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Mass Effect 3: Galaxy at War and 4 player co-op multiplayer announced now with video and official FAQ page


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#1451
dreman9999

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Vegos wrote...

Okay, maybe I should have phrased the question, "Shouldn't they have started development that way, with the price of the stand-alone single-player plus the MP DLC adding up to $60?" then.

I'm not getting it "free with the game". I'm paying for something I'm not going to use.

So you want thegame to be less because it has mp. Even ifthe main focus, most worked on part of it and partthat used the most resoure is the sp....
I don't think that very reasonable. You notbeing charged extra for the mp. The game is at the same cost as any new game. Why can't  just not playthe mp?

#1452
Vegos

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I don't think that very reasonable. You notbeing charged extra for the mp. The game is at the same cost as any new game. Why can't  just not playthe mp?


The sales revenues have to cover the expenses for the development of the MP bit too. Don't tell me end-users are not paying for it.

#1453
Gatt9

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Balek-Vriege wrote...

This is a lot of cart before the horse arguments. It seems a lot of people against MP saying they will never buy another Bioware game again or a new Bioware game have already come to the conlusion that:


You're right,  but you've got it backwards.

1. MP addition is crap and anything Bioware reveals about it is not true or "suspect," regardless of no contradictory information. That doesn't make a lot of sense to just ignore info in order to complain more.


You're making the assumption that Multiplayer was added to a single player narrative driven game,  because it makes single-player narrative driven games better.  It does not.  Multiplayer in a single-player game is not only useless,  but paradoxal.

Further,  you're making the assumption that "Bioware" has anything to say at this point.  They don't.  Mainly because Bioware does not exist any longer.  EA OTOH does,  and EA's got quite a track record.

Even further,  EA's made no secret of Online Pass and it's purpose.

So to be quite blunt,  you're making alot of assumptions based on the desire for the feature ot have been implemented for good reasons,  in a place it does not belong,  because you want it to be good.

But if you actually read the information,  and think about the game you're talking about,  you'll find that the premise is pretty iffy at best.

A good place to start is "Why is the multiplayer specifically tied to a key element that decides whether or not you get the optimal ending to a 3 game series?". 

Paraphrase it.  "Why is Multiplayer forced to obtain the optimal ending unless you jump through hoops,  that look to be unreasonably difficult to achieve based on what Casey stated?"

It's an easy answer,  Online Pass.

2. MP being added has taken away loads of devleopment time from SP even though a whole other team called Bioware Montreal has done the brunt of the development on MP. At most I could see some level designers/programmers etc. working with the other team so they're both on the same page. If people are going to get on their high horses and declare Mass Effect 3 a compromised piece of trash, prove how many hours SP devs and money went to MP and what plans for SP were compromised because of it.

We don't even know how much budget ME3 has and whether or not EA uped it for MP features (which is likely because of the added team). That's something no one will know except the Devs and EA themselves. You would think people have already played ME3 with the reactions on here. Unfortunately for them they will probably never enjoy ME3 SP regardless of how good it is because of such strong feelings towards MP, Bioware and EA.


My turn.

1.  EA isn't giving a 2 million unit game an AAA budget.  ME sold a little over 2 million units.  ME2 sold a little over 2 million units.  Since this game is the ending of a 3 game series,  simple logic tells us not to expect any more sales than what the first two sold.  Simple logic also tells us investing 50 million dollars in a 20 million dollar return is a bad idea.

2.  I really don't have to prove anything else,  the paragraph right above says it all.  It's simple math and logic.  I don't need Deve hours,  or specific money amounts,  though I can give you fair estimations if you'd like,  you're going to work out to around 1-2 million extra due to duplication of jobs and the added burden of a second full team. 

3.  As I said already,  EA didn't up the budget out of the kindness of their hearts for a game that isn't going to sell any better than it's predecessors due entirely to the serial nature of the series.

But EA did up the budget because they expect to increase the revenues by forcing the number of people who bought used copies to pay them,  and to guarantee return on investment,  I promise you they made sure Multiplayer was very difficult to avoid.

feel the need to re-post this.

It's still required to be a natural extension of the bigger picture -- the point of being a marketable item. And the point of marketable items is to be sold. And to do better rather than worse over time.

Scripted television dramas lose viewers over time. Almost always. To avoid death by massive viewer bleed-off they're forced to attract new fans regularly, reinventing themselves sometimes and keeping things identifiable to people tuning in out of curiosity during the fourth season of a complex show.

It's a different situation with gaming but a similar enough concept to draw comparisons. Even trilogies need to do this. "We got most of the people who bought ME2 to buy ME3, yay!" isn't success, after all. Not even with good sales. Companies want more, not less or even the same.


Honestly Jeff,  do you really believe that tossing in a handful of co-op missions into a single-player narrative driven game is going to double sales?  Or even increase them in any meaningful manner?  Do you seriously believe that there's a whole legion of people wishing for a couple co-op missions in the final entry of a 3 game series,  before they buy into the series for the first time?

Not going to happen.

But positioning multiplayer to be an impediment to obtaining the optimal ending is seen as a way to force used game buyers to buy Online Passes.  That's all this is about.  No one at EA thinks "Play a half-dozen co-op missions" is going to bring in double the sales.  But EA does think that forcing multiplayer forces people to pay them $10 for Online Passes.

#1454
dreman9999

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Vegos wrote...

I don't think that very reasonable. You notbeing charged extra for the mp. The game is at the same cost as any new game. Why can't  just not playthe mp?


The sales revenues have to cover the expenses for the development of the MP bit too. Don't tell me end-users are not paying for it.

Is the game more than $60.....No.... Then end-users are not directly paying for it. They want to makeup for the cost by having more people buy the game....Which is why they are advertising the game to new people.

#1455
JeffZero

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Gatt9 wrote...
Honestly Jeff,  do you really believe that tossing in a handful of co-op missions into a single-player narrative driven game is going to double sales?  Or even increase them in any meaningful manner?  Do you seriously believe that there's a whole legion of people wishing for a couple co-op missions in the final entry of a 3 game series,  before they buy into the series for the first time?

Not going to happen.


Personally, no, I don't believe it's going to have the impact EA is gunning for.

#1456
BlaCKRodjj

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Vegos wrote...

So you understand that it's alright for a company to advertise the final product of a story to new people?


Of course.

I just vehemently disagree as to HOW they're doing it - as I said multiple times, there's a time and place for everything, and this simply isn't it.

But OK, say MP is optional.

Tthink I could only pay for the SP part and only get the SP part? No? Damn.

See, I don't like paying for components I'm not going to be using.


So you won't pay for a 30+ hour game just because it has MP with it?

#1457
Vegos

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I don't see how the fact that the game is $60 has any relevance.

It's not like there's a magic rule saying that $60 is the perfect price for a new game release.

#1458
Pro_Consul

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didymos1120 wrote...

Pro_Consul wrote...

 MP did, as Vegos rightly pointed out, take something from SP - development resources.


No, MP required development resources.  Whether or not those resources would ever have been used for SP is an unanswered, and for us unanswerable, question, no matter how much everyone may like to think they know better.


In the strict "money and material" sense of the term resources, which I did indeed mean at the time, you are right, so I stand corrected. But vision and focus are also, in a sense, resources. I didn't really look at this aspect until Balek brought up the fact that this has been done before. But now that I have thought that side of it through more thoroughly, I think it bears considering. It seems to be an unwritten rule of game development reality, that trying to do too many different things in one game tends to result in an overall weaker end product. Games that try to be all things to all people seem to invariably get panned with some variation of the criticism that they lacked focus, failed to concentrate on this or that aspect of the game, etc. Some of them do well in terms of sales figures, granted. But so far I have not been a fan of any of them. They say there is a first time for everything, so I am crossing my fingers and hoping this is it. But I hope the fanboys can forgive me for not holding my breath.

dreman9999 wrote...

Currently, that is not the case. With
ME3 the sp tema has not been split, in fact they are uneffected. A new
team was made for the new mode with it's own resources. This won't
effect the sp
but most likely the mp will be weaker then the sp. (emphasis added)


You don't know that. You CAN'T know that, since it hasn't even happened yet, nor are you present to observe it. This is nothing but blind optimism, i.e. taking what you hope will turn out to have been the case and turning it into an article of faith. But the rest of know that the moment they chose to adopt the Frankenstein approach the risk of compromised SP quality went up considerably. We are not categorically saying the SP game WILL be negatively, but we are acknowleding that the odds have shifted that way. You, on the other hand, are stating as fact things of which you cannot possibly have any factual knowledge, since you aren't there and they haven't even happened yet. I hope you realize that this kind of seeming religious devotion is not helping to make your case to anyone who might be sitting the fence. If anything it calls everything else you say into question, even those things that might otherwise have merit.

#1459
Vegos

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So you won't pay for a 30+ hour game just because it has MP with it?


Twisting words, putting words in my mouth again...

OBJECTION!

Go away!

#1460
dreman9999

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Gatt9 wrote...

Balek-Vriege wrote...

This is a lot of cart before the horse arguments. It seems a lot of people against MP saying they will never buy another Bioware game again or a new Bioware game have already come to the conlusion that:


You're right,  but you've got it backwards.

1. MP addition is crap and anything Bioware reveals about it is not true or "suspect," regardless of no contradictory information. That doesn't make a lot of sense to just ignore info in order to complain more.


You're making the assumption that Multiplayer was added to a single player narrative driven game,  because it makes single-player narrative driven games better.  It does not.  Multiplayer in a single-player game is not only useless,  but paradoxal.

Further,  you're making the assumption that "Bioware" has anything to say at this point.  They don't.  Mainly because Bioware does not exist any longer.  EA OTOH does,  and EA's got quite a track record.

Even further,  EA's made no secret of Online Pass and it's purpose.

So to be quite blunt,  you're making alot of assumptions based on the desire for the feature ot have been implemented for good reasons,  in a place it does not belong,  because you want it to be good.

But if you actually read the information,  and think about the game you're talking about,  you'll find that the premise is pretty iffy at best.

A good place to start is "Why is the multiplayer specifically tied to a key element that decides whether or not you get the optimal ending to a 3 game series?". 

Paraphrase it.  "Why is Multiplayer forced to obtain the optimal ending unless you jump through hoops,  that look to be unreasonably difficult to achieve based on what Casey stated?"

It's an easy answer,  Online Pass.

2. MP being added has taken away loads of devleopment time from SP even though a whole other team called Bioware Montreal has done the brunt of the development on MP. At most I could see some level designers/programmers etc. working with the other team so they're both on the same page. If people are going to get on their high horses and declare Mass Effect 3 a compromised piece of trash, prove how many hours SP devs and money went to MP and what plans for SP were compromised because of it.

We don't even know how much budget ME3 has and whether or not EA uped it for MP features (which is likely because of the added team). That's something no one will know except the Devs and EA themselves. You would think people have already played ME3 with the reactions on here. Unfortunately for them they will probably never enjoy ME3 SP regardless of how good it is because of such strong feelings towards MP, Bioware and EA.


My turn.

1.  EA isn't giving a 2 million unit game an AAA budget.  ME sold a little over 2 million units.  ME2 sold a little over 2 million units.  Since this game is the ending of a 3 game series,  simple logic tells us not to expect any more sales than what the first two sold.  Simple logic also tells us investing 50 million dollars in a 20 million dollar return is a bad idea.

2.  I really don't have to prove anything else,  the paragraph right above says it all.  It's simple math and logic.  I don't need Deve hours,  or specific money amounts,  though I can give you fair estimations if you'd like,  you're going to work out to around 1-2 million extra due to duplication of jobs and the added burden of a second full team. 

3.  As I said already,  EA didn't up the budget out of the kindness of their hearts for a game that isn't going to sell any better than it's predecessors due entirely to the serial nature of the series.

But EA did up the budget because they expect to increase the revenues by forcing the number of people who bought used copies to pay them,  and to guarantee return on investment,  I promise you they made sure Multiplayer was very difficult to avoid.

feel the need to re-post this.

It's still required to be a natural extension of the bigger picture -- the point of being a marketable item. And the point of marketable items is to be sold. And to do better rather than worse over time.

Scripted television dramas lose viewers over time. Almost always. To avoid death by massive viewer bleed-off they're forced to attract new fans regularly, reinventing themselves sometimes and keeping things identifiable to people tuning in out of curiosity during the fourth season of a complex show.

It's a different situation with gaming but a similar enough concept to draw comparisons. Even trilogies need to do this. "We got most of the people who bought ME2 to buy ME3, yay!" isn't success, after all. Not even with good sales. Companies want more, not less or even the same.


Honestly Jeff,  do you really believe that tossing in a handful of co-op missions into a single-player narrative driven game is going to double sales?  Or even increase them in any meaningful manner?  Do you seriously believe that there's a whole legion of people wishing for a couple co-op missions in the final entry of a 3 game series,  before they buy into the series for the first time?

Not going to happen.

But positioning multiplayer to be an impediment to obtaining the optimal ending is seen as a way to force used game buyers to buy Online Passes.  That's all this is about.  No one at EA thinks "Play a half-dozen co-op missions" is going to bring in double the sales.  But EA does think that forcing multiplayer forces people to pay them $10 for Online Passes.

Oh, yes. EA is making them put mp in everything. It's clear with DA2. I mean it's not like bw want to do mp? I mean it's not clear with them make Swtor that they want to make mp game agein. Also, thay are not making the sp co-op. Co-op is out side the main story....It's a horde mode.
And it's clear you don't understandthat everyhting you gain in the mp youcan get in the sp.

#1461
dreman9999

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Vegos wrote...


So you won't pay for a 30+ hour game just because it has MP with it?


Twisting words, putting words in my mouth again...

OBJECTION!

Go away!

That what you basicly said. Or ene more to the point your say you don't want to pay $60 for a 30+ sp game because it has mp in it.

#1462
Vegos

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Co-op is out side the main story....It's a horde mode.
And it's clear you don't understandthat everyhting you gain in the mp youcan get in the sp.


So reading all about that "Galactic readiness" and MP missions increasing it, thus making Shep's mission in SP easier...that was all a dream? A hallucination? A figment of my imagination?

#1463
Vegos

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dreman9999 wrote...

Vegos wrote...


So you won't pay for a 30+ hour game just because it has MP with it?


Twisting words, putting words in my mouth again...

OBJECTION!

Go away!

That what you basicly said. Or ene more to the point your say you don't want to pay $60 for a 30+ sp game because it has mp in it.


What I said is, "I do not like paying for components I am not going to use".

#1464
dreman9999

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Pro_Consul wrote...

didymos1120 wrote...

Pro_Consul wrote...

 MP did, as Vegos rightly pointed out, take something from SP - development resources.


No, MP required development resources.  Whether or not those resources would ever have been used for SP is an unanswered, and for us unanswerable, question, no matter how much everyone may like to think they know better.


In the strict "money and material" sense of the term resources, which I did indeed mean at the time, you are right, so I stand corrected. But vision and focus are also, in a sense, resources. I didn't really look at this aspect until Balek brought up the fact that this has been done before. But now that I have thought that side of it through more thoroughly, I think it bears considering. It seems to be an unwritten rule of game development reality, that trying to do too many different things in one game tends to result in an overall weaker end product. Games that try to be all things to all people seem to invariably get panned with some variation of the criticism that they lacked focus, failed to concentrate on this or that aspect of the game, etc. Some of them do well in terms of sales figures, granted. But so far I have not been a fan of any of them. They say there is a first time for everything, so I am crossing my fingers and hoping this is it. But I hope the fanboys can forgive me for not holding my breath.

dreman9999 wrote...

Currently, that is not the case. With
ME3 the sp tema has not been split, in fact they are uneffected. A new
team was made for the new mode with it's own resources. This won't
effect the sp
but most likely the mp will be weaker then the sp. (emphasis added)


You don't know that. You CAN'T know that, since it hasn't even happened yet, nor are you present to observe it. This is nothing but blind optimism, i.e. taking what you hope will turn out to have been the case and turning it into an article of faith. But the rest of know that the moment they chose to adopt the Frankenstein approach the risk of compromised SP quality went up considerably. We are not categorically saying the SP game WILL be negatively, but we are acknowleding that the odds have shifted that way. You, on the other hand, are stating as fact things of which you cannot possibly have any factual knowledge, since you aren't there and they haven't even happened yet. I hope you realize that this kind of seeming religious devotion is not helping to make your case to anyone who might be sitting the fence. If anything it calls everything else you say into question, even those things that might otherwise have merit.

I know that because they made a new team for mp, they started the sp first and they added more thing to the sp because of the extention. They first stated that ME3 was not going to have male homosexual romance when they stated it was coming out in NOV.  Then they delayedit and all the sudden it's in the game. The sp team  gain moretime because mp was added. So they are not losing anything because of MP.

#1465
dreman9999

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Vegos wrote...

dreman9999 wrote...

Vegos wrote...


So you won't pay for a 30+ hour game just because it has MP with it?


Twisting words, putting words in my mouth again...

OBJECTION!

Go away!

That what you basicly said. Or ene more to the point your say you don't want to pay $60 for a 30+ sp game because it has mp in it.


What I said is, "I do not like paying for components I am not going to use".

Your paying $60 for a 30+ that's like the last two games before it.  Those other games where $60 at launch, ME3 is no diffent price. Your getting the same thing as in ME1 and 2 plus MP at no exta cost. If you don't want to play it that's you, but to ask for a 30+ game for less because it has mp is a strech.  If the mp game made you pay more for the game I would understand but it's at averge cost at launch. You have no grounds to ask for it to be less in price becaus it has mp. If you don't want to play mp, just don't play it.

#1466
dreman9999

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Vegos wrote...

Co-op is out side the main story....It's a horde mode.
And it's clear you don't understandthat everyhting you gain in the mp youcan get in the sp.


So reading all about that "Galactic readiness" and MP missions increasing it, thus making Shep's mission in SP easier...that was all a dream? A hallucination? A figment of my imagination?

So the part where it stated the everything you gain from the mp you can get in the sp is a hallucination as well?

#1467
Janus Prospero

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Vegos wrote...
What I said is, "I do not like paying for components I am not going to use".


Don't think about it that way then. I'm fairly confident that Bioware is giving us the single player experience that they're going to give us regardless of MP. Think of the multiplayer as a bonus. Some consumers just won't flat out buy a game unless there is a multiplayer component. It was deemed that it was financially viable to add a multiplayer component because it will bring in additional purchases that they otherwise wouldn't have (Whether this will pan out for EA/Bioware is a whole different argument.) It's not like the price went up. The game is going to be $60 USD regardless.

Modifié par Janus Prospero, 18 octobre 2011 - 04:16 .


#1468
dreman9999

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Vegos wrote...

I don't see how the fact that the game is $60 has any relevance.

It's not like there's a magic rule saying that $60 is the perfect price for a new game release.

If evey game is new  $60, expect it to be $60. Especilly if it's 30+ hours.

#1469
Vegos

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As I said, I don't see how the going price has any relevance to what I was saying.

Sorry, but this "since everything else is $60, expect this to be $60 too" is hogwash and nothing more than convenient conjecture. I'm pretty sure the reason for the going price is NOT "Hey let's just use the same number everyone else does".

I'm not getting a "bonus feature" for my 60 bucks, I'm getting less of what I want on expense of something I do not want. Had the MP not been in game, the develompent expenses would have been lower, since there would be one team less to pay, and thus the revenues could be lower and still cover; and thus, the price could be lower for the same profit margin.

Or the price could be the same, with all the resources focused on one team developing a focused end-product.

Both those outcomes are, in my eyes, preferable to what is currently happening.

Modifié par Vegos, 18 octobre 2011 - 04:25 .


#1470
Pro_Consul

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Balek-Vriege wrote...

Your stating things as if there had never been a game without singleplayer and multiplayer.  The singleplayer experience is the main focus and part of the game.  The multiplayer is a feature and game mode which is being added to the Mass Effect series.  The fact that it is completely seperate from SP means absolutely nothing.  Does that mean every game with a seperate MP experience must sell it seperately because "the mode is a totally different game?"  No.


Huh? I already responded to your earlier post on this very point, and clearly acknowledged the fact that such games do exist. I also pointed out in that post that I was not a fan of any of them. As for the MP, I never said EVERY game with a separate MP experience must sell it separately. In fact I never said any game of any kind MUST do anything at all. But in this specific matter, ME3, the FAQ clearly states that the MP game IS a totally different game, one with no story, no characters - just action. So we are indeed talking about two TOTALLY separate games here:

1. An story-based SP RPG, with engaging characters, drama, humor and an interactive movie experience...and...

2. An action-based MP shooter, with no characters, no story, no movie - just combat.

The first is definitely a Bioware kinda game. The second sounds more like Command & Conquer - Renegade, another hybrid release that a recent EA buyout victim was compelled to dump on the market, and which sounded the death knell for that entire franchise. 

Balek-Vriege wrote...

The second problem with your argument is that you're assuming over and over again that SP will now totally suck because it's resources have been completely drained.


Again, huh? You are getting much more out of what I wrote than what my words actually said. I never said it will suck. I never even said it MIGHT suck. I merely said my expectations for its quality have dropped, dropped sufficiently that I will withhold my final buy/no-buy decision until after I see how the product plays out in the gaming community. 

Balek-Vriege wrote...

The third problem with your argument is that you assume ME series is only for hardcore RPG fans who hate multiplayer and it's only singleplayer fans who have bought ME3 and made it successful (or have a right to play ME). 


Again you are putting words in my mouth. I never said ME was ONLY for any particular genre fanbase. Nor did I say that one genre's fanbase necessarily does or must hate another. Where the heck are you getting that from?!?

Balek-Vriege wrote...

Mass Effect has always been an experiment as an Action RPG trying to combine different game genres.  This isn't Dragon Age: Origins. 


Ummm....no. Now it is you who needs to be reminded of history. Granted, ME1 is not, DA:O, although it is VERY close in terms of game design. Nope, what it is, in game design terms, is Knights of the Old Republic. You see, ME1 and ME2 were anything BUT experiments in game design. They were a new franchise based on a new and compelling story and sci-fi universe, true. But that new universe and new story were applied to a game design model that Bioware developed and made famous eight years ago. Eight years ago, with KoTOR, it was experimental. But that experiment was proven an unqualified success back then, and is now a proven product. Not that this is necessarily significant to the current discussion in any way, but I thought your misstatement should be corrected.

#1471
dreman9999

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Vegos wrote...

As I said, I don't see how the going price has any relevance to what I was saying.

Sorry, but this "since everything else is $60, expect this to be $60 too" is hogwash and nothing more than convenient conjecture. I'm pretty sure the reason for the going price is NOT "Hey let's just use the same number everyone else does".

You don't see that everything is more expensive to make? Especally in gaming. The $60 pricerangeis not about greed, it bacause thing cost more to make. Take a look aroundyou and you'll understand.

#1472
Vegos

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dreman9999 wrote...

Vegos wrote...

As I said, I don't see how the going price has any relevance to what I was saying.

Sorry, but this "since everything else is $60, expect this to be $60 too" is hogwash and nothing more than convenient conjecture. I'm pretty sure the reason for the going price is NOT "Hey let's just use the same number everyone else does".

You don't see that everything is more expensive to make? Especally in gaming. The $60 pricerangeis not about greed, it bacause thing cost more to make. Take a look aroundyou and you'll understand.


You don't see that not assembling a team to put MP in would make the "cost to make" lower?

#1473
Janus Prospero

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Vegos wrote...
I'm pretty sure the reason for the going price is NOT "Hey let's just use the same number everyone else does".

Except, that's pretty much exactly how its done. All AAA titles are $60 at launch, regardless of content. It's because it's what people are willing to pay.

Vegos wrote...
I'm not getting a "bonus feature" for my 60 bucks, I'm getting less of
what I want on expense of something I do not want. Had the MP not been
in game, the develompent expenses would have been lower, since there
would be one team less to pay, and thus the revenues could be lower and
still cover; and thus, the price could be lower for the same profit
margin.

Or the price could be the same, with all the resources focused on one team developing a focused end-product.

Both those outcomes are, in my eyes, preferable to what is currently happening.

This is assuming a lot about the development process. More bodies does not necessarily make a better or longer game.

Modifié par Janus Prospero, 18 octobre 2011 - 04:28 .


#1474
dreman9999

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Pro_Consul wrote...



Ummm....no. Now it is you who needs to be reminded of history. Granted, ME1 is not, DA:O, although it is VERY close in terms of game design. Nope, what it is, in game design terms, is Knights of the Old Republic. You see, ME1 and ME2 were anything BUT experiments in game design. They were a new franchise based on a new and compelling story and sci-fi universe, true. But that new universe and new story were applied to a game design model that Bioware developed and made famous eight years ago. Eight years ago, with KoTOR, it was experimental. But that experiment was proven an unqualified success back then, and is now a proven product. Not that this is necessarily significant to the current discussion in any way, but I thought your misstatement should be corrected.



ME is an action rpg. Alway was. You aim and shot and hit thing with no dice rolls involved. Hence action rpg.
You have no hit chance stats or critical hit chance stats.

#1475
Vegos

Vegos
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It's because it's what people are willing to pay.


"Wiling to pay" implies a choice. And by choice I mean a real choice, not Hobson's choice.

This is assuming a lot about the development process. More bodies does not necessarily make a better or longer game.


It does necessarily mean higher costs, though. That's what I'm saying.

Modifié par Vegos, 18 octobre 2011 - 04:29 .