. I had no problems with pve myself.
4.No, time is not a resource. Time is a constant factor. You can have time restored, like how a resource can. What you do in that time is the recourse. And the sp time has plenty of time and are using it as much as they can...So time is not an issue.
And the answer to you question is to make another team that work on the mp with out effect the sp team at all from management to resources and give them their own resources. Also, having someone like ea with a massive amount of resource helps as well.
5.Ok then...see you on march 6.
6.Right, because it make it impossible for players who play on console to replay games at all. It not like the ME are not build to be replayed on it's own.....By letting do different thing in the plot.The player has to change the game to make it better../Sarcasm.
Modding is a preference. It's not need to extend replay value. It's just you what to do it to extend replay value.
7. Then don't play the mp. If you don't want the mp to effect the sp. Then don't play the mp.
1. Management? Why not, sure, whatever. Apply that to my actual point -- the same resources that could have been applied to MP, if they were "managed differently", could have been applied to SP instead.
Or are you going to offer proof that they absolutely would not and could not have been?
2. *sigh* You asked why I'm concerned about MP if I'm not going to play MP. I explained that I have been concerned because of the problems that MP
could cause for SP, as detailed at great length. No refutation necessary. I ANSWERED YOUR DAMN QUESTION.
3. I did tell you what they are, multiple times somewhere back in the dark past of this interminable "discussion" -- character class comparison balance issues, character powers/skills balance issues, etc. IN EVERY online multiplier game I've been on, there were
many players who
never played PvP / competetive modes, who
only played co-op and PvE modes, who simply could not stop yapping and whining and moaning and crying and wetting their diapers about class balance issues. It has nothing to do with PvP / competetive play. They do it, a lot, and if you've never seen it than you're very lucky, luckier than most of us who've played online MP more than a little.
4. Time? Not a resource? You think it's not a resource because it's not renewable? Heh -- plenty of resources are not renewable. *sigh* Example. You have two hours. You could go to the mall, read a book, or go see a movie, or clean the house. How you choose to spend those two hours is how you've chosen to expend that finite resource.
That said, it's still not about time or resources. At all. Not one bit. Infinite time and resources will not change the deliberate decision made to exclude a piece of content from SP.
If the designers
choose to make a certain piece of content exclusively MP, and not SP, then that's what they decided. Any one piece of content cannot be both not in SP, and actually in SP, at the same time. Either it is in SP, or it is not in SP.
Do you understand that something cannot be both
x and
!x at the same time.
(
!x means "exclusively and entirely not x in all qualities and attributes", basically. It's a basic law of reality.)
Can someone help me out on #4 here? What am I missing in explaining this?
5. Which means what? That you smugly assume that I will be buying and installing ME3 no matter what Bioware and EA do, and regardless of what happens with Origin?
6. Yes, you're right, modding is one thing
I do to
increase the replay value of games, that not everyone else does. So what? Since this was started out as a list of why your claim -- that I dislike the addition of MP to ME3 is just because I don't like change -- was bull$#!+, why wouldn't I include the fact that MP threatens something that
I need to do to get the most of games like the ME and DA series games as one of my concerns?
7. The MP has the potential to affect the SP even if I never touch the MP, through the SP potentially being designed or altered with the leakage from the MP in mind, and through all the things I've been trying to get across for umpteen responses to you now.
Only you'd rather meander and distract and nitpick than actually understand where I'm coming from, while you torture and distort the conversation. And if you're sitting there, thinking "But that's not what I'm doing!" then maybe you need to stop and think about it for a while, because that is exactly what you do in every conversation I've ever seen you get into with anyone here.
Modifié par Killjoy Cutter, 15 octobre 2011 - 12:44 .