Pro_Consul wrote...
JeffZero wrote...
Vegos wrote...
Why are those two teams not working on two separate stand-alone games then, if both are getting the resources sufficient to develop a stand-alone game?
Montreal is not given the resources to make a full-fledged game. They are given the resources to make an expanded multiplayer co-op add-on.
If the SP story line is, as the FAQ says, a completely standalone game, then what is the MP thing? Is it a second standalone game being bundled in the same package; or is it just as you guess, i.e. an add-on that cannot quite stand on it own? If the former, then bundling them was stupid; they should have developed and released them separately and charged twice instead of once. The SP title would have had the whole hearted supported of the existing fanbase, and the MP title would have brought new customers into the ME-verse while still bringing along of fanboys and diehards from the other fanbase. If the latter, however, perhaps they should have just waited to do it, and then devoted a little more resources to make it INTO the former.
Either way it seems a poor solution to develop two separate game products and sell them as a single item. Making that change mid-franchise makes it seem even more of a cack-handed solution.
dreman9999 wrote...
Resource of EA backing Bioware. That's
the thing anyone using that arguement should remeber before say it.
Also, they need to look up the fact that MP is being made by another
team and nothing has been taken away fro the sp team.
Ummm.......no. That's not what he said in the FAQ. He clearly said that BOTH studios were working on BOTH the SP and MP sides of the game. That means the team that developed the first two games was NOT focusing on SP any more; they are now dividing their attention between SP and MP. This loss, or rather abandonment, of focus is what many of us fear will lead to a lower quality offering this time, when compared with ME1 and ME2.
Your stating things as if there had never been a game without singleplayer and multiplayer. The singleplayer experience is the main focus and part of the game. The multiplayer is a feature and game mode which is being added to the Mass Effect series. The fact that it is completely seperate from SP means absolutely nothing. Does that mean every game with a seperate MP experience must sell it seperately because "the mode is a totally different game?" No.
The second problem with your argument is that you're assuming over and over again that SP will now totally suck because it's resources have been completely drained. If so, I have to ask:
1. How many devs from Bioware Edmonton (I think) worked on the Multiplayer mode?
2. How many hours did they spend on MP?
3. What things/features got scraped because of MP?
4. What is the total budget for Mass Effect?
5. Did the Budget get split among both Bioware Edmonton and Bioware Montreal?
6. Did Bioware Edmonton and Bioware Montreal get a bigger Budget?
7. In what ways did the story and plot progression get compromised by MP development?
8. Did writers from SP work on MP storylines as well?
9. etc. etc. etc.
These are questions you should be asking yourself or maybe Bioware before pretending to know how "badly" if at all the MP effected SP development.
The third problem with your argument is that you assume ME series is only for hardcore RPG fans who hate multiplayer and it's only singleplayer fans who have bought ME3 and made it successful (or have a right to play ME). Mass Effect has always been an experiment as an Action RPG trying to combine different game genres. This isn't Dragon Age: Origins. It just happens that ME1 was an action RPG with a great story and characters.