Garrison2009 wrote...
dreman9999 wrote...
CptBomBom00 wrote...
I still want to know what is this galaxy at war thing please somebody explain to me clearly if you known the answer.
It's like the normady upgrade system in ME2. It's one part to the tally of guaging your sucess in the final battle. I basiclly a guage of how strong you army is. It has no power over you choices, past or present. Nor any power to who your allies are and how loyal they are.
It used to upgrade your armada. In short, you have two way to upgrade your armada...to get resourses in the mp, or the get resources in the sp.
-sigh- You do realize that ALL of that is strictly YOUR opinion of what it MIGHT be? Granted, it makes sense that they'd implement it that way... But you cannot state it, as fact, as NONE of it has been confirmed as of yet...
But they did expline. My commetis based on what BW told xbox magazine.
http://www.pcgamer.c...ayer-explained/ The December issue of Official Xbox Magazine US has revealed a lot more
details regarding the recently announced Mass Effect 3 multiplayer.
Which has apparently been in the planning stages ever since the first
Mass Effect, but was the first time producer Casey Hudson felt
comfortable integrating it into the series, in keeping with the theme of
'Galactic War'. Check inside for a full explanation of how
multilayer will work, and how it will integrate with Mass Effect 3′s
single player story.
The article, spotted Sticky Skills,
finally explains how exactly the multiplayer component will affect the
single player campaign.
Completing side missions and plot points in
single player will earn you a currency called 'war assets' which
enables you to 'buy' allies, fleets and other support options to aid
you in the fight against the Reapers. Completing all or most of the
content in single player will net you enough war assets to save the
galaxy, but you can also earn them by playing the multiplayer mode. This means that multiplayer is entirely optional, offering an
alternative method of completion to those that don't want to explore
all the sidequests. I wonder if this could be a reaction by Bioware to
the number of people who never actually finish their games.
Personally I always like to do everything I can in RPG games anyway,
but that won't stop me trying the multiplayer on for size. According
to the article the co-op mode will you playing as a four man team
under the command of Admiral Hackett, returning from the previous
games. You'll be defending key single player locations against
increasingly difficult waves of Cerberus foes, much like Dawn of War's
Last Stand mode. Each stage offers eleven waves of enemies, from
stealthy assassins to armoured mechs. There will also be objectives
scattered around the map, such as retrieving data or protecting an ally
while they hack a terminal. You'll be able to play as races
and ****s from the Mass Effect universe, with Drell (aka: Thane's race
from Mass Effect 2) joining the previously announced Asari, Krogan
and Turian options. Solider, Infiltrator, Sentinel and Engineer ****s
were also revealed, with more to follow. It seems likely that the
other single player ****s, Vanguard and Adept, will appear, although
they may play differently in multiplayer. Each race and ****will have
special abilities, such as the Krogan's charge attack. You can
level your characters up to level 20 during the multiplayer, with each
****levelling separately. You'll also be able to upgrade your armour
and weaponry, picking which powers and weapons to take with you before
the action starts. There's no word yet on the extent of character
customisation, although you will be able to choose your gender (unless
you're an Asari, presumably). Finally defending areas will
bring them up on a strategic map, viewable from outside the game via
Facebook and mobile devices, which will also have their own tie ins to
'Galaxy at War', although we're still waiting on the details for
those.
Modifié par dreman9999, 17 octobre 2011 - 09:33 .